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bug fix KOTOR Widescreen Fade Fix
By Doiinko
When fading, a portion of the screen fades out of sync with the rest of the screen while using widescreen resolutions. This is a simple fix to solve that issue.
To use:
1. Download
2. Move the file from the folder that corresponds to your display resolution into your override folder.
20,556 downloads
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K1 Even EXP
By conn
About
=====
By default, NPC party members receive 80% of the EXP that is earned by your main character; this means that you have to earn an additional 25% EXP for those party members to reach the same levels. This mod changes it so that they receive 100% of the experience instead.
This is less impactful with default difficulty settings, but helps quite a bit at higher difficulties and also when using mods that raise the required experience to reach certain levels. It will also help your NPCs carry if you're saving levels during Taris.
I also feel this helps immersion a little. I personally dislike the implication that your party members are less capable at improving as you are, especially when multiple of them have backgrounds as seasoned veterans.
I would highly recommend reviewing the Experience article in Strategy Wiki for more context:
https://strategywiki.org/wiki/Star_Wars:_Knights_of_the_Old_Republic/Experience
Installation
=========
To install this mod, stick `npc.2da` file in `Overrides`.
578 downloads
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K1 EXP Multiplier
By conn
About
=====
I personally don't like the higher difficulty levels as they only change damage and don't make the game all-around harder. The amount of effort to make every enemy all-around stronger is monumental, so the easier approach would be to make your character all-around weaker. I'm using this with the `normal` difficulty, but you can absolutely combine this with a harder difficulty.
This mod changes the values in `exptable.2da` multiplicatively so that you can change your rate of leveling.
Here's the list of multipliers you can use:
0.25x
0.5x
0.75x
1.0x
1.25x
1.5x
1.75x
2.0x
2.25x
2.5x
2.75x
3.0x
The experience tables for these multipliers can be viewed in `EXP Tables.txt`. As a reference point: 1.0x (default) amount of EXP required to reach level 20 is 190000; if there were no level cap, for level 25 it would be 300000 and for level 30 it would be 435000. The amount of experience required to reach level 20 with 2.0x is 380000; for 1.5x it's 285000 and for 2.5x it's 475000. So reaching level cap in 1.5x would be similar to reaching level 25 in 1.0x and level cap in 2.5x would be similar to reaching level 30 in 1.0x.
It is worth noting that you'll be lower level throughout your run, so your enemies will have a higher challenge rating which will give you more EXP for killing them. Conversely, you'll receive less EXP for computer use and repair as those are multiplied by your current level. I haven't fully tested this, but I anticipate this balance working well in our favor so that the amount of effort to reach level cap scales less aggressively than the multiplier indicates. I'm not sure if I should change the CR tables to compensate for this.
I would highly recommend reviewing the Experience article in Strategy Wiki for more context:
https://strategywiki.org/wiki/Star_Wars:_Knights_of_the_Old_Republic/Experience
Installation
=========
To install this mod, select and stick an `exptable.2da` file in `Overrides`.
Compatibility
===========
This mod does change the experience level required for level 2 so you will need a mod to avoid the forced leveling on the Endar Spire. I'm personally using this one which is part of Snigaroo's build:
In the future, I might consider fixing level 2 to match the EXP required in 1.0x since it doesn't really change the experience either way.
Credits
======
Lastly I would like to give credit to Zulkain who made a mod that inspired this one. I personally didn't like the approach of +1000 EXP or +2500 EXP per level as that only puts you behind 1 or 2.5 levels, so I went with a multiplicative approach instead.
Zulkain's mod is here:
555 downloads
0 comments
Submitted
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K1 Movie-Style Dark Side Transitions
By Coventon
K1 Movie-Style Dark Side Transitions 3.0
Background:
This is a part of a larger upscale project for a set of mods that was released in the early days of KOTOR modding by the iconic ShemL. Here in 2023, with the abundance of upscale work being done on many of the game's textures, I found some of my favorite mods to be left behind with it's original textures which did not seem to mesh well with modern wide-screen play. I decided to upscale this mod along with some others that I do plan on releasing for public use. All files have been 4x'ed in size with the goal of increasing the quality and pixel density of the images to be more in line with the upscaled texture mods we see today. (Think Ultimate Character Overhaul by ShiningRedHD.) All credit goes to Shem, the previous author for all of the hard work and originality. I will note, I have included two of my own personal edits to one of the male heads. Included in a separate folder. I hope the community enjoys this revival as much as I have. With Shem authorizing the use of his assets in other creations, be on the lookout for other upscaling projects from me in the future. For others that want to use Shem's assets, or question whether or not this should be done, please visit this reddit comment detailing his permission regarding the use of his work in other releases. https://www.reddit.com/r/kotor/comments/11p0me0/looking_to_contact_shem_an_inactive_mod_author/
Installation Instructions:
Drag and drop .tga files into override. Overwrite when prompted.
CREDITS:
ShemL - For the original files and inspiration.
Source Files:
322 downloads
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K1 Custom Party Member Portraits
By Coventon
K1 Custom Party Member Portraits 3.0
Background:
This is a part of a larger upscale project for a set of mods that was released in the early days of KOTOR modding by the iconic ShemL. Here in 2023, with the abundance of upscale work being done on many of the game's textures, I found some of my favorite mods to be left behind with it's original textures which did not seem to mesh well with modern wide-screen play. I decided to upscale this mod along with some others that I do plan on releasing for public use. All files have been 4x'ed in size with the goal of increasing the quality and pixel density of the images to be more in line with the upscaled texture mods we see today. (Think Ultimate Character Overhaul by ShiningRedHD.) All credit goes to Shem, the previous author for all of the hard work and originality. I hope the community enjoys this revival as much as I have. With Shem authorizing the use of his assets in other creations, be on the lookout for other upscaling projects from me in the future. For others that want to use Shem's assets, or question whether or not this should be done, please visit this reddit comment detailing his permission regarding the use of his work in other releases. https://www.reddit.com/r/kotor/comments/11p0me0/looking_to_contact_shem_an_inactive_mod_author/
Installation Instructions:
Drag and drop .tga files into override. Overwrite when prompted.
CREDITS:
ShemL - For the original files and inspiration.
Source Files:
182 downloads
0 comments
Updated
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Smuggler's Deluxe [K1]
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.0.0 Release Date: 06.03.2023
Installation:
Please install the K1 Community Patch FIRST before this mod!
If you plan on using it, install the Unofficial K1CP Tweak Pack mod SECOND (This mod is optional and is NOT required for this mod to work)!
It is HIGHLY recommended you install the NPC Diversity Pack mod BEFORE this mod. This mod will change the appearances of over 100 NPCs in Kotor, with Smuggler's Deluxe these two mods together will further enhance the NPCs of Kotor!
Once you're ready to install Smuggler's Deluxe simply click on this mod's TSLPatcher.exe, click install, sit back and watch the TSLPatcher do its magic.
Description:
Smuggler NPCs are generic NPCs who wear an iconic jacket, for a better description of a Kotor "smuggler" just picture Tanis Venn and his orange jacket... that jacket model/texture is referred to as "smuggler" in the game files.
In the vanilla game you'll see only 3 Smuggler NPC variants using the White Commoner 01, Black Commoner 01 and Asian Commoner 01 heads.
What does this mod do?
It adds Smuggler variants for all 14 male generic commoner heads inserting them randomly into the Kotor galaxy! Do be aware that whilst the game files refer to this model/texture as "Smuggler" the NPCs given these new smuggler jackets are not actually smugglers. As far as this mod is concerned these smuggler jackets are simply normal jackets.
As this mod is intended to be an Addon for the NPC Diversity Pack mod, if you use both mods together this mod will further diversify the NPCs you encounter in the Kotor galaxy!
Known Bugs:
This mod shouldn't have bugs, but if there is Just PM me on Deadlystream.
Incompatibilities:
Incompatible with any mods which modify the textures "N_Smuggler01.tga", "N_Smuggler02.tga" and "N_Smuggler04.tga".
The reason why I modified these 3 textures is because the vanilla Smuggler outfit textures show Caucasian flesh at the hands (creating a bug where black NPCs would have Caucasian hands).
Whilst the K1CP mod attempted to add skin tones for Asian and Black Smugglers, I chose to replace these 'skinned' areas with gloves for the time being.
Please report any further incompatibilities!
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks to:
Bioware: For such an amazing game!
Fred Tetra: For Kotor Tool!
Stoffee: For TSLPatcher!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
371 downloads
0 comments
Updated
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K1 Clothing Reskin - The Scout
By Coventon
K1 Clothing Reskin - The Scout
Background:
This is a reskin of the default scout clothing that was inspired by a very old video made eons ago by the legend themselves, ShemL.
It seems that Shem had some personal edits to clothing that I was very fond of and they were never uploaded but showcased in some of their YouTube videos.
Beyond being unsatisfied by some of the other scout reskins, this inspired me to create my own based on Shem's personal reskin/edits.
I've decided to upload it for others who like me, are looking for something similar to his edits or are interested in switching up the OG scout clothing colors.
Installation Instructions:
Drag and drop .tga files into override. Overwrite when prompted.
CREDITS:
ShemL - For the inspiration
ShiningRedHD - For the upscaled .tga files from their mod (linked below).
Source Files:
https://www.nexusmods.com/kotor/mods/1282
Inspiration Video: (locked to 240p)
https://www.youtube.com/watch?v=ypsZouTdsqM
153 downloads
0 comments
Submitted
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Ebon Hawk Revival Reskin Project (Kotor 1)
By Malkior
Description: Ever since I first saw the blurry mess of a texture in the Kotor 2 prologue,
I've dreamt of a way to fix it.
This project thus will consist of two stages,
this first release is for the Ebon Hawk you see in Kotor 1 with a full visual exterior overhaul.
Every panel is completely drawn by hand to ensure the model looks good from every angle with the ultimate goal of using this as the basis for finally fixing the Ebon Hawk during the T3 sequence in Kotor 2. The next step will be the fully battle damaged exterior piece with emphasis on making it finally look decent. I was also informed by a trusted source that the minigame model texture could greatly benefit from this treatment, so that's also in the works.
Update 1.1
While working on the Kotor 2 version, I noticed there were a few areas that I could improve on with its Kotor 1 counterpart.
The panel work has received a massive overhaul to better match the Vanilla texture including far more detailed colors and a completely redesigned nacelle top.
I've also created a much better version of the engine trench (The metallic texture on the sides that denote exposed mechanical details) which I really felt needed the facelift.
Lastly, per a great suggestion by ConansHair, I've included some window textures to complement the exteriors with permission from Dark Hope's IGM.
This will hopefully be the last big update, but as I continue to work on the Kotor 2 and now the minigame model, I will continue to incorporate any improvements as I make them.
Installation: Inside of the zip file are twelve textures for the Ebon Hawk wherever it is landed as well as twelve window textures with TXIs. To install, simply drag these files into your Override folder, or if you don't happen to have one it must be created. (Default Steam Path is C:\\Program Files\Steam\SteamApps\Common\SWKOTOR)
Uninstallation: Take the textures and TXI files included in the ZIP file out of your Override
Permissions: Please let me know if you want to use these textures in one of your mods. I only ask you to credit me for the vast amount of work this ended up being
Credits:
This would have never seen the light of day without help from my friends on DS.
ConansHair for Beta testing and for continually awesome suggestions like incorporating EnvMaps
and adding features from other Vanilla Hawk textures which vastly improved the overall look.
Sith Holocron for his helpful feedback and the use of his landing platform texture
Dark Hope for letting me use her cockpit textures which have greatly increased the visual style
of the windows and allowed me to customize them per planet.
I would also like to thank Thor110 for letting me use his upscaled Ebon Hawk texture from his modder's resources which more or less also inspired this endeavor.
Kotor1 Saves by djh269 for help while testing (special shoutout for having Force Speed on by default ),
Fred Tetra for Kotortool,
Adobe for their Photoshop, Bioware for creating Kotor,
and lastly George Lucas for being instrumental in creating this Star Wars universe I continue to enjoy.
745 downloads
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WOTOR Plus Patches
Weapons of the Old Republic
By
T7nowhere,svösh,Mono_Giganto
Released December, 20/ 2006
About WotOR:
Section I: Installation Instructions
Section II: UnInstallation Instructions
Section III: Possible Mod conflicts
Section IV: Credits
Section V: Special thanks
Section VI: Terms of use
About WotOR: *This mod is intended to be played with a new game, playing it with a current save game may make you miss several cool weapons* The main focus of this mod was to give as many of the interesting NPC's their own unique weapons. This mod adds 22 new models for your eye candy pleasure. All of the weapons are integrated into the game as seamlessly as possible. Many of the models are just straight replacements for the characters original weapons some are completely new. It's your job to find out which are which ;).
I tried to keep the weapons balanced, some may even be a little under powered, but since I don't know which path you take through the game I kept them as close to the weapons that are found in the area. Only a few of the weapons have new stats most are the same was the originals.
Section I: Installation Instructions
To install this mod simply begin the installation and navigate to your SWKotOR root folder and hit the “ok” button. The Patcher is set to automatically back up any files that it modifies in your override.
Pay close attention to the install log for warnings and errors. It is very likely that this mod will include the same files that may have been used by other modders.
To install the Patches unzip the 2 files labeled “Upgrades”, and copy/paste to overwrite the files already located in the Override folder.
Section II: UnInstallation Instructions
To uninstall this mod you will need to delete all the files that belong to WotOR from the Override directory. the easiest way to find all of this mods files is to Copy them from the extracted archive and and paste them into override and overwrite all files, this will select all of the files used by WotOR and allow you to right click one of the highlighted files and choose delete(to delete all the files selected).
Then find the Backup folder the the patcher created and restore the backups of the files that you originally had in Override before installing WotOR.
Section III: Possible Mod conflicts
The most likely conflicts you will find if any, will be with the .utc(character files). If you do have multiple mods that modify the same utc you will need to combine the files. (I will add the editing of UTC files to the patcher at a later date)
Section IV: Credits
svösh: Darth Bandon's saber
Mono_Giganto: The One's Vibrosword
T7nowhere:
Malak's saber
Ajunta Pall's Blade
Bastila's Double-lightsaber
Calo Nord's Heavy Blasters
Canderous' Ordo's repeating blaster
Carth's Blaster pistol
Chuundar's Bowcaster
HK-47's Repeating Blaster Rifle
Jolee's Lightsaber
Juhani/Quatra's Lightsaber
Mission's Vibrosword
Saul Karath's hold out blaster
Sherruk's Heavy Repeating Blaster
Sherruk's trophy Jedi knight's lightsaber
Sherruk's trophy Jedi Double-Bladed Lightsaber
Yuthura's Jedi Lightsaber
Yuthura's Sith Lightsaber
Bacca's Ceremonial Blade
Zaalbar's Bowcaster
Section V: Special thanks
Special Gratitude goes out to Shem for play testing, proof reading and debugging. I couldn't have released this mod without his help.
A very Special Thanks goes out to cchargin who made it Possible for us to make
new models for use in KotOR/TSL, tk102 for his very useful utilities for which we all could not mod KotOR and TSL with out, Fred Tetra for his continued support of KotoR tool(aka. KT) another tool us modders could not live without and stoffe -mkb- for the fantastic TSL patcher which has made installing mods much simpler. for those that don't have to set up the installer)
Additional thanks goes out to all the people that have been so patiently waiting for me to release this mod and for remembering that I started it
Section VI: Terms of use
This mod may not be re-upload to any other website unless explicit permission to do so is given by the WotOR mod Team.
You may alter the contents of this mod in anyway you see fit for your personal use only.
You are not allowed to use any of this mods resources in other released mods without express written consent of the WotOR modding team.
Acknowledgement: Special Thanks to Sith Holocron for the new WoTOR Logo!
493 downloads
0 comments
Updated
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Darth Revan Visor Fix
By Arson Hole
-ABOUT-
So this is something that's bothered me for years. Basically, the UV mapping around Revan's mask is a smidge wonky. The indentation on the mask's mesh indicates the visor part of the texture was meant to line up in it. But for whatever reason, no one decided to correct it during development. The only times I've seen this fixed were in the fan film "Knights and The Darkness Part II" and the mod "Brotherhood of Shadows." So I decided to just go ahead and make a dedicated reskin just to correct this little nitpick. Hope you chuckleheads get some mileage out of it 😆
-INSTALLATION-
Simply copy/paste the texture files into your Override folder located in your "swkotor" directory.
-UNINSTALLATION-
Simply locate and remove the files. Go ahead. Do it. I dare you.
-COMPATIBILITY-
This reskin is not compatible with any mod/texture pack that alters:
-N_DarthRevan01.tga
-N_DarthRevan01.txi
-PERMISSIONS-
You may use this mod for whatever project you want, so long as you credit me.
-CREDITS-
Cortisol - Holocron Toolset
ndix UR - TPCview
232 downloads
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Sith Stalkers [K1]
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.3.0 Release Date: 25.02.2023
Installation:
Please install the K1 Community Patch FIRST before this mod!
If you intend to play with DarthParametric's Dark Jedi Wear Robes then you'll have to install that mod BEFORE Sith Stalkers [K1].
To install Sith Stalkers [K1], simply click on this mod's TSLPatcher.exe, click install, sit back and watch the TSLPatcher do its magic.
Description:
In 2012, on a modding forum not so far away, the modder "reapper" made a mod that added the Sith Stalker Armor from the 2008 video game "Star Wars: The Force Unleashed".
Not long after this, a modder by the name of "DeadMan" ported reapper's mod to K1. In 2014, another modder named "Constar" made a mod called "proper Sith Assassins" that essentially converted the Sith Assassins in TSL into Sith Stalkers from TFU. In 2017, a modder called "N-DReW25" made a parody of Constar's "Proper Sith Assassins" by replacing the Dark Jedi NPCs with DeadMan's Sith Stalkers.
Now, in 2022, 10 years after reapper's original Sith Stalker release and 5 years after the release of the K1 Proper Sith Assassin's mod, N-DReW25 has reorganized the Proper Sith Assassin's mod into the FIRST GALACTIC- *Cough*- into the Sith Stalkers [K1] mod.
This mod will no longer replace ALL of the Dark Jedi NPCs as the old mod did, instead, you will now find Sith Stalkers alongside the Dark Jedi NPCs across the galaxy in places such as:
* Tatooine
* Kashyyyk
* Manaan
* Korriban
* Lehon
* The Leviathan
* The Star Forge
The only difference between the Sith Stalker NPCs and the usual Dark Jedi NPCs is that their names are now "Sith Stalker" and their soundsets have been switched to the Sith Soldier soundset. As of version 1.2.0, the Sith Stalkers are exactly the same as their vanilla counterparts in terms of difficulty. Perhaps in future updates I may choose to make the Sith Stalker NPCs a tad harder then the Dark Jedi NPCs.
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.com
Incompatibilities:
Will be compatible with Dark Jedi mods if you install them BEFORE Sith Stalkers [K1].
If your mod modifies the Dark Jedi NPCs modified in my mod, feel free to leave a comment and I will tell you if that mod is compatible or not.
DarthParametric's Dark Jedi Wear Robes mod, for example, is compatible with my mod as I only replace a small handful of Dark Jedi with Sith Stalkers, thus meaning if you install DP's mod first and mine second then you'll see Dark Jedi in Robes alongside Sith Stalkers.
Report any unknown incompatibilities to me on Deadlystream.com
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Special Thanks to:
Reapper: For rigging the Sith Stalker model for TSL.
Shiftee: For making the original Sith Stalker model.
Deadman: For porting the Sith Stalker to K1 and helping with the original TSL mod.
UberBlack: For creating the texture.
Bioware: For such an amazing game!
Fred Tetra: For Kotor Tool
Stoffee: For TSLPatcher!
And everyone who downloads the mod.
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
1,285 downloads
- sith stalker
- reapper
- (and 8 more)
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k1 HK Stats Rework
By InSidious
Description
By default, HK-47 has 16 points in Strength, and only 10 in Constitution.
This strength stat is almost completely useless, since HK is unable to
wield melee weapons. So I have swapped his Constitution and Strength base stats,
which should (hopefully) make him a bit more viable as a companion.
Installation
Double-click 'Install [K1] HK Stats Rework' and use the installer as intended.
Uninstallation
Remove p_hk47.utc from your Override folder.
If TSLPatcher saved a previous version of this file to the backup folder,
copy the version in the backup folder into your Override folder.
372 downloads
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k1 K1 MP3 Player
By InSidious
Description
This mod is based on a K1 mod released by HouseOfAmon in about 2006, and now largely forgotten.
It allows you to play your own music in-game, through a device called Music Player.
Activating this device allows you to play one of 25 tracks of your own,
or to return to playing the game's default music. It will do this via a dialogue menu.
I've made a couple of improvements over the original:
1) This mod allows you to use 25 tracks, instead of 20;
2) This mod allows you to reset to the game's default music whenever you want,
using the 'Play local radio' option (n.b.: 'Known Bugs', below).
You can cheat the item into the game using the code 'giveitem di_mp3' without the quotation marks,
or you can get it in game from your footlocker on the Endar Spire.
Installation
Installation of this mod comes in two parts.
1) Use the TSLPatcher .exe included to install the base mod
(i.e., double click 'Install TSL MP3 Player', then click 'install mod', etc.)
2) Adding your tracks to the game:
i. Select up to 25 tracks that you have on your computer.
These *must* be in MP3 format.
ii. Copy the tracks to a new folder.
iii. Rename these copies Track1.mp3, Track2.mp3 ... etc., up to Track25.mp3
iv. Copy the renamed files to your StreamMusic folder inside the base game folder.
Uninstallation
1. Delete the new tracks you added to your StreamMusic folder.
2. Delete the following files from your Override folder:
di_mp3.ncs
di_mp3.uti
di_mp3p.dlg
di_mp3p_1.ncs
di_mp3p_2.ncs
di_mp3p_3.ncs
di_mp3p_4.ncs
di_mp3p_5.ncs
di_mp3p_6.ncs
di_mp3p_7.ncs
di_mp3p_8.ncs
di_mp3p_9.ncs
di_mp3p_10.ncs
di_mp3p_11.ncs
di_mp3p_12.ncs
di_mp3p_13.ncs
di_mp3p_14.ncs
di_mp3p_15.ncs
di_mp3p_16.ncs
di_mp3p_17.ncs
di_mp3p_18.ncs
di_mp3p_19.ncs
di_mp3p_20.ncs
di_mp3p_21.ncs
di_mp3p_22.ncs
di_mp3p_23.ncs
di_mp3p_24.ncs
di_mp3p_25.ncs
di_mp3r.ncs
k_pend_traskdl40.ncs
k_petd40_o.ncs
3. If TSLPatcher created a backup folder during install in the same folder as the tslpatchdata folder,
you can copy the following files backed up there, and use them to overwrite the copies in the Override folder:
ambientmusic.2da
globalcat.2da
spells.2da
However, it is advised that you do NOT do this unless absolutely necessary,
as these files are used in a lot of other mods.
Known Bugs and Incompatibilities
Pressing the 'Play local radio' button may cause the game to play the default area battle music when you're not in combat.
It should return to the normal mode area music once this finishes playing, though.
This mod alters a (very small) part of the introductory dialogue with Trask on the Endar Spire,
so it may not work with mods which do the same (such as mods allowing you to play as a Jedi from the start).
Credits and Thanks
HouseOfAmon for the original mod this is based off - it was a great idea!
116 downloads
- kotor mod
- kotor modding
- (and 5 more)
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Black Vulkar Base Engine Lab Bench For Swoop Accelerator
This mod makes a minor alteration to the Engine Lab room of the lower Black Vulkar base level to remove the Swoop Accelerator from the ground and put it on a bench. Said bench is moved from the other side of the room, where normally it impedes clear access to Kandon and his crew if the situation ends in combat. This has the side benefit of (hopefully) reducing pathing issues if the whole party tries to charge into melee combat.
Additionally, several minor aesthetic fixes to the room are included. The cutting tools that normally have a static plasma (?) beam have been given some animation, and a number of pipes that had missing backfaces causing geometry culling issues have had those added. These fixes are also incorporated into the K1 Community Patch as of v1.9, so it is fully compatible with that as long as you install this mod afterwards.
Installation Instructions
The mod requires a GIT edit to reposition the accelerator (i.e. uses TSLPatcher), so simply run the installer.
Known Issues
There may some pathing issues if you try to loot the accelerator from certain angles. I've positioned it close to the front edge of the bench to minimise this from the most likely (direct) approach, but coming from the sides of the bench, especially towards the back wall end, may not work as desired.
Acknowledgements
Thanks to @bead-v for MDLEdit and KOTORMax.15,632 downloads
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Duros HD
By Dark Hope
This mod will replace and update texture files.
To Install
1. Download: Duros HD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
1,341 downloads
0 comments
Submitted
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Ahto Transit Timetable
By InSidious
Description
This mod adds a small utility item to the game, the Ahto Transit Timetable.
Basically, this allows the player to warp rapidly between the different modules in Ahto City.
It's been given an in-world excuse to exist via a little dialogue and item description.
The item is given to the player after the first cutscene on Manaan, or can be
cheated into the game by typing "giveitem di_att" into the console.
It will appear in the player's inventory, and can be activated from the same place
you activate a stim or a shield.
Installation
Double click on "Install Ahto Transit Timetable", and hit the "install mod" button.
Uninstallation
Remove the following files from your Override folder:
di_att.dlg
di_att.uti
di_att_01.ncs
di_g_att.ncs
di_man26aa.ncs
di_man26ab.ncs
di_man26ac.ncs
di_man26ad.ncs
di_man26ae.ncs
You may additionally remove man26_sitharg.dlg, but only if you have installed no other mods affecting this file.
Credits and Thanks
Thanks to Sdub for the idea/request.
150 downloads
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KOTOR Armbands
By RLG
This mod consists of several armbands I made for KOTOR. I tried to make them reasonably powered, but to each his own.
398 downloads
0 comments
Submitted
-
HD Twilek female
By Dark Hope
HD texture for Twi'lek female.
Files posted after 2023 are used with K1 Thigh-High Boots For Female Twi'lek Body (Modder's Resource) 1.0.
51,302 downloads
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eXtensive Dialog Overhaul
By Gimmick5000
Usage: Install and update to KotOR 1.03. Make a backup of the dialog.tlk file. Overwrite your own dialog.tlk with the one supplied.
update: Playing the game gives some extra insight and I am not happy with some changes I made. Also some VO lines don't correspond with their subs. Expect updates every now and then.
This project, I dubbed eXtensive Dialog Overhaul (XDO), is an edited dialog.tlk file that has 9409 (v1.0) changes incorporated.
The actual reason I started the project is two-fold: over-usage of the - (hyphen) and I found some responses lacking maturity.
The whole project started somewhere in 2019 and has grown into a complete dialog review on all lines of text in the dialog.tlk. It consists of (but is not limited to):
-corrected typos, punctuation, spacing errors, omitted words, consistency in spelling and Star Wars spelling.
-rephrased some words and many sentences, or fleshed them out; especially in NPC banter/dialogue. I've tried to diversify some standard lines like "Goodbye" or "I want to ask you..."
-rephrased most [Force Persuade] lines into more like the Jedi mind trick.
-changes to usage of semicolons (;), numbers/digits, hyphens (-),
-replaced round brackets () with square brackets [] for some descriptive lines, or added them in some cases. BioWare was really inconsistent with those and I left alone many cases where they are missing.
-replaced () for ** in case of descriptive sounds (burp, snort, ahem) and some interjections. I tried to make it consistent so I thought ** the best option. Actual sounds are excluded (Onomatopoeia)
-replaced ALLCAPS for *asterisk* in case of emphasized (be it angry, stressed, or sarcastic) but not shouted words. It is not considered good practice to use CAPS for emphasizing words.
I kept a list of all the changes, it is in the download.
Except for punctuation, I only edited PC response or alien dialog, because of the human lines being voiced over (some may have slipped through) and I tried to stay true to the original lines.
British spelling ("travelling, licence") and US spelling ("colors, rumors") are used inconsistently, I decided to leave it alone in most cases.
I made changes by converting the .tlk to .txt and then editing the .txt while keeping a list of all changes I made (this list is supplied as XDO_Changelog_[version].txt). After converting back to .tlk I checked the actual dialog (with DLGedit) for context. For all spelling I used several online dictionaries as a guideline.
Thanks go to:
Salk -- for helping and reviewing my edits and providing fixes and suggestions
Kainzorus Prime -- for creating and letting me use some of his changes in "PC Response Moderation" mod
Fred Tetra -- for creating the KotOR tool
Fair Strides -- for creating the DLG Editor, TLKtoTXT tool and the TalkEd tool
DrMcCoy -- for explaining how to play back streamwave files -> https://steamcommunity.com/app/208580/discussions/0/541907675756444428/
DarthParametric -- for pointing out additions/edits
KnifeMaster -- for pointing out additions/edits
1,041 downloads
-
Helena Shan Improvement
May your father and mother rejoice; may she who gave you birth be joyful! Proverbs: 23:25
HELENA SHAN IMPROVEMENT
DESCRIPTION:
This mod gives Bastila’s mother, Helena, an overdue makeover so that there is an actual noticeable family resemblance between the two women.
INSTALLATION:
- Use the TSLPatcher to install
UNINSTALLATION:
- Sorry, I don’t have a real good uninstallation process for you. I guess delete helena.utc from your override?
CREDITS:
- Bead-V and ndix-ur for their work on mdledit/mdlops
- Fred Tetra + KOTOR TOOL
- Obsidian, Bioware and the Odyssey Engine
- The DeadlyStream Community who has been around all of these years
- Jesus Christ, My Lord and Savior. For everyone who calls on the name of the Lord will be saved.
15,724 downloads
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Unshod Underwear K1
By voidceta
This mod modifies the player character's base model to remove their shoes.
For your convenience, OpenRaster files are provided if you'd like to modify the textures provided.
This is currently only available for female player characters. A KOTOR 2 version is available here.
Installation:
Open the mod's Override folder and copy the files within it into your game's Override folder.
Compatibility:
This mod overrides the following files:
pfbal.mdl – female player base soldier model pfbal.mdx – female player base soldier model extension pfbal01.tga – female player base soldier texture, caucasian pfbalA01.tga – female player base soldier texture, asian pfbalB01.tga – female player base soldier texture, black
pfbam.mdl – female player base scout model pfbam.mdx – female player base scout model extension pfbam01.tga – female player base scout texture, caucasian pfbamA01.tga – female player base scout texture, asian pfbamB01.tga – female player base scout texture, black
pfbas.mdl – female player base scoundrel model pfbas.mdx – female player base scoundrel model extension pfbas01.tga – female player base scoundrel texture, caucasian pfbasA01.tga – female player base scoundrel texture, asian pfbasB01.tga – female player base scoundrel texture, black Permissions:
Feel free to redistribute and/or modify the enclosed files as long as you do so legally and give credit to the contributors listed below.
Credits:
LucasArts – original assets BioWare – original assets Obsidian Entertainment, Inc. – original assets voidceta – modifications Tools Used:
Kotor Tool – Fred Tetra Blender KotorBlender – seedhartha, ndix UR Uv Tools – Mark McKay GIMP Krita244 downloads
- female only
- underwear
- (and 1 more)
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High Quality Aliens: Rodians
By Stormie97
DESCRIPTION
This mod is the second entry in my modding series attempting to replace KoTOR's alien models with high quality ones created from scratch. It effectively replaces the old Rodian 3d model with a custom one, along with its 5 texture variations.
You may follow the development of this series here. Please note that this series is a work in progress and creating such characters takes a lot of time.
COMPATIBILITY
Any mod altering the model or textures of the vanilla K1 Rodians will be incompatible with this one.
A compatibility patch for DP's Jedi Diversity on the Star Forge mod has been added.
K1R compatibility has not been tested and therefore cannot be guaranteed.
KNOWN ISSUES
None (yet ).
INSTALLATION
Download and extract the contents of 'HQA Rodians.zip' somewhere on your PC. Navigate to the extracted 'HQA Rodian' folder and run TSLPatcher.exe. Let the installer do its magic but give it a hand if it can't find its way into your KOTOR game folder by its own.
If you also use DP's Jedi Diversity on the Star Forge mod, download and extract the contents of 'Jedi_Diversity_on_the_Star_Forge_Rodian_Compatibility_Patch.7z' into your Override folder. Click 'Yes' to overwrite files when prompted.
CREDITS
bead-v: KOTORMAX and MDLEdit
stoffe & Fair Strides: TSLPatcher
seedhartha: KotorBlender
SithSpecter: High quality blasters (used for the thumbnail render)
Philip Trautmann: Thumbnail font (Prequel)
Darthparametric: For creating a compatibility patch for his Jedi Diversity on the Star Forge mod.
SPECIAL THANKS
@Marius Fett For the unlimited supply of feedback provided and testing the models in-game.
@DarthParametric For providing much needed constructive criticism and advice, as always, and for creating a compatibility for one of his mods (see above).
PERMISSIONS
Anyone is allowed to re-use the assets of this mod, including those contained in the modder's resources archive (coming soon), in any way or form they would like for their own modding objectives. I only ask to be properly credited for the assets used.
However, I explicitly and strictly forbid anyone to directly re-upload this mod or any of its contents to any other site than Deadlystream.
1,144 downloads
- new models
- rodian
- (and 2 more)
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Darth Aang - The Last Jawbender
By Arson Hole
-ABOUT-
Basically, I saw this one joke years back about Malak actually being a Sith version of Aang from The Last Airbender. Now that I have some rudimentary skill in editing textures, I've finally made it a reality. Enjoy.
-INSTALLATION-
Simply copy/paste the texture files into your Override folder located in your "swkotor" directory.
-UNINSTALLATION-
Simply locate and remove the files. It's as easy as one, two... erm... um... damn it, this is what I get for being a Valve fan ._.
-COMPATIBILITY-
This reskin is not compatible with any mod/texture pack that alters:
-N_DarthMalak01.tga
-N_DarthMalakH01.tga
-N_JediMalekH02.tga
-PERMISSIONS-
You may use this mod for whatever project you want, so long as you credit me.
-CREDITS-
Cortisol - Holocron Toolset
ndix UR - TPCview
37 downloads
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Quarterstaff Replacement Pack for K1
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.0.0 Release Date: 04.01.2023
Installation:
Copy & Paste the files inside the "For Override" folder and place them into the "Override" folder inside your "swkotor" directory.
Description:
Since the 2010s, there have been many attempts at creating high quality models and textures for the weapons found in the Kotor games, however, there are several types of weapons which don't have any HD mods in 2023: Gamorrean Battleaxes, Stun Batons and Quarterstaffs.
But some of you might recall DeadMan's Quarterstaff Replacement Pack from 2012 which replaced the Quarterstaff models with high quality models and textures... this mod was made for Kotor 2 though and was never ported for K1 players to enjoy... until now!
10 years after the release of the original, the Quarterstaff Replacement Pack has now been ported to K1 replacing the Quarterstaff and the Massassi Battle Staff.
Quarterstaffs can either be bought from merchants or wielded by NPCs as weapons (such as the Black Vulkars and Outcast NPCs on Taris)
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
It should be noted that the Massassi Battle Staff sometimes doesn't extend if equipped when the player is doing the "battle pose" animation. The weapon will be able to extend once this animation stops.
Incompatibilities:
Report any unknown incompatibilities to me on Deadlystream.com
Permissions:
You are free to use this models as you like as long as you give proper credit to DeadMan.
Under NO CIRCUMSTANCES CAN ASSETS OF THIS MOD TO BE UPLOADED TO STEAM WORKSHOP.
Special Thanks to:
DeadMan: For the original mod!
SithSpecter, RevanDark and AshuraDX: Assets used in the original mod by DeadMan!
Bioware: For such an amazing game!
Fred Tetra: For Kotor Tool!
Stoffee: For TSLPatcher!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
9,748 downloads
- quarterstaff
- melee weapon
- (and 4 more)
0 comments
Submitted
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Effixian's Extra Robes for JC's Cloaked Jedi Robes
By Effix
---------------------------------------------
Knights of the Old Republic
---------------------------------------------
TITLE: Effixian's Extra Robes for JC's Cloaked Jedi Robes
AUTHOR: Effix(ian)
CONTACT: PM me on the forums or find me on Steam
-----------------------
DESCRIPTION
-----------------------
This mod requires JCarter426's mod "JC's Fashion Line I: Cloaked Jedi Robes for K1".
It adds 9 robes with unique textures, most based on my KotOR 2 versions.
Textures with and without gloves are included, which ones get used depends on which install option you picked when installing JC's mod.
A merchant by the name of "Effix" gets added to Tatooine's Docking Bay area, he sells all the robes.
-------------------------
INSTALLATION
-------------------------
Unzip. Run the file "TSLPatcher - Install Effixian's Extra Robes for JC's Cloaked Jedi Robes.exe".
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BUGS
----------
None known. Please let me know if you find any.
--------------------------
UNINSTALLING
--------------------------
Remove from the Override folder:
effix.dlg, effix.utc, effixstore.utm, g_a_jedirobe80.uti, g_a_jedirobe81.uti, g_a_jedirobe82.uti, g_a_jedirobe83.uti, g_a_jedirobe88.uti, g_a_jedirobe89.uti, g_a_jedirobe90.uti, g_a_jedirobe91.uti, g_a_jedirobe92.uti, ia_JediRobe_080.tga, ia_JediRobe_081.tga, ia_JediRobe_082.tga, ia_JediRobe_083.tga, ia_JediRobe_088.tga, ia_JediRobe_089.tga, ia_JediRobe_090.tga, ia_JediRobe_091.tga, ia_JediRobe_092.tga, k_ptat17ab_enter.ncs, n_effixh.mdl, n_effixh.mdx, N_EffixH.tga, n_gtmtwlek_coms1.lip, n_gtmtwlek_coms2.lip, n_gtmtwlek_grts.lip, n_gtmtwlek_ques.lip, old_k_ptat17ab_enter.ncs, PFBI01.txi, PFBI80.tga, PFBI81.tga, PFBI82.tga, PFBI83.tga, PFBI88.tga, PFBI89.tga, PFBI90.tga, PFBI91.tga, PFBI92.tga, PFBIA80.tga, PFBIA81.tga, PFBIA82.tga, PFBIA83.tga, PFBIA88.tga, PFBIA89.tga, PFBIA90.tga, PFBIA91.tga, PFBIA92.tga, PFBIB80.tga, PFBIB81.tga, PFBIB82.tga, PFBIB83.tga, PFBIB88.tga, PFBIB89.tga, PFBIB90.tga, PFBIB91.tga, PFBIB92.tga, PFBIBa80.tga, PFBIBa81.tga, PFBIBa82.tga, PFBIBa83.tga, PFBIBa88.tga, PFBIBa89.tga, PFBIBa90.tga, PFBIBa91.tga, PFBIBa92.tga, PFBIC80.tga, PFBIC81.tga, PFBIC82.tga, PFBIC83.tga, PFBIC88.tga, PFBIC89.tga, PFBIC90.tga, PFBIC91.tga, PFBIC92.tga, PFBIJu80.tga, PFBIJu81.tga, PFBIJu82.tga, PFBIJu83.tga, PFBIJu88.tga, PFBIJu89.tga, PFBIJu90.tga, PFBIJu91.tga, PFBIJu92.tga, PMBI01.txi, PMBI80.tga, PMBI81.tga, PMBI82.tga, PMBI83.tga, PMBI88.tga, PMBI89.tga, PMBI90.tga, PMBI91.tga, PMBI92.tga, PMBIA80.tga, PMBIA81.tga, PMBIA82.tga, PMBIA83.tga, PMBIA88.tga, PMBIA89.tga, PMBIA90.tga, PMBIA91.tga, PMBIA92.tga, PMBIB80.tga, PMBIB81.tga, PMBIB82.tga, PMBIB83.tga, PMBIB88.tga, PMBIB89.tga, PMBIB90.tga, PMBIB91.tga, PMBIB92.tga, PMBIC80.tga, PMBIC81.tga, PMBIC82.tga, PMBIC83.tga, PMBIC88.tga, PMBIC89.tga, PMBIC90.tga, PMBIC91.tga, PMBIC92.tga, PMBIZh80.tga, PMBIZh81.tga, PMBIZh82.tga, PMBIZh83.tga, PMBIZh88.tga, PMBIZh89.tga, PMBIZh90.tga, PMBIZh91.tga, PMBIZh92.tga, start_effixstore.ncs
---------------------
ITEM CODES
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g_a_jedirobe80 Jedi Lorekeeper's Robe
g_a_jedirobe81 Sith Lorekeeper's Robe
g_a_jedirobe82 Jedi Archivist's Robes
g_a_jedirobe83 Sith Inquisitor's Robes
g_a_jedirobe88 Prototype Warrior Breastplate
g_a_jedirobe89 Prototype Knight Breastplate
g_a_jedirobe90 Electromesh Robe
g_a_jedirobe91 Red Electromesh Robe
g_a_jedirobe92 Dune Sea Robe
-------------------------------------
DISTRIBUTION NOTES
-------------------------------------
You can use the files from this mod in your own mod if you simply credit me.
--------------------
THANKS TO
--------------------
- JCarter426 for making the "JC's Fashion Line I: Cloaked Jedi Robes for K1" mod
- Fred Tetra for KotOR Tool
-----------------
Donations
-----------------
My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
--------------------------------------------------------------------------------------------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
1,001 downloads
- prototype
- electromesh
- (and 9 more)