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Files posted by InSidious
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Holocron Icon Replacement
This is a really small and slightly pedantic fix, which changes the icons for the two holocrons you find in KotOR,
so that one (on Tatooine) looks like a Jedi Holocron, and the other, found on Korriban, looks like a Sith Holocron.
Previously, th two had a generic icon which looked nothing at all like a holocron, and as I was working on a mod
which needed a holocron for it, I decided to alter the two items while I was at it. At some point, I may make a similar
mod for KotOR II.
Please note that this mod doesn't use the TSLPatcher, so any mod which alters either holocron will be incompatible.
To fix this, open the .uti file for the holocron using KotOR Tool, change the "model variation" to the number of
the holocron model (i.e., 087 for the Jedi holocron, 088 for the Sith one), and save.
Also, the mod uses plot useable item icon slots 87 and 88 for the Jedi and Sith holocrons respectively, so any mod
which uses these icon slots for a different purpose will be incompatible. To fix this, simply rename the icons to a high enough number that they don't conflict with the other mod any more
(e.g., to ip_pltuseitm_090), and then open the .uti file using KotOR Tool, change the "model variation" to that number,
and save.
2,702 downloads
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[K1] Hi-Res Beam Effects
Hi-Res Beam Effects for K1
==========================
by Darth InSidious
==================
Description
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This mod replaces the Force Drain, cold ray, ion, and neural pacifier beam effects with higher resolution versions.
The mod does not replace the Death Field or Force Lightning effects effects.
Installation
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Just drop the files fx_beam01, fx_beam02, fx_beam03, and Fx_Drain.tga in this archive into your Override folder.
Uninstallation
--------------
Take the files out again.
Legal Disclaimer
----------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith.
I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must
ask me first.
Thanks to:
----------
Quanon and Zhaboka for the feedback on the original TSL hi-res beam effects;
Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion;
Holowan in general for being helpful, friendly and all the rest of the good stuff it is ;
KotORFiles, for being simply the best website in the history of the internet...Propaganda? What's that? ;
Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this .
64,534 downloads
- kotor mod
- kotor mods
- (and 8 more)
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Hi-Res Beam Effects
This mod replaces the Force Drain, Force Lightning, Death Field, cold ray, ion, and neural pacifier beam effects with new, higher-res ones.
45,992 downloads
- kotor 2 drain life
- kotor 2 lightning
- (and 8 more)
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Four Force Powers
This mod adds four new, three-tier Force Powers to KotOR - Rage, Scorch, Revitalise and Floating Lightsabres. 1 is Light Side, 1 is Dark Side, and there are two Universal Force Powers.
You may recognise a few of these names from TSL or Jedi Academy, and that's because I have now recreated them for K1.
Rage: Dark Side power, available at Level 13. Gives the user a bonus of +4 to Strength, +3 to Dexterity,+2 to Constitution for 20 seconds and a 50% speed bonus, while there is also a penalty of -3 to Intelligence, -2 to Wisdom, -1 to Charisma; after that the character's FPs are severely depleted, as are the character's VPs. Further, the penalties to Wisdom/Intelligence/Charisma remain, and the bonuses to Strength, Dexterity and Constitution are now penalties for 10 seconds.
Knight Rage: Dark Side power, available at Level 16. Same as above, but the bonuses have increased to +4 STR, +4 DEX, +3 CON, and the penalty has increased to -4 STR, -3 DEX, -3 CON; the WIS/INT/CHA penalties remain the same.
Master Rage: Dark Side power, available at Level 19. Same as above, but the bonuses have increased to STR +5, DEX +4, CON +4; the penalties remain the same.
Revitalise: Light Side power, available at Level 9. Allows you to restore to life any non-droid party member killed in combat, restoring 10 VPs.
Knight Revitalise: Light Side power, available at Level 12. Same as above, but will restore 20 VPs.
Master Revitalise: Light Side power, available at Level 15. Same as above, but will restore 30 VPs.
Scorch: Universal power, available at Level 9. Projects a spray of flame at the target, causing damage.
Knight Scorch: Universal power, available at Level 12. Same as above, but does twice the damage.
Master Scorch: Universal power, available at Level 15. Same as above Scorch, but does three times the damage.
Floating Lightsabres I: Universal power, available at Level 10. Spawns a single lightsabre, to help you in combat, which lasts for 20 seconds . Without giving too much away, this should remind people who've played TSL of the final battle...These sabres will be a different colour depending on your alignment if you are Light Side – blue for guardians, green for consulars, yellow for sentinels, or red if you are Dark Side.
Floating Lightsabres II: Universal power available at Level 13. Same as above, but spawns two lightsabres, which last for 30 seconds.
Floating Lightsabres III: Universal power available at Level 16. Same as above, but spawns three lightsabres, which last for 40 seconds.
Known Bugs:
-The floating lightsabres have humanoid shadows. Sorry, but this seems to be someting to do with the game engine itself...
-Some people - those with Radeon graphics cards, in particular - may run into some graphical issues - namely, the lightsabres appearing to have an all-black 'body'. I've tried to get rid of this effect, but have had no luck so far.
-For some reason, I occasionally have problems with the KotOR Tool .utc editor when I use this mod. This may just be a problem for
my system, though.
5,541 downloads
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Thinner HUD Elements
This mod makes some of the HUD elements thinner, and a bit less chunky.
The part items and powers menus have had the sides of each section cut out,
and the up and down arrows made narrower. The 'hostile' powers and items menu,
which appears above enemies, has also been thinned out in the same way.
The combat action queue has been slightly streamlined.
The combat reticle which apears over the currently-targeted enemy has been replaced.
The party's health and force power bars have also been thinned.
N.B.: This mod has only been tested at 1280x768 resolution on the PC.
It does not replace the Xbox versions of the UI,
and may not work at lower resolutions.
Installation
Just drop the files into
your Override folder.
Uninstallation
Take them out again.
1,217 downloads
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Korriban Academy Workbench
A little while ago it struck me - The Dantooine Jedi academy has a workbench,
but the Korriban Academy didn't, which can be very inconvenient. In fact, there
wasn't one on all Korriban.
This mod fixes all that! Now there is a workbench in the little room which leads
to the Valley of the Dark Lords. It's just on the left as you come in.
The only mod conflict that there might be is if someone else's mod modifies Master
Uthar's dialogue.
34,536 downloads
- korriban
- korriban workbench
- (and 8 more)
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The Deadly Stream
Description
Just a little joke mod, made in imitation of the old Holowan Spire that Doom_Dealer made.
On this one you can meet and interact with a few of the regulars on the DS forums.
If it proves popular, I may expand it later on.
Please don't be upset if I didn't include you. This is a joke mod, and it's meant
in a spirit of fun.
Installation
Put 'deadlystream.mod' into your Modules folder. Do *NOT* put it in the Override.
To get there in game, type "warp deadlystream" into the console and hit return.
Uninstallation
Remove the file again.
Permissions
You may not upload new versions of this mod without my permission.
You may not upload this mod to other websites without my permission.
You may not claim to be the author of this mod.
Credits & Thanks
Thanks to:
- Hassat Hunter for spotting the bug in v1.0;
- Doom_Dealer for the original Holowan Spire;
- Fair Stride for help bugfixing, and for letting me bounce ideas off him;
- DeadlyStream.com for being such a fun, nice place.
351 downloads
- tsl mod
- kotor 2 mods
- (and 5 more)
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Green Level-Up Icon
Description
This mod changes the level-up icon from yellow to green, to fit better with the rest of the game's UI.
Installation
Just drop the files lbl_levelup.tga into your Override folder.
Uninstallation
Take it out again.
Legal Disclaimer
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith.
I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must
ask me first.
Thanks to:
Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion;
Holowan in general for being helpful, friendly and all the rest of the good stuff it is ;
Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this
869 downloads
- kotor 2 mod
- kotor 2 mods
- (and 8 more)
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Holopanels
This mod replaces the standard, large computer panels with 'holographic' versions,
inspired by the Mass Effect games. The textures are slightly animated, to create a
'static' effect. This mod does not affect the smaller computer panels,
wall-mounted computer panels or the Rakatan computer model.
Installation
------------
Put the two .tga files and two .txi files into your Override folder.
Uninstallation
--------------
Take them out again.
Permissions
-----------
This mod is to be distributed as-is without alteration, unless by permission of the mod author.
This mod is not to be distributed for profit, either.
Use it how you like, but if you're going to post it up somewhere, or make a derivate mod,
or use it in another mod, you must ask me first.
Thanks to:
----------
Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion;
Holowan in general for being helpful, friendly and all the rest of the good stuff it is ;
KotORFiles, for being simply the best website in the history of the internet...Propaganda? What's that? ;
Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this .
781 downloads
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Concept Loading Screens
A very long time ago, a guy called Nur Ab Sal realised that the KotOR II loading screens were ugly, and decided to replace them with the concept art Obsidian drew up, instead.
He did so, but his mod disappeared when PCGameMods was destroyed, and so I decided to repeat the job myself, because I got bored of the normal loading screens. I couldn't get all the same concept art as Nur Ab Sal, and in a few places had to improvise - nevertheless, where his mod replaced around 28 of roughly 80 loading screens, this mod will replace around 40, and is therefore worthy of release.
1,617 downloads
- concept art
- loading screens
- (and 8 more)
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Teta's Royal Band Restored
A.M.D.G.
Teta's Royal Band Restored
==========================
by Darth InSidious
------------------
Description
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This mod restores Teta's Royal Band to the game. The object
grants stealth field nullification. As such, it isn't actually
of any use in the game at all, but it's still quite interesting.
I've also restored the model for the item, which for some reason
Bioware cut before they cut the item itself.
It can be found in Woorwill's home on Kashyyyk, or cheated into
your inventory by typing 'giveitem g_i_mask13', without the
quotation marks.
Installation
------------
Double click on "Install Teta's Royal Band Restored.exe", and then click "Install mod".
Uninstallation
--------------
Remove from your Override folder:
g_i_mask13.uti
i_mask_015.mdl
i_mask_015.mdx
ii_mask_015.tga
If you have not installed another mod which modifies kas23ab_cont_01.utp,
remove that file as well.
Contact me
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In case of bugs, queries, feedback, or comments,
I can be contacted at www.lucasforums.com ,
or by email at cringe909@hotmail.com.
Disclaimer
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LucasArts and Obsidian Entertainment Inc. own all the copyrights etc. It all belongs to them.
This mod, or any derivate or part thereof, may not be uploaded to any website, ftp, server,
or as part of a torrent, except with the expressed permission of the author.
Credits & Thanks
----------------
With thanks to:
The various KotOR 1 Restoration Project teams, whose work inspired this very small mod;
Andargor whose item mods first made a version of this object available;
Fred Tetra, stoffe, and Edward T. Smith for KotOR Tool, TSLPatcher, and NWNNSSCOMP respectively;
Holowan Labs for being the pre-eminent resource for modding information and feedback;
and to Obsidian, Bioware, and LucasArts, for making both KotOR games.
L.D.S.
787 downloads
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Mandalorian Battle Blades
Blades such as this one are the weapon of choice for Mandalorians. A warrior used to make his first battle blade after his first victory. Each one is unique in its construction, and it is very rare to find one that is not with it's owner - most great Mandalorians are buried with their blade.
This mod adds two new weapons to the game, based on the bat'leths wielded by Klingons in Star Trek: The Next Generation etc. The are called Mandalorian Battle Blades.
One can be found in one of the hidden caches on Telos, and has +2 Attack Bonus and +2 Slashing damage.
The other is Mandalore's Battle Blade, which can be found in Mandalore's room on Dxun. This second weapon has +2 AB, +2 slashing damage, and the Keen item property. Its model is based on the Sword of Kah'less.
570 downloads
- mandalorian
- mandalorians
- (and 8 more)
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Lightsaber and Force Forms
This mod adds 10 lightsaber forms and four force forms to the game, which can be learned at various levels. These can be learned from four holocrons and one new NPC, on Dantooine, Kashyyyk, Korriban and the Unknown World. The player can learn a total of seven forms. They can be activated from the medpac/stims section of the GUI. This mod uses TSLPatcher, and is fully compatible with K1RP. The holocrons and the NPC are fully voiced. Where possible, the stats for the forms imitate those in KotOR II.
Stats for the forms are as follows:
Form I: Shii-Cho:- Attack +1, Defense Bonus 2
Form II: Makashi:- Attack +3, Blaster Deflect: -5, Defence Bonus -5, Will Saves +3
Form III: Soresu:- Attack: -4, Blaster Deflect: +4, Defense Bonus 4 (Must be level 9 or higher)
Form IV: Ataru:- Attack +1, Blaster Deflect: -4, Defense Bonus 3, Damage Bonus: +2 (Must be level 11 or higher, and a Guardian or Sentinel)
Form V: Shien/Djem So:- Attack +1, Blaster Deflect: +2, Defense Bonus 5, Damage Bonus: +2 (Must be level 14 or higher, and a Guardian)
Form VI: Niman:- Attack +1, Defense Bonus 1, Blaster Deflect: +1, Will Saves: +1 (Must be level 14 or higher, and a Sentinel)
Form VII: Juyo:- Attack +4, Attacks per round +1, Defence Bonus -2, Will Saves: +4 (Must be a Guardian)
Form VIII: Sokan:- Attack +3, Damage Bonus: +1, Reflex Saves: +3, Defense Bonus 2, Defense Bonus vs. Piercing -2 (net bonus: 0) (Must be a Sentinel)
Form IX: Shien:- Attack +3, Damage Bonus: +3, Defence Bonus -2, Blaster Deflect: -2, Reflex Saves: -2 (Must be a Sentinel)
Form X: Niman/Jar’Kai:- Attack +2, Offhand attack bonus +3, Defense Bonus 1, Fortitude Saves: -1 (Must be a Guardian)
Harmony Force Form:- Maximum Force Points: +10%, Reflex Saves: +2, Force Resistance: -3 (Must be level 11 or higher, and a Consular)
Endurance Force Form: Will Saves: +1, Force Resistance: +2 (Must be level 14 or higher, and a Consular)
Persistence Force Form: Will Saves: +3, Reflex Saves: -2, Force Resistance: +4 (Must be a Consular)
Unity Force Form: Maximum Force Points: +10%, Reflex Saves: +2, Force Resistance: +3 (Must be a Consular)
Compatibility:
This mod should be compatible with most others. Nevertheless, it *may* cause incompatibilities
with any mod which alters or makes use of:
- the script slot for Entry 99 of kor35_utharwynn.dlg
- the script slot for Entry 0 of kor39_utharwynn.dlg
- the script slot for Entry 19 of dan13_belaya.dlg
- the script slot for Entry 1 of k_player_dialog.dlg
- unk44_sparty.dlg; particularly any mod which adds a third entry to the dialogue file, and uses it to fire a script.
- Item 99 in the droppable list for kas25_wraid.utc
Credits:
Thanks are to Zhaboka, Sith Holocron, newbiemodder, Fallen Guardian, Warlord664, Quanon, Marius Fett, Canderis, DarthAnsem, SithSpecter, Slstoev, CptPriceless, kyrie, and Fair Strides 2 for their feedback and comments on the mod as it progressed;
to deathdisco, whose original KotOR I lightsaber forms mod inspired this one;
to Darth333, stoffe, jmac7142/Det. Bart Lasiter, glovemaster, and everyone else who taught me and continues to teach me to script;
to Darkkender, for his "Recruit Darkkender" mod, which I used to work out how to make the lightsaber forms work;
to T7Nowhere, whose fantastic "Revan's Mask Plus" mod inspired the form of this one;
to Samuel Dravis, jonathan7 and Pavlos, for vital feedback at various stages in the planning of this mod;
to Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion;
to Holowan Labs for remaining by far the best place to work on KotOR mods on the internet;
and to Obsidian, Bioware, and LucasArts, for making both KotOR games.
Particular thanks to Quanon, VarsityPuppet, and Marius Fett for their help with the new placeable models used by this mod;
Also to Sith Holocron and Fair Strides, who beta-tested for me;
And most especially, my thanks are to my voice-over artists, who are listed below, and some of whom had to suffer demands for endless redrafts and slow response times with admirable patience:
Thanks also to Daemonjax over at KotORNexus for spotting the errors corrected in this update.
Voice Overs:
Sith Holocron as the Sith Holocron;
Zhaboka as Jedi Holocron, Kashyyyk Holocron, and Guun-Han Saresh;
Melissa Trudeau as the Sith Trainer.
Locations of Holocrons / What they teach:
NB: Do not read if you want this to be a surprise!
****
Dantooine:
You learn the Shii-Cho during the initial training montage.
You can learn Soresu from the Jedi Holocron in the Enclave training room when you reach level 9.
You can learn Ataru (Guardians/Sentinels) or the Harmony form (Consulars) from the Jedi Holocron when you reach level 11.
Korriban:
You can learn Makashi from the Sith Teacher in the Korriban Academy, standing by the entrance in the final room before the Valley of the Dark Lords.
You can learn Shien Form IX (Sentinels), Niman/Jar'Kai Form X (Guardians), or Persistence Form (Consulars) from the Sith Holocron in the tomb of Naga Sadow.
Kashyyyk:
You can learn Shien/Djem So Form V (Guardians), Niman Form VI (Sentinels) or Endurance Form (Consulars) once you reach level 14 from the Jedi Holocron found in the Beast in the Shadowlands.
Unknown World:
You can learn Juyo (Guardians), Sokan (Sentinels) or the Unity Form (Consulars) from the Sith Holocron in the basement computer room of the Temple.
****
6,745 downloads
- kotor holocrons
- holocrons
- (and 8 more)
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Sleeveless 'Starkiller' Robes
This mod replaces the default game male Jedi robe models with sleeveless ones, inspired by Starkiller’s robes
in The Force Unleashed 2. The mod also reskins the Qel-Droma Robes for males so that they look more like
the robes worn by Starkiller at the start of TFU2. These changes will only affect the PC and Jolee.
Other characters will wear ‘sleeved’ robes as normal.
710 downloads
- starkiller
- robes
- (and 8 more)
0 comments
Submitted
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Force Lightning and Death Field
Hi-Res Beam Effects for K1
==========================
by Darth InSidious
==================
Description
-----------
This mod replaces the Force Lightning and Death Field beam effects with higher resolution versions.
It is meant to be used in conjunction with my "Hi-Res Beam Effects" mod for KotOR 1, but can be used on its own, or for KotOR II if you so wish.
Installation
------------
Just drop the file Fx_Lightning.tga in this archive into your Override folder.
Uninstallation
--------------
Take the file out again.
Legal Disclaimer
----------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith.
I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must
ask me first.
Thanks to:
----------
TriggerGod, whose mod inspired me to make this one;
Quanon and Zhaboka for the feedback on the original TSL hi-res beam effects;
Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion;
Holowan in general for being helpful, friendly and all the rest of the good stuff it is ;
KotORFiles, for being simply the best website in the history of the internet...Propaganda? What's that? ;
Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this .
1,906 downloads
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Mass Effect HK Droids
A.M.D.G.
[TSL] Mass Effect-Style HK-50s
===============================
by Darth InSidious
------------------
Description
-----------
This mod reskins the HK-50s to look more like the defence droids in Mass Effect, in particular the FENRIS bots, etc.
Installation
------------
Put the three .tga files and the two .txi files into your Override folder.
Uninstallation
--------------
Take them out again.
Permissions
-----------
This mod is to be distributed as-is without alteration, unless by permission of the mod author.
This mod is not to be distributed for profit, either.
Use it how you like, but if you're going to post it up somewhere, or make a derivate mod,
or use it in another mod, you must ask me first.
Thanks to:
----------
Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion;
Holowan in general for being helpful, friendly and all the rest of the good stuff it is ;
KotORFiles, for being simply the best website in the history of the internet...Propaganda? What's that? ;
Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this .
L.D.S.
694 downloads
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Azgath N'Dul's Tomb
This mod adds a new tomb to the Valley of the Dark Lords - the tomb of Azgath N'Dul.
You will find it between the tombs of Ajunta Pall and Tulak Hord.
A couple of robes will come out funny if you are using oldflash's Final Touch - The Chatos Robes, the Sith Lord Robes and the Robes of Azgath N'Dul.
This is because of a model change that mod introduces.
They won't crash your game, but they will look a bit odd.
This mod adds: ten new robes, three new armours, four new weapons, two weapons I've released separately before,
a new belt, a new pair of gloves and a new Force Power, not to mention many other items that can be created by the Force Transmutation Device.
I've tried to keep the stats fairly balanced, but that's by my judgment.
N.B.: Robes included in this mod may not be compatible with robe mods which you have installed.
Please be sure to download kyrie's changes.ini fix before installing this mod (click here), and then the 2.2 patch.
8,857 downloads
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Extreme Conditions Combat Robes
A.M.D.G.
Extreme Conditions Combat Robes
Description
Defense bonus vs. Slashing 1
Damage Resistance Cold 10/-
Damage Resistance Fire 10/-
Blaster Bolt Deflection Increase +1
Designed for combat in extreme weather conditions, these robes are seen mostly in ue by Jedi in arctic and desert environments
Members of the Jedi Order typically wear plain or unassuming garments.
These robes can be bought at the Dock on Tatooine.
Installation
Double-click the "Install Extreme Conditions Combat Robes Mod" executable (.exe file),
then just click the “Install mod” button and follow the on-screen instructions.
Uninstallation
To uninstall the mod from a fresh install, you will need to delete the following files:
di_eccr_01.uti
kas_twostore.utm
PFBI56.tga
PFBI56.txi
PMBI56.tga
PMBI56.txi
ia_jedirobe_056.tga
Incompatibilities
This mod uses the TSLPatcher, and should be compatible with most other mods. However, you may
experience compatibility issues with other mods that alter the file "kas_twostore.utm", or which
use a file called "PMBI56.tga" or "PFBI56.tga".
1,034 downloads
- kotor mod
- kotor mods
- (and 5 more)
-
Thinner Health and Force Power Bars
Description
This mod changes the health and force power bars on the HUD to be thinner.
N.B.: This mod has only been tested at 1280x768 resolution on the PC.
It does not replace the Xbox versions of the UI,
and may not work at lower resolutions.
Installation
Just drop the files uibit_bar_fp_p.tga and uibit_bar_vp_p into
your Override folder.
Uninstallation
Take them out again.
Legal Disclaimer
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith.
I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must
ask me first.
Thanks to:
Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion;
Holowan in general for being helpful, friendly and all the rest of the good stuff it is ;
Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this
673 downloads
- kotor 2 mod
- kotor 2 mods
- (and 8 more)
-
Halo Energy Sword
The blades of this weapon are generated from charged plasma held together by magnetism. The technology is similar to that underlying the lightsaber, though this weapon is not nearly so powerful.
Originally developed for the Republic for close-quarters combat during the Mandalorian Wars, it was ultimately rejected by the Republic military, on grounds of production cost, and its ineffectiveness against most energy shields.
Since then, a small number of prototypes such as this one have quietly turned up for sale in markets across the galaxy.
This mod adds my version of the energy sword from Halo to the game. It's called the
"Aratech Energy Sword", and does 1d6 Energy damage, 2 electrical damage, and has
+3 attack bonus. It can be found on Nar Shaddaa, in a case at the back of one of the
rooms in the flophouse.
511 downloads
- halo sword
- energy sword
- (and 7 more)
0 comments
Updated
-
New UI
From the readme:
Description
This mod replaces some of the elements in the user interface (UI) with new versions. This mainly
affects the combat UI, but some elements (like the health and force bars) are shared across multiple screens.
The item bars and powers menus have new boxes, the combat and selection reticles have been replaced with more
minimal versions, and a number of arrows have been replaced with a different style. The overall aim ahs been
to imitate the style of the Designers Republic (http://www.thedesignersrepublic.com/), and their work, particularly
on the Wipeout PlayStation franchise. Eventually, I may replace the whole UI, but this is it for now.
NB: This mod has only really been tested on the widescreen, Steam version of the game. The elements may look
different on other versions and at different resolutions.
Installation
Just drop the files into
your Override folder.
Uninstallation
Take them out again.
Legal Disclaimer
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith.
I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must
ask me first.
Thanks To:
Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion;
Fair Strides, for feedback on a previous WIP of this mod;
DeadlyStream in general for being helpful, friendly and all the rest of the good stuff it is ;
Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this
526 downloads
-
Unknown World Alternative Hammerhead
[K1] Unknown World Alternative Hammerhead
=========================================
By Darth InSidious
==================
Description
-----------
I suddenly remembered an alternative texture I found in about 2006, for the
downed Hammerhead cruiser you can see from the beach of the Unknown World. For some reason, I never released it then.
So, six years late... here it is, ready for use.
Installation
------------
Just drop the files "LUN_hamhed.tga" and "LUN_hamhed.txi" into your Override folder.
Uninstallation
--------------
Take them out again.
Incompatibilities
-----------------
None that I'm aware of.
Legal Disclaimer
----------------
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
I own none of the materials, and I'm not making any money out of this mod. It is to be distributed
as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, please put a line in the readme, mentioning me.
Credits and Thanks
------------------
-Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion;
-Holowan Labs for remaining by far the best place to work on KotOR mods on the internet;
-Obsidian, Bioware, and LucasArts, for making both KotOR games.
1,018 downloads
-
Azgath N'Dul's Tomb Patch
Kemar Elim will now appear on Onderon after you arrive back there the second time, enabling
the completion of the sidequest. He's out of the way of the soldiers, so you may have to
search a little to find him. Also, be warned that you can _only_ start the quest the first time you
go to Onderon. If you try to do so the second time, he won't speak to you.
I've also cleaned things up with the holocron in the tomb a bit, so that it's less...messy. Hopefully,
this will eliminate any errors.
4,115 downloads
-
Subtler Lightsaber Blades
This mod thins out the lightsaber blades provided with the game,
first by reducing the size of the "core", and second by making the
"aura" a lot dimmer and more ragged.
1,067 downloads
-
Modder's Resource: Shuttle
By JCarter and Darth InSidious
This isn't a mod so much as a modder's resource.
JCarter426 discovered a "shuttle interior" in the game files area
that was never used by Obsidian, and I've made up some module files
so you can get to it.
The "module" folder is exclusively for the use of modders, and is not
needed to make the mod run; it is only if you want to edit things that
you will need this folder.
291 downloads
- kotor 2 shuttle
- tsl shuttle
- (and 8 more)
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