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Improved Galaxy Map (Android)
By Pwener
I present to you one of the few Android-only compatible mods for Kotor 1. You may be thinking one of two things after that statement; what makes this mod only compatible with the Android port or the fact that an improved galaxy map made by Kexikus already exists which places the planets in their Star Wars canon locations. Well as it turns out that mod is incompatible with the Android port because Aspyr used a scaled down version of the "galaxymap.gui" which results in that mod not working properly in the port. Also, the settings on that mod's TSL Patcher have to be changed even if the Aspyr galaxy map is used in that mod's installation. Bottom line; that mod would have to be reworked to function properly with Android Kotor.
Now that I've covered my bases to avoid any claims of mod theft, I'll proceed to explain the mod.
First, I don't care much for "canon" placement of the planets. I could have placed them canonically, but I didn't like how most were bunched together on only one side of the map and in a version of the game where most use touch controls it's better to have them neatly separated throught the galaxy map as to avoid touching the wrong one.
This mod comes as is and I will most likely not upload a TSL Patcher version. The reason being that many Kotor Android players have no access to a computer and it makes it difficult for them to access some mods.
Warning: This mod as stated above is meant to be used with the Android port of Kotor 1. Using it on the PC version may result in damage that I cannot be held responsible for.
Credits: TSL Patcher by Stoffe
461 downloads
- galaxy map
- kotor 1
- (and 1 more)
0 comments
Updated
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Better Genoharadan Items
By Pwener
Knights of the Old Republic 1 suffers from an issue where unique items and equipment don't really stack up when compared to generic variants in their class. A waste for items that tend to have unique appearances and icons. The items given by Hulas for the assassinations are a perfect example.
The Genoharadan items have been upgraded and kept reasonably balanced. But make no mistake, they are some of the best equipment in the game - as they should be. Also, all instances of "GenoHaradan" have been changed to "Genoharadan" and the datapad given to contact Hulas is now called "Shady Datapad."
If you use the "High Quality Blasters" mod by Sithspecter (and why wouldn't you be) then only use the "geno_blaster.uti" file inside the "High Quality Blasters" folder. Otherwise the Genoharadan Blaster will not appear with its unique appearance.
Credits: Kotor Tool by Fred Tetra
1,224 downloads
- genoharadan
- hulas
- (and 1 more)
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robe [K1] Revans Robes in Ebon Hawk hidden compartment.
Simply adds Darth Revans robes (g_a_mstrrobe06 aka vanilla version) to the hidden compartment on the Ebon Hawk.
*after making the K2 version of this mod I realized this actually makes no sense at all, I guess davik somehow acquired them, lol*
*I'm going to try to think of a spot where they would make more sense for K1, but I will keep it up just for lol's.*
This mod literally makes ZERO sense, but use it as you see fit
IMPORTANT PLEASE READ!!!
This mod will only work if installed BEFORE you get on the Ebon Hawk for the first time on Taris.
Unfortunately, as far as I am aware, it's not possible to repopulate placeables in areas that have already been loaded.
If anyone knows a fix for this, please let me know.
Compatibility:
K1R Compatibility: I am leaving this as "No" for now since I have not tested it, if someone is willing to try it go ahead, but don't blame me for any issues it may ensue.
However, I would suspect it should be compatible with anything that does not replace ebcont002.utp
Install:
Extract then merge the Override folder with the one in swkotor\Override
OR just drop the single file "ebcont002.utp" into your Override folder
If you don't have an Override folder, just drop the provided "Override" folder wherever your swkotor.exe file is located.
Permissions: Upload, edit or translate this as you please, just give credit to me as the original author
Credits:
FRED TETRA for the amazing "KOTOR TOOL"
TK102 for the amazing "K-GFF"
rece_w for his very helpful "Kotor Modding Tutorials: Editing textures, uti, utc, utm, utp, dlg, Creating merchants (PC/Mac)" on youtube!
Have a good one!
843 downloads
0 comments
Updated
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KOTOR: PS4 Controller Support - DS4Windows Profile
By MadMax4q2
Noticing a severe lack of controller support for KOTOR using a PS4 dual shock 4 controller I made up this profile to use with DS4Windows controller mapping program.
The controllers touchpad + gyro support for mouse emulation works wonders for this game😉
Features:
DS4Windows Link: HERE
1,154 downloads
- controller
- ps4
- (and 3 more)
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Manaan Merc Overhaul
By garm343
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MANAAN MERC OVERHAUL for Star WarsTM - Knights of the Old Republic
by garm343
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Version: 1.0.0 completed 9/9/20
Description:
This mod makes changes to the appearance of the various mercenaries the player will encounter while on Manaan. It adds armor to the mercenaries who appear unarmored in the vanilla version of the game and changes the armor visible on each merc to one that is appropriate for that merc’s culture. For example, the Mandalorian merc will now wear Mandalorian armor and the Echani mercs will wear Echani armor. This mod also changes the faces and hair of the Echani mercs so that they now look like Echani (white hair, silvery eyes, and pale complexions). The stun baton carried by the Twi’lek merc in the underwater base is replaced with a heavy blaster instead. This mod does not alter the Iridorian merc’s appearance as he is already wearing his armor.
Installation:
Double-click on the installer icon and when prompted direct it to your game folder (“swkotor”, in most cases). After selecting the folder, the mod will install automatically.
Uninstallation:
Delete the files in your Override folder that have the same names as the files found in the mod’s tslpatchdata folder. Replace the .2da files in the Override folder with the ones from the mod’s backup folder if you have previously-installed mods you want to keep that altered these .2da files.
Compatibility:
This mod is compatible with any other mod that does not share the same .utc, .tga, .mdl, and .mdx file names as those found in this mod’s tslpatchdata folder. If any such files are present in your Override folder, this mod will not install properly.
Acknowledgements:
This mod was made using the following tools:
TSL Patcher v. 1.2.10b1
ChangeEdit v. 1.0.5b1
KOTOR Tool v. 1.0.2210.16738
MDLedit v. 1.0.3
GIMP v. 2.10.6
Many thanks to the authors and developers of these programs!
Thanks also to deadlystream.com, BioWare and LucasArts.
Note: Install this mod at your own risk. Neither the author of this mod, nor the companies and developers listed above assume any responsibility for any damage to the user’s computer. This mod is not supported by either BioWare or LucasArts.
1,090 downloads
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Player Head PFHB02 Dark Side Transition Eye Fix
The player head PFHB02 has an issue with the eyes of its Dark Side transition textures. Namely, whoever made them offset the eyeball overlay they were trying to blend over the top of the base texture, resulting in a progressively noticeable duplicated set of irises. This mod cleans up the irises so they look as intended. Three options are available. The original 256x256 textures with just the eyes edited, a version that has been AI upscaled to 1024x1024, and an version that is upscaled with the addition of eye textures taken from SWTOR.
Installation Instructions
Pick which version the want, copy those TPCs inside that folder to your Override folder.
Known Issues
The UVs of the head are terrible, so the pupils are a bit wonky. I didn't want to have to edit the head mesh to fix it, since that might affect other mods.
Compatibility
Won't be compatible with other retextures of PFHB02, obviously.
Acknowledgements
Thanks to @ndix UR for TGA2TPC Thanks to @StellarExile for an issue post on the K1CP repo about this, which prodded me into remembering I had something for this Original eye textures for one version ported from The Old Republic MMO11,995 downloads
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Kotor companion tweaks
By Myrthian
A few character adjustments to better fit the classes and default skillset/gear they have.
Carth: dual-wielding ranged soldier
- Removed: Power Attack
- Added: Rapid Shot
- Removed: Specialization: Blaster Pistol
To ensure he only has 1 lvl 4 feat in Improved Two-Weapon Fighting
- Removed: 1 point in Repair -> 0 Repair
- Added: 2 points in Demolition -> 2 Demolition
A soldier with 1 point each in cross-class skills is just weird
The point in Security makes sense to some degree, as he's the commanding officer on the Endar Spire
Mission: ranged/melee scoundrel hybrid
As every other companion has pretty clear-cut use-cases Mission will therefore become a true hybrid to spice things up, but
even then playing a backstabbing scoundrel is way too awkward in Kotor
- Removed: 2 INT points -> 12 INT
- Removed: 2 DEX points -> 14 DEX
- Added: 4 STR -> 14 STR
- Added 1 WIS -> 12 WIS
Mission is a smart girl
Being a rogue and having Scoundrel's Luck + Sneak Attack has to be offset by not adjusting HP and CON
Zaalbar: face-tank melee
- Removed: Improved Power Attack, as scouts don't get a feat at lvl 4
Bastilla: Jedi Sentinel
- Removed: Proficiency: Blaster Pistol
It always struck me as odd that Kotor Jedis have blaster training
- Removed: 2 DEX -> 16 DEX
- Added: 2 STR -> 14 STR
- Removed: 3 CHA -> 12 CHA
- Added: 2 CON -> 14 CON
As a force/melee hybrid she should actually have the stats for it
Jolee: Jedi Consular
- Removed: Proficiency: Blaster Pistol
- Removed: 2 DEX -> 14 DEX
- Removed: 1 WIS -> 14 WIS
- Removed: 1 CHA -> 14 CHA
Too many overall points by default, and as a consular his focus should be the force
Juhani: Jedi Guardian
- Removed: Proficiency: Blaster Pistol
- Added: Flurry
More choices for melee
- Removed: 2 WIS -> 10 WIS
- Removed: 1 CHA -> 12 CHA
- Removed: 2 INT -> 12 INT
- Added: 3 STR -> 16 STR
A melee build with force on the side
Canderous: yet another ranged soldier
- Removed: Power Attack
- Removed: 2 WIS -> 12
- Removed: 1 STR -> 14 STR
- Addded: 3 DEX -> 15 DEX
HK-47: ranged meatbag assassin
- Added: Rapid Shot
He was 1 feat short for being a lvl 6 combat droid
- Removed: 4 STR -> 12 STR
- Added: 2 DEX -> 16 DEX
- Added: 2 CON -> 12 CON
Compatibility:
- As far as I understand it tweaking character stats without touching anything else should be pretty compatible with everything
- I reckon it should work just fine with K1R, but as I did a test playthrough with the community patch instead of K1R I flagged it as no just to be safe
636 downloads
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Item Description Fix Pack K1
By Marauder
Item Description Fix Pack For KotOR 1
-Description-
This mod is an attempt to fix as many issues with item descriptions in the game as possible including mistakes such as typos, grammar problems, spacing, issues with paragraphs, and consistency problems.
There has been no attempt to fix intentional things that might be considered a quirk of the game. This just fixes the above problems and tries to make things more consistent.
-Summary-
* All headgear items now show that they can’t be used by Wookies.
* Grenades look consistent with each other.
* Mines look consistent with each other.
* Droid utility items look consistent with each other.
* Fixes to obvious mistakes with spaces and return carriages.
* Basic grammar and punctuation issues are fixed, but awkward wording is not.
* Spelling mistakes are fixed, except for items where alternative meanings are acceptable.
-Installation-
TSLPatcher is used as the installer but universal compatibility is not guaranteed yet. This will be done in a later revision of this mod and for now it will not overwrite your other mods.
To start installation just extract the DescFixesK1 folder and run DescriptionFixesK1.exe from inside that folder.. follow the instructions from there.
-Copying-
You have permission to alter this mod and redistribute your modified versions. I'm happy for you to repackage it, include it in your own mods, or upload it anywhere you like. I only ask to be mentioned as the original author of the mod.
-Credits-
· Made with Fred Tetra's Kotor Tool
· Uses TSL Patcher for installing the mod
· KSE Save Game Editor was very helpful in creating this mod
· JCarter426 for clarifying a question about editing placed item properties
1,266 downloads
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JC's Fashion Line I: Cloaked Party Robes for K1
By JCarter426
Summary
This mod alters the appearance of Jedi robes worn by party members in Star Wars: Knights of the Old Republic, giving them new models based on their basic clothing with added cloaks.
Installation
Note: If you intend to use this mod in conjunction with either my Cloaked Jedi Robes or Cloaked Hybrid Robes, they should be installed first.
Extract files from the downloaded archive. Run Fashion_I_Cloaked_Party_Robes_K1.exe. Select one of the installation options:
a) 100% Brown
b) Brown-Red-Blue Click "Install Mod" and select your game directory (default name SWKOTOR). Uninstallation
Remove the installed files or replace from backups if necessary. Compatibility
This mod uses my Supermodel Port for K1. This makes it super cripplingly incompatible with any other mods that alter the game's supermodels (the S_Female and S_Male files) unless the other mods utilize my Supermodel Port assets. These edits are necessary to give the player supermodels the bones required for the cloaks to animate.
This mod's supermodels include my Supermodel Fixes for K1. So you don't have to worry about using that, or if these files are overwriting those. Use this mod's files.
These supermodel edits somewhat alter some animations in the game. These adjustments were necessary to prevent the old stuff from clipping with the new stuff. It's essentially what Obsidian did when they added the new bones to the supermodel, but I've reversed the changes a bit to bring the animations closer to the original K1 style.
Some models aren't so happy with the new rig. I've made some hotfixes for such cases where I can, but they won't be compatible with other mods that alter these models. I've instructed TSLPatcher not to overwrite these.
P_JuhaniBB.mdl and P_Juhani.mdx are two such files that will be skipped. If you use the Juhani Catlike Head Mod, I suggest that you use my version because I happened to fix the same thing that mod fixes anyway. You can copy those two files manually from tslpatchdata to Override.
While this mod adds skirt bones to the player supermodels, at this time it does not add the bones or the necessary animations to the cutscene models. So the skirt flaps may appear stiff in scenes that use those.
Credits
KOTOR Tool – Fred Tetra
TSLPatcher – stoffe, with updates by Fair Strides
NWMax – Joco
KOTORMax & MDLEdit – bead-v
waifu2x – nagadomi
This mod contains assets ported from Star Wars: Knights of the Old Republic II – The Sith Lords by Obsidian Entertainment.
Permisisons
I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason.
I have uploaded a separate mod resource with essentially all of these assets free for anyone who wants to use them. But I want to keep them separate for simplicity's sake, so this release here is strictly a mod.
Disclaimers
OBSIDIAN IS THE NEW BLACK. DON'T WEAR BIOWARE AFTER LABOR DAY.
Donations
If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.
2,612 downloads
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JC's Slave Bastila for K1
By JCarter426
Summary
Early in the game, BioWare had Bastila appear in an outfit that's a homage to the infamous Slave Leia costume from Return of the Jedi. But it was just a retexture of her regular underwear. For the sequel, Obsidian made the same homage and included a more elaborate model that could be worn by most female members of the party once the item is acquired. This mod ports the K2 model to replace Bastila's outfit in K1.
Note that this will not replace Bastila's easter egg appearance because that uses a different line in appearance.2da. That will have to remain a retexture of Bastila's underwear, unless one were to replace her underwear model with the dancer outfit entirely. Instead, this mod adds a dancer outfit item that Bastila can wear any time afterwards. It has the same properties as the item from K2 and can only be worn by Bastila.
I've modified the dancer outfit model to more closely resemble Bastila's body shape. I've also changed the texture to match her skin tone and fixed a few minor errors I noticed.
Finally, I've included an alternate texture that changes the outfit's color scheme from red to a sort of dark blue with gold flowers and a lavender trim. I was trying to match the color scheme of her original outfit. @Dark Hope has also made a new texture with that color scheme and it's a lot fancier. Note that if you want to use any other texture that isn't in a TPC file, you'll have to remove JC_SlaveBast01.tpc.
Compatibility
This mod is not compatible with other mods that affect Bastila's slave appearance.
This mod uses my Supermodel Port for K1. This makes it super cripplingly incompatible with any other mods that alter the game's supermodels (the S_Female and S_Male files) unless the other mods utilize my Supermodel Port assets. These edits are necessary to give the player supermodels the bones required for the cloaks to animate.
This mod's supermodels include my Supermodel Fixes for K1. So you don't have to worry about using that, or if these files are overwriting those. Use this mod's files.
These supermodel edits somewhat alter some animations in the game. These adjustments were necessary to prevent the old stuff from clipping with the new stuff. It's essentially what Obsidian did when they added the new bones to the supermodel, but I've reversed the changes a bit to bring the animations closer to the original K1 style.
Some models aren't so happy with the new rig. I've made some hotfixes for such cases where I can, but they won't be compatible with other mods that alter these models. I've instructed TSLPatcher not to overwrite these.
P_JuhaniBB.mdl and P_JuhaniBB.mdx are two such files that will be skipped. If you use the Juhani Catlike Head Mod, I suggest that you use my version because I happened to fix the same thing that mod fixes anyway. You can copy those two files manually from tslpatchdata to Override.
While this mod adds skirt bones to the player supermodels, at this time it does not add the bones or the necessary animations to the cutscene models. So the skirt flaps may appear stiff in scenes that use those.
This mod edits the script k_ptar_bastpart.ncs in tar_m03af.mod. If install another mod that edits that script after this one, then you won't automatically get the dancer outfit item, but all the other changes will still take effect. You can cheat the item in if you want. The item name is jc_slavebast.
I've instructed the patcher to skip the file ia_cloths_255.tpc if it finds another copy present. If this file isn't installed, it will look like something else in the inventory but everything else will be as it should be.
Credits
KOTOR Tool – Fred Tetra
TSLPatcher – stoffe, with updates by Fair Strides
ERFEdit – stoffe, with updates by Fair Strides
NWMax – Joco
KOTORMax & MDLEdit – bead-v
This mod contains assets ported from Star Wars: Knights of the Old Republic II – The Sith Lords by Obsidian Entertainment.
Permisisons
I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason.
If you would like to include any part of this mod in anything, then please contact me for permission.
Disclaimers
"We Beks don't believe in intergalactic slavery" but I guess they're totally cool with regular old domestic slavery?
INTERGALACTIC SLAVERY NOT BELIEVED BY BIOWARE, OBSIDIAN ENTERTAINMENT, OR LUCASARTS.
I was also going to make a "Song of the South" reference but I think anything I could possibly quote about that would be too offensive to be taken as a joke.
Donations
If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.
7,615 downloads
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Spare Mission and Zaalbar
By Scarrab
====================
Spare Mission and Zaalbar v 1.2
====================
Created by DarknessSquall (aka Scarrab) 8/31/20
SPOILER WARNING FOR DARK SIDE PLAYTHROUGHS!
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Description
====================
This mod adds options for Dark Side ending players to keep Mission (and by extension, Zaalbar) as a party member, or to non-lethally remove Mission from the party while keeping Zaalbar. The default options that end in violence remain in the game.
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Long Description
====================
One of the most common complaints I've noticed about the Dark Side ending is that there's no way to avoid killing Mission. And the only way to keep Zaalbar alive is temporary as well, since he turns on you as soon as he realizes what happened. Some people refuse to go dark side for that reason - myself included! The way the game forces you to kill her really doesn't feel good, especially since Zaalbar has sworn his loyalty to you; killing Mission will obviously jeopardize that. Mission says she doesn't believe you'll kill her, and the only way to handle that is to...kill her?
The violence felt unnecessary, and possibly out of character, depending on how you play the game.
That's where this mod comes in. For dark side players at the end of the game, two new options have been added, bringing a grand total of three options for dealing with Mission & Zaalbar:
1) Retain them both as party members
2) Remove Mission as a selectable party member without killing her, but retain Zaalbar
3) The vanilla options to kill Mission & Zaalbar, which still function exactly as they do in the base game
My goal was to write the dialogue and script the events in the most lore-friendly, in-character, way possible, so that the mod felt seamlessly integrated into the game. If I have succeeded, first-time players won't even notice that a mod is running. Mission seemed very opposed to the idea of swearing loyalty you, but she also wasn't going to run away or attack you willingly. I believe that in this situation, where's she's stuck between a rock and a hard place, there are ways to avoid the situation ending in violence.
Also, if anyone is worried about messing up their alignment - you will not gain light side points for choosing any of the options in this mod. Nothing about the situation really feels like a "light side" act, to me, after all.
====================
Installation
====================
Manual install: Open the folder called "Manual Install", then place unk41_mission.dlg, nm10ackand01052_.lip, nm20aagrif05041_.lip, and nm40aamiss08014_.lip in your Override folder, which is located in your Knights of the Old Republic installation directory.
Automatic install: Open the folder called "Automatic Install", then run TSLPatcher.exe and follow the on-screen instructions.
====================
Technical Description
====================
This mod consists of only a single .DLG file edit, but it gets the job done. Three of Mission's voice lines from other parts of the game are reused, so the corrosponding .LIP files are also needed, otherwise her mouth won't move for those lines.
====================
Compatibility
====================
This mod is not compatible with jc2's "Save Mission" mod or Tanesh's "Recruit Mekel" mod
As long as you aren't using a mod that modifies unk41_mission.dlg, there shouldn't be any problems. If you're not sure, check for the presence of unk41_mission.dlg in your Override folder before installing this mod.
====================
Known Issues
====================
If Mission and Zaalbar have already been killed, you can't go back in time and bring them back. Load an earlier save to when they were still alive.
If you choose to keep Mission as a party member, you can still talk to her like normal, and she'll give the same usual responses and act like nothing happened. Chalk it up to her mind being overly optimistic as a coping method, and/or her still being in denial about you having turned to the dark side.
If you left Zaalbar on Kashyyyk and never allowed him to rejoin your party, I believe your only option will be to kill Mission. I haven't personally tested this.
====================
Uninstallation
====================
Automated uninstall: Not supported!
Manual uninstall: Navigate to the Override folder in your KotOR installation directory and delete unk41_mission.dlg, nm10ackand01052_.lip, nm20aagrif05041_.lip, and nm40aamiss08014_.lip.
====================
Version History
====================
v1.2 - 9/3/20 Added checks for Zaalbar's presence, and a fixed a serious bug where you couldn't kill Mission
v1.1 - 9/2/20 Improved the player's dialogue options
v1.0 - 8/31/20 Initial release
====================
Permissions
====================
This mod should only be available for download on NexusMods.com and DeadlyStream.com.
You may only upload this mod to another website for the purpose of preservation if it is no longer available for download on BOTH of those websites, and if you credit me as the original author.
You may not include this mod in any mod compilation without my permission.
You may edit this mod for your own personal use, but you may not upload a modified version of it to the internet.
====================
Thanks & Credits
====================
jc2 - Created the "Save Mission" mod, inspiring me to create v1.0 of my mod. Then, we had a good conversation about more ideas, inspiring me to release the v1.1 update
Michele - Messaged me about the "Recruit Mekel" compatibility issue, which led me to discover a few serious bugs, leading to the release of the v1.2 update
DarthParametric, JCarter426 - Gave me detailed and extremely helpful answers when I asked for information on the Deadly Stream forum
Death a Barbar - and all the other dark side players who requested a mod like this
Fred Tetra - created the KOTOR Tool
TK102 - created the DLGeditor
stoffe - created TSLPatcher
All Star Wars fans - except for fans that believe KOTOR is non-canon now (just kidding...mostly...)
2,667 downloads
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Kill Marlena
By jc2
JC2 PRESENTS
KILL MARLENA
On Tatooine, Marlena decides it is O.K. to murder her husband.
While the PC is either oblivious to this, or acknowledges it, yet still does nothing about it.
This is wrong. Being ignorant or merely not understanding a psychotic woman is understandable, but for those who chose the dialogue option "it sounds like you are going to kill him!"
Then, it becomes apparently obvious that a mod is needed to fix this lame interaction into a character developing moment.
You can either bring justice to the outer rim by killing her, as a Jedi.
Or you can cut her down, because she assumed you to be a low life thug.
Or even, simply because she reminds you of your ex-girlfriend who broke your heart and you need compensation from a video game to express the full extent of your "feelings." You poor thing.
Nevertheless, there are 6 total response the PC can have to this situation.
5 Darkside responses leading to death.
3 Lightside responses/outcomes
Added an additional force persuasion option, it'll make you laugh!
Therefore, if you are not sure if you'll go darkside or lightside, you will still benefit from downloading this mod!
Also, you can inform Tanis (her husband) of his wife's condition. Either alive, dead, or gone, etc...
See readme for full disclosure on the mod, including how to get the most out of it.
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I hope you enjoy!
Please give any feedback, even negative! I need it to improve.
Recommend downloading Ebmar's Marlena Venn Legends reskin to improve the experience.
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Credits: Fred Tetra for KT and Stoffe for his tslpatcher
Deadlystream.com for hosting this mod.
Request made by ToddHellid.
3,082 downloads
- k1
- husbandkiller
- (and 6 more)
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Save Mission
By jc2
JC2 PRESENTS
SAVE MISSION
There are two options > Leave Mission on the Unknown Planet.
Or:
Convince Mission to stay with your crew and serve you.
However, this mod doesn't remove the option to kill Mission, that is stilll present in the game if you choose the third dialogue.
For clarity, saving Mission begins with "You're all alone.. " (This should be the first option)
Leaving Mission behind on the Planet begins with "Go on Mission - Get out of here ... " (second option)
Two additional dialogue options have been added that appeal more to the themes of kotor and to the Sith (as suggested by SH).
They are the last two options of the six total options and result in keeping Mission.
Most lines are voiced by Mission so there's an element of realism to the mod, the additional lines spoken by Mission Vao use vanilla female twi'lek voice over,
This is K1R compatible.
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Installation: Unzip file, place into override,
Uninstall: Delete from override.
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Incompatible with Spare Mission and Zaalbar by Scarrab & any other mod that edits the "unk41_mission.dlg" file.
Hope you enjoy!
As always feel free to leave Negative/Postive feedback! This includes sending me a better screenshot, since my computer can't handle graphics of any kind, ever...
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Important Note:
The current problem with the mod, is that if you talk to Mission again after this conversation, she will result to conversations opened up only after you crash on the Lehon (unknown planet) and will not seem to recognize your recent actions as SIth Lord and whatever option you chose. This presents a bit of issue with a lack of immersion, to avoid this. Don't talk to Mission again! This is what may be updated later.
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Contact me for bugs, issues, or feeback by PM or writing a review here.
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FYI: Red Mission reskin is a seperate mod by LoganZeZima "Reskinned Mission Vao."
Credits:
Thanks Deadlystream for hosting my mod.
Thanks SH and Death'a'Barbar for suggestions
Thanks FS for the DLG editor tool
Thank you ! For downloading the mod.
Requested by Death'a'barbar.
2,099 downloads
- mission
- darksideending
- (and 1 more)
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JC's Extra Saber Colors for K1
By JCarter426
Summary
This mod adds five new lightsaber colors to Star Wars: Knights of the Old Republic, including the colors that were introduced in Star Wars: Knights of the Old Republic II – The Sith Lords. The new colors are cyan, orange, pink, silver, and viridian.
The orange and cyan blades are similar to but visually distinct from Heart of the Guardian and Mantle of the Force. In KOTOR 2, the Heart of the Guardian and Mantle of the Force textures are simply reused, but I decided to retain the idea that these are unique crystals, so they are a little different from the standard orange and cyan.
There is one item drop for each new color.
Cyan: in some rubble near Juhani's haunt in the grove on Dantooine.
Orange: on the corpse of Shaela Nur in the Tomb of Naga Sadow on Korriban.
Pink: in the crystal cave on Dantooine.
Silver: carried by an elite Sand People warrior in the desert on Tatooine near the entrance to their territory.
Viridian: on the corpse of poor Nemo inside the ruins on Dantooine.
Additionally, Suvam Tan on Yavin will sell the new crystals. He will have at least one and up to three of each color when he restocks his store. I thought it would be weird if he sold only the new colors, so for extra flavor he will also sell crystals in the original colors (blue, red, green, yellow, and violet).
I have also swapped the placement of the other crystals in the cave around so they match the appearance of the crystal formations from which you receive them better. The blue crystal comes from the crystal formation that looks blue, etc.
The lightsaber blade textures are based on the template I developed for my Lightsaber Visual Effects mod. I suggest that you also use that mod for aesthetic consistency.
There are two versions of the mod: one that uses the original hilt models, and one that uses Hi Poly Tin Cans courtesy @VarsityPuppet.
Installation
Extract files from the downloaded archive. Run Extra_Saber_Colors_K1.exe. Click "Install Mod" and select your game directory (default name SWKOTOR). Optionally, copy the files from the Alternate Viridian folder to Override if you want to use the alternate version that is closer to the original KOTOR 2 viridian texture, replacing the previously installed files. Uninstallation
Remove the installed files or replace from backups if necessary. Compatibility
Ths mod uses TSL Patcher for compatibility, but various subtleties may make it incompatible with other lightsaber mods or mods that affect the same areas.
This mod patches the following:
upcrystals.2da danm14ac danm14ae korr_m39aa liv_m99aa tat_m18aa This mod must be installed after any non-TSL Patcher mods that edit those.
On Tatooine, one instance of g_tuskenmale003 (Elite Warrior) has been replaced by a new creature file so only one of them will drop a silver crystal. The other instance of this creature is unaffected
This mod utilizes the following model variations for lightsaber crystals and hilts:
200 206 207 208 209 This mod is compatible with my Darksaber mod.
Credits
KOTOR Tool – Fred Tetra
TSL Patcher – stoffe, with updates by Fair Strides
ERFEdit – stoffe, with updates by Fair Strides
K-GFF – tk102
NWNSSCOMP – Torlack, stoffe, & tk102
Saber – Andrew Kramer & VideoCopilot.net
tga2tpc – ndix UR
Permissions
I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason.
If you would like to include any part of this mod in anything, then please contact me for permission.
Disclaimers
IT'S SO DENSE, EVERY SINGLE IMAGE HAS SO MANY THINGS GOING ON...
Donations
If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.
6,310 downloads
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PFHB04 HD
By Dark Hope
Edited model - DarthParametric
Re-texture of PFHB04, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024. The archive contains 5 textures of the head. 3 textures for underwear. 5 icons and 2 .txi.
To Install
1. Download: PFHB04 HD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
1,979 downloads
0 comments
Submitted
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PFHA04 HD
By Dark Hope
Re-texture of PFHA04, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024. The archive contains 5 textures of the head. 3 textures for underwear. 5 icons and 2 .txi.
To Install
1. Download: PFHA04 HD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
2,248 downloads
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PFHB02 HD
By Dark Hope
Re-texture of PFHB02, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024. The archive contains 5 textures of the head. 3 textures for underwear. 5 icons and 2 .txi.
To Install
1. Download: PFHB02 HD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
2,142 downloads
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PFHA03 HD
By Dark Hope
Re-texture of PFHA03, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024. The archive contains 5 textures of the head. 3 textures for underwear. 5 icons and 2 .txi.
To Install
1. Download: PFHA03 HD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
12,603 downloads
0 comments
Submitted
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[k1] Reskin of RedHawke's ORD Mandell Mod
By InSidious
This mod reskins RedHawke's ORD Mandell extra planet mod, using textures which were unused in the original game, mostly from Sleheyron.
This was originally made in about 2006 or 2007, I think, and sent to RedHawke, who never used it.
Sith Holocron reminded me I made this, and suggested I release it now that ORD Mandell is available on DeadlyStream, and now that the mod rules are less strict.
Note that you will need to install ORD Mandell first, and then install the reskin. This will not work without the ORD Mandell mod.
Installation
To install, copy the contents of "Override" into your Override folder, and the contents of "Modules" into your Modules folder.
Uninstallation
Remove the files you copied over. This mod replaces the .mod files installed by ORD Mandell, so either make a backup of those first,
or delete them from your modules folder before reinstalling ORD Mandell.
Permissions
As this is a mod modifying someone else's mod, please don't upload elsewhere or modify without my permission.
Credits/Thanks
RedHawke for the original ORD Mandell mod;
Sith Holocron for reminding me to release this.
1,831 downloads
- redhawke
- ord mandell
- (and 4 more)
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[K1] "Fork" Short Lightsabers
By InSidious
Coauthored with oldflash.
Now available for KotOR I, a mere thirteen years after the original TSL release, thanks to the magic of MDLEdit.
This mod adds a whole set of new short lightsabres - one for each lightsabre colour available in the game,
and their crystals to the game. They can be found by the workbench in the Enclave on Dantooine,
but only after you leave the Enclave for the first time after becoming a Jedi.
The box is spawned when you speak to the droid at the exit from the Enclave and it says
“The Council has decreed you may come and go as you please” for the first time.
For the mod to work, you need to have not been to Dantooine yet, or at least, not undergone Jedi training.
Installation
Just double-click on the "Install "Fork" Short Lightsabres" icon to begin the installation. Do not attempt manual installation - it will not work.
Don't worry about fiddling with the Source Scripts or Screenshots folders - they are not required for the mod to run.
Known Conflicts
As far as I know, this mod shouldn't conflict with many that are out there,
but will conflict with any mod which alters the file dan13_jdroid.dlg.
So far as I am aware, the only mod to alter that file was a robe mod which is no longer available,
so this issue shouldn’t arise.
Known Bugs
None that I know of at present. Again, please let me know if you find any.
425 downloads
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Holocron Icon Replacement
By InSidious
This is a really small and slightly pedantic fix, which changes the icons for the two holocrons you find in KotOR,
so that one (on Tatooine) looks like a Jedi Holocron, and the other, found on Korriban, looks like a Sith Holocron.
Previously, th two had a generic icon which looked nothing at all like a holocron, and as I was working on a mod
which needed a holocron for it, I decided to alter the two items while I was at it. At some point, I may make a similar
mod for KotOR II.
Please note that this mod doesn't use the TSLPatcher, so any mod which alters either holocron will be incompatible.
To fix this, open the .uti file for the holocron using KotOR Tool, change the "model variation" to the number of
the holocron model (i.e., 087 for the Jedi holocron, 088 for the Sith one), and save.
Also, the mod uses plot useable item icon slots 87 and 88 for the Jedi and Sith holocrons respectively, so any mod
which uses these icon slots for a different purpose will be incompatible. To fix this, simply rename the icons to a high enough number that they don't conflict with the other mod any more
(e.g., to ip_pltuseitm_090), and then open the .uti file using KotOR Tool, change the "model variation" to that number,
and save.
2,687 downloads
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KotOR 1 Remastered (AI Upscaled) Cutscenes
By Naelavok
The cutscenes were upscaled using Topaz Gigapixel AI, and interpolated to 60fps using SVP Pro 4. Black bars are used to maintain the aspect ratio of the content while bringing the videos to 16:9 overall.
TO INSTALL:
Make a backup of your "Movies" folder, in your main game directory. Download the pack that matches the resolution you play at. (Available: 720p, 768p, 1080p, 1440p, 2160p) Extract/unzip the pack you downloaded. Replace everything in your Movies folder with the extracted files. Do not place them in your Override folder. From here, there are two options to get them to play properly: Use Universal Widescreen (UniWS) to patch your game to the desired resolution. Video tutorial. Using a HEX editor, change the a set of numbers in your game's executable. See below. If you're using the Steam version, you may need to get a replacement executable (which I can't provide here) to be able to open it with the HEX editor or UniWS. Other online guides may have a link to a suitable file.
To edit your executable, follow one of these two guides (skipping the parts about upscaling the cutscenes):
https://www.youtube.com/watch?v=bA5l6HVs4Y4&feature=youtu.be&t=548 https://deadlystream.com/topic/4631-how-to-force-kotor-i-iis-bik-movies-to-play-in-any-resolution/ You will need to change the first and last two values in this set in your exe: 80 02 00 00 75 15 81 3D D8 D1 78 00 E0 01
The new values you should use, per resolution, are:
720p: 00 05 00 00 75 15 81 3D D8 D1 78 00 D0 02 768p: 56 05 00 00 75 15 81 3D D8 D1 78 00 00 03 1080p: 80 07 00 00 75 15 81 3D D8 D1 78 00 38 04 1440p: 00 0A 00 00 75 15 81 3D D8 D1 78 00 A0 05 2160p: 00 0F 00 00 75 15 81 3D D8 D1 78 00 70 0815,208 downloads
- cinematics
- remastered
- (and 2 more)
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Workbench Upgrade Screen Camera Tweak for K1
This is a simple edit of the camera model for the workbench upgrade screen that alters some of the camera angles/positions to zoom in a bit closer to certain weapon types, most notably lightsabers, so you can get a better look at the models when running the game at higher resolutions. Mostly intended for those using modded weapons.
Installation Instructions
Simply drop the MDL/MDX in your Override folder.
Known Issues
Requires ndix UR's KOTOR High Resolution Menus mod to work as intended. Only tested at 1080p. Results may vary at other resolutions/aspect ratios. Modded weapons that are excessively large will likely go off-screen, but they probably do that already.
Acknowledgements
Thanks to @bead-v for MDLEdit and KOTORMax. Thanks to @ndix UR for the High Res Menus mod.16,703 downloads
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Massage Choice
By jc2
Request by Valas991,
JC2 Presents
Massage Choice
Allows PC to ask and receive male and female massage slaves at Davik’s Estate for a massage regardless of PC’s gender.
The NPCs will still acknowledge your gender with greetings, but their response after massaging the PC will have the gender "master/mistress" word removed.
It is a small mod, and shouldn't be incompatible with anything.
It requires a manual install. There are only 9 files. The readme has full disclosure on how to install, it's quite easy.
If you have any questions, or any feedback please send me a message, I would love to fix, change, or discusss the mod.
Credits: Thanks to Fred Tetra for Kotor Tool
Special thanks to the Deadlystream community!
Thanks to Valas991 for his suggestion.
1,041 downloads
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PFHC02 HD
By Dark Hope
Re-texture of PFHC02, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024. The archive contains 5 textures of the head. 3 textures for underwear. 5 icons and 2 .txi.
To Install
1. Download: PFHC02 HD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
2,621 downloads