Fair Strides

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Everything posted by Fair Strides

  1. You might try googling and adding "Disable Vertex Buffer Objects=1" to the [Graphics] or [Game] Options sections in the swkotor.ini file.
  2. For the Jolee stuff, you can probably just rename/remove kas_m24aa.mod from the modules folder. The only content in that level was the Jolee stuff and Rulan Prolik's shapeshifting.
  3. Well, there's the time you fight Visas when she first comes onto your ship. Then you can ask Kreia about lightsaber combat and she won't let you proceed unless you have two single sabers and a double stashed in your inventory. Then she'll take you to Visas and you will spar with her: 1st time: I believe it's you (single saber) vs her (unarmed). 2nd time: I believe it's you (unarmed) vs her (single or double, I forget). 3rd time: I believe it's you (single saber) vs her (single). 4th? time: I forget if there's a 4th round, but if so, I think you get the double or two singles. Visas will also do the Force Sight thing against you again.
  4. Actually, this is in TSLRCM already. I forget which version it got added in, but you need two single lightsabers and one double-saber all not equipped before the game lets you do this. And I honestly don't know what opens up this option in-game.
  5. I went to the link in the thread you linked, grabbed that, ran it through the wayback machine and DLed it just fine. https://web.archive.org/web/20151029160443/http://www.gamefront.com/files/service/thankyou?id=15183125
  6. I can see nothing wrong with the model or .uti file, but I'm unable to test in-game because this laptop can't run the games. Are you just cheating the lightsaber in, or are you acquiring it through the workbench? If the second one, then can you attach the saber crystal .uti files and the upcrystals.2da file, please?
  7. I can think of one or two things that might have gone wrong, but can you package the .uti, .mdl, .mdx, and all the textures up and PM them to me? You can package them into a .zip or .7z and attach them to a PM.
  8. Is the blade itself purple or is the icon purple? If it's the blade itself, how many purple texture references did you find in the .mdl file (I assume this was a single-blade saber)? If it's the icon, what is the name of your custom icon and what is the model variation in the lightsaber's .uti file?
  9. As requested, here is a package of BoS:SR for Android, complete with everything but the audio. https://www.dropbox.com/s/q0pugo5iiwvxl6e/BoSSR.7z?dl=0
  10. Brawl: Did you unpack the archive or just open it up in a viewer? This is the first time the installer itself isn't in there, so I'm wondering if the archive was extracted. Also, have you tried re-downloading the mod? The secondary installer never got made as enough issues cropped up for 1.2 that I'll be waiting for the 1.3 version.
  11. Just MagnusII's original. I haven't worked on KAurora much and ndix UR's doing some stuff with MdlOps.
  12. I can do that tomorrow and I will post a link here. I assume you just need the mod installed and then the result bundled up for you?
  13. I apologize for the misunderstanding. I'm not familiar with CrossOver and didn't realize it had a log as well. What we need is the installlog.rtf file that should be wherever K1R's TSLPatcher is.
  14. As to the first question, I believe no, since equipping something like Davik's Visor (which I believe grants some blaster feats) doesn't allow you to suddenly get upgraded feats at level up. The bonus feat thing works just like in DnD: You get an extra feat. In the case of the Bonus Feat item property, you get the feat for free regardless of prerequisites for as long as the item granting the bonus feat is equipped. As to the second question, sadly there is no way to do this in K1.
  15. Thanks for the approval and the blanket permission statement. Astrid and I were talking in the chat earlier and working up some ideas for how to do the K2 version, so I know what I'm working on for part of this weekend.
  16. As an update now that I've had time to check things out: Still haven't contacted Silveredge yet. A K1 version of Playable Matilda/Shadow is possible. A K2 version is possible IF the basic clothing and the underwear models and skins were changed. In BoS:SR, both use Bastila's underwear model, which does not exist in model or texture form in K2 at all.
  17. Quanon: Other people are able to upload their mods again, so try again with this one.
  18. Really sorry that no one has replied to you yet. When you say "NPC" and "change appearance", do you mean a random NPC or a party member? Whole body or just the head? There's functions to do both, but each requires specific info to get the ball rolling.
  19. Not sure if me not remembering is good or bad, but what did I help out with again?
  20. Editing KotOR models themselves is hard to do as a tutorial since it's just general modelling work with vertices, edges, and polygons. I'm not saying it isn't possible, but it'd be more of a long list of how to do specific tasks, I think. As for exporting the models, that's easier to handle. When you import a KotOR model into 3DSMax, you'll see a green wire-frame rectangle in the scene, usually centered around [0,0,0]. This will be named the same as the model you imported and is called the Aurora Base, from which everything else in the model is linked/a child of. When you click on the Aurora Base, a lot of stuff can show up in the pane on the right-hand side of 3DSMax depending on which tab you're in. If the right-hand pane is in the first tab, you'll be able to just change the model's name. If you're in the second tab (should be called "Modify"), you'll have a lot more options, such as animations, export directory, and export options. There should be a checkbox in the export options that says something about sanity checks. Make sure this checkbox is turned OFF. Then there should be two export buttons if memory serves. One exports the model and the animations, if any, and the other just exports the model. Pick whichever one is appropriate.
  21. I've never heard of that issue before, but you might try moving the "mymods" folder to your desktop and accessing from there. And it's doubtful, but you might check your Folder Options and make sure you can see file extensions for known file types and to show hidden files and folders. And if none of that works, there's always trying to run KotOR Tool and stuff as an admin.
  22. Not quite. You had it right up until the IF part. I'm going to quote something from this pinned thread: "Porting K1 to TSL and TSL to K1 is not allowed unless the asset is present in both games files." So when I said "same files Silveredge used as a base are in K2's files (allowing me to use the ones right from BoS:SR with no porting concerns)" I was saying the following: "If Silveredge made custom textures I can just grab those. If he based textures off of vanilla textures, I'll need to see if those vanilla textures are in K2's files. If they are, then i can grab the textures from BoS:SR and not worry about porting issues. BUT if the textures are based off of files that aren't in K2, I'll need to get creative and/or work up an alternative to avoid porting."
  23. If it's just skins with no custom models, I can either see if the same files Silveredge used as a base are in K2's files (allowing me to use the ones right from BoS:SR with no porting concerns) or use files from K2 as a base to make something approximate.
  24. I'm sorry for not replying to you originally. When it was posted, I was away from the forums and by the time I was able to get online, it had been long enough that I wasn't sure if you still needed help or had given up on it. I'm not all that familiar with Mac, but it sounds like you're having access issues. If the Mac has anything of a read-only setting, I'd remove that from the entire unpacked K1R setup and then I'd try running the installer as an administrator if you can. That's usually what gets the best results.