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Everything posted by Kaidon Jorn
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So....HEYYYY!
I'm back...sort of.
So I recently broke down and bought TSL on STEAM with TSLRCM 1.8.5 and have been trying to play through that without breaking it...
No luck.
I keep crashing at 231TEL.mod right after Atton's dialog in the shuttle and the little movie clips of the shuttle getting shot down.
First instinct was to blame it on Bao-Dur. But I dont think that's it.
Has there been any issues reported with this .mod file or Bao-Dur crashing the game when he shows up?
Starting to drive me batty as I DO happen to be working on an update of TSSM, trying to get that mod working with Steam's version. Been a learning process for sure...
Also, the big question...should I just be installing my saber mods into TSLRCM's workshop directory straight away?!?
When I go to start working on SLM's compatibility with TSLRCM that might be helpful info.
Anyway..I might be back for awhile to try to get my old saber mods running for Steam.
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The Steam version is fine, just don't use the Workshop for anything more than texture mods or if you're only using TSLRCM(+m4-78EP). If you want to use any other mods as well, then either install them into the TSLRCM workshop folder or just skip the workshop entirely and get TSLRCM from here as well.
As for the Steam version itself: It does work fine most of the time and comes with handy upgrades like native widescreen support. However, it also introduces new bugs like broken shaders or broken fog. For some of those fixes are floating around, for others they don't.
So I ended up using the legacyPC version on Steam which is identical to the CD version, but that's up to you.
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I also had problems with the Steam version at 231TEL - the game would constantly crash. It stopped doing that after I reverted back to legacypc. Now, I just put up with the fact that I will never be able to play the game in perfect widescreen.
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Ok. Officially - anyone can do whatever they want with my mods - any of them, from here on Deadlystream or anywhere else. That now officially includes SotOR as well. (SH, I think I originally told you to remove it because I intended to fix and change it, then reupload it, but never got around to it.) More importantly, I think though, is that anyone can do whatever they need to do with my mods. Which would have more to do with scripting since there might be a compatibility issue or even a simple mistake on my part. Now that I think back on it, I never really got the original saber quest in KotOR scripted correctly (not for a lack of trying), or maybe I did. I really don't remember now. So if someone had the will and the knowledge to fix that and reupload that'd be cool too. Also, would anyone be interested in the original source code for many of my mods? I got a big folder with your name on it. Alright, I'm off to play TOR,...toodles. -KJ
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View File TOR Saber Mod (TSM) Authors: Kaidon Jorn & (Darth) Deadman This Version: April 2012 =================================== This saber mod now consists of 18 hilts - each in 10 colors, all of which are buildable on the workbench. The first set of 6 hilt styles are available to build as you are building your first saber with the vanilla saber quest. Then, once you've leveled up with an Advanced Class, there will be 12 more hilt style options. Some of these hilt models are leftovers from the HotOR Lightsaber mod, which fell upon hard times and was unable and unwilling to continue - but alas! A new lightsaber mod has risen from it's ashes, and most of the hilts were modeled based on TOR sabers. The vanilla game dialogs about Bao-Dur helping you build your saber have been removed, since you build it yourself on the workbench using any default game crystal. As well, the vanilla game's Lightsaber Quest journal entries have been modified to go with this saber quest better. Once you have built a new lightsaber, the crystal will change into the specific crystal for that lightsaber, so once you commit to a new lightsaber style, it's crystal is bound to that saber hilt. Also, the training sabers now do 1-10 damage, still with their +3/+4 energy field damages, to try and make them more worthwhile to use. Two new models have been included for the purple and yellow training sabers. You must run the TSL Patcher to fully install (aside from the lightsabers, copying files to Override folder will *not* work). Compatible with TSLRCM 1.7/1.8. Compatible with everything that dosen't use the same lightsaber model numbers. *This excludes HotOR and USM from being compatible. Compatible with Default Replacement MegaPack 4.1 or better. Compatible with Workbench Crystal Attunement Mod. Compatible with RandomSabers 6 Pack. Credits: -Darth_Deadman, for finishing off the training sabers and making them powered items that turn on and off like a lightsaber. Thanks Deadman! Thanks to Markus Ramikin, Varsity Puppet, Hassat Hunter for the Workbench Crystal Attunement mod. Bugs: None that I know of, if you get one then report it and I will see what I can do. PERMISSIONS: You may not use my intellectual property, work or materials for your own mod without asking me or collaborating with me. You may not upload my mods to other sites PERIOD. END OF STORY. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES. Submitter Kaidon Jorn Submitted 05/10/2018 Category Mods TSLRCM Compatible Yes
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Version 2.0
1,666 downloads
Authors: Kaidon Jorn & (Darth) Deadman This Version: April 2012 =================================== This saber mod now consists of 18 hilts - each in 10 colors, all of which are buildable on the workbench. The first set of 6 hilt styles are available to build as you are building your first saber with the vanilla saber quest. Then, once you've leveled up with an Advanced Class, there will be 12 more hilt style options. Some of these hilt models are leftovers from the HotOR Lightsaber mod, which fell upon hard times and was unable and unwilling to continue - but alas! A new lightsaber mod has risen from it's ashes, and most of the hilts were modeled based on TOR sabers. The vanilla game dialogs about Bao-Dur helping you build your saber have been removed, since you build it yourself on the workbench using any default game crystal. As well, the vanilla game's Lightsaber Quest journal entries have been modified to go with this saber quest better. Once you have built a new lightsaber, the crystal will change into the specific crystal for that lightsaber, so once you commit to a new lightsaber style, it's crystal is bound to that saber hilt. Also, the training sabers now do 1-10 damage, still with their +3/+4 energy field damages, to try and make them more worthwhile to use. Two new models have been included for the purple and yellow training sabers. You must run the TSL Patcher to fully install (aside from the lightsabers, copying files to Override folder will *not* work). Compatible with TSLRCM 1.7/1.8. Compatible with everything that dosen't use the same lightsaber model numbers. *This excludes HotOR and USM from being compatible. Compatible with Default Replacement MegaPack 4.1 or better. Compatible with Workbench Crystal Attunement Mod. Compatible with RandomSabers 6 Pack. Credits: -Darth_Deadman, for finishing off the training sabers and making them powered items that turn on and off like a lightsaber. Thanks Deadman! Thanks to Markus Ramikin, Varsity Puppet, Hassat Hunter for the Workbench Crystal Attunement mod. Bugs: None that I know of, if you get one then report it and I will see what I can do. PERMISSIONS: You may not use my intellectual property, work or materials for your own mod without asking me or collaborating with me. You may not upload my mods to other sites PERIOD. END OF STORY. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES. -
Im a bit confused, you said you could use the schematics or no? If you made your personal lightsaber with Bao-Dur then you should be able to click on the schematic to learn it, then go to the workbench and that lightsaber would then show up as buildable as long as you have a color crystal with you. If you dont have a force power called 'learn schematic" then you wont be able to build the sabers. That other mod you had may have messed things up for good. Honestly its been so long since I even messed around with any of that that i cant remember what is what. I dont mod anymore and dont play kotor anymore..
- 99 replies
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- schematic lightsaber mod
- kaidon jorn
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No level requirement, all that is required is that you complete the lightsaber quest through Bao-Dur. Once that is completed, any schematics that you already had in your inventory will be learnable by clicking on them. You should have gotten a pop-up message after the Bao-Dur conversation telling you you had recieved the ability "Learn Schematic". If you got that, it would be listed in your force power ability screen.
- 92 comments
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- schematic lightsaber mod
- lightsaber hilts
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All my mods here on Deadlystream are all now up for grabs. Change them, fix them, do what you want. You do not need my permission nor consent and you may rerelease it whereever/however you like. I do however, expect to be credited as the original author in the readme. I wont be around to see it, so it wont bother me at all, lol.
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Yeah it might. Therefore, I am relinquishing control of my mod to the general public. I will make changes in the notes to that effect. I really no longer have the desire to work on or support these mods anymore. Really should have forseen this a long time ago and just never released it, but ya know,..things change - life changes and we end up in completely different places then we were just a short while ago. Therefore anyone who wants to take control of this mod can do whatever they want/need to it and rerelease it without my consent or permission. If y'all want to keep it going so be it. If you don't - oh well.
- 92 comments
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- schematic lightsaber mod
- lightsaber hilts
- (and 5 more)
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- 92 comments
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- schematic lightsaber mod
- lightsaber hilts
- (and 5 more)
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- 92 comments
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- schematic lightsaber mod
- lightsaber hilts
- (and 5 more)
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- 92 comments
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- schematic lightsaber mod
- lightsaber hilts
- (and 5 more)
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I do not have it anymore, and as to where to download I have no idea. I did actually try to find it and re download it some months ago but no luck.
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- 92 comments
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- schematic lightsaber mod
- lightsaber hilts
- (and 5 more)
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Same one you directed SLM to, TSLRCM Workshop folder.
- 99 replies
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- schematic lightsaber mod
- kaidon jorn
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So where are you up to? Because one thing about SLM (if you're trying to use it again) is that you would need to have it installed prior to getting to the Telos Military base, because that's where sabers (or crystals) start to drop. At the very least, before you step on to the Ebon Hawk for the first time (so after talking to Atris). That way you only missed one schematic and a crystal for a one off saber. But it's kinda necessary because of all the waypoints that are used within 003EBO.mod. So you could go back to a save prior to that in order for SLM to work correctly. Just FYI.
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Also, Dustil Restoration and SLM would conflict depending on install order. Dustil Restoration would be installed after SLM in order for that mod to work properly because of 711KOR, and you'd be missing one saber drop from SLM in the tomb, but other than that, should be ok. (So really, Dustil Restoration and SLM conflict. May want to pick just one)
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Lightsaber not appearing in inventory after creation
Kaidon Jorn replied to B2Veil's topic in General Kotor/TSL Modding
I think I might know what the problem is..but I uninstalled everything a few days ago lol Yep, I know what it is..working on a fix right now. He dosent use SLM, and in my idiotic modding rampage, failed to edit a fresh baodur.dlg instead of the SLM one. WHOOPS ----------------------------------------------------------------------------------------------------- Ok, here is the fix. Drop this one in Override and let it overwrite the original. One question though, what was not working about the armor quest? baodur.dlg Sorry about that I will get a new version uploaded pronto. (this is why I need to stop modding before I start trying to do to much - because I confuse myself and end up messing things up. -
- 92 comments
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- schematic lightsaber mod
- lightsaber hilts
- (and 5 more)
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Wow, very impressed.
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I would not be able to do that now, but really, I already have in a way. There are a few hilts that are very similar to Luke's ROTJ hilt that I modeled that are here on this site. Check the green DRHM 8.1 (Default Replacement Hilt Megapack) model and there's a few others I can't think of at the moment.