Fair Strides

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Everything posted by Fair Strides

  1. In addition to what Lili says, it's actually almost easy except for one thing: the four parts are currently 23 characters, but what they need to be totals 24 characters... If it were otherwise, it'd just be a simple hex-edit, but Darth Parametric's is probably the best we can hope for since Danglymeshes seem to act up.
  2. The Droid Sonic Sensors (all types) and Search Probes were restored in Random Loot in K1R, and the g_band item can be obtained from a few puzzle pillars to the left of the entrance to the Unknown World Temple, which was all restored. Also, a lot of the items you've listed from the modules were either from earlier design plans, just plain unused, or from content that to be restored would change the ways we do some things (like the punk_stargem, which is used to unlock a door or two in the Unknown Temple that we currently unlock through other means).
  3. Your best bet would probably be to PM F-oh-ex ( http://deadlystream.com/forum/user/15858-f-oh-ex/ ) and see if he still has the Polish translation I still have to integrate into K1R. He might even have an updated version by now.
  4. I'm just going to leave this here... (for the record, plans rock, but I don't know if it works...)
  5. Fair Strides

    TSL Armor Fix

    I feel I should point out that your reasoning is assumption presented as fact.
  6. Are you trying to run the installer from inside 7zip? *1 new reply* high5 was much faster on the draw...
  7. I looked into it, but never found a way to make them work. And by now, I forget what was wrong with them.
  8. I was poking at Zbyl mostly, since I recall a video VP shared once demonstrating some touch input on his phone that he had programmed in himself and he had black hair and a beard.
  9. Shall I assume the squinty one is Zbyl?
  10. The reasoning behind Salk's last comment is because there are three races to play as (asian, black, white), so there's no real need to sound like the two already present since we're trying for diversity.
  11. The file is found in kas_m24aa.mod in the modules folder. I see I'm going to have to re-do this content again in a better way, so when I get around to working on K1R, I'll be asking for some testers for specifically this Jolee content...
  12. Yes, at the Leviathan encounter. It does the same for ALL of the other planets when you go to the Unknown World. You can see how this is done and even change it in the modulesave.2da. You can even set whether an area (like m41ad) is able to force an auto-save, or even if the area auto-saves at all.
  13. I will look into this when I get home, but I know that there is a concept called "Plot XP" that is at work here. I'm not sure on the Sith Armor part, though.
  14. ...Okay, what's happening with your game? I've got no context to make guesses here. Edit: Also what mods are you using?
  15. There's nothing to restore, though... Not where heads and stuff are concerned.
  16. Female Option 24 head Aylan Quor (last name pronounced like the "Cor" in "Coruscant") Jedi Sentinel->Jedi Weaponmaster Edit: In regards to head 24, perhaps also with my Red-head mod included?
  17. 1. Could be a little jarring to force him into the party and could break immersion, plus how would you let the player know Carth had to be there? 2. I've seen this before but I didn't restore it because it's never clear where the "safe" zones are for taking the armor off, much less how would you initiate the dialog? I mean, I guess I could hack it into Carth's dialog, but I'm not sure if I'd want to do that.
  18. As for Local Variables (Booleans and Numbers), stoffe said it best: http://www.lucasforums.com/showthread.php?t=173587 I will warn you that I don't tend to use local variables because of two reasons, the first being a very stupid one: 1. I don't have much experience with them. 2. In my few tests during the Pazaak Tourney I found one type (I believe Local Numbers, but can't be sure now) to be unreliable when it came to modifying the value after setting it once.
  19. Send Xuul ( http://deadlystream.com/forum/user/11318-xuul/ ), as he's the one with the most GLintercept experience as far as I'm aware. I will tell you with certainty that you have triggered a feature of GLintercept using a keyboard shortcut or series of them.
  20. Just adding on to what Kexikus said (he pretty much covered it): Depends on the trigger, but I believe k_inc_utility or k_inc_generic has three functions; one that determines whether a trigger has fired (local boolean 10, just like people talking), one that sets whether the trigger has fired, and one that will erase a trigger after it has fired (if the trigger is meant to be a one-shot). Given that, you'd need to dig into the Trigger's scripts with DeNCS to see what happens when it activates and then go from there.
  21. This is probably because the Taris level data is deleted from your saves once you reach Dantooine, so it's as if you never went into those levels. Things controlled by global variables would register changes but that's it.
  22. The only bit of content we did not restore with Sarna or Yun Genda was the second round of bribing. This is because this second round was to bribe for their Sith Base Passcard, allowing you entrance into the Sith Base and making T3 obsolete. We also didn't restore the ability to buy T3 without having to talk to Canderous first. I only know of this bit of content because Canderous' dialog in the Cantina has lines for already having T3 with you.
  23. Hassat Hunter doesn't log in every day. Usually when I PM him I get a reply within a week. As to your issues, it's possible things are set when you talk to T3 and then go to M4-78 from the galaxy map, which would have all been skipped now. Now for some stupid questions: 1. Did you install TSLRCM before M4-78EP? 2. Are you positive there are no other mods?
  24. In the area between Dreshdae and the Sith Academy front door, on the left.