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Everything posted by Malkior
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When I started playing KotOR/TSL I....
Malkior replied to milestails's topic in Knights of the Old Republic General
I was one of those "sucky powerleveling" folks until fairly recently, except I used each level-up as an instant health refill if I was close to death in combat. And that murder/carnage trial in Manaan.. I got killed so many times due to my tried and true tactic of clicking through every dialogue option available to me.. Almost as bad as how long it took me to figure out the Kolto Harvester puzzle, which was achieved by clicking at random over and over...which, by the way, was my method of getting through most puzzles in the game. And Juhani.. Every time I failed, I just reclicked everything until by some miracle she accepted my help in turning her from the Dark Side.. You can imagine how the first murder trial on Dantooine went..... -
Or a lot like Morgan, his (Kyle's) direct predecessor.
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Fascinating. I then hope there might be a script or process to enable or disable D-Lights on existing levels? (I am referring to some of the more notoriously shadowy modules, Like Citadel Station or the Restoration Zone. )
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Gonna have to call you on that. He firstly was severely weakened/demoralized when he fell, and lets face it, there were better Jedi who were gunned-down in much simpler circumstances and they didn't mystically survive. Second, the smallest building I saw on Coruscant was at least 50-200 stories high.. It is not only unlikely, but his lack of an arm would add to the distraction to the focus required to find a hand-hold AND would provide him with no means to catch anything should he find a rogue speeder between him and the concrete possibly miles below him.. So either he is stronger than any Jedi in the movies (somehow), or he just didn't survive the fall.. GL seriously needs a date with the Laws of Physics and/or reality.. (However, I consider the possibility that there was some conspiracy and someone managed to save Windu by catching him mid-fall, which is wierd but theoretically possible.)
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My Projects In the Pipeline (mostly texture related)
Malkior replied to Malkior's topic in Work In Progress
Yep. It took a lot of research from Star Wars stills and even various fan/SW published art to settle on the look, and I even used some classic "little grey men" influence in the face. Incidentally, I actually used tree frogs as my reference for the eyes. _Update_ I changed up the Ithorian eyes to be more symmetrical. However, they are still a bit cross-eyed, but hopefully at least less unsettling. (Or more ) -
My Projects In the Pipeline (mostly texture related)
Malkior replied to Malkior's topic in Work In Progress
Okay, cool. I shall take that into account. Thanks so much! Hopefully it shouldn't take long. It was bugging me forever trying to figure out a solution. -
Rotating the turret can be done by using the a and d keys. For some reason it was much easier for me to quickly aim my turret at the incoming ships. Also, it's best to aim for ships moving toward the Ebon Hawk on the radar, instead of shooting the ships from one location (as they are fast and generally easier to miss when you don't move the turret) Hopefully this helps...
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My Projects In the Pipeline (mostly texture related)
Malkior replied to Malkior's topic in Work In Progress
Hmmm... How would one fix "creepy"? Do you think removing the irises entirely as is the case in TOR's Ithorians, or maybe shrinking the size of the eyes? -
My Projects In the Pipeline (mostly texture related)
Malkior replied to Malkior's topic in Work In Progress
Glad to hear Hopefully I can get these done as quickly as possible.. -
My Projects In the Pipeline (mostly texture related)
Malkior replied to Malkior's topic in Work In Progress
No worries. I had considered using a more metallic "speckling" on the edge of the skin, but I compared it to ithorian characters in the movie stills, and decided that a drier non-reflective look was more accurate. However, I gave them shiny eyes make them look more sympathetic as befitting their typical behavior. -
My Projects In the Pipeline (mostly texture related)
Malkior replied to Malkior's topic in Work In Progress
I am using CM_Baremetal and CM_Specmap for their eyes, at the moment. If you mean for the Rodians, of course I will make them as shiny as is appropriate. -
My Projects In the Pipeline (mostly texture related)
Malkior replied to Malkior's topic in Work In Progress
//>Quick Update: I have lately focused more effort on the Alien retextures to finally get the update uploaded quicker. All of the ithorians are implemented with texture changes also using feedback to hopefully give them the most detail. Next up will be the rodians. -
Sweet! So glad to hear it worked.
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The word "amateur" literally means you love what you're doing, so there's that.
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I think he may have been speaking sarcastically. I for one used your galaxy map for both games on account of how good it looked. I had noticed the same problem, but was more concerned of why one planet was shown even before you left Peragus. However this was so minor that I basically ignored it. Still a stellar mod, and really great to see it being tailored to K1 as well.
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It sounds like you might be experiencing a similar issue to what I have since fixed. Do you have your GPU type handy? If Nvidia, I would suggest using the Graphics settings on this guide. http://deadlystream.com/forum/topic/1545-nvidia-gfx-guide/ According to my research this is similar to how you would work with an ATI card as well..
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Making Darth Nihilus a hardcore badass Sith Lord
Malkior replied to VarsityPuppet's topic in General Kotor/TSL Modding
I would say that the only "godified" characters in the EU are the old Sith masters from when the Old Republic was founded, and thus have a very limited connection to the characters from the movies. Also, in the EU stories, Luke and Leia and the gang are always fighting non-force-using grunt soldiers and military leaders most of the time, so it's a bit shy of "most powerful ever" If you want OP characters, check out the Prequels. (Or the "canon" Old Republic game) In those, the only thing that can kill a Jedi is another Jedi, and the galaxy is destroyed in the process of these conflicts. .... But we're getting off-topic here.. Nihilis is still a weak-sauce and uncreative fight, compared to his vaunted power described in TSL. -
Noish! You've done great on the Lily Pads and definitely that hideous (in Vanilla) grass. Excellent!....
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File Name: A Darker Peragus REDUX File Submitter: Malkior File Submitted: 22 Oct 2015 File Category: Mods TSLRCM Compatible: Yes Using the techniques pioneered by the great modder Canderis, I have created my own version of the Darker Peragus formula. However, when working with the darker areas, I noticed that no matter what I did, all of the Plasteel Canisters and Footlockers were much too bright. And so, with the help of my modding compatriots, I have darkened all of the placeable items in the Peragus, Peragus Spacewalk, and Harbinger portions to match the darker lightmaps. To Install: Choose from either the full REDUX (WIth all of my customized lightmaps), or from the compatibility option (For those using Canderis' A Darker Peragus mod) (Note: There are two versions available to download. Use the A_Darker_Peragus_REDUX_TSLRCM if you have TSLRCM installed, and A_Darker_Peragus_REDUX_Vanilla if you don't) To Uninstall: 1) Replace the .mod files in your Modules folder with the .mod files found in the Backup folder created by the TSLPatcher, 2) Replace the placeables.2DA in your Override with the placeables.2DA from the Backup folder, and 3) Copy all of the TGA MDX and TXI files from the TSLPatchdata folder to your Override (let them overwrite files if they’re already there), and then delete them all from it Permissions: Please inform me if you would like to use this mod or its assets in your own projects. Credits: Canderis for his permission in making a compatibility for his mod and for teaching me how to edit lightmaps to darken levels with his own mod A Darker Peragus; FairStrides for his endless insight, his BGR-RGB Converter, and for packaging this mod’s install as well as walking me through the process, LiliArch for her research into editing assets within the GIT and teaching me what a ColorTweak variable is; Darth Sapiens for his resource Cubemap Pack to make the Spacesuit snazzy; The rest of the Deadlystream community for their continued support and enthusiasm; TK102’s KGFF for its easy to use interface and raw GIT editing power; Fred Tetra for making KOTORTool which is still my favorite modding utility; Adobe for their Photoshop; Obsidian for making KOTOR2 in the first place; Bioware for starting the KOTOR craze in the first place; and George Lucas for starting all of the Star Wars insanity. Click here to download this file
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- atmosphere
- Lightmaps
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Version 1.0
2,599 downloads
Using the techniques pioneered by the great modder Canderis, I have created my own version of the Darker Peragus formula. However, when working with the darker areas, I noticed that no matter what I did, all of the Plasteel Canisters and Footlockers were much too bright. And so, with the help of my modding compatriots, I have darkened all of the placeable items in the Peragus, Peragus Spacewalk, and Harbinger portions to match the darker lightmaps. To Install: Choose from either the full REDUX (WIth all of my customized lightmaps), or from the compatibility option (For those using Canderis' A Darker Peragus mod) (Note: There are two versions available to download. Use the A_Darker_Peragus_REDUX_TSLRCM if you have TSLRCM installed, and A_Darker_Peragus_REDUX_Vanilla if you don't) To Uninstall: 1) Replace the .mod files in your Modules folder with the .mod files found in the Backup folder created by the TSLPatcher, 2) Replace the placeables.2DA in your Override with the placeables.2DA from the Backup folder, and 3) Copy all of the TGA MDX and TXI files from the TSLPatchdata folder to your Override (let them overwrite files if they’re already there), and then delete them all from it Permissions: Please inform me if you would like to use this mod or its assets in your own projects. Credits: Canderis for his permission in making a compatibility for his mod and for teaching me how to edit lightmaps to darken levels with his own mod A Darker Peragus; FairStrides for his endless insight, his BGR-RGB Converter, and for packaging this mod’s install as well as walking me through the process, LiliArch for her research into editing assets within the GIT and teaching me what a ColorTweak variable is; Darth Sapiens for his resource Cubemap Pack to make the Spacesuit snazzy; The rest of the Deadlystream community for their continued support and enthusiasm; TK102’s KGFF for its easy to use interface and raw GIT editing power; Fred Tetra for making KOTORTool which is still my favorite modding utility; Adobe for their Photoshop; Obsidian for making KOTOR2 in the first place; Bioware for starting the KOTOR craze in the first place; and George Lucas for starting all of the Star Wars insanity. -
I'm so sorry, HH.. Not to disrespect him, but if this guy seems to think women getting annoyed by you ignoring them is a sign of a "flawed" story ... Well, then there seem to be more problems than just a mod... Also, kudos on getting the coffee for the REAL TSLRCM team. It offsets the hours and days of time you spend finding bugs and dealing with everyone's problems.
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I agree that this could be a useful mod. (It reminds me a lot of the Bastila battling Revan "dream" that happened in the first act of K1) It could give the player more motivation to figure out the story, and set up for a more climactic revelation during the Telos invasion in the endgame. The only issues I see have already been discussed, as in the Visas cutscene being a more appropriate introduction for someone of his power, and the fact that he speaks in the Sith "darktongue", so inferred relationships would be difficult to show. I haven't heard the Atris/Nihilis confrontation, so I don't know what dialogue of Atris would be capable of showing their connection, either. Perhaps just showing them battle in the early game could serve a similar purpose to the first Revan " fight"?