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Found 199 results

  1. Hi all! Just thought of making a badass Bastila, cause...well... why not? There's still a lot to do, especially cause this is my first TSLPatcher- and more complex reskin mod. Still need to make clothes' dark side transition, as well as her face. Getting a portrait for her, though that should be easy... I think. And assigning different clothes to each DS transition level. I have a few faces with DS transition, but they're still a work-in-progress and right now she's only usable for light siders. The dark side faces you see are more of a template, which I add more detail to, and refine it a bit more. (like veins on head and such) So right now they look a bit silly, especially the 2nd DS one. Sooo, what do you think?
  2. Current Version (Beta) 1.07 Last Updated - January 22, 2015 Introduction This project implements tweaks the tone-mapping, adds effects such as SSAO, Depth of Field, Godrays, Bloom, sharpness, etc via Reshade by Crosire. Version History v1.07 - Added Reshade 0.13.1 & MasterEffect ReBorn 1.0.340 - Removed SSAO, added Gaussian Anamflare. Re-organized Effects in alphabetical order, sorted by FPS Hit / Performance v1.04 - Reduced darkening from SSAO, minor changes. v1.03 - Initial Release Requirements Your GPU must support OpenGL 4.3. Also ensure you have the latest drivers: Latest Nvidia Driver // GTX 400 series or higher // Drivers older than 347.09 will NOT work due to opengl bug - (May be resolved as of Jan 22, 2015, if you wish to use older driver) Latest AMD Driver // Radeon HD 5xxx or higher Installation Step 1 Download v1.07, extract the contents to the same folder as swkotor2.exe Step 2 Run the game > If everything worked, you should first get a prompt for reshade (Message Box) > Then in-game you will see text in the top left, also as you make edits in real-time > Press Scroll Lock key to disable/enable effects in-game Editing Effects In-Game Edit ReShade.fx to edit my presets in Notepad or Notepad++ > You can adjust effects in real time. I recommend running the game in Windowed Mode to save time. To run TSL in windowed mode, make sure your swkotor2.ini has the following codes added: [Display Options] FullScreen=0 [Graphics Options] AllowWindowedMode=1 FullScreen=0 > When in game, press ALT-Enter to activate Windowed Mode. Credit: Crosire - Official Website for Reshade Marty Mcfly - Facebook Effects used in v1.07 > Curves / DPX / Levels / Liftgammagain / Sharpening / Vibrance / Gauusiananamflare > Main focus was to improve the dull tones, bring out a bit of sharpness, improve black/white levels, and adding the flare as opposed to bloom. Old Screenshots: Image1 / Image2 / Image3 / Image4 / Image5 / Image6 / Image7 / Image8 / Image9 Image10 / Image11 / Image12 FAQ It's too dark / bright in game? > Adjust your brightness in-game to taste, I am using this monitor. Can I use FRAPS, MSI On-Screen-Display / Afterburner? > Fraps works and will record video/screenshots with effects enabled, wasn't successful using MSI On-Screen-Display / Afterburner. How much of a performance hit? > Open the Reshade.fx - I have sorted the effects under categories with the supposed FPS Hit, I am using a GTX 970 so your results may vary. How to apply antialiasing like in your screenshots? > Use this guide if Nvidia GPU How to enable/disable effects / toggle key? > Hit "Scroll Lock" key, right above your Home key. Can I take screenshots? > Either user FRAPS, or hit the "Prt Scr" key when in-game. This will save a screenshot in your kotor directory (same as executable). It will generate a normal screenshot (vanilla, no effects), as well as with effects. This way you can make easy comparisons. What can we look forward to in the future? > Hopefully a good integration of Depth of Field. All that i tested, I still had hud, menu, chat being blurred, so it wasn't worth it for gameplay purposes. As Crosire's Reshade comes out of beta and is more stable, an official release here, with 2-3 different presets. Hopefully more shaders like SMAA implemented too. This way we will have other options for antialiasing with same or less overhead. I'm still trying to find the best balance of black/white levels, and tone-mapping, please share your screenshots here so we can compare
  3. Hey, I downloaded the M4-78 Mod onto my KOTOR II game (TSLRM 1.8.3 already installed), and encountered a huge bug! I completed the m4-78 quests up until the point that you go speak to the actual droid M4-78, but I cannot get to him! I open the door in the main core and I see a force field with Master Vash on the other side, but I cannot lower it! There are two computer consoles in the room, but I cannot interface with them. I have tried reloading a previous save and encountered the same issue! Any help or advice is very much appreciated, thank you!
  4. Since I'm kinda desperate for this, and I know a fair share of modders here, I thought I'd ask this. Basically, I'd like someone to convert the body of a Disciple - those guys - into a playable armor. Bonus if the chainmail coif can also be made into a headgear. A similar mod was made, encompassing playable Darkspawn armors, but sadly it never included the Disciples. Might be used as a reference - http://www.nexusmods.com/dragonage/mods/1791/?
  5. View File Remove Force Alignment Restriction - Robes Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit. This mod was built and tested using TSLRCM 1.8.3, M4-78 EP 1.1, DeadMan's Movie-Style Jedi Master Robes 1.5 Mod, and LiliArch's Savegame Pack LSMGWE 1.0. Changes This mod will remove the Force Alignment Restriction from Aleema Keto's Robe, Arca Jeth's Robe, Crado's Robe, Jolee's Robe, Natth Cowling, Sylvar's Robe, Thon's Robe, and Darth Malak's Armor. Submitter MVacc224 Submitted 10/05/2014 Category Mods TSLRCM Compatible  
  6. View File Darth Malak's Armor - Sith Academy Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit. This mod was built and tested using TSLRCM 1.8.3, M4-78 EP 1.1, and LiliArch's Savegame Pack LSMGWE 1.0. Changes This mod will add Darth Malak's Armor to be found on the Chewed Twi'lek Corpse inside the Sith Academy on Korriban near the Sealed Door. Submitter MVacc224 Submitted 10/05/2014 Category Mods TSLRCM Compatible Yes  
  7. 4,222 downloads

    Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit. This mod was built and tested using TSLRCM 1.8.3, M4-78 EP 1.1, DeadMan's Movie-Style Jedi Master Robes 1.5 Mod, and LiliArch's Savegame Pack LSMGWE 1.0. Changes This mod will remove the Force Alignment Restriction from Aleema Keto's Robe, Arca Jeth's Robe, Crado's Robe, Jolee's Robe, Natth Cowling, Sylvar's Robe, Thon's Robe, and Darth Malak's Armor.
  8. Version 1.0

    1,430 downloads

    Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit. This mod was built and tested using TSLRCM 1.8.3, M4-78 EP 1.1, and LiliArch's Savegame Pack LSMGWE 1.0. Changes This mod will add Darth Malak's Armor to be found on the Chewed Twi'lek Corpse inside the Sith Academy on Korriban near the Sealed Door.
  9. View File Classes, Feats, Powers, and Skills Tweak Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit. This mod alters classes.2da, classpowergain.2da, feat.2da, featgain.2da, and skills.2da using the TSL Patcher. Changes 1. Soldier’s Base Skill Points increased from 2 to 4. 2. Jedi Consular’s Base Skill Points increased from 2 to 6. 3. Jedi Guardian’s Base Skill Points increased from 2 to 4. 4. Jedi Sentinel’s Base Skill Points increased from 4 to 8. 5. Jedi Consulars can now select up to 19 Powers by Level 12 & up to 32 by Level 20. 6. Jedi Guardians can now select up to 15 Powers by Level 12 & up to 26 by Level 20. 7. Jedi Sentinels can now select up to 16 Powers by Level 12 & up to 28 by Level 20. 8. Scoundrels can now select up to 6 Feats by Level 8 & up to 14 by Level 20. 9. Scouts can now select up to 6 Feats by Level 8 & up to 15 by Level 20. 10. Jedi Consulars can now select up to 6 Feats by Level 12 & up to 10 by Level 20. 11. Jedi Guardians can now select up to 10 Feats by Level 12 & up to 16 by Level 20. 12. Jedi Sentinels can now select up to 9 Feats by Level 12 & up to 15 by Level 20. 13. HK-47 (Combat Droid Class) granted the same Feat Progression as the Soldier Class. 14. T3-M4 (Expert Droid Class) granted 2 extra feats. 15. Scoundrels gain Treat Injury as a Class Skill. 16. Protagonist Soldier & Scout gain Persuade as a Class Skill. 17. T3-M4 (Expert Droid Class) can now select Master Two-Weapon Fighting when leveling up. 18. Fixed Weapon Proficiency/Focus Icons (Credit to Kainzorus Prime). Submitter MVacc224 Submitted 09/16/2014 Category Mods K1R Compatible Yes  
  10. 6,747 downloads

    Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit. This mod alters classes.2da, classpowergain.2da, feat.2da, featgain.2da, and skills.2da using the TSL Patcher. Changes 1. Soldier’s Base Skill Points increased from 2 to 4. 2. Jedi Consular’s Base Skill Points increased from 2 to 6. 3. Jedi Guardian’s Base Skill Points increased from 2 to 4. 4. Jedi Sentinel’s Base Skill Points increased from 4 to 8. 5. Jedi Consulars can now select up to 19 Powers by Level 12 & up to 32 by Level 20. 6. Jedi Guardians can now select up to 15 Powers by Level 12 & up to 26 by Level 20. 7. Jedi Sentinels can now select up to 16 Powers by Level 12 & up to 28 by Level 20. 8. Scoundrels can now select up to 6 Feats by Level 8 & up to 14 by Level 20. 9. Scouts can now select up to 6 Feats by Level 8 & up to 15 by Level 20. 10. Jedi Consulars can now select up to 6 Feats by Level 12 & up to 10 by Level 20. 11. Jedi Guardians can now select up to 10 Feats by Level 12 & up to 16 by Level 20. 12. Jedi Sentinels can now select up to 9 Feats by Level 12 & up to 15 by Level 20. 13. HK-47 (Combat Droid Class) granted the same Feat Progression as the Soldier Class. 14. T3-M4 (Expert Droid Class) granted 2 extra feats. 15. Scoundrels gain Treat Injury as a Class Skill. 16. Protagonist Soldier & Scout gain Persuade as a Class Skill. 17. T3-M4 (Expert Droid Class) can now select Master Two-Weapon Fighting when leveling up. 18. Fixed Weapon Proficiency/Focus Icons (Credit to Kainzorus Prime).
  11. View File Health Regeneration Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit. This mod alters regeneration.2da to add out of combat automatic vitality regeneration as seen in TSL to K1 by using the TSL Patcher. Changes All characters will now regenerate vitality automatically when not engaged in combat. Submitter MVacc224 Submitted 09/11/2014 Category Mods K1R Compatible Yes  
  12. View File Feats Tweak Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit. 1. Protagonist Jedi Guardian granted Armor Proficiency Heavy at Character Generation. 2. Protagonist Jedi Sentinel granted Armor Proficiency Medium at Character Generation. 3. Protagonist Jedi Consular loses Weapon Proficiency Blaster Rifle at Character Generation. 4. Jedi Weapon Master/Sith Marauder granted Armor Proficiency Medium & Heavy. 5. Jedi Watchman/Sith Assassin granted Stealth Run. 6. Jedi Consular & Jedi Sentinel can now select Weapon Specialization Lightsaber starting at level 4. 7. Atton granted Stealth Run at Level 4 & Echani Strike at Levels 5, 11 & 17. 8. Bao Dur can now select Stealth Run, Weapon Focus Melee Weapons, Empathy & Conditioning when leveling up. 9. Stealth Run is now selectable for Scouts, Jedi Weapon Master/Sith Marauder & Jedi Master/Sith Lord. 10. Caution is now selectable for Jedi Weapon Master/Sith Marauder & Jedi Master/Sith Lord. 11. Empathy is now selectable for Jedi Weapon Master/Sith Marauder. 12. Gear Head is now selectable for Jedi Weapon Master/Sith Marauder & Jedi Master/Sith Lord. 13. Fixed Weapon Proficiency/Focus Icons (Credit to Kainzorus Prime). 14. Weapon Focus Blaster Rifle is now selectable for the Scoundrel Class. Submitter MVacc224 Submitted 09/11/2014 Category Mods TSLRCM Compatible  
  13. 9,617 downloads

    Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit. This mod alters regeneration.2da to add out of combat automatic vitality regeneration as seen in TSL to K1 by using the TSL Patcher. Changes All characters will now regenerate vitality automatically when not engaged in combat.
  14. MVacc224

    Feats Tweak

    Version 1.4

    1,841 downloads

    Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit. 1. Protagonist Jedi Guardian granted Armor Proficiency Heavy at Character Generation. 2. Protagonist Jedi Sentinel granted Armor Proficiency Medium at Character Generation. 3. Protagonist Jedi Consular loses Weapon Proficiency Blaster Rifle at Character Generation. 4. Jedi Weapon Master/Sith Marauder granted Armor Proficiency Medium & Heavy. 5. Jedi Watchman/Sith Assassin granted Stealth Run. 6. Jedi Consular & Jedi Sentinel can now select Weapon Specialization Lightsaber starting at level 4. 7. Atton granted Stealth Run at Level 4 & Echani Strike at Levels 5, 11 & 17. 8. Bao Dur can now select Stealth Run, Weapon Focus Melee Weapons, Empathy & Conditioning when leveling up. 9. Stealth Run is now selectable for Scouts, Jedi Weapon Master/Sith Marauder & Jedi Master/Sith Lord. 10. Caution is now selectable for Jedi Weapon Master/Sith Marauder & Jedi Master/Sith Lord. 11. Empathy is now selectable for Jedi Weapon Master/Sith Marauder. 12. Gear Head is now selectable for Jedi Weapon Master/Sith Marauder & Jedi Master/Sith Lord. 13. Fixed Weapon Proficiency/Focus Icons (Credit to Kainzorus Prime). 14. Weapon Focus Blaster Rifle is now selectable for the Scoundrel Class.
  15. File Name: Damaged Ebon Hawk mod File Submitter: FF97 File Submitted: 24 Apr 2014 File Category: Mods TSLRCM Compatible: Yes Due the lack of replacement parts and good repair skills, the Ebon Hawk can't be repaired in a few hours by just 3C-FD and T3-M4. They didn't have enough parts and tools, so the Droids just fixed the hole in the garage and repaired the gas leaks in the pipes. I made this mod, because I think the Ebon Hawk's damages before Peragus II were too heavy for the ship to look like in Kotor 1 after repair. I replaced almost every mdl and mdx from the default ebon hawk model with the same files from the damaged prologue model. I kekt the original cargo hold and garage, because the garage wouldn't look good, and in the cargo hold, the player would encounter many clipping errors. BUGS: in the prologue, if you enter the rooms by opening the doors, every doorframe will be black and dark, this is annoying and doesn't look very realistic, but i can't fix it by now. I will fix it in the possible next version of this mod. Click here to download this file
  16. Hi there, Im new to this forum - and new to modding the thing is - since there are some really awesome mods out there, that give TSL a "next gen" look - i was always annoyed by the poor looks of the gui icons.... - and since to my knowledge there isnt any mod so far that changes this - i decided to change it myself and just cut out/rename the SWTOR icon images from torhead.com. (i know, nothing special so far...) So my question to you modders out there: if i release them - is there any problem with copyright? (Since they are entirely from torhead; no resources from Swtor taken)
  17. File Name: [KotOR] Fixed Proficiency/Focus Feat Icons File Submitter: Kainzorus Prime File Submitted: 13 Apr 2014 File Category: Mods Author: Kainzorus Prime Mod Name: Proficiency/Focus Feat Icons Fix ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== This mod fixes the oversight which set the icons for weapon proficiency feats to use the ones meant for weapon focus feats, and vice versa. 2. Installation: ========= Drop all the files into the override. Overwrite as necessary. 3. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. 4. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Click here to download this file
  18. File Name: [TSL] Fixed Proficiency/Focus Feat Icons File Submitter: Kainzorus Prime File Submitted: 13 Apr 2014 File Category: Mods TSLRCM Compatible: No NOTE: Do NOT use this with the most recent version of TSLRCM, as we fixed it in the feat.2da. Installing this ontop of TSLRCM will re-add the bug! Author: Kainzorus Prime Mod Name: Proficiency/Focus Feat Icons Fix ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== This mod fixes the oversight present since the first KotOR, which set the icons for weapon proficiency feats to use the ones meant for weapon focus feats, and vice versa. 2. Installation: ========= Drop all the files into the override. Overwrite as necessary. 3. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. 4. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Click here to download this file
  19. File Name: Kreia - Beta Appearance File Submitter: Kainzorus Prime File Submitted: 13 Apr 2014 File Category: Skins Author: Kainzorus Prime Mod Name: Kreia - Beta Appearance ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== This mod gives Kreia her appearance from beta/pre-release stage of the game. Notable differences include shorter outer robe, shine effects on her hair clasps and slight reflection to her eyes. The head changes also apply to her Sith appearance as well. 2. Installation: ========= Drop all the files into the override. Overwrite as necessary. 3. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. 4. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Click here to download this file
  20. Version 1.0

    14,614 downloads

    Author: Kainzorus Prime Mod Name: Proficiency/Focus Feat Icons Fix ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== This mod fixes the oversight which set the icons for weapon proficiency feats to use the ones meant for weapon focus feats, and vice versa. 2. Installation: ========= Drop all the files into the override. Overwrite as necessary. 3. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. 4. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.
  21. Version 1.0

    1,416 downloads

    NOTE: Do NOT use this with the most recent version of TSLRCM, as we fixed it in the feat.2da. Installing this ontop of TSLRCM will re-add the bug! Author: Kainzorus Prime Mod Name: Proficiency/Focus Feat Icons Fix ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== This mod fixes the oversight present since the first KotOR, which set the icons for weapon proficiency feats to use the ones meant for weapon focus feats, and vice versa. 2. Installation: ========= Drop all the files into the override. Overwrite as necessary. 3. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. 4. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.
  22. Version 1.01

    1,307 downloads

    Author: Kainzorus Prime Mod Name: Kreia - Beta Appearance ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== This mod gives Kreia her appearance from beta/pre-release stage of the game. Notable differences include shorter outer robe, shine effects on her hair clasps and slight reflection to her eyes. The head changes also apply to her Sith appearance as well. 2. Installation: ========= Drop all the files into the override. Overwrite as necessary. 3. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. 4. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.
  23. File Name: [TSL] Clone Wars Armors File Submitter: Kainzorus Prime File Submitted: 07 Apr 2014 File Category: Mods TSLRCM Compatible: Yes Authors: Kainzorus Prime, Darth DeadMan, Fair Strides Mod Name: [TSL] Clone Wars Armor Pack ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== This mod will add variety of clone armors and two variants of DC-15 rifle to your game. You can either get them from the corpse of a Republic Trooper corpse aboard the Harbinger, or use the console commands. 2. Installation: ========= Run the TSL Patcher and sit back, the installer will handle everything, including compatibility with other mods. 3. Usage ========= All armors, ten DC-15A and ten DC-15S rifles can be found on a Republic Trooper corpse aboard the Harbinger, marked “Republic Quartermaster Corpse”, found in the Crew Quarters. Item codes are as follows: clone_clean - Clean Episode III Armor clone_dirty - Weathered Episode III Armor clone_blue - 501st Legion Armor clone_red - Shocktrooper Armor clone_green - 442nd Siege Battalion Armor clone_yellow - 212th Attack Battalion Armor clone_grey - 41st Elite Legion Armor clone_star - 327th Star Corps Armor clone_neyo - 91st Reconnaissance Corps Armor clone_shadow - Shadowtrooper Armor clone_para - Paratrooper Armor clone_marine - Galactic Marine Armor clone_gree - Commander Gree’s Armor clone_cody - Commander Cody’s Armor clone_bacara - Commander Bacara’s Armor clone_bly - Commander Bly’s Armor clone_deviss - Captain Deviss’s Armor clone_commando - Commando Armor clone_boss - Delta-38’s Armor clone_sev - Delta 07’s Armor clone_fixer - Delta 40’s Armor clone_scorch - Delta 62’s Armor clone_classic - Clean Episode II Armor clone_captain - Clone Captain Armor clone_commander - Clone Commander Armor clone_sergeant - Clone Sergeant Armor clone_lieutenant - Clone Lieutenant Armor arc_basic - ARC Trooper Armor arc_red - ARC Captain Armor arc_blue - ARC Lieutenant Armor arc_yellow - ARC Commander Armor dc_15a - DC-15A Blaster Rifle dc_15s - DC-15S Blaster Carbine 4. Credits: =========== Special thanks to: MarcusLeCoy - Original 501st Legion texture. Dark_Cuillere - Original Commander Cody texture. Ruku - Most of original Episode III Clone textures. Pahricida - Original DC-15A model and textures. SoM3 - Original DC-15s model and textures. Holowan Laboratories - For all the great resources. 5. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Click here to download this file
  24. Version 2.2

    4,729 downloads

    Authors: Kainzorus Prime, Darth DeadMan, Fair Strides Mod Name: [TSL] Clone Wars Armor Pack ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== This mod will add variety of clone armors and two variants of DC-15 rifle to your game. You can either get them from the corpse of a Republic Trooper corpse aboard the Harbinger, or use the console commands. 2. Installation: ========= Run the TSL Patcher and sit back, the installer will handle everything, including compatibility with other mods. 3. Usage ========= All armors, ten DC-15A and ten DC-15S rifles can be found on a Republic Trooper corpse aboard the Harbinger, marked “Republic Quartermaster Corpse”, found in the Crew Quarters. Item codes are as follows: clone_clean - Clean Episode III Armor clone_dirty - Weathered Episode III Armor clone_blue - 501st Legion Armor clone_red - Shocktrooper Armor clone_green - 442nd Siege Battalion Armor clone_yellow - 212th Attack Battalion Armor clone_grey - 41st Elite Legion Armor clone_star - 327th Star Corps Armor clone_neyo - 91st Reconnaissance Corps Armor clone_shadow - Shadowtrooper Armor clone_para - Paratrooper Armor clone_marine - Galactic Marine Armor clone_gree - Commander Gree’s Armor clone_cody - Commander Cody’s Armor clone_bacara - Commander Bacara’s Armor clone_bly - Commander Bly’s Armor clone_deviss - Captain Deviss’s Armor clone_commando - Commando Armor clone_boss - Delta-38’s Armor clone_sev - Delta 07’s Armor clone_fixer - Delta 40’s Armor clone_scorch - Delta 62’s Armor clone_classic - Clean Episode II Armor clone_captain - Clone Captain Armor clone_commander - Clone Commander Armor clone_sergeant - Clone Sergeant Armor clone_lieutenant - Clone Lieutenant Armor arc_basic - ARC Trooper Armor arc_red - ARC Captain Armor arc_blue - ARC Lieutenant Armor arc_yellow - ARC Commander Armor dc_15a - DC-15A Blaster Rifle dc_15s - DC-15S Blaster Carbine 4. Credits: =========== Special thanks to: MarcusLeCoy - Original 501st Legion texture. Dark_Cuillere - Original Commander Cody texture. Ruku - Most of original Episode III Clone textures. Pahricida - Original DC-15A model and textures. SoM3 - Original DC-15s model and textures. Holowan Laboratories - For all the great resources. 5. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.
  25. File Name: [TSL] Prequel Robe Replacement File Submitter: Kainzorus Prime File Submitted: 05 Apr 2014 File Category: Mods TSLRCM Compatible: Yes Author: Kainzorus Prime, Darth DeadMan Mod Name: TSL Prequel Robes Replacement 1.0 ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== This mod replaces the Padawan-type robes with the styles seen in Episode I-III. Includes new icons. 2. Installation: ========= Copy the files from the Main Mod folder into the Override. Overwrite all if prompted. Install optional components from specified folders into the Override as you want. 3. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. 4. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Click here to download this file