Jump to content

Modder's Resources

Modding resources for aspiring modders.

40 files

  1. KOTORModSync

    Please see http://github.com/th3w1zard1/KOTORModSync for the main repo.
    Please report any bugs or problems you encounter. While I test this heavily, it's difficult to find any and all problems when incorporating 200+ mod's instructions across dozens of operating systems and platform combinations. If you happen to notice something odd or out of place, please report them.
     
    KOTORModSync is a multi-mod installer for KOTOR games that makes it easier to install and manage mods.
    I usually install the Reddit mod build every year or so. The process takes about an hour and it's repetitive moving files, running tslpatcher, deleting specific files, and occasionally renaming some files. The last time I installed the modbuild I made a mistake on a single different step, 3 times in a row. Most mistakes require a full restart from the beginning. This is tedious, so I decided to create an installer creator in C# to simplify the process.

    Goals
    Mod creators work really hard on their mods. It's the least we can do to install them and use them, right? However, who wants to reinstall to vanilla and spend several hours reinstalling mods, just to add 1 or 2 extra mods on top of it? Other mod managers I've tried were either too difficult to configure, require significant changes to a hard-to-understand configuration file, or only provided limited functionality for defining new mods. KOTOR mods definitely can have complex dependency relationships with each other in regard to compatibility, due to the nature and age of TSLPatcher.
    Usage
    If you are an end user just wanting to install some mods, simply load up the instruction files provided, choose the mods you want from the left list and any options, and press 'Start main install' Watch Xuul's tutorial video here: Effortless Modding with Kotor Mod Sync: The Ultimate Guide for Star Wars KOTOR Mods (youtube.com)
    If you are a mod developer, this program contains a full-blown instruction editor that'll allow you to quickly create instructions for your mod and define its compatibility with other mods. See Dependencies/Restrictions and InstallBefore/InstallAfter explanation - Pastebin.com for more information. See the video tutorial here: Creating involved instructions for KOTORModSync - YouTube

    Features
    Can install the https://kotor.neocities.org/ mod builds in about 20 minutes from a vanilla install. Supports TSLPatching on mac/linux without wine! Select the individual mods you want for an install - the dependencies and incompatibilities will automatically be chosen and sorted. This means end users don't have to worry about specific instructions regarding other mods in the list. All the compatibility steps are handled internally by KOTORModSync and the default instructions files provided here. An end user simply can select the mods they want to install in the left list, and any customizations if they like, and simply press 'Install All' to have everything installed automatically. This program has a built-in GUI editor and an installer packed into one. Modbuild creators can create instructions with little to no knowledge of the format and easily share them with end users. End users can install everything from the instruction file with a simple click of a button. Edit any instructions and verify the configuration with built-in tools. Some support to dry run an install. A flexible configuration editor and parser utilizing TOML syntax. This is very user-friendly and similar to INI which TSLPatcher already uses and most modders are used to. Create instructions files with complex dependency structures for multiple mods, and have end users install everything exactly according to the instructions created. No more manually copying/deleting files: KOTORModSync handles all of that for your end user. Platforms
    KOTORModSync is a cross-platform 32-bit and 64-bit .NET application. It is compatible with the following operating systems:
    Windows 7 and 8: Compatible if running .NET Framework 4.6.2 or higher. Windows 10 and 11: Fully compatible with any Windows release. Linux and Mac: Fully compatible - choose one of the two that match your operating system. Users do not need to download any additional runtimes: everything is self-contained within the application.
    Linux
    You may need additional X11 libraries. In order to get this working on WSL, for example, I had to install the following packages:
    sudo apt install libsm6 libice6 libx11-dev libfontconfig1 libx11-6 libx11-xcb1 libxau6 libxcb1 libxdmcp6 libxcb-xkb1 libxcb-render0 libxcb-shm0 libxcb-xfixes0 libxcb-util1 libxcb-xinerama0 libxcb-randr0 libxcb-image0 libxcb-keysyms1 libxcb-sync1 libxcb-xtest0 Then you can simply run in a terminal like this:
    ./KOTORModSync If you run into problems with the Linux or Mac builds, please contact me and I'll try to get a fix ready for the next release.

    Credit
    Snigaroo
    This man saved me a countless amount of hours. I'd still be struggling through game glitches and mod-specific instructions I didn't understand. Actually, I'd probably still be on Dantooine trying to determine why I'm getting visual glitches and crashes which he solved with the one-word message 'grass'.
    Cortisol
    Created HoloPatcher and the PyKotor library that KOTORModSync uses to patch mods. These projects are the main reason KOTORModSync can be supported on Mac/Linux. While the PyKotor/HoloPatcher projects have had some issues, this guy was more or less available for comment if I had questions on how I could fix any remaining problems myself.
    JCarter426
    There were so many KOTOR-specific things to learn, without his help I'd still be trying to deserialize encapsulated resource files. His time and patience were incredibly useful to the project and this project would be impossible without him.
    Testers:
    Lewok from r/KOTOR
    Thank you for helping test that obnoxious UAC elevation problem legacy Windows apps like TSLPatcher have.
    Other notable users
    Fair-Strides
    Provided the perl source code of TSLPatcher on GitHub, and generally maintained the TSLPatcher project in Stoffe's absence.
    Stoffe
    Creator of TSLPatcher
    Thank you to the entire KOTOR modding community for what you do.
     
     
    KOTORModSync - Official Documentation.txt
     
     
     
     

    10,782 downloads

       (8 reviews)

    25 comments

    Updated

  2. TSL Thigh-High Boots For Female Twi'lek Body (Modder's Resource)

    Here's another bit of scrap from my junk pile that someone may find a use for. A little while back I made some thigh-high boots for Bastila when Quanon was working on her Taris prisoner outfit. He didn't end up using them, so I tossed them into the abyss with my other rejects. The other day I was looking at the female Twi'lek body models for some reason, and I noticed that (the base version at least) has painted on thigh-high boots. On a whim, I imported my boot mesh and noted that, height-wise, they lined up almost perfectly. Even more interestingly, my UVs were very close in layout to the Twi'lek's legs, so much so that is was fairly trivial to rejig them to fit the existing textures. In practice I'm not sure how much purpose this serves, as from a distance it's basically impossible to tell the difference between painted on boots and my physically modelled boots, at least using vanilla textures, but I figured someone might find some use for it.
    Because the vanilla female Twi'lek model has existing animations (dancing), I have provided a hex edited copy of the original which is now used as the supermodel. That way the booted variant is a simple Override drop-in with no 2DA editing required. Also included is a booted version of the Twi'lek assassin body. Additionally, I have also provided a version suitable for use as a player body that uses the regular S_Female03 supermodel.
    I've supplied modified versions for those variation textures that don't have existing boot textures. There is also an optional variant of the base green variation which has black boots instead of red. The intent of course, given how terrible the vanilla textures are, is that someone will release a proper high quality retextured version, but the NPC portion is useable out of the box if people so desire.
    You are free to incorporate the contents of this mod into your own work, as long as proper credit is provided. Do not redistribute the mod by itself.
    As a side note for anyone using this directly rather than as a modder's resource, I would highly recommend the use of the optional alternate texture from RedRob41's Luxa Hair Fix mod. What can I say? I like hotpants. Only use the texture, mind, not the meshes.

    29,418 downloads

       (6 reviews)

    4 comments

    Updated

  3. Bao-Dur Head Model Neck Fix

    This is a modder's resource that adjusts the position of Bao-Dur's neck vertices so that they match the standard position of other heads. Bao-Dur's vanilla head will "float" if attached to standard bodies. This adjustment ensures the base of his neck will seat properly with the collars of standard body models, which is a necessity for potential future mods like Bao-Dur specific robes.
    You are free to incorporate the contents of this mod into your own work, as long as proper credit is provided. Do not redistribute the mod by itself.

    1,438 downloads

       (6 reviews)

    13 comments

    Updated

  4. NPC Auto-Leveller

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » NPC Auto-Leveller 1.0 Read-Me
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    NAME: NPC Auto-Leveller
    TYPE: Modder's Resource
    VERSION: 1.0
    DATE RELEASED: July 2, 2017
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » DESCRIPTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    A while back, Darth Tyren was asking me about how the KotOR 2 balances the enemies to make them tougher as you go on through the game. We then spent a few hours running some tests and digging through the files, with the end result being that the game seems to just upgrade the enemies' Hit Points and Force Points.
     
    I then theorized that one could use the extra functions Obsidian added for modifying your skills, attributes, feats, and force powers to work up a framework for levelling up the NPCs without actually assigning them levels. This is the result of that work.
     
    The heart of this modder's resource is the "fs_level.nss" #include file, where I've one main function called LevelUp and several support functions that will randomly assign feats, force powers, skill points (including support for cross-class skills), and attribute points at the appropriate times and in the appropriate amounts. I've scoured the various .2da files and the all of the default values and rules that the player has to obey are obeyed by the script as well.
     
    Also, there are 750 .uti files included. There are 50 for each class, and each item handles the defense, saving throw, and attack modifier increases that a given class would get as they level. These items are not accessible or equippable in-game, as they use the hidden creature slots (specifically, slots 14 and 15).
     
    I've shown how to use the #include file in the included "k_ai_master.nss" in the source folder. The compiled form is included in the installation.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » INSTALLATION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation.
     
    You don't have to use the installer if you're just using parts of this or adapting it, but it's an easy way to get it all set up and ready to go.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » KNOWN BUGS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Not exactly a bug, but the two slots I used may very well be used by animals like the Kinrath that have special properties to their attacks.
     
    There are 2 ways to report bugs:
    1: Post your issues in the Bug Reporting Thread.
    2: PM your issues to Fair Strides at Deadlystream.
     
    TO REPORT THROUGH PM
     
    1) Go to DeadlyStream ( http://deadlystream.com/ ) and search for the user Fair Strides ( http://deadlystream.com/forum/user/9107-fair-strides/ )
    2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week.
     
    TO REPORT THROUGH THE BUG THREAD:
    1) Go to the Bug Thread ( http://deadlystream.com/forum/topic/5509-downloadnpc-auto-leveller/ )
    2) Reply with as much detail as you can provide, and please list (and preferably link to) all the mods you're using.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » CONTRIBUTORS / CREDITS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Darth Insidious, Malkior, Markus Ramikin, Darth Tyren, and probably many others who were willing to discuss the topic with me over Skype.
     
    Darth Tyren for the initial investigative work and the idea itself.
     
    90SK for some installer help on my Fumble! mod, whose changes.ini file I edited in Notepad for this mod.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » REDISTRIBUTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    This mod may be re-distributed, but may not be re-uploaded. I request that proper credit be given to me for making the mod, even if you use parts of the mod instead of the whole thing.
     
    I would also like to be contacted before you release your mod.

    256 downloads

       (4 reviews)

    6 comments

    Updated

  5. Kel Dor Modder's Resource for TSL

    NOTE TO ENDUSERS – THIS IS NOT INTENDED AS A PLAYABLE MOD!
    This pack is a modder’s resource containing a custom Kel Dor head and modified body models with Kel Dor hands. This installer will perform a basic heads.2da and appearance.2da NPC row setup along with simple body variation UTCs for testing purposes. An on-enter script that spawns the UTCs next to the Ebon Hawk on Dantooine is provided in the TEST SCRIPT folder. Simply copy and paste the two NCS files into your Override folder.
    Textures are provided with a basic placeholder diffuse for the head and a simple UV map for the hands. Because of the single texture requirement for variants, the hands have to share UV space with the body. This necessitated altering the UV layouts for all body models, compressing them 50% to make use of 1024x512 textures (original 512x512 body texture side-by-side with 512x512 hand texture). As such, the bodies are not compatible with third party textures/reskins. However, all models and textures use unique names, so there should be no conflicts/incompatibilities.
    The head model has basic skin weights. The respirator mask has been weighted to the jaw to give it some movement during NPC dialogue, but possibly this may be a bit extreme. You may wish to experiment with your own adjustments to the skin weights, although it should be fine as-is for a player head, as they don't have any major jaw animation.
    You are free to incorporate the contents of this mod into your own work, as long as proper credit is provided. Do not redistribute the mod by itself. Although note that this model is basically superfluous now that porting from TOR is allowed.

    265 downloads

       (3 reviews)

    6 comments

    Updated

  6. Glitched Lightsaber Hilt Fix - TSL Aspyr

    In the latest Aspry patch, the textures on lightsaber hilts are bugged. It seems theres an extra shader applied to them and maybe texture math breaks at certain angles. Aspyr compatible models are provided with working hilt textures.
    INSTALL:
    For Crazy34's New Lightsaber Blade Models: Install the original mod first then extract this Aspyr compatible patch to the override folder.
    For Vanillas saber models: Exact to override folder. TSLRCM should be installed first.

    FOR MOD DEVELOPERS:
    You can use these models. The latest fix was to move the hilt mesh to a separate model and reference it in the blade model. The blade model type is lightsaber and the hilt type is character. These changes were made using KOTOR Blender.

    679 downloads

       (3 reviews)

    26 comments

    Updated

  7. Airtaxi speeders placeables Modder's Resource

    Description:
    This modder's resource contains 6 air taxi speeders (5 from Star Wars: The Old Republic and 1 created by Viktor Trisjin), each with diffuse and normal map textures. It also contains an AI-voiced protocol taxi droid with a simple custom texture (taxi logo added) and an example dialogue file for him.
    If you want to use Airtaxi_lp model in your mod, then you must mention that the model was created by Viktor Trisjin and is licensed under Creative Commons Attribution.
    Acknowledgments:
    Thanks to DarthParametric for his help and advices.
    Airtaxi_lp model was created by Viktor Trisjin (https://skfb.ly/ozoLM) and is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
    Disclaimer
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    45 downloads

       (3 reviews)

    1 comment

    Submitted

  8. Dejarik Table Placeable

    "Let the wookie win."-- C-3PO
     

    Here is a new placeable I created for one of my own mods. I just took a standard table from the game and replaced the table top with a dejarik game top texture. There is a separate model file for the game pieces.
     
    The .zip file contains all the necessary files. Just unpack and follow the ReadMe.
     
    Hope you can use it.
     
    Enjoy
     
    newbiemodder

    336 downloads

       (2 reviews)

    1 comment

    Submitted

  9. Lethisk Freighter AKA I-Wing Placeable Modder's Resource for TSL

    This is a new mesh made from scratch to replicate the I-Wing shuttle/freighter from K1, the model for which was not included in TSL's files. It was made with the intention to replace the GWing shuttle that the Mandalorians use to take you to Onderon, but it could be used in other ways. It currently includes no texture, just a UV map, so you'll need to make your own texture to make much use of it. Includes ASCII and binary model and walkmesh/collision files.
    Free for anyone to use and include in their own mod releases, but you must acknowledge the source. The mesh may not be released by itself or otherwise rehosted elsewhere.
        
        

     

    185 downloads

       (2 reviews)

    1 comment

    Updated

  10. JC's Loadscreen Template for K2

    This is a template for the K2 style loadscreens. Included are a PNG overlay which you can place directly over your loadscreen background, as well as the PSD source. Note that the aspect ratio is 1:1, so the image will be stretched depending the display resolution. That's how the game's original loadscreens are.

    131 downloads

       (2 reviews)

    1 comment

    Updated

  11. Upgradeable Swoop Bike (Incomplete mod)

    for Star Wars: Knights of the Old Republic II: The Sith Lords
    by bead-v
     
    Description:
    This is an incomplete mod. I have uploaded it for someone to finish it or use its parts and do their own thing with it. This installer will set up what was finished. After installation, you can load a save from before going to Nar Shaddaa, find a Twi'lek there who will sell you a swoop bike, then race with it on Telos and Nar Shaddaa. The swoop bike will appear on your ship, and you can access the the Upgrade Screen. However, upgrades are unobtainable. To acquire them, cheat or mod them into the game.
     
    Cheat codes:
    giveitem s_a_bespin
    giveitem s_a_megaracer
    giveitem s_a_sorosub
    giveitem s_a_ultra9
    giveitem s_e_aratech
    giveitem s_e_gtrack
    giveitem s_e_incom
    giveitem s_e_rlift
    giveitem s_f_advance
    giveitem s_f_bonded
    giveitem s_f_experiment
    giveitem s_f_reinforce
     
    Installation:
    Run TSLPatcher.exe.
     
    Uninstallation:
    To stop the Twi'lek from appearing, delete the following file from your override folder:
    - k_301_ref3
    To completely remove the files installed by this installer, check the tslpatchdata folder and delete all the corresponding files in the override and Modules folders inside your game folder. Then take all the files from backup and put them back where they belong (.mod files go to Modules, everything else to override).
     
    Thanks:
    Fred Tetra: Kotor Tool
    Stoffe: TSLPatcher, ERF/RIM Editor, TalkEd
    JdNoa & Dashus: DeNCS
    Chuck Chargin Jr: mdlops
    tk102: DLGEditor, K-GFF GFF Editor
     
    Permissions:
    You may do whatever you want with these files for your own personal usage. If you repackage or redistribute them, either by themselves or as part of a another mod, please give credit to the author.
     
    Contact:
    Send me a personal message on www.deadlystream.com. My username is bead-v.
     

    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.

    230 downloads

       (1 review)

    2 comments

    Submitted

  12. Commoner's texture pack v1.0

    This mod is a modder's ressource, nothing will be introduced in game.
    Hello there ! As i am working on NPC diversity with the Kotor Expansion Pack, i am providing my ressources. In this pack there is around 70 new textures for commoners, it is overkill but at least you can choose from a variety of things.
    TSL had a specific texture for both male and female commoner that was exclusive to this game, however there was only 1 color for each gender (light blue and dark blue). I brought a lot of color variations for female, and some for males.
    I also provided some sleeveless variants, among them is the female czerka uniform with the signature czerka bars on the arms.
    The textures have been reworked from ShiningRedHD upscaled texture, so everything is in high quality. 
    You can use anything from this pack as long as you credit myself and ShiningRedHD.

    124 downloads

       (1 review)

    1 comment

    Updated

  13. Restored Enclave Sublevel

    This is a modders' resource -- not intended for general use. It includes alternate versions of the four submodules in the enclave sublevel from TSL that had damage baked into their room models, now restored to their pre-bombing condition. That includes removing rubble, replacing flickering/dead lights, and cutting back on vegetative overgrowth. Lightmapping looks good too. I've exported the models in both K1 and TSL formats, default is TSL because I made this for Thor110's Expanded Galaxy Project, but K1 versions are in a subfolder.
    I've also included a VIS file for the module which is a merge of Thor110's additions for Visibility File Fixes with new edits of my own, particularly to compensate for the removal of some rubble in the rotunda with the glass dome which at least partially obscured submodules getting unloaded. I would use the exact same VIS even for the vanilla module, though.
    Usage:
    Just add the included models to your mod project. I did include versions for K1 ports, which you can find in the "K1" subfolder. Don't forget the VIS. You don't need to ask for permission to use these, just give credit in the description/readme.
    Included Files:
    Acknowledgments:
    Thanks to seedhartha for making modeling for these games simple using KotORBlender, and Cortisol for making file extraction easy with the Holocron Toolset.
    I would also like to thank Thor110 for buffing up the module's vis for his Visibility File Fixes mod, and allowing me to include those edits in this version. I also want to shout-out his Expanded Galaxy Project, the reason I made these in the first place.
    This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
     

    93 downloads

       (1 review)

    3 comments

    Updated

  14. TSL Removed Mouth Cubes (Modder's Resource)

    Per request, this is a modder's resource to fix unused models in TSL that had the "mouth cube" problem, AKA tongue tip dummies unintentionally set to render.
    I have also included a model for Jedi Malak with his "mouth cube" fixed. Not to be confused with my Malak Mouth Fix mod, the model in this download has no further changes.
    What's Included
    Jedi Malak (Full body): n_jedimalek.mdl/mdx
    Sith Governor/Apprentice (Head): sith_app.mdl/mdx
    Atris (Darth Traya variant) (Full body): n_darthtraya.mdl/mdx
    Credits
    Fred Tetra, Kotor Tool
    bead-v, MDLedit
    Disclaimer
    This modder's resource is not supported by LucasArts, BioWare, or Obsidian Entertainment. It is intended to be used by other members of the KOTOR modding community & intends no copyright infringement.
    Contact me on DeadlyStream or via Discord (listed on my DS profile) if you have any questions, comments, suggestions, or the like. Feel free to use these files however you want, this is a resource & no permissions are necessary.

    159 downloads

       (1 review)

    1 comment

    Submitted

  15. [TSL] Lost Modules Pack

    Not really a mod, more of a modding resource. Here I've gathered the 7 most useful
    'lost' modules for KotOR 1 - that is, modules that had no .rim files, and were essentially
    just room models in the game files. Why do I say 'most useful'? There are a few more -
    one of which is a slice of corridor, and several bits of the Unknown World temple-top,
    but none of these are much different or much more useful than the already existing modules,
    or the ones I have packaged here. Neither are they particularly exemplary.
     
    And so, here they are. I would guess that the modules' functions would be:
     
    In 2006-7, I found a variety of 'lost' modules in KotOR I, which I released as a pack.
    This consisted mainly of areas for which area models, walkmesh and lightmaps existed
    in the game files, but no module file. I complied these for use.
     
    Shortly aftewards I found around three others for TSL, which I intended to release
    around the time of my release of another mod of mine. The mod got delayed, and I
    forgot about the lost modules for a long time, until reminded by VarsityPuppet.
     
    Unlike the KotOR I set, these don't appear to have been made for areas which were
    then unused, but were probably for test effects, or similar purposes. They are:
     
    000test - Empty, box-shaped room. The camera clips through the walls, like it
    does in most custom modules.
     
    000trl - Small, empty area with a foggy floor. Perhaps has something to do with
    the main menu, when completed by a character with the Sith Lord prestige
    class?
     
    999dia - Very large, flat plane, with walkmesh and lighting. Perhaps a test?
     
    Usage and credit
    I make no claim over usage - you may create and upload your own versions of this mod
    however and wherever you like - but please credit me appropriately.
     
    Please also do not upload or claim credit for an unmodified version of this mod elsewhere.
    It's just rude.

    212 downloads

       (1 review)

    7 comments

    Submitted

  16. Sith Academy Missing Rooms

    NOTE : This was made specifically for the Expanded Galaxy Project but I decided to release a modders resource version.
    This is intended for anyone that wishes to add the Library & Teachers Quarters rooms from TSL to the first game, the rubble has been removed and an empty level is included that just contains the assets that are present in the second game so they can be used as reference.
    I added the missing beds to the teachers quarters and the spotlights under the doors to both rooms and made a number of small edits to the models.
    There are a few small changes, such as the computers not being broken and each placeable now uses a string from the first games dialog.tlk ( Bag, Computer, Door, Footlocker ) as does the map note waypoint.
    I have also used the .pth file from 702kor for this version of the level.
    The .are & .ifo file are identical to those within korr_m35aa
    The .git file contains just the doors, placeables, sounds and a single waypoint for the Library.
    There is an expanded and a light .vis file, the expanded .vis file more closely resembles the TSL version and enables you to see lights from distant rooms and the light version more closely resembles the K1 version the expanded version is in the override by default.
    ------------------------------------------------------------------------------------------------
    Installation:
    Copy Modules & Override folder to the game directory.
    Warp to m35aa to look around the level.
    There is an installer specific version for anyone who wishes to install the empty rooms to the game for a regular playthrough.
    ------------------------------------------------------------------------------------------------
    Thanks to DarthParametric for fixing the walkmesh in the Teachers Quarters.
    Thanks to PapaZinos for fixing the UV and lightmap issues with the added geometry. ( I am waiting for these updates and will update this file when they are ready )
    Used KotOR Tool, Blender, MDLEdit-v1.0.4, GIMP and Notepad++ to make this.

    95 downloads

       (1 review)

    2 comments

    Updated

  17. K2 Switch Override Files

    This is the contents of the Override folder on the Switch version of the game.
    99% of this is absolute garbage, but I wanted to get a closer look to see if there was anything special that would need to be reworked for any of my mod projects, such as button prompts or .gui files and thought I would release it for anyone else seeking to do the same.
     
    Taken from v1.0.0 of the game.
    I just realised there is a v1.0.3 update for the game while uploading this, I will have to compare the override folders for differences and add them here.
     
    Thor110

    19 downloads

       (0 reviews)

    0 comments

    Updated

  18. Achilles' TSL Influence Guide

    Part of the...

    Created in 2008, this guide came before the multiple changes introduced in TSLRCM but might still be useful in your play through. YMMV.

    118 downloads

       (0 reviews)

    0 comments

    Submitted

  19. Achilles' Tutorials

    Part of the...

    Saved in RTF format, Achilles' tutorials cover the following topics: Editing Items using KotOR Tool, Item Properties, Non-Script Method for Adding Player Made Items to Placeables, and a Saber Tutorial/

    71 downloads

       (0 reviews)

    0 comments

    Updated

  20. Padawan Robe Templates for TSL

    Part of the...

    Title: Padawan Robe Templates for SW:KOTORII-TSL
    -------------------------------------------------------------------------------------------
    Released: 01/06/06
    -------------------------------------------------------------------------------------------
    Authors: Achilles, DarthMoeller, Oldflash, & Svösh
    -------------------------------------------------------------------------------------------
    Table of Contents:
    PART I - Introduction (prt1)
    PART II - File Contents (prt2)
    PART III - Special Thanks (prt3)
    -------------------------------------------------------------------------------------------
    PART I: Introduction (prt1)
    In an effort to make robe modding fun and easy for everyone, I have created these template; drawing from some of the best TSL robe mods available. Each template (.psd) is broken down into multiple layers and saturated for quick and easy recoloring, texturizing, etc.
    Please feel free to use these for your mods, however you will need to see that DarthMoeller, Oldflash, Svösh & I all get our due credit if you publish a mod using these skins.

    -------------------------------------------------------------------------------------------
    PART II: File Contents (prt2)
    This modification pack contains:
    Female Padawan Robe Template.psd
    Male Padawan Robe Template.psd

    -------------------------------------------------------------------------------------------
    PART III: Special Thanks (prt3)
    A huge thanks goes out to the following contributors:
    DarthMoeller for the use of the tabbards from his Movie Style Jedi Robes Mod.
    http://www.pcgamemods.com/mod/14376.html
    Oldflash for the use of the belts found in his Jedi Robe mod.
    http://www.pcgamemods.com/mod/14623.html
    Svösh for his remapped Jedi Robes for SWKotORII:TSL.
    http://www.angelfire.com/crazy2/xclone_0101/kotor_mods.htm/
     

    63 downloads

       (0 reviews)

    0 comments

    Updated

  21. Telos Missing Shuttles

    This was made as a request for @KiraYamato
    It adds two shuttles to the empty bays on Telos.
    It's far from perfect, I still need to tinker with the lightmaps a little but for now I have done as much as I can.
    This is still a bit of a WIP but I might not get around to fixing the lightmap issues.
    Thor110

    65 downloads

       (0 reviews)

    0 comments

    Updated

  22. KOTOR 2 Editable Executable

    This file is a hex-editable KOTOR 2 executable for use in widescreen patching. The file was originally produced by Squ1zZy, and therefore DeadlyStream offers no technical support for the file or its use.

    11,981 downloads

       (0 reviews)

    2 comments

    Updated

  23. All PC And Party Portraits (Modders Resource) (TGA)

    All PC and Party member portraits in TGA format. Use as a base for your own portraits or whatever else you need them for.
    You don't need to credit me if you use this, but it would be appreciated.
    I recommend GIMP or Paint.net for editing TGA's.

    183 downloads

       (0 reviews)

    1 comment

    Updated

  24. Modder's Resource : Mandalorian Mask Texture

    Modder's Resource : Mandalorian Mask
    by 90sK
    A new mask item that resembles Darth Revan's Mandalorian helmet. 
    It does not replace the default Force Mask in TSL, it is a new item of its own.
    The texture works but the model might still display the orange interior glow. Future versions will fix this.
    --------------------------------------------------------------------
    This code: giveitem revan ,  will spawn the mask in your inventory.
    Based on the Mandalorian mask design of Darth Revan fame.
    All texture editing and model edits by 90sK
    --------------------------------------------------------------------
    Pretty good rendition of the Fallen Mandalorian Hero mask that I managed to make.
    Enjoy!
    --------------------------------------------------------------------
    Extra special thanks to staff of LucasForums and DeadlyStream!
     
    --------------------------------------------------------------------
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    61 downloads

       (0 reviews)

    0 comments

    Updated

  25. Modder's Resource - Weapon Icon Background Templates

    Modder's Resource 
    Weapon Icon Backgrounds
    Kaidon Jorn - Dec 2024
     
    These were the backgrounds for lightsaber icons that I used to use for my old HotOR, SLM, and DHRM mods. They are in .tga form on transparent backgrounds at 600x600 IIRC.
    Not sure if anyone would want to use them but here they are if you do.
    -KJ
     

    19 downloads

       (0 reviews)

    0 comments

    Updated


  • File Comments

    • Not sure why exactly but having issues with the Flophouses area, each time I try to leave the game just crashes (Return to Ebon Hawk also crashes) The error log file says this but not sure how to exactly fix that, also I didn't install any mods outside of Community Patch for playing this so shouldn't be any conflicts or such Names Differ: elevator_1 slem73_room5
    • Very strange, I never run into anything like that in my testing.  I can’t think of anything on the mod build which would cause that either.  My only other thought is if maybe you inadvertently ran the main installation twice?  The installer adds the new doors by editing the module GIT, so if you ran the installer twice, then it could end up with a duplicate set of doors in the same places.  The airlock terminal script would open one but still leave the duplicate closed. 
    • This is super nice to have. Though there's one tiny thing that bugs me: "Explain something to me." A very curt line that I believe lines up very well with Atton's character, especially before you know anything about him (or change his mind on a few things.) It's a scene I always come back to when thinking of Atton's character. Maybe it could change depending on the player's gender or influence with Atton at the time? Because "I don't understand something. Maybe you can explain it to me
    • It was using the alternate Door Texture The terminals were a bit finicky but mainly it would play the open animation but the door would stay like there was two different doors in the same space, also if i saved after that happened and went back to the main menu and then loaded back in the door would be gone I use Snigaroos mod build
    • No need to worry, it doesn’t affect the module at all. And Gonk is an NPC, not a placeable. It spawns via a script that fires once Sasha is spawned (or through a dialogue option with her, if loaded on a save where she’s already present). It should be quite compatible.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines.