Malkior

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Everything posted by Malkior

  1. Another Update. My Computer has returned from the brink! > Thank you very much to everyone for the computer assistance and advice. I have many new screens with fully completed or soon to be released updates to my currently available mods. ,,,,,,,,,,,,,,,,<<<<<<<<<<<<<<< First of all, here's a full revision of the Ithorians that were on this thread previously. Chodo Ithorian 1 (Default Ithorians in K2) Ithorian 2 (Moza in K2) Ithorian 3 (The Blue Ithorian in the Vivarium in K2) After those are done, I plan to release an update to my alien mod with the Gamorreans (at long last ) )>>>>>>>>>>>>>>>>>--------------------------- Secondly, the skybox for Korriban now also has edited lightmaps to get rid of that bright atmosphere for what is essentially sunset, and I found that rendering the sky again was the only option, since nothing I did was getting the quality needed for a good sky retex. (Terragen was more cooperative, so the sky looks even better than when it was first rendered during the previous update) How it currently looks: Onderon and Telos are my next step in detail work, but I am also going to be altering the Dantooine lightmaps to get rid of that awful blue tint. (in my opinion ) ------------------------------------------------------///////////////////////////////////////>>>>>>>>>>>>>>>>>>>>>>>> I will also be announcing some mods I set aside awhile back as I update them--// Anyway, apologies for taking so long to update, and thanks for the constant feedback. Updates will proceed as per usual schedule...
  2. Okay. Did you also collapse the texture (flatten image) in Photoshop before saving it as .tga? Second, does the .tga from the retextures mod you got it from, work when you try it in your Override, without any edits to it? Lastly, do you have any screenshots, so we can see what the problem looks like? (Make sure screens are in the .jpg format as this forum only supports that for screenshots. The screenshots are in .tga format in your Kotor main folder created by hitting print screen while in game.)
  3. Are you using the override folder? Replacements only work for textures with it. Also, are you actually saving as .tga instead of just naming it that? Also, did you extract with Kotortool when you edited it? Just trying to eliminate any possible reasons.
  4. Hmm.. Looks like we'll have to find where the bug is in the G0T0 mod, as I too find it invaluable to my gameplay.
  5. Thing is, at least from my impression of Sion in the writing: his very muscle fibers were also fractured, so the marbling and muscle lines would be significantly calcified. He would look more like a yellowish pile of graham cracker dust than a zombie.. Obviously, this would be toned-down so you could recognize physical features for his appearance, obviously.. (Additionally, human flesh is a more dark brown than bright red that most people assume) I think Sapiens did a good job of addressing this by making the skin have a "cracking texture" throughout. However, I too hope that it is compatible with the TFU style, for the glowing eye light it has would complete the look even more.
  6. Which textures are you referring to, specifically, Circa?
  7. When you first said Tatooine, I was like, "there's no clouds there", but now I see what you meant. //>- As for the choice, I prefer the first set, since the craggy outcropping reminds me the most of the movies. Maybe leaving one mountain could hint at how the Tatooine landscape is constantly changing/evolving.
  8. A great place for idea generation. Recently it's become incredibly useful for instant feedback and mod assistance, as well.
  9. Not to critique too harshly; I am astounded at how great your work consistently is (That Duros looks a million times better than I had even dreamed of) However, one anatomic thing I noticed, is that Sion's breastbone sags a lot in the top center of his chest in your image, which even if his bone had calcified, would still hold a solid structure. That aside, I am a huge fan of your textures, and your infinite attention to detail is one reason yours are among my favorites. Keep up the consistently good work. Also glad to see you modding again.
  10. File Name: My Realistic Improved Effect Retexture Mod File Submitter: Malkior File Submitted: 20 Feb 2015 File Category: Mods TSLRCM Compatible: Yes This mod is a retexture of a majority of the effects for both Kotor 1 and Kotor 2. It basically started when I changed the spark texture, and then just kept on going. The mod assets are pretty simple to use, you just pick which texture you want to add to your game, and put them into your Override folder. The lightning has an alternate file in case you are interested in force lightning more akin to the movies (where it has no conjure animation) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Pasted from Readme: {..) Description: This is a retexture of all of the effects in both Kotor games. It's simple in design, but has a huge impact on the look and feel of gameplay. Included are changes to the Sparks thrown when weapons impact enemies or walls, the lightning and drain effects, the fireball and ion explosion textures, the rain and snow textures in K2, the shape and size of the explosion particles, and an alternative texture to the mine detection overlay which makes them less like a bright red ball. {..>To Install: Drop all applicable files into the Override Folder. If you don't currently have an override folder, then you'll have to create one. I have separated the textures into corresponding folders for easier choice of what you would like to install The files are also separated by game, since Kotor 2 has rain and snow, while Kotor 1 does not. {..<To Uninstall, either remove or delete the files contained in this download from your Override folder. {..<Compatibility: This mod uses a few model .mdl and .mdx files in order to fully change the spark retexture. If you have any of them already in your override, they may conflict. {..>Possible Future Changes or Additions: I am considering changing the explosion animation file and if possible, the very structure of explosions. However, that will probably be a bit later after I have read more into the effects files. {..<Credits: Stevo and Rece for testing my Spark retexture to ensure compatibility, TriggerGod for his permission to use his lightning texture as a base Adobe for their Photoshop, Lucasarts as both Bioware and Obsidian for making the Kotor games, The very special community on DeadlyStream for their constant feedback and assistance, And lastly, George Lucas, for creating the Star Wars movies which has since spawned its ever expanding universe... Click here to download this file
  11. Version 1.0

    4,194 downloads

    This mod is a retexture of a majority of the effects for both Kotor 1 and Kotor 2. It basically started when I changed the spark texture, and then just kept on going. The mod assets are pretty simple to use, you just pick which texture you want to add to your game, and put them into your Override folder. The lightning has an alternate file in case you are interested in force lightning more akin to the movies (where it has no conjure animation) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Pasted from Readme: {..) Description: This is a retexture of all of the effects in both Kotor games. It's simple in design, but has a huge impact on the look and feel of gameplay. Included are changes to the Sparks thrown when weapons impact enemies or walls, the lightning and drain effects, the fireball and ion explosion textures, the rain and snow textures in K2, the shape and size of the explosion particles, and an alternative texture to the mine detection overlay which makes them less like a bright red ball. {..>To Install: Drop all applicable files into the Override Folder. If you don't currently have an override folder, then you'll have to create one. I have separated the textures into corresponding folders for easier choice of what you would like to install The files are also separated by game, since Kotor 2 has rain and snow, while Kotor 1 does not. {..<To Uninstall, either remove or delete the files contained in this download from your Override folder. {..<Compatibility: This mod uses a few model .mdl and .mdx files in order to fully change the spark retexture. If you have any of them already in your override, they may conflict. {..>Possible Future Changes or Additions: I am considering changing the explosion animation file and if possible, the very structure of explosions. However, that will probably be a bit later after I have read more into the effects files. {..<Credits: Stevo and Rece for testing my Spark retexture to ensure compatibility, TriggerGod for his permission to use his lightning texture as a base Adobe for their Photoshop, Lucasarts as both Bioware and Obsidian for making the Kotor games, The very special community on DeadlyStream for their constant feedback and assistance, And lastly, George Lucas, for creating the Star Wars movies which has since spawned its ever expanding universe...
  12. Malkior

    Requests

    Okay, so back on the request thread.. Again.. This time, I would like to know which portion of the plc_firepit model code controls the rate at which the slides change. (I assume it might be the birth and death of the particles themselves, but I honestly don't know much beyond that) I'm trying to hex-edit the models for the large, small, and regular firepits (as well as the flameburst) particle fountains so that they have a slower FPS, since right now the fire moves so quickly, it looks like it's being hit by wind gusts.
  13. Something during my playthrough. During the scene where the sith thugs try to bully you and kill one of the prospects after you having already been accepted, the battle music starts early and doesn't shut off until you reload the module. Also, the group stands still and says nothing when interacted with, until you talk to the main one. These were the bullies after my first visit to Dreshdae, not the "welcoming party".
  14. I agree it could perhaps be better, but the only droid that stuck out to me was the combat droid that escorts you through fast travel. The voice actor sounds fine, but he has a gravely tone, and the filter doesn't make him seem robotic enough. Would I fix it? I don't know how much of a hassle there is in converting voiceover files, so I can't tell if the work would be worth the reward of changing something so minor. If it's a matter of time, I have audacity, and with a knowledge of what process you used, can convert the two or three lines for you.
  15. For me the weapon remodels by ToastyFresh are the one mod that I will never remove from my override folder ever.. http://www.lucasforums.com/showthread.php?t=213484 The retexes and conversions only serve to make it better. http://www.mediafire.com/download/u6ol1e21id0vdp5/WMO+KOTOR+2+BETA.rar http://deadlystream.com/forum/files/file/369-weapon-model-overhaul-texture-rework/
  16. My suggestion/idea, lighten all of its lightmaps. Pretty sure that's what controls it. Anyone with more module experience can correct me if they like, as this solution can be a tedious process.
  17. I know a lot of people wanted more Bastila after Kotor 1. I mean, she was a pivotal character in the main story, but she seemed to stay to the sidelines for a majority of it, which is a shame, really since she had such a blatant personality and could have done much more as a main character for a while. (And her role in TSL was even more nonexistent..) Your reskin looks solid, and fits the head and body quite well together. Your color choice is also nicely subtle, but with a good color mix. The dialogue is great from what I can see. Are you also writing her lines as PC?
  18. The rain texture in TSL is the same one as the dripping water IIRC, and the snow looked like it was just the bright dots that are in the explosions. I've already made my own version of both, and could just replace the bottom layers in their respective PSD files with those, so it would be fully K1 assets. Unless you mean actually creating effect files, in which case, may be more difficult.
  19. Screenshots are now added back to the file.
  20. Sucks to see you go. You got me started editing lightmaps, which led me toward the levels of quality I now produce. I am extremely thankful for your modding help on LF, and here. Now then, I prefer the hoods in general being down for the classic "cool" star wars look, but I'd still be interested to see what hoods over any if the variety of helmets could look like. Lastly, before you go, do you have a list or blog of your various ideas that you were never able to complete? I'm sure that myself and others will be interested in whatever crazy plans you have, and could hopefully make them a reality. Otherwise, it was great fun to have you around in the modding community, and I hope that you do well wherever life takes you. :] Hope to still see you around the forums, Malkior
  21. Ah. Well unfortunately you'll have to load a save from before you disabled them, as that makes it impossible to progress. It will be fixed in 1.0, but right now you just can't disable them.
  22. Crazy question: did you disable the garage turrets or security system?
  23. Great Superbowl. Was really rooting for the Seahawks, but was still immensely fun to watch!

    1. LDR

      LDR

      I didn't like either team but I was leaning toward the Seahawks because I'm a Dolphins fan. Certainly better than last year.

    2. Malkior

      Malkior

      Last year the 49rs game was the one that should've been the Superbowl. The superbowls preceding that year though, have been atrocious up to 2000, maybe.

  24. I don't know if I love or hate the roving bands that randomly spawn in the vulkar base in K1R :)

  25. That sounds like a severe driver error or even a hardware problem. Honestly the BSOD is incredibly worse than a CTD. Have you tried running any other games on your PC, and did you have similar results? It may help though to try updating your graphic drivers, just in case. Additionally, if you can get a log file of your error, (admin tools-> system reports -> warning/ error) you can find out what happened usually by searching for the error code on the internet. Though this process may require further explanation unrelated to the mod or Kotor in general.