Malkior

M478_Staff
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Everything posted by Malkior

  1. Have you tried contacting the author to change it?
  2. Apologies to double-post, but edits don't show up in the Updated Threads, so here we are. Anyway, A quick update on my progress for things, I have made a decent amount of headway on the Aliens Redetailed, but I've hit a bit of a snag. Basically, I like the design of the head, but as you can probably see by the second screenshot, the clothing looks kind of well, bad. I think this is mainly because the texture itself is clearly part of the Rebel Alliance flightsuit (Or Bossk's flightsuit), but is horribly pixelated and most definitely doesn't fit with the leather straps on the Rodian's shoulders. Now, this wouldn't be a problem except I have made it important that every piece of the texture have a practical purpose, and I feel the flightsuit component really drags down the overall quality. So I am curious what you guys think: Should I focus on recreating the iconic flightsuit with a higher level of detail? or Should I instead try to make the center portion more like a leather jacket or captain's shirt as is the case of basically every Rodian? Or... Should I try to recreate the look of Greedo's vest? (Or all three for the different Rodian color variants?) Anyway, I'm glad to hear whatever you have to say, and I am still quite ready to release this thing once I'm done. Hopefully once this part is past, I can start work on finalizing touches, and after that, maybe some UVW edits later along the line to make them look even better.
  3. Tried? https://m.youtube.com/watch?v=5Ptuzx_aHkM
  4. I have a "fixed" version of that particular texture, if you were interested. I never had any companion mods to release with it though, so it's currently only on my Hard Drive.
  5. Finally watched the video. Honestly, I seriously prefer every decision you made. Having Mandalore confiding only in Visas is such a nice change of pace, since his own people were almost wiped out, and maybe Visas is the only other person with some understanding of that kind of loss. Also, of all of your companions, they get the least characterization, and it's nice to see them almost casually observing these ending events as they unfold. As far as the beginning cutscene, it's the perfect transition in my opinion, from the hectic crash scene to the surface of the planet. It works well, additionally, as a nice callback to T3-M4's on Peragus. Lastly, use of the surveillance to show the chaos of the landing is genius. All in all, what you have already made so far has great potential.
  6. Sorry bout that, SH.. I get carried away, sometimes. Personally, this restored content conversation has always been one of my favorites, especially since it gives some perspective on how the Galaxy has adapted to protect itself from and/or combat Jedi.
  7. Honestly, you can't guarantee winning (hence you can lose to bad hands dealt), but you can at least increase your chances by actually following Atton's advice. You count your current number and calculate how many ways the computer can screw you over by giving you higher cards, and decide if it's worth the risk. You greatly increase your chance of winning by buying exotic cards like the +/- and for TSL, the super specialty cards later on. Ironically, it's kind of funny how the designers basically say their perspective on Pazaak throughout both games, like that Niklos who accuses you of cheating no matter what (not unlike how we accuse the computer), and Atton complains that the player going first makes it automatically worse for you.. There are probably more, but I can't remember them.
  8. Quick clarification: "I believe that term is the sole property of a certain assassin droid, and considering his displeasure at replication of his function or mannerisms, I felt it best to use an alternative." :|
  9. Considering the colonists I imagine the base would reflect their specific taste and have the look of a military base perhaps even with a well stocked armory.. It's ironic you mention how M478 was so similar to Peragus, when according to Wookiepedia, that's one of the reasons it was cut. (Though, in retrospect, Goto's yacht was also fully manned by robots, so I guess Obsidian prefers droids to organic meat sacks)
  10. Fair point. I guess it may be prudent to get a hold of mod authors and see if we can make more classic mods compatible.. :/
  11. Okay, then it's basically due to a poorly set up installation by the mod author? So, if I were to encounter this kind of conflict, would it be easy to fix? (I ask because a few mods were making me avoid them due to their conflicting with my installation, and let's face it, compatibility between appearance mods across the board would be a wonderful thing. )
  12. While we're on the topic, why then would a mod conflict cause a character to be missing their heads or for the body to be the default (mannequin) appearance? I had always assumed that was due to the 2da reaching its row limit. However, if this is actually a mod writing on the same row as another, how come it becomes invisible rather than flat-out replacing it? (For example, the Handmaiden sister model fix caused this issue when I used it on my older installation)
  13. I like DeadlyStream due to the fact that, to this day, I have no idea what it means. However, if you were intending to branch out and make new domains or cover other games, I support/like JoeWJ's idea of adding "DS" into whatever title it is given to retain the identity. -Edit- AHA! I have to read dates more closely Sorry SH. You want me to snip my comment to prevent further confusion?
  14. Sounds like a GPU driver update issue. Have you gotten TSL to run with no problems before this incident?
  15. Malkior

    The Witcher

    Looks great, man. I do find it sort of ironic that a game like The Witcher would have shoddy looking swords.
  16. Unfortunately, some of these are due to the engine and its idiosyncrasies. They wouldn't be "bugs" with K1R, and are effectively unrelated to it, with it being a Restoration of what the Bioware originally intended and/ a restoring of cut content. Second, some of these are nigh-impossible to fix with our current lack of access to the hard-code. (Aside from the first one, maybe.) The last one is definitely impossible to fix, since it is essentially solved by upgrading driver software.
  17. Let's start with what is confirmed incompatible with K1R... NPC Overhaul (being updated currently) WOTOR (will mess up cutscene in late game due to the UTCs for Bastila04-06 it adds) Bendak Bounty Rework used to be incompatible with older builds, but I haven't tested it yet myself, with the newest K1R build, so I couldn't say. No word on if A Lost Sith on a Nameless World is compatible with K1R, or alongside any other mod in this list and K1R.. Lord Deathray's Mod I have no idea about, so maybe a link may be necessary to determine if it's the cause As far as possible culprits... Visual effect edits like the aptly named "Improved Visual Effects" actually alter the visual effects.2da file, and could be the reason for your current problem here.. (maybe).. This could also be true of the beam Effects mod, as even texture mods have to edit Appearance and Effects 2da files in order to work. This means that UNLESS YOU HAVE TO INSTALL ONLY THE TGA FILES INTO THE OVERRIDE, then every single texture mod you use could cause incompatibilities!! Additionally every added force power could be installed with its own script or could edit your Spells.2da to which can also cause similar problems as you've been experiencing. So it could be one or a combination of the installed 2da altering mods that caused your Spells to be misplaced, or a script that altered how it fires. Very tough to know with all of those mods..
  18. Perhaps mildly damp due to the aforementioned exploding fans.. (Though I envisioned something more like bladed appliances suddenly exploding at once; rather than enthusiastic followers of the mod )
  19. The UTC files you are referring to are bastila02.UTC through bastila06.UTC Any mod that adds these files into the Override is incompatible until those specific UTCs are removed when running with K1R.
  20. Very glad to hear. I think it might be prudent to update the K1R compatibility thread of the fact that those specific UTC files are causing this problem. As stated in a different thread, those files are also present in WOTOR and need to be removed in order for it to work with K1R.
  21. My first guess is Bastila's revelation robes, since bastila02 through bastila06 UTCs caused a similar blackscreen for me when used with K1R. If that mod adds them into the Override, then there's a possible culprit. A trick to see if that's the case was to save the game (hitting esc during the blackscreen then creating a save through the menu), quitting the game, and then loading that save. What I saw then was effectively a cuscene in progress with all of the characters frozen in place.
  22. Probably. You will likely have to track down and rename them to match Kotor, though.
  23. (Sorry to double-post) It seems the patch 1.1 also crashed with an unhandled exception. Missing add.ncs according to the installog.