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  1. Fat Commoner Body Models - Modder's Resource

    This is a modder’s resource that provides some additional commoner body models that can be used for NPCs. The game includes body models for fat male and female commoners, each using a custom texture with no variants. They are unused. Originally, as part of the K1 Community Patch, a fat-ified version of the standard male commoner body was made to be used for Handon on Dantooine. This allowed it to use the regular commoner textures. As of K1CP v1.10.0, this addition has been removed, so the assets are now being made available for third party mods to make use of. Additionally, the vanilla female fat commoner model has had some adjustments made to its UVs so that it can also make use of the regular commoner texture variants.
    A simple TSLPatcher setup has been provided that edits the two vanilla appearance rows to switch their texture assignments, as well as adding new rows using all the regular NPC heads. Note to regular users: Installing this package by itself will do nothing as the game does not make use of the vanilla fat commoner appearance rows. It requires other authors to create content utilising it.
    Permissions:
    This is a modder’s resource, and thus intended to be utilised by the community. You can freely incorporate the included assets in your mod. Simply provide credit to the Community Patch team and link back to this page. Do not redistribute/rehost this resource as-is elsewhere.

    55 downloads

       (0 reviews)

    1 comment

    Updated

  2. Davik HD

    This mod will replace and update texture files.
    To Install
    1. Download: Davik HD.rar
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love

    1,641 downloads

       (1 review)

    1 comment

    Submitted

  3. Armor 6  HD

    New textures for armor. Resolution 2048x2048.
    To Install
    1. Download: Armor 6  HD
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    1,309 downloads

       (1 review)

    4 comments

    Updated

  4. Movie Mandalorians: From K2 to K1

    UPDATE: Shoulder-plate clipping issue with the model has been fixed!
    Description:
    I've always been a fan of Deadman's "Movie Mandalorians" mod that was released for K2/TSL and I loved the aesthetic of it, but was disappointed that no equivalent was released for K1. I have ported his models for the three main ranks of regular Mandalorian NPCs that appear in-game for K1 (Mandalorian "warriors" in blue, "captains" in yellow, and "elites" in red), and have used the alt textures for them created by Mcfly because I felt they were closer to the original textures. However I've included the actual textures from Deadman's original mod as well, for anyone who would prefer to use them. To be clear, the models and textures for specific NPCs such as Canderous and his rival Jagi, as well as additional weapons added in Deadman's original mod, are not included in this mod. For now I would recommend using other mods for those things.
    Installation:
    Just run the TSLPatcher the direct it to your game file. To install the original textures used by Deadman, install the main mod with TSLPatcher first and then just copy the files from the "Deadman's Original Textures" folder and paste them in the "Override" folder.
    To Uninstall:
    Remove the files from your Override folder and add the backup .2da file to it
    Compatibilities:
    This mod will be incompatible with any other mods that edit the textures and/or models of the armored Mandalorians but otherwise there shouldn't be any issues.
    Permission & Distribution:
    Anyone is welcome to use my models and textures, just please ask first and be sure to give me credit.
    Thanks to:
    Deadman for the models and Mcfly for the textures, which I've always preferred since I felt they were closer the the ones used in-game, and Effix, Thor110, and DarthParametric for giving me advice from time to time concerning the porting of models and assigning of textures, as well as additional modding advice from N-DReW25.
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    733 downloads

       (0 reviews)

    9 comments

    Updated

  5. Davik's Noble Vestments

    Description:
    As I've explored all the mods which adjust and improve the textures and models for various objects and people in the game, I've noticed that surprisingly little attention has been given to modifying the appearance or look of one NPC in particular: Davik Kang, the crime lord and leader of the Exchange crime syndicate on Taris. While he doesn't have much actual screen time, he is quite important to much of the Taris section of the game. Although the tastes and opinions of people will vary wildly on this, I always felt like his appearance was rather "clunky" as he always seemed to be wearing his armor. Despite the fact that this is understandable, it would seem more fitting for an important crime-lord and de-facto important "noble" of Taris to be dressed rather formal or fancy given how others of his profession and rank are typically dressed. It would not be far-fetched to assume one in his position could wear a robe or formal jacket with body armor underneath for protection while maintaining a more "polished" look on the outside. I've included a custom skin and ported model from Kotor II for Davik's outer vestments, as well as a sharper-textured tpc file for his head that is included in the K2 game files.
    Installation:
    Just run the TSLPatcher the direct it to your game file
    To Uninstall:
    Remove the files from your Override folder and add the backup .2da file to it
    Copyright:
    Anyone is welcome to use my models and textures, just please ask first and be sure to give me credit
    UPDATE:
    New version includes texture of his robe without the military medals, as requested
    Thanks to:
    Effix, N-DReW25, Thor110, and others for giving me the basics of porting models and assigning textures in the game
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    459 downloads

       (0 reviews)

    27 comments

    Updated

  6. Robes With Shadows For K1 (JC's Port)

    I have created a simple mod that adds the shadows for robes used in Robes With Shadows For TSL to your K1 game, for those using any of JC's robe mods that adds TSL-style cloaks. Having at least one of the mods listed below is a requirement for this one, and they must be installed beforehand. This is compatible with all included versions of the mods by JC, and any textures you are using with it.
    1. JC's Fashion Line I: Cloaked Jedi Robes for K1: for those who want to use the more classic looking Jedi robes of TSL in their K1 game.
    2. JC's Fashion Line I: Cloaked Hybrid Robes for K1: for a blend of the K1 and TSL style.
    3. JC's Fashion Line I: Cloaked Party Robes for K1: for party member specific robes.
    Installation:
    First, install at least one of the mods listed above if you have not already. This mod is specifically for people using one of those mods. If you would like to create backups of that mod's original files, just create a copy of the files listed below, before installing the versions that come with this mod. 
    To install this mod, download the 7z file and unzip anywhere on your computer. You can extract 7z files with native programs like Archive Utility on macOS, or with free programs like PeaZip on Windows and Linux. Once the files is unzipped, find the subfolder with the name corresponding to which JC mod you are using, and copy all files within to the override folder of your game, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\swkotor\override". When prompted, overwrite the versions of the files currently in your override with the new versions.
    Uninstallation:
    Remove the files in the Included Files list below from your override. Which files you have can vary by which JC mod you are using.
    Included Files:
    -PFBIL.mdl
    -PFBIL.mdx
    -PFBIM.mdl
    -PFBIM.mdx
    -PFBIS.mdl
    -PFBIS.mdx
    -PMBIL.mdl
    -PMBIL.mdx
    -PMBIM.mdl
    -PMBIM.mdx
    -PMBIS.mdl
    -PMBIS.mdx
    -JC_BastilaBI.mdl
    -JC_BastilaBI.mdx
    -JC_JoleeBI.mdl
    -JC_JoleeBI.mdx
    -JC_JuhaniBI.mdl
    -JC_JuhaniBI.mdx

    Compatibility:
    Users should expect full compatibility with any other mods, so long as they do not modify/replace the above files. Texture mods do not typically pose compatibility issues for mods like this. This mod requires either JC's Fashion Line I: Cloaked Jedi Robes for K1, JC's Fashion Line I: Cloaked Hybrid Robes for K1, or JC's Fashion Line I: Cloaked Party Robes for K1 to be installed first.
    Acknowledgments:
    Big thanks to JCarter for his port of TSL robes to K1, and for giving the community permission to work with his models. The robes included here are just the ones from his mod with edited skeletons, so most of the work here was done for me. I also want to thank Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender, modeling work would be much tougher without you guys. I would like to thank Salk as well, for suggesting this mod.
    This modification is not supported by Bioware, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
     

    1,500 downloads

       (2 reviews)

    5 comments

    Updated

  7. SithApprenHD

    This mod will replace and update SithAppren texture files.
     To Install
     1. Download: SithApprenHD
     2. Copy all files to the Knights of the Old republic's Override folder.
     (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
     3. When/if prompted to overwrite files, press okay.
     4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    1,553 downloads

       (1 review)

    1 comment

    Updated

  8. [K1] Form of soldier HD "International Global mod"

    Good afternoon. I worked very long on these textures. I can call them one of the best of my works. The archive contains 2 textures: the texture of the woman's form and the shape of the man. The resolution of the textures is 2048X2048. This resolution allows you to carefully draw each piece of equipment. Attention was paid to everything: rivets, buckles, shadows, cloth, chevrons. Enjoy.

    4,870 downloads

       (2 reviews)

    6 comments

    Updated

  9. [K1] Scout uniform HD International Global mod

    The archive contains 2 textures: the texture of the woman's form and the shape of the man. The resolution of the textures is 2048X2048. This resolution allows you to carefully draw each piece of equipment. Attention was paid to everything: rivets, buckles, shadows, cloth, chevrons. Enjoy.

    4,508 downloads

       (2 reviews)

    3 comments

    Updated

  10. N_oldCMH01 HP

    This mod will replace and update texture files.
    To Install
    1. Download: N_oldCMH01 HP.rar
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    725 downloads

       (1 review)

    0 comments

    Submitted

  11. KoTOR Remake Cinematic Legal Screen HD

    Replaces the old legal cinematic with the KOTOR 1 remake cinematic along with a few edits.
    Happy 20th Anniversary to KOTOR and May the Force be with you!
     
     
    Installation  (READ VERY IMPORTANT):
    1. Backup Movies folder
    2. Put legal.bik into Movies folder



    Uninstall:
    Remove legal.bik from your Movies folder and use the one from your backup


    Other Information:
    Sharpness may cause the video to be choppy. I cannot change nor fix this. Recommended Mods:
    Jedi Knight Revan Stylized Portrait created by Tinman888
     
     
    This Mod is not supported by LucasArts, Electronic Arts, the Old Republic, or Bioware. Do not contact them for support of this mod. 

    LucasArts is a trademark of Lucasfilm Ltd.
     
     

    223 downloads

       (0 reviews)

    0 comments

    Updated

  12. Detran's Darth Revan

    New HD Textures for Darth Revan
    Detran's Darth Revan.zip

    1,255 downloads

       (0 reviews)

    0 comments

    Submitted

  13. Lite Alien 01 Restoration

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.0.0 Release Date: 30.09.2021
     
    Installation:
    Simply click on the TSLPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic.
    The alien is HD by default, the "Different Resolutions" folder contains a backup of the HD texture, a texture which matches the same resolution as every other NPC in the game and a Lite texture which is a low-res texture which matches the other Lite NPCs.
     
    Uninstallation:
    Depends on what you've chosen to install.
    Copy the files within the generated "backup" folder and place the file inside your modules folder, make sure you overwrite.
     
    Description:
    In the game files exists several "Lite" low-poly Alien NPC models, these are the Quarren (N_alien02_low), the Chadra-Fan (N_alien03_low) and the Gran (N_alien05_low).
    In the Taris section of the texture files exists a file called "LTS_Crowd01.tga" which most likely contains an early draft of the Duel Arena spectator crowd, on this texture exists two strange aliens, one which looks like a Gand and another which could only be described as a pink punk.
    In the model files, I found an unused model called "N_alien01_low" which lacked a texture but looked suspiciously like the pink punk from the crowd texture... this leads me to believe that the pink punk was going to be "N_alien01_low" whereas the Gand would've been "N_alien01_low".
    This mod gives "N_alien01_low" a texture and restores the NPC in several places in the game, you can find him on:
    * Dantooine as Kni
    * Manaan as a Shady Pazaak Dealer
    * Tatooine as the guy who gives you the Gizka
    I could've added this alien in more places, though I thought seeing the same low-poly Lite NPC over and over again would get old real quick. I might add this guy in more locations based on suggestions and popular demand.
     
    Whilst I am confident no Legends material has named this alien species YET... I have chosen a name for it. it's called a "Pyrath". This name was chosen by me, @N-DReW25, simply because this guy doesn't exist in either Star Wars Legends or Canon and in the words of Effix: it's simply a generic filler alien. I chose the name "Pyrath" as this species would be from the planet "Pyr" which is in same system as Manaan. By choosing this name, there might be a way to create some form of connection between Selkath and the "Pyrath" species.
     
    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
     
    Incompatibilities:
    Would be incompatible with any mods which modify dan14_kni.utc, ebo46_jorulkurax.dlg, man26_shady.utc, man26_shady.dlg or tat17_jorul.utc  
    Report any unknown incompatibilities to me on Deadlystream.com
     
    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
     
    Thanks to:
    DarthParametric: For contributing the N_alien01_low's UV texture layout, for which this mod wouldn't be possible without! In addition, also helping me with a 2DA oversight which, again, saved the mod tremendously in the end.
    Mephiles550: Contributing to the Forum thread/suggesting that N_alien04_low was a gand.
    Jango32: Contributing to the Forum thread/suggesting that N_alien04_low was a gand.
    Effix: Contributing to the Forum thread.
    Mr Ardvark: For reporting a critical TSLPatcher bug in 1.0.0
    Bioware: For such an amazing game
    Fred Tetra: For Kotor Tool
    Stoffee: For TSLPatcher
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    250 downloads

       (0 reviews)

    1 comment

    Updated

  14. SWTOR Revan Voice Mod for Male PC

    Experience the Male Revan, with the voice of Jeff Bennett who portrayed him SW:TOR, while retaining his lighthearted nature from KOTOR and authoritative persona from SW:TOR.
     
    Introducing as my first mod: SW:TOR Revan Voice Mod!

    I definitely know this is one of the mods people have been waiting for. Rino Romano, the original voice of Revan, did a fantastic job in the game. But have you ever asked yourself or wanted your character to sound like SW:TOR’s version that’s voiced by Jeff Bennett? (Who’s also the voice of Kyle Katarn). Well with the power from Elevenlabs & Play.ht, now you can!

    In the first Knights of the Old Republic (KOTOR) game, Revan is the central figure whose story filled with secrets and epic adventures captivated players across the galaxy. A true force to be reckoned with, Revan was a formidable Jedi Knight, renowned for his exceptional skills and leadership. However, destiny took an unexpected turn when Revan fell to the dark side, becoming a Sith Lord of great power and influence. This profound transformation led to Revan's pivotal role in shaping most of the Old Republic universe. 
     
    With this mod, you have the chance to embody a slightly younger version of Revan's voice that preserves the character's essence from both KOTOR and SW:TOR. Experience Male Revan, with the voice of Jeff Bennett while retaining the balance of lighthearted comedic nature and commanding authority, reflecting the revered figure Revan we know and love!!!

    Happy 20th Anniversary to KOTOR and May the Force be with you!
     
    All Voice Lines
    Installation  (READ VERY IMPORTANT):
    Download the zip file and open it. Select all of the .wav files and put them inside the streamsounds folder in KOTOR directory.  (DO NOT PLACE THEM IN OVERRIDE) (DO NOT PUT THE OPTIONAL FOLDER INSIDE STREAMSOUNDS. See step 3.) If you do not wish to use the optional sounds then skip to step 6. (OPTIONAL) If you WANT the optional files then continue but open the optional folder. There are three folders: Security Failure, Critical Hit, and Mine Placement. You may only have ONE security failure file in the streamsounds folder. (OPTIONAL) Choose one of the security failure options. The folder will tell you what he’ll say. Place *only one* of the .wav files inside the streamsounds folder.  (OPTIONAL) If you want to use the other critical hit and mine placement or just one of them then place the .wav file in streamsounds. If it says a file exists with that name or to overwrite then just hit ok or replace.  Paste the backup folder into your streamsounds folder and you’re all set! 


    Uninstall:
    Use the backup folder I provided and copy all the files inside the backup folder and paste them into your streamsounds folder. 


    Other Information:
    Your character will no longer make sound when getting hit and dying in combat. I have intentionally removed these lines as the OG voice does not fit with Jeff’s voice. If you’ve played KOTOR 2 then this likely won’t bother you! However, this may be solved in a future version.  Compatibility: I doubt it will affect anything important that doesn’t mess with player male files in streamsounds.  Recommended Mods:
    Jedi Knight Revan Stylized Portrait created by Tinman888
     
    This Mod is not supported by LucasArts, Electronic Arts, the Old Republic, or Bioware. Do not contact them for support of this mod. 

    LucasArts is a trademark of Lucasfilm Ltd.
     
     

    547 downloads

       (0 reviews)

    1 comment

    Updated

  15. Taris Dueling Arena Adjustment

    This mod makes some alterations to the arena in the Taris Upper City cantina. The primary change is the removal of the original low quality crowd sprites. In the vanilla game these are VFX nodes. It appears that Bioware's original intention was for these to be animated, but that was likely disabled due to performance issues on the Xbox. Subsequently, most of the sprites are lacking arms. Another issue is the scaling. The sprites are completely out of scale with the rest of the game world, appearing to be about half the height of an average human. This was possibly an attempt to skew the perspective, an attempt to make the arena look bigger than it actually is. The original sprites have been completely removed in favour of better quality crowd sprites ported from The Old Republic. Additionally, the bays housing the crowd have been resized in order to fit proper human-sized figures. To comply with recent local ordinance changes, transparisteel safety screens have been fitted for the crowd’s protection. Other minor changes include some texture swaps on the roof section and a dummy door model to hide some unsightly fog on the original.
    Additionally, players participating in duels should now correctly face their opponent, and give an alignment-specific emote when they are announced. Opponents will now politely wait until their name is announced before giving their little fist pump. After some complaints by their union about a lack of proper medical services, defeated opponents are now healed back to full health post-match rather than being left to limp around. The view screens in the cantina have been upgraded to have a dynamic display of the current arena rankings. These will change as the player progresses up the ranks. The placeable computer screens have all had their positions adjusted so that they properly contact the walls they are supposed to be mounted to, and to align them with one another. Ajuur the Hutt’s dialogue has also had some minor surgery performed on it, to better deal with player and party positioning. Carth should now properly face Ajuur and the player during his relevant interjections, and won't be replying from across the room.
    N.B. - Because alterations are made to the module's GIT file, the mod requires a save before entering the Upper City cantina for the first time. It is thus best suited for a new game. If you load a save after having entered, none of the screens will line up properly with the computer placeables.
    Known Issues:
    If you initiate a conversation with Ajuur while the party is standing in the corner with the medpac bin, you will likely see them jump out of frame as they are moved to their now scripted fixed positions directly in front of the Hutt. That's an unfortunate consequence of the way it was handled, but the camera angle should mask the transition from pretty much anywhere else. Acknowledgements
    Thanks to @bead-v for MDLEdit Thanks to @ndix UR for TGA2TPC Special thanks to @JCarter426 for helping with some scripting, particularly extended troubleshooting of the Ajuur party positioning script Thanks to @Salk for alerting me to the TSLPatcher problem with v1.0 Thanks to @A Future Pilot for pointing me to the fixed version of TSLPatcher Thanks to @Publicola for informing me about the ability to click through announcement animations Some screenshots feature @Sithspecter's High Quality Blasters The video features @ndix UR's KOTOR High Resolution Menus Crowd and glass textures ported from The Old Republic MMO

    37,663 downloads

       (5 reviews)

    29 comments

    Updated

  16. Bioware's 2021 SWTOR Logo Screen

    A replacer Bioware Logo Screen for KotOR in 1920x1080.
    The SWTOR Bioware Logo is not a work of mine, it is the EXACT Bioware Logo used in SWTOR as of 2021.
    What I did was convert the video file into a BIK file using RAD Tools.

    51 downloads

       (0 reviews)

    0 comments

    Submitted

  17. High Quality KOTOR Music Overhaul

    What This Mod Does:
    Unlike the disaster that was the original soundtrack of TSL, the music of the original KOTOR was actually reasonably mixed. However, the quality was still lacking, as it was encoded in one channel with a sample rate of 22kHz and a sample size of only 8-bit. This mod will remaster the music of KOTOR.
    All decodable music files were decompressed and subsequently remastered with two channel stereo audio with a sample rate of 44kHz and a sample size of 16-bit. The resultant files were then recoded as MP3 files at the maximum bitrate of 320kbps. In addition, the soundtrack files have ID3 tags attached to them so that you can put the entire soundtrack on an MP3 player.
    Installation Instructions:
    To install this file, there are several steps to follow. First, go to your default KOTOR installation folder, usually at C:\Program Files\Steam\ Steamapps\ common\SWKOTOR\ and backup your entire StreamMusic folder. Keep it in a safe place in case you wish to uninstall this mod. Afterward, go to the StreamMusic folder that you will use and delete all the WAV files. Lastly, copy over all the files from this mod folder into your StreamMusic folder.
    Uninstallation Instructions:
    To uninstall this mod, delete the StreamMusic folder from your main KOTOR folder and restore the one that you backed up when you installed this mod. 
    Compatibility Issues:
    As this mod edits sound files only, it will be compatible with any other mod that doesn’t also change the sound files inside the StreamMusic folder. Bugs:None that I know of. If there is, it is most likely due to a misnaming of a sound file.
    Terms of Use:
    Naturally, you can modify these files for your personal use. You also may use them in any mod if you would like, but please give me credit. That's all I ask.
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    728 downloads

       (0 reviews)

    2 comments

    Updated

  18. Ebon Hawk Revisited

    The KOTOR Revisited Collection:




     

    The Ebon Hawk is an important place in the KOTOR experience since it's where you get acquainted with all your different partners. With this pack I've tried to replace the sad and dull grey/greenish interior colors with something more in line with the exterior look of the ship, while keeping in mind its damaged cargo ship background.
     
    WARNING: if you are a hardcore vanilla supporter, this mod won't be for you (and there are already a lot of vanilla upscaled textures mods available). Not that this mod is not lore-friendly compared to the SW universe (to me at least it is) but it changes most of the vanilla textures by original and home made ones.

    Click here for a Vanilla VS Revisited comparison
    My main inspiration when creating these textures was the SWTOR game and The Clone Wars serie.
     

    This mod DOES replace textures for:
    - Exterior (4k upscaled and reworked vanilla texture used as a base with many custom details added by hand like damage/burning marks, engine covers, painting...)
    - Full Interiors with many details added over vanilla (I let you discover everything in game).
    - The Metal Box loot container (now it looks like a...metal box).
    This mod DOES NOT replace textures for:
    - Animated screen panels
    - Cockpit exterior views (using High Quality Cockpit Skyboxes is strongly recommended).
    - Textures are TGA 2048x2048 pixels (based on my experience there's no need to go highter in resolution in this game. Bigger textures on old graphics games  is just a waste of ressource to me). The total size is 1.12gb on your HDD once installed.
    - These textures add maximum details with minimum tilling effect. On a low poly game with no normal/bump maps, tilling REALLY IS your enemy.
    - I used a soft cell shading style because in my opinion photorealistic textures on low poly meshes just look weird and not that great (but again this is my taste).
    - Hi quality Reflection effects added to metallic objects like walls, floors,...
     


    - On a vanilla unmodded game (if such thing still exist):
    Extract the file and drop the Override folder in your game install folder. That's it.
    - On an already modded game:
    there's a high probability that you already have the same files than this mod in your Override folder. These files can be TGA or TPC (or both). So follow these steps:
    1/ Extract the file and drop the Override folder in your game install folder. Overwrite existing files when asked.
    2/ Download and use the Removes duplicate TGA/TPC tool (easy to use but make sure to read the description). When asked delete the TPC duplicates.
    By doing this, you make sure there is no conflict with existing modded TPC files in your Override folder so my textures will appear as expected in your game.
    NOTE: This pack does not cover 100% of the Ebon Hawk textures, especially the animated screen panel (cockpit, holocom,...). It is recommended to install it over a vanilla overhaul textures pack and/or an animated screens overhaul to get a complete HD experience. Just make sure you are installing a Vanilla overhaul BEFORE installing my pack.
     



    - Could you make a TPC version?
    I've tried to convert the mod in TPC but this format breaks many reflection effects when a texture uses an Alpha channel. As I'm not used to work with this format I don't know how I could fix it and to be honest I don't really care. If a simple solution exists then why not providing a TPC version.
    - I don't like this or that, could you change it?
    It is a very personal project from a pre-Disney SW fans so like any old school SW supporter I'm very stubborn and closed-mind. It will be unlikely that I take your idea in consideration, but you may try.

    - Do you plan "revisiting" others places from KOTOR?
    I've already done a few planets (see the collection above this page) and more may come in the future.
     

    - Kexikus and his High Quality Skybox II mod which I used on my pics.
    - Quanon and his Quanons Ebon Hawk Interior Upscaled Textures mod which I used as a template to help me finding correct files/textures in the game. It was also my "vanilla" benchmark used to calibrate my own textures colors and luminosity.
    - Many other modders for all the files I'm using on my game and can not list here.

    827 downloads

       (0 reviews)

    4 comments

    Updated

  19. Unknown World Revisited

    The KOTOR Revisited Collection:




       
    The Unknown World is a critical moment in the KOTOR story and a nice place to explore. With this textures pack I wanted to highlight the contrast between the absolute beauty of this world and the tragic fate of the Rakata survivors, now living among the wrecks of stranded ships.
     
    WARNING: if you are a hardcore vanilla supporter, this mod won't be for you (and there are already a lot of vanilla upscaled textures mods available). Not that this mod is not lore-friendly compared to the SW universe (to me at least it is) but it changes most of the vanilla textures by original and home made ones.

    Click here for a Vanilla VS Revisited comparison
    My main inspiration when creating these textures was the SWTOR game and The Clone Wars serie.
     

    This mod DOES replace textures for:
    - Architecture /Wrecks
    - Grounds
    - Rocks
    - Vegetation
    - Rakata NPCs and Rancors.
    This mod DOES NOT replace textures for:
    - The Republic ship interiors
    - Skybox (using the great High Quality Skybox II is strongly recommended)
    - The Ebon Hawk
    - Textures are TGA 2048x2048 pixels (based on my experience there's no need to go highter in resolution in this game. 4K textures on old graphics games  is just a waste of ressource to me). The total size is 1.2gb on your HDD once installed.
    - These textures add maximum details with minimum tilling effect. On a low poly game with no normal/bump maps, tilling REALLY IS your enemy.
    - I used a soft cell shading style because in my opinion photorealistic textures on low poly meshes just look weird and not that great (but again this is my taste).
    - Hi quality Reflection effects added to metallic objects like walls, wrecks,...
     


    - On a vanilla unmodded game (if such thing still exist):
    Extract the file and drop the Override folder in your game install folder. That's it.
    - On an already modded game:
    there's a high probability that you already have the same files than this mod in your Override folder. These files can be TGA or TPC (or both). So follow these steps:
    1/ Extract the file and drop the Override folder in your game install folder. Overwrite existing files when asked.
    2/ Download and use the Removes duplicate TGA/TPC tool (easy to use but make sure to read the description). When asked delete the TPC duplicates.
    By doing this, you make sure there is no conflict with existing modded TPC files in your Override folder so my textures will appear as expected in your game.
    NOTE: This pack does not cover 100% of the Unknown World textures so it is recommended to install it over a vanilla overhaul textures pack to get a complete HD experience. Just make sure you are installing a Vanilla overhaul BEFORE installing my pack.
     



    - Could you make a TPC version?
    I've tried to convert the mod in TPC but this format breaks many reflection effects when a texture uses an Alpha channel. As I'm not used to work with this format I don't know how I could fix it and to be honest I don't really care. If a simple solution exists then why not providing a TPC version.
    - I don't like this or that, could you change it?
    It is a very personal project from a pre-Disney SW fans so like any old school SW supporter I'm very stubborn and closed-mind. It will be unlikely that I take your idea in consideration, but you may try.

    - Do you plan "revisiting" others places from KOTOR?
    I've already done a few planets (see the collection above this page) and more may come in the future.
     

    - Kexikus and his High Quality Skybox II mod which I used on my pics.
    - ShiningRedHD and his Ultimate Unknown World High Resolution mod which I used as a template to help me finding correct files/textures in the game. It was also my "vanilla" benchmark used to calibrate my own textures colors and luminosity.
    - Many other modders for all the files I'm using on my game and can not list here.

    558 downloads

       (0 reviews)

    0 comments

    Updated

  20. Korriban Revisited

    The KOTOR Revisited Collection:




       

    Korriban is one of my favorite places from KOTOR, both in terms of visual and storytelling. With this textures pack, I aimed to give to this place a fresh look while respecting and highlighting its eventful past and its dusty, hostile atmosphere.
     
    WARNING: if you are a hardcore vanilla supporter, this mod won't be for you (and there are already a lot of vanilla upscaled textures mods available). Not that this mod is not lore-friendly compared to the SW universe (to me at least it is) but it changes most of the vanilla textures by original and home made ones.

    Click here for a Vanilla VS Revisited comparison
    My main inspiration when creating these textures was the SWTOR game and The Clone Wars serie.
     

    This mod DOES replace textures for:
    - Architecture
    - Grounds
    - Rocks
    This mod DOES NOT replace textures for:
    - Skybox (using the great High Quality Skybox II is strongly recommended).
    - NPCs
    - Ebon Hawk cockpit view.
    - Textures are TGA 2048x2048 pixels (based on my experience there's no need to go highter in resolution in this game. 4K textures on old graphics games  is just a waste of ressource to me). The total size is 1.17gb on your HDD once installed.
    - These textures add maximum details with minimum tilling effect. On a low poly game with no normal/bump maps, tilling REALLY IS your enemy.
    - I used a soft cell shading style because in my opinion photorealistic textures on low poly meshes just look weird and not that great (but again this is my taste).
    - Hi quality Reflection effects added to metallic objects like walls, floors,...
     


    - On a vanilla unmodded game (if such thing still exist):
    Extract the file and drop the Override folder in your game install folder. That's it.
    - On an already modded game:
    there's a high probability that you already have the same files than this mod in your Override folder. These files can be TGA or TPC (or both). So follow these steps:
    1/ Extract the file and drop the Override folder in your game install folder. Overwrite existing files when asked.
    2/ Download and use the Removes duplicate TGA/TPC tool (easy to use but make sure to read the description). When asked delete the TPC duplicates.
    By doing this, you make sure there is no conflict with existing modded TPC files in your Override folder so my textures will appear as expected in your game.
    NOTE: This pack does not cover 100% of Korriban textures so it is recommended to install it over a vanilla overhaul textures pack to get a complete HD experience. Just make sure you are installing a Vanilla overhaul BEFORE installing my pack.
     



    - Could you make a TPC version?
    I've tried to convert the mod in TPC but this format breaks many reflection effects when a texture uses an Alpha channel. As I'm not used to work with this format I don't know how I could fix it and to be honest I don't really care. If a simple solution exists then why not providing a TPC version.
    - I don't like this or that, could you change it?
    It is a very personal project from a pre-Disney SW fans so like any old school SW supporter I'm very stubborn and closed-mind. It will be unlikely that I take your idea in consideration, but you may try.

    - Do you plan "revisiting" others places from KOTOR?
    I've already done a few planets (see the collection above this page) and more may come in the future.
     

    - Kexikus and his High Quality Skybox II mod which I used on my pics.
    - ShiningRedHD and his Ultimate Korriban High Resolution mod which I used as a template to help me finding correct files/textures in the game. It was also my "vanilla" benchmark used to calibrate my own textures colors and luminosity.
    - Many other modders for all the files I'm using on my game and can not list here.

    610 downloads

       (0 reviews)

    0 comments

    Updated

  21. Tatooine Revisited

    The KOTOR Revisited Collection:




       

    I was always a bit disappointed by the yellowish look of Anchorhead in the original KOTOR game. I don't know if there's a lore explanation or something but to me it did just not look good. So this mod started as a personal project to bring at first some small changes to this place, mainly changing the overall color to something more in line with my "tastes" concerning the Tatooine feeling. I've been making textures for games for 15 years now so it had to be a "quick fix" I thought...
    Here we are a few days later and this "recolor" project has become a full textures overhaul! I'm very pleased with the result so maybe some people here could enjoy it as well.
    WARNING: if you are a hardcore vanilla supporter, this mod won't be for you (and there are already a lot of vanilla upscaled textures mods available). Not that this mod is not lore-friendly compared to the SW universe (to me at least it is) but it changes most of the vanilla textures by original and home made ones.

    Click here for a Vanilla VS Revisited comparison
    My main inspirations was of course the movies/series and also the SWTOR game.
     
     
    This mod DOES replace textures for:
    - Architecture
    - Grounds
    - Vehicles
    - Animals
    - Rocks/Vegetation.
    This mod DOES NOT replace textures for:
    - Skybox (using the great High Quality Skybox II is strongly recommended).
    - NPCs
    - Ebon Hawk cockpit view.
    - Textures are TGA 2048x2048 pixels (based on my experience there's no need to go highter in resolution in this game. 4K textures on old graphics games  is just a waste of ressource to me). The total size is 1.7gb on your HDD once installed.
    - These textures add maximum details with minimum tilling effect. On a low poly game with no normal/bump maps, tilling REALLY IS your enemy.
    - I used a soft cell shading style because in my opinion photorealistic textures on low poly meshes just look weird and not that great (but again this is my taste).
    - Hi quality Reflection effects added to metallic objects like vehicles, antennas,...
     

    - On a vanilla unmodded game (if such thing still exist):
    Extract the file and drop the Override folder in your game install folder. That's it.
    - On an already modded game:
    there's a high probability that you already have the same files than this mod in your Override folder. These files can be TGA or TPC (or both). So follow these steps:
    1/ Extract the file and drop the Override folder in your game install folder. Overwrite existing files when asked.
    2/ Download and use the Removes duplicate TGA/TPC tool (easy to use but make sure to read the description). When asked delete the TPC duplicates.
    By doing this, you make sure there is no conflict with existing modded TPC files in your Override folder so my textures will appear as expected in your game.
    NOTE: My mod uses ONE TPC file (PLC_spdrwin01.tpc) which gives tranparency to speeders windshield so be sure it is also correctly installed.
     


    - Could you make a TPC version?
    I've tried to convert the mod in TPC but this format breaks many reflection effects when a texture uses an Alpha channel. As I'm not used to work with this format I don't know how I could fix it and to be honest I don't really care. If a simple solution exists then why not providing a TPC version.
    - I don't like this or that, could you change it?
    It is a very personal project from a pre-Disney SW fans so like any old school SW supporter I'm very stubborn and closed-mind. It will be unlikely that I take your idea in consideration, but you may try.

    - Do you plan "revisiting" others places from KOTOR?
    I've already done a few planets (see the collection above this page) and more may come in the future.
     

    - Kexikus and his High Quality Skybox II mod which I used on my pics.
    - ShiningRedHD and his Ultimate Tatooine High Resolution mod which I used as a template to help me finding correct files/textures in the game. It was also my "vanilla" benchmark used to calibrate my own textures colors and luminosity.
    - Many other modders for all the files I'm using on my game and can not list here.

    690 downloads

       (0 reviews)

    3 comments

    Updated

  22. Kashyyyk Revisited

    The KOTOR Revisited Collection:  





     
       

    From its gigantic trees to the Shadowlands depths, this pack aims to give to the Wookie's home as many details as possible, in order to immerse the KOTOR player in this wonderful but wild and dangerous place that is Kashyyyk.
     
    WARNING: if you are a hardcore vanilla supporter, this mod won't be for you (and there are already a lot of vanilla upscaled textures mods available). Not that this mod is not lore-friendly compared to the SW universe (to me at least it is) but it changes most of the vanilla textures by original and home made ones.
    My main inspiration when creating these textures was the SWTOR game and The Clone Wars serie.
     

    This mod DOES replace textures for:
    - Architecture (Czerka included)
    - Grounds
    - Nature (Trees, vegetation,...)
    - Wookie NPCs
    - The Footlocker loot container.
    This mod DOES NOT replace textures for:
    - Skybox (using the great High Quality Skybox II is strongly recommended).
    - Ebon Hawk cockpit view.
    - Most of these textures are TGA 2048x2048 pixels (based on my experience there's no need to go highter in resolution in this game. Bigger textures on old graphics games  is just a waste of ressource to me). The total size is 970 Mb on your HDD once installed.
    - These textures add maximum details with minimum tilling effect. On a low poly game with no normal/bump maps, tilling REALLY IS your enemy.
    - I used a soft cell shading style because in my opinion photorealistic textures on low poly meshes just look weird and not that great (but again this is my taste).
    - Hi quality Reflection effects added to metallic objects.
     


    - On a vanilla unmodded game (if such thing still exist):
    Extract the file and drop the Override folder in your game install folder. That's it.
    - On an already modded game:
    there's a high probability that you already have the same files than this mod in your Override folder. These files can be TGA or TPC (or both). So follow these steps:
    1/ Extract the file and drop the Override folder in your game install folder. Overwrite existing files when asked.
    2/ Download and use the Removes duplicate TGA/TPC tool (easy to use but make sure to read the description). When asked delete the TPC duplicates.
    By doing this, you make sure there is no conflict with existing modded TPC files in your Override folder so my textures will appear as expected in your game.
    NOTE: This pack does not cover 100% of the textures visible on Kashyyyk, especially small items used elsewhere by the game like baskets, etc. It is recommended to install it over a vanilla overhaul textures pack to get a complete HD experience. Just make sure you are installing a Vanilla overhaul BEFORE installing my pack.
    Also the game uses the same textures for the Czerka HQ both in Kashyyyk and Korriban so make sure you are also using my Korriban Revisited pack for  seamless and consistent visuals on these planets when visiting Czerka areas.
     



    - Could you make a TPC version?
    I've tried to convert the mod in TPC but this format breaks many reflection effects when a texture uses an Alpha channel. As I'm not used to work with this format I don't know how I could fix it and to be honest I don't really care. If a simple solution exists then why not providing a TPC version.
    - I don't like this or that, could you change it?
    It is a very personal project from a pre-Disney SW fans so like any old school SW supporter I'm very stubborn and closed-mind. It will be unlikely that I take your idea in consideration, but you may try.

    - Do you plan "revisiting" others places from KOTOR?
    I've already done a few planets (see the collection above this page) and more may come in the future.
     

    - Kexikus and his High Quality Skybox II mod which I used on my pics.
    - Quanon and his Quanons Kashyyyk Upscaled Textures mod which I used as a template to help me finding correct files/textures in the game. It was also my "vanilla" benchmark used to calibrate my own textures colors and luminosity.
    - Many other modders for all the files I'm using on my game and can not list here.

    469 downloads

       (1 review)

    2 comments

    Updated

  23. K1Loading ConceptArt

    Description:
    This mod replaces all the loadscreens with new HD ones, based on High Resolution Upscales of original KOTOR Concept art. Though not exclusively. Im also including, the sourse images, as This mod replaces all the loadscreens with new HD ones, based on High Resolution Upscales of original KOTOR Concept art. Though not exclusively. Im also including, the source images, as a separate download, for those with preservation, creative tendencies.
    Important, this mod is meant exclusively for for people using 1440p resolution + HD Menu/UI mods. I hope to provide a 1080p version at some point, however feel free to do so yourself for your preferred resolution. K2 version, coming soon, i hope.
    Installation:
    MOD IS FOR 1440p ONLY!!!
    This mod should be installed AFTER KOTOR High Resolution Menus and HD UI Menu Pack by ndix UR.
    THIS MOD IS INCOMPATIBLE with any other Loadscreen mods.
    Drag and drop all the files from the Zip into your KotOR override folder. When prompted, make sure to overwrite the file "loadscreen.gui"
    INCOMPATIBILITY:
    THIS MOD IS NOT COMPATIBLE WITH LOADSCREENS IN COLOR. FOLLOW THE INSTALLATION INSTRUCTIONS CAREFULLY AND MAKE SURE YOU REMOVE THE FILES FROM LOADSCREENS IN COLOR PRIOR TO INSTALLING. IF YOU FAIL TO REMOVE LOADSCREENS IN COLOR PRIOR TO RUNNING THE GAME, YOUR GAME WILL CRASH.

    Permissions:
    Feel free to modify and redistribute. Please do not redistribute unmodified versions.
     
    Legal:
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

    76 downloads

       (0 reviews)

    0 comments

    Submitted

  24. I Have The Power!

    Sick of having so few force powers?
    Tired of not leveling up throughout Taris to get more powers later?
    Well, here's your solution. This little thing gives you more force powers for when you get a jedi class. Now you can go ahead and get to that level 7-8 on Taris without bothering yourself with saving level-ups for the jedi class. I mean, you still can, but now there's less reason to.
    Each Jedi class will get a different amount of points for immersion and role playing purposes. Guardians get 4, Sentinels get 5 and Councilors get 6.
    If you don't care for the balance, immersion and all that crap, 'Unlimited Power' variant gives all classes 10 power points.
    - - -Installation- - -
    Drop to overwrite and pat yourself on the back for a job well done.

    542 downloads

       (0 reviews)

    2 comments

    Updated

  25. K1 Thigh-High Boots For Female Twi'lek Body (Modder's Resource)

    Here's another bit of scrap from my junk pile that someone may find a use for. A little while back I made some thigh-high boots for Bastila when Quanon was working on her Taris prisoner outfit. He didn't end up using them, so I tossed them into the abyss with my other rejects. The other day I was looking at the female Twi'lek body models for some reason, and I noticed that (the base version at least) has painted on thigh-high boots. On a whim, I imported my boot mesh and noted that, height-wise, they lined up almost perfectly. Even more interestingly, my UVs were very close in layout to the Twi'lek's legs, so much so that is was fairly trivial to rejig them to fit the existing textures. In practice I'm not sure how much purpose this serves, as from a distance it's basically impossible to tell the difference between painted on boots and my physically modelled boots, at least using vanilla textures, but I figured someone might find some use for it.
    Because the vanilla female Twi'lek model has existing animations (dancing), I have provided a hex edited copy of the original which is now used as the supermodel. That way the booted variant is a simple Override drop-in with no 2DA editing required. I have also provided some additional versions suitable for use as player bodies that use the regular S_Female03 supermodel, as well as being scaled to large, medium, and small.
    I've supplied modified versions for those variation textures that don't have boot textures. There is also an optional variant of the base green variation which has black boots instead of red. The intent of course, given how terrible the vanilla textures are, is that someone will release a proper high quality retextured version, but the NPC portion is useable out of the box if people so desire.
    You are free to incorporate the contents of this mod into your own work, as long as proper credit is provided. Do not redistribute the mod by itself.

    43,036 downloads

       (2 reviews)

    5 comments

    Updated