All Activity
- Past hour
-
MasterUniv3rse started following [KotOR] Swoop Bike Upgrades , Trask Ulgo Without Tutorials , Grenades and mines HD and 7 others
-
I personally think of the dark side ending of KOTOR I to be canon. It works the best thematically both for that game and for leading into KOTOR II. I'm somewhat bothered by the unfortunate implication that the Jedi Order was ultimately totally vindicated and justified by memory wiping Revan in the end with no real drawbacks for something that I frankly find even more abhorrent than just execution. The Jedi Order's flaws and incompetence should be better portrayed in the first game since it's such a major plot point both in how the Mandalorian Wars were handled and then the over all plot of KOTOR II. To me it makes sense that wiping Revan's memory only managed to put a superficial bandaid on the issue and actually ended up making the problem worse. Revan was a pragmatist using the dark side for his own agendas. You can argue he was being subtly influenced and sliding down a negative path but everything seems to more or less imply he had a handle on the dark side. By wiping his memory you've essentially taken someone filled to bursting with the dark side and removed that mental willpower safe-check. The protagonist starts as more or less a blank slate but as their power grows that dark side corruption within Revan festers and while the protagonist may have been conditioned to try and adhere to the light side they've lost that strong mental fortitude that Revan once had (at least until the memories begin to return, more on that later) causing him to struggle with his morality. I think growing frustration with the limits of the Jedi code, his real underlying personality returning, and the final nail in the coffin being the reveal of what the Jedi did to him causes him to free fall to the dark side way worse than he ever did to begin with. He turns his back on the Jedi violently and accepts Bastila's offer to retake his mantle as Dark Lord not even really understanding what that means yet. He essentially just larps as the "Darth Revan" he's heard about as a knee jerk reaction to the revelation of what the Jedi did to him. However that doesn't last. As his memories begin to return he starts to become more of his old self. He sort of balances out back towards the pragmatic middle he had before the memory wipe. He realizes the true purpose of his mission against the true Sith. This causes him to abandon the petty empire building that was always just a cover for something far greater. This would explain why both the Republic and Sith are so fractured and decayed by KOTOR II. The Republic essentially lost in KOTOR I but the Sith had their power structure decimated and then their new figurehead abandon the entire project creating a massive power vacuum. Jolee and Juhani play no role because they were killed on Lehon. The Jedi mind wiping Revan ultimately serves as another example of their ivory tower and meandering problem solving resulting in an even larger disaster. They essentially made the problem horribly worse by taking Revan turning him from a highly competent and focused man into a confused amnesiac barely containing that dark side corruption until learning about what the Jedi did. Which sends him over the edge and turns him into the evil Darth Revan they believed him to be, at least for a time.
- 14 replies
-
- head canon
- lore
-
(and 2 more)
Tagged with:
- Yesterday
-
dustyzach02 joined the community
-
sdfafdsfsdf joined the community
-
bradkotn joined the community
-
DarthVox joined the community
-
S3rial777 joined the community
-
Trixtus joined the community
-
JuiceTin joined the community
-
- 1 comment
-
- texture
- lightsaber
- (and 9 more)
-
Vorteks joined the community
-
wohler joined the community
-
seguy93 joined the community
-
View File Vanilla Weapons HD Description Vanilla Weapons HD Upscales all weapon textures in kotor 2 using topaz gigapixel X4 The mod is split into 5 separate files: Melee Weapons HD Blasters HD Lightsabers HD Grenades HD (includes mines and detonators) Bronze Lightsaber (Download if using tsl restored content mod) They are separated in case you already use another lightsaber mod, high quality blaster mod, or other weapon texture replacement. Installation Place the Override folder into your main KOTOR 2 directory. Replace files if prompted. Submitter Saul0097 Submitted 07/29/2026 Category Mods TSLRCM Compatible Yes
-
- texture
- lightsaber
- (and 9 more)
-
View File SanAndreasKotor Adds playable Sweet, Ryder, and OG Loc to KOTOR 1. Mouths should be weighted for dialogue. Any feedback much appreciated! Special thanks to huckpie for their permission to use the source files from their San Andreas Guitar Hero World Tour mods on Nexus, as I lacked the assets and tools to port the vanilla San Andreas Files into Blender. Go check out their mods on Nexus! Planning on releasing Big Smoke later potentially with voiced lines for the Player character, although right now experiencing some trouble with audio breaking the game at certain points but stay tuned! If not will at the least release the model. Submitter EwokKotor Submitted 07/29/2026 Category Mods K1R Compatible Yes
- Last week
-
If you like restored content, you can still get the Restored content mod for K1CP after K1CP itself, Sleheyron works with both of these. There are also several standalone mods compatible with the 3 of them, that restore big parts of K1R (the restoration mod you mentioned), such as the Manaan Pazaak Tournament (sorry for "advertising" my own stuff lol but just trying to help). Just fyi, the kotor 1 restoration mod isn't being worked on anymore (more or less finished but still) and has some issues, which is why we didn't bother about compatibility with this one (for instance, it takes almost all of the placeables slots so you can't have it + Taris/Manaan taxi speeders and diversified jedi captives on the Star Forge). Restored content for K1CP works perfectly however, and is still updated often to this day (for example, the iriaz on Dantooine have been added a week or so ago). Good luck finding your perfect installation!
- 211 comments
-
- expanded universe
- sleheyron
-
(and 1 more)
Tagged with:
-
Sorry this mod is too big to be uninstalled unfortunately. You'll need to restart your installation if you chose the wrong version. Although if you don't have too many placeables, you can keep the version with the holograms. If you don't know how many placeables you have, you can look for the "placeables.2da" file in the Override folder in your game installation and send it to me via Deadlystream (PM, not here preferably) so I can check for you.
-
- 211 comments
-
- expanded universe
- sleheyron
-
(and 1 more)
Tagged with:
-
One last question, by accident I installed the regular version of the mod instead of the one with compatibility version (no holograms) despite installing quite a few other mods. Can I install the compatibility version (no holograms) on top of the regular one to overwrite the original one's effect sans any harm or should I reinstall the game and start my mod install from the beginning?
-
Is there any other way I could download this? Not sure if it is a problem on my end or on the hosting side, but the download got corrupter three times already and honestly downloading a 15,5 GB file 350 kB/s only for it to get corrupted after 8 hours is not ideal. I have seen a mention about a google Drive, but not currently in use. Any plans to uppload it somewhere else (NexusMods comes to mind, but I have no idea how it works there from the modders side). Anyway, thanks!
-
- 211 comments
-
- expanded universe
- sleheyron
-
(and 1 more)
Tagged with:
-
Synchro changed their profile photo
-
- 211 comments
-
- expanded universe
- sleheyron
-
(and 1 more)
Tagged with:
-
It will mean creating brand new levels or editing existing levels. Next release of the editor can open levels, edit them any way you want, save them back out and play them. It is an importer and writer.
-
What does full level editing mean? Geometry? Or are you talking about placeables, NPCs as well? Can you bake lightmaps or create walkmeshes?
-
-
- 211 comments
-
- expanded universe
- sleheyron
-
(and 1 more)
Tagged with:
-
Hello, my first post here. I wanted to share my Maya Kotor tools. Right now they only import, but the next release will have full level editing all done inside of Maya. That means you can load a level, edit whatever you want, save it back out and load it in game. You can find the tool set here. No extra tools needed, point it at your game install and import whatever you want. janglesworthy/KotorMayaImporter: Compiled Autodesk Maya 2024 importer for Star Wars: Knights of the Old Republic (KotOR) MDL/MDX characters, animations, props, and complete levels.
-
Version 1.0.0
15 downloads
Description Vanilla Weapons HD Upscales all weapon textures in kotor 2 using topaz gigapixel X4 The mod is split into 5 separate files: Melee Weapons HD Blasters HD Lightsabers HD Grenades HD (includes mines and detonators) Bronze Lightsaber (Download if using tsl restored content mod) They are separated in case you already use another lightsaber mod, high quality blaster mod, or other weapon texture replacement. Installation Place the Override folder into your main KOTOR 2 directory. Replace files if prompted.- 1 comment
-
- 1
-
-
- texture
- lightsaber
- (and 9 more)
-
Version 1.1.0
3 downloads
Adds playable Sweet, Ryder, and OG Loc to KOTOR 1. Mouths should be weighted for dialogue. Any feedback much appreciated! Special thanks to huckpie for their permission to use the source files from their San Andreas Guitar Hero World Tour mods on Nexus, as I lacked the assets and tools to port the vanilla San Andreas Files into Blender. Go check out their mods on Nexus! Planning on releasing Big Smoke later potentially with voiced lines for the Player character, although right now experiencing some trouble with audio breaking the game at certain points but stay tuned! If not will at the least release the model. -
- 230 replies
-
- 3
-
-
-
- tslrcm 1.8.6
- tsl
-
(and 4 more)
Tagged with:
-
View File Trask as a jedi Description In endar spire instead of having trask you are having a Jedi Guardian with same voice and dialogs only like him Installation instructions Put files from Override from this mod to Override in kotor 1 main directory Submitter Kalendarzak Submitted 07/28/2026 Category Mods K1R Compatible No
-
View File Harder fight with Saul Description The mod increase stats of enemy's in Leviathan Installation instructions Just drop files from Override from this mod to Override that is from Kotor 1 main directory Main features The mod increase stats of Saul, Dark jedi and Saul Guard Shout outs The mod was inspired on mod called ,,Shem's Improved Malak'' by ,,Shem'' Submitter Kalendarzak Submitted 07/28/2026 Category Mods K1R Compatible No
-
View File Harder malak fight on leviathan Description This mod gives stats to malak like he was in star forge but in leviathan, by that im mean that if he have 29 strenght in star forge than he have 29 strenght in leviathan, Its all the same stats like in star forge except Force points Installation instructions Just put files from Override in this mod to Override in kotor 1 main directory Requirements Be good Shout outs The mod was inspired by mod called ,,Shem Improved Malak'' by Shem Submitter Kalendarzak Submitted 07/28/2026 Category Mods K1R Compatible No
-
View File Lightsaber on endar spire Description: When i was playing ,,Drop Those Lightsaber'' mod it doesn't have two items, vibration cell and simulant, only lightsaber, i was little pissed of because i needed upgrade for vibroblade. So i create this mod to add lightsabers and vibration cell This is my first mod so pls tell how was it and is it working. When i tested it, it was working. HolocronToolset was only used Installation instructions: Just drop files from ,,Override'' to Kotor 1 Override Main features: The mod ads two lightsaber in endar spire, one red lightsaber and one blue lightsaber, with vibration cell (this upgrade to vibroblade) and simulant. You can get this items from this jedi and sith that are fighting in endar spire. Requirements: If your mods don't change anything with jedi and sith on endar spire than it should work Shout outs: The original creator and helper of mod that my mod was based on (Drop Those Lightsabers) is ChilledTwo, ebmar and Mellowtron11. Submitter Kalendarzak Submitted 07/28/2026 Category Mods K1R Compatible No
-
Juggernut changed their profile photo
-
Version 1.0.0
21 downloads
Description: When i was playing ,,Drop Those Lightsaber'' mod it doesn't have two items, vibration cell and simulant, only lightsaber, i was little pissed of because i needed upgrade for vibroblade. So i create this mod to add lightsabers and vibration cell This is my first mod so pls tell how was it and is it working. When i tested it, it was working. HolocronToolset was only used Installation instructions: Just drop files from ,,Override'' to Kotor 1 Override Main features: The mod ads two lightsaber in endar spire, one red lightsaber and one blue lightsaber, with vibration cell (this upgrade to vibroblade) and simulant. You can get this items from this jedi and sith that are fighting in endar spire. Requirements: If your mods don't change anything with jedi and sith on endar spire than it should work Shout outs: The original creator and helper of mod that my mod was based on (Drop Those Lightsabers) is ChilledTwo, ebmar and Mellowtron11.