Malkior

M478_Staff
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Everything posted by Malkior

  1. Here are my camera views. I specifically copied and pasted the data from my Onderon project file to be sure, but maybe I missed a radio button, or something.. It could also be a radio button I missed in the project itself, but I have no way of knowing what exactly would do that..
  2. I agree with you, but unfortunately TSLRCM's specific purpose is to restore TSL as close to Obsidian's original intentions. So, we would have to make a completely separate mod to explain Bao's disappearance, since there's no way to know explicitly what Obsidian was going to make to do so.
  3. A pretty quick update this time. I have finally gotten the default Ithorian to the level of quality I aim to deliver for the Aliens Redetailed Version 2. The second set are the Duros standard which I will employ for the rest of the species. The next step will be to go over the rest of the alien species from the previous Aliens Redetailed mod, including the new Gamorrean and Boma textures. After that, I plan to have a few more key species including a new Rodian texture, and then will start working all all of their respective variations. Also, I didn't forget about the skybox for Dantooine (In order to finish the full list of TSL Skyboxes, excluding Malachor V, which is being already done by other modders and not something I wish to interfere with) I have just run into yet another difficulty with the rendering cameras for some reason... No idea what's causing it to duplicate like that, so I am now at the point where I may have to start over with the same settings and colors to hopefully get it working again.. Anyway, that's a brief look at what I'm working with right now. Thanks so much for all of the honest feedback and positive responses. I hope to have more interesting things soon. I will update when I have more ready.
  4. That last one definitely encapsulates the Deep Underwater feel that I was thinking of. Initially it looked too light considering how deep the rift was, but now looks about perfect.
  5. @Red Hessian Ah, yes Freelancer. After seeing gameplay and some story I tried to find a copy, but unfortunately, it is as rare as diamonds. Would have loved to mod few of its textures, but it still holds up surprisingly well. For me Half-life 2 is one of my favorites that I frankly never expected it to be. It has basically everything I like about games: good story, good atmosphere, surprising enemy types, a wide variety of gameplay environments, and lastly a FULL PHYSICS BASED portion that allowed me to really get immersed in the game world. After playing the first few parts and experiencing the combinations of graphics, wry humor, and attention to detail, I was hooked.
  6. Awesome! Thanks a lot, FS!
  7. Also, he is one of many that are slaughtered by the mercenaries later on. So, all the more pointless. (Maybe it ties into Kreia's lesson on NarShadaa... ) Also, in regards to the Thread, I may be part of a minority, but I prefer the Suulru quest ending with you haggling with Jorran instead of the Kavae " bossfight". This is mostly because seeing Jorran a bit more fleshed-out beyond "the coward in the Sublevel" was gratifying, and seeing how the settlers and scavengers interact helped give that plot piece more depth. Don't get me wrong, though. I like Kavae as a connection to the defunct Jedi order, but her inclusion just makes the narrative and character motivations more confusing as a result. (For instance, why can she control the Laigrek? Did she learn it from when she was a padawan or by necessity? Do the Laigreks follow her by choice like pets, or is she manipulating them by using the DarkSide as a last resort? If she has a master, then why doesn't she have a lightsaber? Did Vrook know about her and do nothing to help?)
  8. Does it add onto the maelstrom-like rolling background found in the Vanilla? (You have to look pretty closely to the background, but it also animates)
  9. People are generally happy to help. We actually have a Request thread for that very purpose. It's sort of a "Craig's list" for modding. requests Depending on their skill level, some people could model an accurate representation of Obi Wan's head and facial features. Personally, I don't have access to adequate modeling tools (nor do I know how as easily), but if you send me a PM with a pic of which Obi Wan you want, I could texture the default bearded head to match his likeness.
  10. I still stand by the same option. The integrated walls I believe are perfect to symbolize the connection between Kotor's Republic and the Republic personal ship you own in TOR.
  11. Without a doubt, I prefer the yellow version. Although the blue may look more appropriate for the Republic color scheme, it contrasts terribly with that particular orange color.
  12. Well, there are planet backdrops for the other planets in the files, but they aren't actually used. (Also, they're color-swapped versions of the same Taris texture :' ) I more literally meant that of all of the planets, Taris is the one with the shortest time in-game [13ish year old ), and would logically only have two chances of being shown, that being the Endar Spire and Malak intro scenes.
  13. Ah... Still it really is strange that there are three of the same texture and Taris is the ONE planet that is impossible to show in any subsequent cutscenes. Maybe the inappropriately named Endar Spire one was for the Malak intro?
  14. Found it! Should be LSP_planet01.tga Correction: Could also be LHR_Taris.tga
  15. Honestly I like 3 the best, albeit from a different angle to match the evening time of day when Carth drags you into the apartment (although, it's never shown whether it was midday or evening when you got out of the escape pod) Edit: Casted my vote
  16. Do you have the lightmaps working? I assume they're run through a "procedure cycle" txi? Nvm.. I just read your other topic.
  17. I'm curious. Is this possibly due to the looping "fire" and "move back" animation/script that is constantly playing to show the droids shooting the holograms or the sheer amount of options you have when testing their targeting protocols? This is frankly the coolest visual of the mod for me and I'd hate to see it go, but maybe culling some of the droids and/or creating a static placeble that looks like a wall of droids behind them could help, if it's the issue.
  18. Quick question. Is this copy of Kotor the 4 Disk version or the Steam one?
  19. For desktop, it's on the lower right/toward the center in a darker font in desktop mode (it might be a little hard to see, but it's there.) If you're using Mobile, you will have to tap the post itself, and the option to Edit will pop up in the lower right.
  20. I really like your treatment of the Taris Planet! Very Mass Effect/Arkham Knight-esce. The only part that kind of bugs me is the straight lines in the upper hemisphere. It just looks out of place/artificial. Otherwise a phenomenal product. You continually keep me on my toes with your graphical detail and clean presentation. =]
  21. Well, this method would be effective, but an all or nothing approach. Photoshop is pretty simple. You go to the "layer" window and hit the tab at the top of it that days "Channels". Once there, you should see a layer labelled " Alpha". (Image for a better idea of what I mean Click it, and paint the parts you want invisible, black. The next step will be to make a new txi file (make a new .txt, and rename the file with the same name as the texture but change the extension to .txi) and have the following line, "blending punchthrough" in the .txi Hopefully this solution will help if all else fails. -Edit- Nvm, if FairStrides can do it. =D
  22. You could in theory get rid of it if you use a "pop through" shader commonly used on the grass and tree branches, and then make the alpha layer black on the cape portion; but you would lose the metallic shine.
  23. I like 2 and 3 the best. Not sure how one would actually implement 3, but it would have a marked difference in my eyes toward the effect of a factory full of droids to have a camera feed instead of a "poster" of them. Alternatively, those barrels are rather excessive, and you can get a similar feel by putting a few of them in a similar pattern instead of the massive number currently there.
  24. Exactly. I never said that liking TOR is wrong. I was actually on the last Beta before launch, and enjoyed a majority of it a great deal. I've just come to accept that it had some pretty significant flaws. If you like the game, then by all means, enjoy it. I have copies of Tachyon: The Fringe and Bounty Hunter that for all intents and purposes were either ignored or outright panned by players and critics, but that I think are some of the coolest games and concepts out there. I was just listing why a game of Kotor's pedigree had such a terrible reception.
  25. Let's just say that I've been pondering the question of how something as ambitious and frankly well thought out of a concept of TOR went so wrong. So far I have at least a brief idea of at least some contributing reasons for its rather mediocre reception. First, the combat is too simplistic compared to Kotor or TSL: That's right, the three choices of feats are still more strategically forward than to choosing your favorite ranged or force power/spell and spamming it. In the original Kotor games if even tells you the benefit and potential detriment of using one type of attack all of the time (you lose a certain stat for a certain number of combat turns), so some enemies are better to hit with one, but "spamming" it is not advised. This keeps the combat in Kotor and TSL from feeling stale. Unfortunately, TOR, perhaps to seem similar to WOW was given its rudimentary combat system that basically requires you to use the same three attacks on every enemy until their health reaches zero. So it's not too surprising that the combat gets extremely repetitive after hours of that same formula. Next, the story in Kotor is for the most part, linear, but there is little to no backtracking: In TOR, however, backtracking is a constant thorn in everyone's side. (Or at least mine) Even from the first planet, you end up going to the stupid Twilek village at least 3 consecutive times for the MAIN STORY!!! There is nothing more tedious or spirit-breaking for a player than to travel through the same locale in search of a different thing in roughly the same place that they had already beaten everything nearby, and no number of stronger or pallete swapped enemies will change that. So they've removed the thrill of tactical-ish combat, and have also gotten rid of the illusion of progession, so what else do they remove next? The rich player base that makes games like WOW actually survive. This was possibly done through two separate, but not entirely exclusive acts. The first was the alienation of the players by means of using a high level graphic requirement to run it. I know most people who were really serious about playing it were buying new PCs just to run it, but games like WOW are specifically played by everyone I know because of the ridiculously low graphic requirements. Secondly, they all but penalize you for playing the free version (last I checked, free players can't use voice chat, what?! Seriously?) And shower you with prizes for paying money to play it. From a Pavlovian side, this seems fine, except as a free player, you're treated even worse as a direct result, and the lack of chat removes even more opportunities for spontaneous communities to form, so those playing are very very limited in number. Now, I know that we put up with all kinds of things if we truly enjoy a game, and I'm sure some still quite like TOR, but the constant steps backward made an otherwise brilliant game concept a widely panned game. As an aside, Kotor and TSL had all of the same "adult" content in them as well, perhaps less obviously, but they were rated T for a reason. (Cite: selling people into slavery for the Hutts is more than just manual labor :/ ) Also, see the "relaxation" slaves in Davik's guest quarters...