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  1. HD NPC Portraits

    HD NPC Portraits
    for Knights of the Old Republic 2 - The Sith Lords
    v1.1 - 20201004 - by ndix UR (DeadlyStream user)
     
    This modification adds 30 high resolution (1K) portrait images for NPCs. The 1K portraits have 64x the resolution of the 128x128 originals. The portraits are rendered to match the poses, colors, and lighting of the original images as closely as possible given the following constraints:
    Only vanilla textures (and my own additional maps based on same) are used While the textures are mostly crap, most of the work was in material setup using a modern rendering engine, so even the vanilla textures still wind up looking much better than they have any right to. This is because of real lights, shading, and materials, of which the original diffuse textures are only a part. I didn't really redo geometry, beyond appropriate use of edge split and subdivision surface modifiers.
    I did some amount of normalizing the gradients behind the characters. I think Disciple and Mira are the only ones with non-standard background gradients now.
    This package includes portrait for HK-50 and HK-51 units. They aren't used in any existing mods I'm aware of; I just put them in because they made sense to have. You can remove them if you wish. The Atris portrait is unused in the vanilla game but may be used by playable Atris mods. I only included it because it existed in the vanilla assets.
     
    INSTALL / UNINSTALL
    To install, copy the files from the package Override/ folder to the Override/ folder for your KOTOR game installation.
    To uninstall, remove the TPC files for this package from your KOTOR game Override/ folder.
     
    LEGAL
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY OBSIDIAN, ORLUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
    The content of this mod is free for use and reuse, with no implied warranty, you can redistribute it, in original or modified form. If you do, a credit of some kind is nice but not required.

    10,227 downloads

       (3 reviews)

    0 comments

    Submitted

  2. HD PC Portraits

    HD PC Portraits
    for Knights of the Old Republic 2: The Sith Lords
    v1.1 - 20200805 by ndix UR (DeadlyStream user)
     
    This modification adds high resolution (1K) portrait images for PCs. All 34 male and female vanilla player characters are provided, with all 3 light-dark variants, for a total of 102 new portraits. The 1K portraits have 64x the resolution of the 128x128 originals. The portraits are rendered to match the poses, colors, facial expressions, and lighting of the original images as closely as possible given the following constraints:
    Only vanilla textures (and my own additional maps based on same) are used While the textures are mostly crap, most of the work was in material setupusing a modern rendering engine, so even the vanilla textures still wind up looking much better than they have any right to. This is because of real lights, shading, and materials, of which the original diffuse textures are only a part. I didn't really redo geometry, beyond appropriate use of subdivision surface modifiers.
    See the included images in preview/ for an idea of how the portraits look.
     
    INSTALL / UNINSTALL
    To install, copy the files from the package Override/ folder to the Override/ folder for your TSL game installation.
    To uninstall, remove the TPC files for this package from your TSL game Override/ folder.
     
    LEGAL
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
    The content of this mod is free for use and reuse, with no implied warranty, you can redistribute it, in original or modified form. If you do, a credit of some kind is nice but not required.

    11,925 downloads

       (4 reviews)

    2 comments

    Submitted

  3. [TSL] Animated Computer Panel

    This mod replaces the static computer panel placeables [PLC_comPanel] that found throughout the game; such as one in the Bumani's, Medical Unit, and Czerka's [on Telos] with the animated ones.
     
     -= BACKGROUND =-
    It was Sith Holocron's request about his least favorite texture in KotOR2/TSL that makes me work on this mod. But as time goes by curiosity on trying to improve it haunts me, by doing more and looking much better -- hence the born of v2.0.0. On this [as well as the previous one] I have him to help on making the panel screen, hence the sweet result of a movie-like looking ones. You should check out his blog from where the inspiration comes -- 
    And then with DarthParametric's handy-hands the panel now have a new symmetrical frame, some 3D buttons, also few TOR-ported bits on the screen. Not stopping there, it now have a new panel board decals -- a copied work from Frank Diorio's downloadable decals [then niubniubsuniverse-dot-com].
     
    -= ABOUT THIS MOD =-
    Inside this mod are 2 version; transparent screen and a solid-non-transparent version.
    Preview:
    Transparent Solid  
    Specifics:
    New panel frame trimesh made by @DarthParametric New 3D buttons trimesh made by DarthParametric Panel screen bitmap made by @Sith Holocron Panel board bitmap made by Frank Diorio TOR ported animated bits redistributed by DarthParametric Tools mostly worked on to -- KOTORmax [gmax] by bead-v / Aurora MDL [N++] by Symmetric The panel texture currently still in vanilla scheme [based on stock PLC_comPanel], albeit upscaled to x1024 from x256 using PS'.
     
    -= KNOWN ISSUES =-
    With transparent version, some objects will become invisible behind the screen; such as traffics seen from Medical Unit and lightsaber as well with the hilt. There's a workaround for the traffics, but that's beyond the scope of this mod so they're something to live with at the moment. Nothing that I know of though for the lightsabers.
     
    -= FINAL REMARKS =-
    There's always room for improvements; reviews, critiques, comments, suggestions, questions and feedbacks are much appreciated. PM me here, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and using this mod.
     
    Hope you enjoy the mod as much as I do!
     
    -= INSTALLATION =-
    Run the installer and choose INSTALL option. Pick one you choose -- then hit the [Install Mod ->] button!
     
    -= UNINSTALLATION =-
    Choose the UNINSTALL option in the installation menu For a clean uninstallation, remove these files from the Override after proceeding with the main procedure -- eb_plc_commpane1/2.MDL eb_plc_commpane1/2.MDX eb_plc_commpane1/2.PWK eb_companel_btns.TPC eb_companel_pnel.TPC eb_companel_wave.TPC sheb_compnl_scrn.TPC  
    -= COMPATIBILITY =-
    Not compatible with mods that hard-overwrites placeables.2DA Not compatible with mods that alter the modelname and label setup for RowIndex 292 in placeables.2DA Not compatible with mods which happened to have the same name with the MDL, MDX, PWK, and TPC-s that included with this mod  
    -= REDISTRIBUTION =-
    Do not redistribute this mod or re-release it on any websites. I'd love to provide direct support to my work, which wouldn't be possible if they're scattered in the Unknown Regions. If you are to re-use an assets to a project you will be releasing, please be kindly to ask for permission first - that way I know what's up, and if it's interesting enough I might offer to be involved, lol. Or at least we'll talk. Cheers!
     
    -= CREDITS =-
    The Almighty Force Obsidian Entertainment and LucasArts for The Sith Lords Frank Diorio as the creator of panel board bitmap Sith Holocron for feedbacks, ideas and the panel screen DarthParametric for past-present knowledge, his creation that I took learn from, and particularly with this project -- the panel frame, 3D buttons as well the TOR-ported bits [and both endless technical-to-non assistance which makes this mod possible] JCarter426 and Inyri Forge for all their awesome work that I look up to - I learned a lot from their mods and been practicing a lot using their method Fred Tetra for KotOR Tool bead-v for KOTORmax and MDLedit Symmetric for Aurora MDL ndix UR for tga2tpc and tpcview stoffe for TSL Patcher and Fair Strides for the updates VarsityPuppet for 2DA Editor All Tool Makers wasn't mentioned - can't make it without y'all! All streamers on DeadlyStream All modders either active or inactive DeadlyStream for being a home -- a place to hangout, to discuss and hosting my work DeadlyStream staffs for tirelessly improving and maintaining the site DeadlyStream's #modding [Discord] channel that particularly essential for this project -eb

    14,823 downloads

       (4 reviews)

    4 comments

    Updated

  4. Mining Laser Consistency Fix

    -Description-
    Some of the mining lasers on Peragus do one less damage than the others, are missing part of their description or use different grammar.
    One thing that annoys me about Peragus is that blasters have different stats, with some of them doing one less damage than standard blasters. Based on the storyline, they should probably all do one less damage.
    This mod fixes that consistency problem by giving all of the mining lasers a damage penalty of 1, instead of just some of them.
    So now single handed mining lasers do 1-7 damage, advanced mining lasers does 1-11 damage, and heavy mining laser does 1-15 damage.
    It also fixes:
    Some of the blasters/rifles do not show that they can't be upgraded Inconsistent appunctuation in the "Not Upgradeable" lines -Install-
    Drop all files from the Override folder into your game Override folder.
    -Compatibility-
    The Heavy Mining Laser was changed so that you'll get the same consistency with TSLRCM as well.
    I don't know of any mods using the same files but if there is then it won't work together with that mod. You'll have to choose which mod you want.
    -Bugs-
    There shouldn't be any. Let me know if there are.
    -Permissions-
    If you want to use it in your own mod, go ahead. You can also change anything else about it you like, distribute it, and give others permission to distribute it. But do give me credit.
    -Credits-
    Made with Fred Tetras Kotor Tool.

    2,615 downloads

       (0 reviews)

    0 comments

    Updated

  5. Bavakar Implant Fix K2

    Bavakar Implant Fix for K2 by Marauder
    -Description-
    The Bavakar Strength System does not use the icon it logically should. Strength implants normally use a "standard" icon, so this mod fixes that issue by making the Bavakar Strength System do the same. The screenshots show what's changed, with the grey icon being the new one.
    -Install-
    Drop the file from the Override folder into your game Override folder.
    -Compatibility-
    Won't work with anything that modifies this file. You will have to choose which mod you want.
    -Bugs-
    There shouldn't be any. Let me know if there are.
    -Permissions-
    If you want to use this mod as part of your own mod, or distribute it then go ahead. You can also change it however you like and then distribute the resulting mod, and give others whatever permissions you feel appropriate (if any).
    -Credits-
    Made with Fred Tetras Kotor Tool.

    201 downloads

       (0 reviews)

    0 comments

    Updated

  6. Marauder Strict Fix Pack K2

    Marauder Strict Fix Pack for KotOR II: TSL
    Notice that this is NOT the same as Marauder Fix Pack.
    Version 1.0.0
    -Description-
    A collection of my fixes for items that had wrong descriptions or properties.
    This differs from my previous Marauder Fix Pack, by not including consistency fixes.
    New here is that Droid Anatomy Fix is now included and installed by default after it was updated.
    -Installation-
    Uses TSLPatcher. Double-click StrictFixPackK2.exe, confirm your choice and tell the installer where the game path is.
    -Compatibility-
    If there is something that would conflict, the installer will not overwrite it.
    Don’t use it with K2CP because they already include most (if not all) of my fixes.
    Marauder Fix Pack already has these fixes. There’s no need to combine the two.
    -Permissions-
    You have permission to alter this mod and redistribute your modified versions. I'm happy for you to repackage it, include it in your own mods, or upload it anywhere you like. I only ask to be mentioned as the original author of the mod.
    -Credits-
    Made with Fred Tetra's Kotor Tool
    Uses TSL Patcher for installing the mod
     

    141 downloads

       (0 reviews)

    0 comments

    Updated

  7. Marauder Fix Pack

    Marauder Fix Pack for KotOR II: TSL
    There is a new version 1.0.5, make sure to grab the 1.0.5 version of the zip.
    -Description-
    A collection of my fixes to upgrade items that had wrong descriptions or properties. It combines all the fixes I have done for TSL.
    -Fixes (incomplete list)-
    Fixed the Mandalorian Chamber Mark III doing 3-17 damage instead of 2-16 as in the description.
    Barab Ore Ingot now correctly shows 2-12 fire damage in the description instead of 2-16.
    Targetting Scope Mark I was changed to show that it in fact has a slow effect like the others and not a stun effect.
    Corrected Ion Cell Mark II to show that it does Ion damage like the others instead of Bludgeoning damage.
    Birestorative underlay Mark III (u_a_unde_14) was missing the word "upgradeable." at the end of it's description.
    Hurrikaine Crystal description changed to mention the property On Hit: Knockdown DC 18 which was missing before.
    Firkrann Crystal changed to show that it does Ion damage vs droids instead of regular Ion damage which was missing before.
    Various whitespace fixes.
    Various missing colons after "Massive Criticals".
    Fix for Ostrine edge not showing the requirements to use it.
    Added missing return carriage for Solari crystal.
    Many robes were missing part of their descriptions that mark them as upgradeable.
    Droid Anatomy Description Fix is now included in main install
    -Installation-
    Just double-click MarauderFixPackK2.exe, confirm your choice then tell the installer where the game path is.
    -Compatibility-
    For now this is still not compatible with 90SK's TSL Loot & Immersion Upgrade, but this will probably happen in the next point release.
    This mod will not overwrite anything however, meaning you can safely use it and still get some of the fixes whilst using other mods.
    -Copying-
    You have permission to alter this mod and redistribute your modified versions. I'm happy for you to repackage it, include it in your own mods, or upload it anywhere you like. I only ask to be mentioned as the original author of the mod.
    -Credits-
    Made with Fred Tetra's Kotor Tool
    Uses TSL Patcher for installing the mod
     

    2,509 downloads

       (6 reviews)

    2 comments

    Updated

  8. Robe Description Fixes

    Fixes all robes that weren't marked as upgradeable in their description. This should work universally with TSLRCM, M478-EP and Vanilla TSL, but does not yet work with 90SK's TSL Loot & Immersion Upgrade or anything else it would overwrite.
    Use it however you want, as usual just throw a mention my way.

    1,041 downloads

       (1 review)

    0 comments

    Updated

  9. Droid Anatomy Library Description Fix

    Droid Anatomy Library Fix 1.0.1 for K2 by Marauder
    Corrects the Droid Anatomy Library not showing it's +1-10 Energy Damage vs Humans.
    All the bonuses from this utility item only apply when unarmed.
    This should be interesting for seeing HK-47 rough up some gland-driven meatbags.
    -Install-
    Drop d_interface_12.uti into your Override folder.
    -Copying-
    Use it however you want, just throw a mention my way.

    839 downloads

       (0 reviews)

    0 comments

    Updated

  10. K2 Portrait Restored

    I am ashamed to say, this took longer, than it ever should have. Such a simple thing, when you think about it. Oh well. Description - Better? charakter portraits for your favorite crew, who all hate eachother. And finally, some use for that awesome Obsidian art.
    Disclaimer:
    OBVIOUSLY THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC.
    ELEMENTS TM LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
    Mods are made entirely as a labor of passion and for none profit purposes. All rights to intellectual property reserved by Obsidian/ Disney?
     

    1,257 downloads

       (0 reviews)

    0 comments

    Submitted

  11. Aratech Mk.IV Equipment in Vogga's Chamber

    Aratech Mk.IV Equipment in Vogga's Chamber
    by 90SK & VarsityPuppet
     
    This is a replacement mod for the Star Forge Robe item in TSL. (Player Only)
    There are two options for texture in the archive.
     
    Description This mod will repatch Hanharr's first conversation with Vogga, spawning another loot crate in the loot room. This new crate contains a player only armor, a Barab Ore Ingot, and some other things like credits and a medpack. It is important to allow Hanharr to speak with Vogga for the first time so the box spawns in the room. Don't skip the conversation.
     
     
    Notes I've used this placement in Loot and Immersion Upgrade, this mod will replace the other type of loot you get from Vogga's chamber.
    If you already have my Rakatan Cloak or other items installed in Vogga's chamber, this mod will patch over that content.
    It also patches the Loot and Immersion Upgrade's replacement of the Star Forge Robe item.
     
     
    This was accidentally found at first, then found new life amid my other projects. I have since continued the effort and made a more refined version. Both versions are available in the archive.
     
     
    Compatibility  Console code "giveitem aratech" will spawn the item in your inventory.
    The item is working in game with icon, description, stats and the location in Vogga's chamber.
    You must have a clean start on Nar Shaddaa for it to spawn without cheats: visit docks for the first time for vogga scene, then do the Vogga treasure quest
    I tried to make it compatible with Loot and Immersion Upgrade. This is not compatible with Star Forge Robe type mods.
     
     
    Installation:
    Copy files to Override folder, from the mod archive.
     
    Uninstall:
    Remove same mod files from Override.
    -------------------------------------------------------------------------------------------
    Do not upload this mod on Steam Workshop.
    Do not reupload this mod anywhere.
     
    -------------------------------------------------------------------------------------------
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT
    OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT
    YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY
    DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

    188 downloads

       (0 reviews)

    0 comments

    Updated

  12. Darth Malak K2 Port

    Darth Malak K2 Port
    By Alvar007
     
    -------------------------------------------------------------------------
     
    DESCRIPTION: This mod allows you to play as the Sith Lord Darth Malak from Kotor. It contains all the missing animations from K1 and also the new ones from K2. There is also a custom item robe that you can equip to play as him whenever you want in the game.
     
    INSTALLATION: Just run the .exe that comes with this download and select the game's installation main folder (NOT override).
    To use the custom item you need to enable cheats and type "giveitem darthmalak_k2" without quotes in the console.
     
    COMPATIBILITY: This mod should be compatible with any other mod that doesn't modify Darth Malak's appearance or adds another disguise in the third slot of the model variation.
     
    BUGS: This mod does not have character selection support because the model breaks at the beggining of the game. The face glitches out in some combat animations.
     
     
    -------------------------------------------------------------------------
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    543 downloads

       (0 reviews)

    4 comments

    Updated

  13. Fix Patch 1.0 for Revenge of Revan Demo (Beta)

    ------------------------------------------------
    Revenge of Revan Demo (Beta)
    ------------------------------------------------
    AUTHOR: Thomas "Logan23" Monahan
    NAME: Revenge of Revan Demo (Beta)
    TYPE: Fix Patch
    VERSION: 1.0
    SIZE: 48.2 KB (UNZIPPED)
    DATE RELEASED: 8/21/2011
    WEBSITE: http://www.moddb.com/mods/revenge-of-revan
     
     
    ------------------------------------------------
    DESCRIPTION
    ------------------------------------------------
     
    Fix Patch for Revenge of Revan Demo (Beta) is sequel to The Knights of the Old Republic 2 (Sith Lords).
     
     
    ------------------------------------------------
    Version 1.0 Changes
    ------------------------------------------------
     
    - Fixed bug where there is sometimes a break in dlg when you are controlling Uldir at the end of the fight with Jedi
    - Fixed the NPC Republic scientist who say talk to Bao-dur after he has already left the module.
    - Tweak Boma to be a tad easier to fight
    - Tweak the Twilik Siths' utc to have more HP
    - Black Boxes now are datapads and have text that shows up when you discover one.
    - Descriptions added to Quest Items/datpads- PC's home planet, Exile's gender and Alignment, Crystal for Door (also as a new icon so you can not place in saber)
    Calming Plant has new icon and can not be worn as an item,
    - Personal Journal (Corellia) quest items with descriptions.
     
     
    ------------------------------------------------
    INSTALLATION
    ------------------------------------------------
     
    -Simply place the files into the Override folder
    -Allow the files to override the old ones if asked
    -----------------
    NOTE
    ------------------
    -For datapads and items to show with descriptions you need to use a saved game before you enter the module that gives them.
    -For Boma and Sith fights you must use a saved game before you enter that module for the first time.
     
    -Best to start a new Game in order to see all these fixes.
     
     
    ------------------------------------------------
    » DISTRIBUTION AND USAGE NOTES
    ------------------------------------------------
    This mod or any of its individual components may not be modified or distributed without the explicit permission of the author unless restricted to your own personal usage.
     
     
    ------------------------------------------------
    » LEGAL
    ------------------------------------------------
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    507 downloads

       (8 reviews)

    6 comments

    Updated

  14. HD Nar Shaddaa

    HD Nar Shaddaa 
    ----------------------------------
     
    CREDITS:
    Nar Shaddaa Retexture: Originally made by OriionZ and modified by DAEMON
    HD Nar Shaddaa Skybox: Originally created by Sharen Thrawn
    Loading Screens, some details: 90SK

    ----------------------------------
    This release is a re-upload from Steam Workshop and should generally be distributed with proper credits
    All credit goes to the original authors of this work, I have combined their efforts with my own for this submission.
     
    ----------------------------------

    Installation:
    Copy files in the Override folder, from mod archive, into your Override folder in your TSL directory.
    ----------------------------------
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

    604 downloads

       (1 review)

    0 comments

    Updated

  15. NPC Portraits for TSL

    Here's a mod that sprung from other people's hard work!
     
    NPC PORTRAITS FOR TSL
    ======================
     
    MOD AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 13 MAY 2017
    UPDATED RELEASE: 20 MAY 2017
    UPDATED RELEASE 2: 06 JUN 2017
    UPDATED RELEASE 3: 10 JUN 2017
     
    GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords
     
    Notes:
    --------
    This mod is not recommended for Knights of the Old Republic 1 for what should be obvious reasons.
    This mod is not recommended for first time players of Star Wars Knights of the Old Republic 2: The Sith Lords - spoilers!
    This is mod will overwrite portraits of the NPC characters that may be provided by other mods. Keep this in mind when installing this mod.
     
    Background:
    ------------------
    I had this idea of asking folks to get high quality captures of the NPCs in 3DS MAX using poses similar to the ones in the traditional NPC portraits. I would then put a detailed background that indicated where we first met those characters. The ones I originally were thinking of doing were our standard folks: Atton, Kreia, Bao-Dur, Mira, Canderous, Visas, Handmaiden, Disicple, T3-M4, HK-47, and G0-T0. (You may notice some missing ones - more on that later.)
     
    I then proceeded to ask around for folks willing to grab some of these for me. The first willing helper was HairlessWookiee (on Reddit) and he helped out with the first batch of characters you've seen on my blog. However, I hesitated on asking HairlessWookiee for the rest as I didn't want to be more of a pain in the ass than I already was. (I excel at that, I've heard around here.) I eventually asked Quanon and he's helped me out getting the remaining characters I needed.
     
    So who was I missing from that list above?
     
    Namely: Remote (who gets used during the Malachor V end game), 3C-FD (from the Prologue), and B-4D4 (from the Czerka infiltration mission on Citadel Station.) I managed to get all of these too, again thanks to Quanon!
     
    Description:
    -----------------
     
    Here is my explanation of why I chose these backgrounds. You can skip this part of the read-me if you like but I'm putting this in here so I don't have to have lengthy, boring discussions of why I placed who in front of where. If I completely ignore you if you bring this up in the review thread, now you know why.
     
    Atton - Atton's background is in the cockpit of the Ebon Hawk. You haven't met him here but he spends most of his time in there so it made sense. Plus I have animations I could exploit in there.
     
    Kreia - Yes, the Exile does meet her on Peragus but she doesn't reveal her true nature to you until Malachor V so that's why she's placed with the Trayus Core as the background.
     
    Bao-Dur - You meet him on the surface of Telos so that's his background.
     
    Mandalore - You meet him on Dxun so that's his background.
     
    Disciple - You meet him in the Ruined Enclave on Dantooine so that's his background.
     
    Handmaiden - You meet her at the Polar Plateau on Telos so the topside of that plateau is her background.
     
    Visas - You first see her on the Ravager. As that's her centering space, she gets that as a background.
     
    T3-M4 - The Exile meets "him" at Peragus so that's his background. Yes, "he's" met the Exile on the Ebon Hawk but the Exile was unconscious then so I'm not counting that.
     
    Hanharr/Mira - You meet them on Nar Shaddaa so that's their background.
     
    HK-47 - I wanted something vibrant for "his" background to suit his volatile nature and it was suggested to use the room that the Mandalorians first burst into on the Ravager. (The flames work well with "him", I think)
     
    Remote - You only use "him" on Malachor V so that's why "he" uses that planet as "his" background.
     
    Animations for Portraits?
    ----------------------------------
     
    The droids, Hanharr, and Mandalore have animated backgrounds for their portraits - as their portraits do not change with LS and DS alterations throughout the game.
     
    The Kreia portrait does not animate. She's an unreliable narrator and so is her portrait. That . . . and I got lazy near the end. Sue me. (On second thought, don't sue me.)
     
    As an aside, are you curious about Atris' portrait? You'll have to wait for Reztea's Recruit Atris mod to be released as I've given it to him.
     
    Installation:
    ----------------
    With the exception of the Atton, Bao-Dur, Disciple, Mandalore, T3-M4, and HK-47 folders, just grab all of of the TGA and TXI files, and then drop them into your Override folder.
     
    The HK-47 folders have three different versions of HK-47's portraits - the standard model with vanilla skin, the standard model with Quanon's skin, and the SWTOR model created by DarthParametric using Kainzorus Prime's skin.
     
    The T3-M4 folders have two different versions of HK-47's portraits - one portrait utilizing Dath_Sapien's skin, the other portrait using Quanon's skin.
     
    The Mandalore folders have two different versions of Mandalore's portraits - the model utilizing Darth_Sapiens' texture and a version of Mandalore without his helmet.
     
    The Atton folders contain three different versions of his portraits - the original version included in this mod, a vanilla version where Atton turns his head towards the player as he becomes more dark sided, the model utilizing felixfelicitas' "Atton with Scruff" texture.
     
    The Bao-Dur folders contain three different versions of Mandalore's portraits - the original version included in this mod, a vanilla version where Atton turns his head towards the player as he becomes more dark sided, the model utilizing Nimduril's "Bao-Dur/Darth Maul" texture where Atton turns his head towards the player as he becomes more dark sided.
     
    Look at the pictures below to see which portrait type you wish to use. Copy the contents of that folder to your Override folder.
     
    Update as of 14 JUN 2020: There's a new version of the Disciple portrait available.  Instead of de-saturating the Jedi Library behind him, I've turned the colors of the Jedi Library to different colors: purple for mid Dark Side, and Red for fully dark side.


     
    If you prefer the original versions, I've kept those as a part of the package as well.  See the What's New section for more information.
     
    Note the files that you put into your Override folder.
     
    Uninstall:
    --------------
    Remove the files that you copied (and noted) from the Override folder.
     
    Very Special Thanks:
    -----------------------------
     
    HairlessWookiee - For several of the model pictures.
    Quanon - For several of the model pictures, his Malachor V texture mod used for Remote's background, and his skins for T3-M4 and HK-47.
    DarthParametric - For his SWTOR HK model and for the new screen grab for the helmetless Mandalore.
    Kainzorus Prime - For the skin for DP's model.
    felixfelicitas - For his "Atton with Scruff" mod.
    Nimduril - For the use of his "Bao-Dur/Darth Maul" skin.
    Kexikus - For the high quality background used for G0-T0's background.
    Darth_Sapiens - For his HD T3-M4 skin.
    Sharen Thrawn - For the Nar Shaddaa background used for the Hanharr and Mira backgrounds. [Please note that the background from Sharen Thrawn's mod doesn't have the animated lights seen on Hanharr's background.]
    djh269 - For listening to my blathering via PMs on this very subject (and for beta-testing.)
    bead-V - Additional beta-testing / Input
    superSzym - Additional beta-testing / Input
    gerblul - Made me work! (If not for him, I'd have missed the problem with Remote's TXI)
     
    Enjoy!
     
    Legal Disclaimer:
    ------------------------
     
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
    as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may decide to upload the mod to NexusMods at a later date but that will be my decision and mine alone. So there.
     
    Post-Script:
    ----------------
     
    If you thought this read-me was long and annoying, please do check out the
    I write and narrate on Xuul's YouTube channel. It's even more cringe inducing. See you there!

    1,655 downloads

       (9 reviews)

    18 comments

    Updated

  16. TSL Padawan Robes Redone

    TSL Padawan Robes Redone
    by 
    L0rdReV@n88
    90SK

    This mod will replace the padawan class robes with new skins. 
    It was inspired by the original art for TSL
    L0rdReV@n88's Dark Assassin robe has been included as the Dark Jedi Robe. This type of robe was featured in the KotOR 2 dark side promotional art.
    A couple new and a couple old skins by myself (90SK) here, and I have included new/improved icons here for the items.

    Notes:
    This mod is re-releasing L0rdReV@n88 Dark Assassin Robe as a replacement for the Dark Jedi Robe.
    The remaining skins are based on the default robes, with edits by 90SK
     
    Permissions:
    Please credit L0rdReV@n88 and 90SK for this work for further use.
    Please do not upload on Steam Workshop
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT
    OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT
    YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY
    DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

    1,021 downloads

       (0 reviews)

    5 comments

    Updated

  17. 90SK's ZS-JS Armor Revamp

    90SK's ZS-JS Armor Revamp
    ---
    Instructions:
    Copy files to Override
     
    Uninstall:
    Delete all mod files from Override
     
     Details: 
    This will replace the default ZS-JS items with new skins, and also a couple new items including in the Dxun Tomb puzzle and the Korriban tomb.
     
     
    Credits:
    Please contact me (90SK) if you want to do further work or anything further with the mod.
     
     
     
    Compatibility:
    Loot and Immersion Upgrade:
    The Loot 3.3b patch will replace the additional Jal Shey-type items added to the game by the Loot and Immersion Upgrade.
     
    TSLRCM:
    This is compatible with TSLRCM and M4-78EP
     
    ---
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    432 downloads

       (0 reviews)

    0 comments

    Updated

  18. Workbench Upgrade Screen Camera Tweak for TSL

    This is a simple edit of the camera model for the workbench upgrade screen that alters some of the camera angles/positions to zoom in a bit closer to lightsabers, so you can get a better look at the models when running the game at higher resolutions. Obsidian already adjusted the UI to provide bigger previews of other upgradeable objects, so only the sabers are adjusted for this version. Since the model preview window is a little narrower than in widescreen modded K1, all three hilt types have been rotated 45° to maximise the available space. Mostly intended for those using modded weapons.
    A version for K1 is available here.
    Installation Instructions
    Simply drop the MDL/MDX in your Override folder.
    Known Issues
    Only tested at 1080p. Results may vary at other resolutions/aspect ratios. Modded weapons that are excessively large will likely go off-screen, but they probably do that already.
    Acknowledgements
    Thanks to @bead-v for MDLEdit and KOTORMax.

    2,099 downloads

       (0 reviews)

    0 comments

    Submitted

  19. Dxun Holocron

    Introduction
    This mod adds a new holocron to the game, which can be found on a corpse on Dxun.
    In addition to giving the player bonuses to their maximum Force Points, which unlock at
    levels 12, 14, and 16, the mod also gives the player the opportunity to learn three
    new Lightsaber forms: Sokan (Form VIII), Shi'en (Form IX), and Niman/Jar'Kai (Form X),
    which can be activated as non-medical abilities. (The vanilla lightsaber forms are
    hard-coded in the game). This derives from an unreleased mod of mine made in 2005, in
    which I made these three Lightsaber Forms work as passive Force Powers. These Lightsaber
    Forms become available at levels 13, 15, and 17.
    Their stats are as follows:
    Sokan:
    Attack +3
    Damage Bonus +1
    Reflex Saves +3
    Defence Bonus 2
    Defence Bonus vs. Piercing -2 (net bonus: 0)
    Shi'en:
    Attack +3
    Damage Bonus +3
    Defence Bonus -2
    Blaster Deflect -2
    Reflex Saves -2
    Niman/Jar'Kai:
    Attack +2
    Offhand attack bonus +3
    Defence Bonus 1
    Fortitude Saves -1
    Installation
    Double click 'Install Dxun Holocron', and hit the 'Install mod' button.
     
    Uninstallation
    Remove the following files from your Override folder:
    di_d_gk1.ncs
    di_g_lf8.ncs
    di_g_lf9.ncs
    di_g_lf10.ncs
    di_gk1.utc
    di_jh_01.dlg
    di_jh_01.ncs
    di_jh_01.uti
    di_jhc.utp
    di_k2s_lf8.ncs
    di_k2s_lf9.ncs
    di_k2s_lf10.ncs
    di_k2s_lf8.uti
    di_k2s_lf9.uti
    di_k2s_lf10.uti
    di_s_gk1.ncs
    di_s_jhc.ncs
    ii_datapad_063.tga
    ii_datapad_064.tga
    ii_datapad_065.tga
    ii_datapad_066.tga
    Copy the files 'spells.2da' and 'globalcat.2da' from the backup folder created
    by TSLPatcher on installation into your Override folder. If no such folder was created
    on install by the game, you can (probably) safely delete these two files as well.
     
    Known Bugs
    The new Lightsaber Forms won't appear in the same place as the vanilla forms do
    on the GUI, but in the non-medical items slot (with the shields, basically).
    There's not a lot I can do about this; the Lightsaber forms appear to be hard-coded.
    Credits
    Thanks are to deathdisco, whose original KotOR I lightsaber forms mod inspired this one;
    to Darth333, stoffe, jmac7142/Det. Bart Lasiter, glovemaster, and everyone else who taught me and continues to teach me to script;
    to Darkkender, for his "Recruit Darkkender" mod, which I used to work out how to make the lightsaber forms work;
    to Holowan Labs, which was by far the best place to work on KotOR mods on the internet;
    and to Obsidian, Bioware, and LucasArts, for making both KotOR games.

    1,098 downloads

       (0 reviews)

    7 comments

    Updated

  20. Canonical Mandalore

    This modification changes the default Mandalore appearance to that of a canonical Mandalore, complete with tribal facemask and Portrait icon. To install, copy the "Mandalore" folder into the Override folder within the SWKotor2 directory. To uninstall, remove the "Mandalore" folder from Override.
     
    Credits: Silveredge9, Quanon, 90SK, VarsityPuppet

    3,742 downloads

       (6 reviews)

    5 comments

    Updated

  21. TSL Jedi Items +

    TSL Jedi Items +

    Credits:
    90SK - VarsityPuppet - DarthDarkus - Kaidon Jorn - SithSpectre
     
    This is an expansion for Jedi robes and Jedi armors in TSL. You can choose one option for each of the armor or robe types This will replace the Jedi master robe, Padawan robe, Jal Shey armors, armored flight suit, and Star Forge robe. All the new items have icons, male and female skins, and stats. Main Square merchant sells new item type with seven or more new items Multiple options for the Jedi item types included in the archive. The default Jal Shey items will have new appearances. The items will work with your old saves.  
     
     
    -To Install, Choose up to one of each type of armor, and then copy mod files from archive to Override in your SKotORII directory.
    -To uninstall, remove the mod files from your Override folder.
     
     
    Please note that the Armored Flight Suit replacements will change the merchant on Onderon, to a new merchant and inventory. It shouldn't affect escaping Onderon.
    This mod is best used with new game or relatively early game (before Dxun)
     
     
     
     
    Features:
    This mod does a number of things:
     
    It will offer replacement types for the Jedi Items (JS/ZS armors, robes types 1 & 2, armored flight suit, and Rakatan cloak)  
    Flight Suit Armors/Jedi Heavy Armors (giveitem jediheavy25 - jediheavy34) are all sold by the Main Square merchant on Onderon.  
    The Star Forge Robe (giveitem deluxe) is in Vogga's treasure chamber.  
    The Ubese Environment Suit is now a Ubese Disguise, (giveitem a_light_11) and is in random loot system.  
    JS/ZS Armors have four types you can choose one of, DarthDarkus' Robes, Tunics, Bandon Armors, or Cloaked Heavy Armors  
    Padawan robe replacement options (not pictured) are Jedi Master Robes, Cloaked KotOR 1 type, and Bastila Tunics.  
    Additional details are still accurate for the replacements, but for Version 4.0 I have split up the archive so you can choose what to install.   
     
    Additional Details:
    ---
    Compatibility:
     
    Update 6/18: I will add more screenshots of the additional skins for this update, but basically, the replacements will patch into Override and replace the items in your old saves. So you should be able to see changes to the items right away. You won't be able to install more than one of each type of replacement for each armor type.
    Update 6/28: Improved details, additional sf robe option added, fixed some items like g_i_cermshield and a_robe_26 ds restriction has been lifted
    ---
    Please do not reupload this mod anywhere or in any way.
    Contact 90SK on DeadlyStream.com for info, questions, or comments. 
    ---
    This mod is as-is content and not supported by Obsidian, Bioware, or LucasArts. It is meant for personal use only and at users own risk. The devlopers of KOTOR and the author are not responsible for your computer or what you choose to do with it.
     

    3,097 downloads

       (1 review)

    0 comments

    Updated

  22. Shiny HKs

    This modification adds an improved and also shiny look to the current HK-47/HK-50/HK-51 textures, similar to the KotOR 1 HK-47 appearance.
     
    To Install, click the "Install.exe" icon and follow the instructions. To Uninstall, remove all files packaged within this mod from override except appearance.2da.
     
    If you experience issues with the mod, install this mod before starting a new game. This mod may not work retroactively with your saves depending on your pc settings and game settings. I have confirmed that this mod does work from HK-50s first encounter, but it may potentially present with transparent textures, due to necessary changes to appearance.2da not being made with the installer. You must use the exe installer in the mod archive to fully install the mod. Also, if you're installing TSLRCM and M4-78EP, install this mod after and also last.
     
    Please do not release this mod on other sites or use its content without contacting me first.
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,548 downloads

       (2 reviews)

    5 comments

    Updated

  23. Modder's Resource - HARIII's Coruscant Level Models

    Modder's Resource - HARIII's Coruscant Level Models
    by HARIII
     
    These models are thematically of Coruscant, there is documentation of what has been done and they are not fully finished into modules, they need walkmesh, uvmapping for the majority, lightmaps, etc.
     
    The model work for 29 levels has been completed.
    This includes in depth the Jedi Temple interior and exterior.
     
    This is a developer's resource for modelers and level designers.
    If used, credit HARIII; additional modeling by Darth Tyren and Hunters Run, and the textures in the archive were created by 90SK 
     

    122 downloads

       (0 reviews)

    1 comment

    Updated

  24. New Force Power: Retribution

    New Force Power: Retribution
    By Alvar007
     
    -------------------------------------------------------------------------
     
    DESCRIPTION: This mod adds a new Force Power to the game: Retribution. It is based on the ability Anakin has in Battlefront 2 from EA.
    The Power does not check for any saving throws, and it's accessible at any level with any class. But as a counter to this it will consume most of your force points if you are low level.
    The Power works for both games, just be sure to select the appropriate directory in each case.
     
    Includes:
       
        · Custom animations.
        · Custom sounds.
        · Custom icon and description.
     
    INSTALLATION: Just run the .exe that comes with this download and select the game's installation main folder (NOT override).
     
    COMPATIBILITY: Keep in mind this mod changes both the throw and choke animations (making this last one fireforget instead of looping), so it will not be compatible with any mod that changes the supermodels within those animations.
     
    BUGS: Sometimes not all the enemies will be affected by the Power if they are behind you or really far but inside the Power radius.
     
     
    -------------------------------------------------------------------------
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,479 downloads

       (1 review)

    5 comments

    Submitted

  25. Iridorian Disguise TSL

    Iridorian Disguise TSL
    by 90SK
    ---
    Adds an Iridorian space suit disguise item with stats, description, name, new skin, and icon via cheats
     
    Giveitem "iridorian"
     
    ---
     
    Installation: copy mod files to Override folder, in your SWKotOR2 directory
    Uninstallation: Delete mod files from Override
    ---
    Contact 90SK on DeadlyStream.com for info, questions, or comments. 
    ---
    This mod is as-is content and not supported by Obsidian, Bioware, or LucasArts. It is meant for personal use only and at users own risk. The devlopers of KOTOR and the author are not responsible for your computer or what you choose to do with it.

    52 downloads

       (0 reviews)

    0 comments

    Updated