-
Content Count
220 -
Joined
-
Last visited
-
Days Won
3
Content Type
Profiles
Forums
Blogs
Forum & Tracker Requests
Downloads
Gallery
Store
Calendar
Everything posted by HK-47
-
Looks really good. Have you considered anything for her forehead. It just occurred to me that, as far as I can remember, she's the only one with a smooth forehead. There's not a wrinkle or anything there. It fits the vanilla face, but not really one that has more defined features. That might actually make the previous face setup work well. Personally I'd need to see them side by side for comparison.
-
Bastila looks really good. I agree about the face though. Even the second image, while looking much better than the one above it, she looks aged more than she should be. I would say the wrinkles at the sides of the mouth are what's doing it. Or at least a big part of it.
-
Answer: If I recall correctly, you have to go to the HK-51 side first, upload my schematics/protocols, then activate their production. Then you go to the HK-50 side, and you shut them down. Contemplative: I think there's something else, but I'm not sure what. It's been quite some time since I've been there.
-
So I went to my old thread that was the original Kyle Facts here on DS. It's funny to see how old it is, and to see all the posters as "Guest (name)_*". I forget why that happened. I remember it had something to do with our profiles (obviously), but I don't remember exactly. Here's my contribution to the new version, despite the date of the last post. ------------------------------------------------------------------------------------- Kyle Katarn was originally going to be the main character for the Sequel Trilogy. The script went as follows: A Long Time Ago, In A Galaxy Far Far Away... Star Wars Episode VII-IX: Kyle Katarn Thirty years after the destruction of the second Death Star and the decimation of the Galactic Empire, the sinister First Order rises to take it's place. Unfortunately for them a rugged, no-nonsense bearded man woke up one morning and destroyed them all with his trusty Bryar Pistol in under three days. Kylo Ren has returned to his parents as Ben Solo. Han Solo didn't die which makes all fans everywhere happy. The New Republic Senate is still fine and moving to other planets to keep safe. ------ (Roll Credits) Cast: Kyle Katarn A Very Special Thanks To George Lucas (End) ------------------------------------------------------- Kyle Katarn was originally put into the DICE Battlefront. But since nobody controls Kyle, the character would wander off while the player went afk. They'd come back as having the most points, objectives, kills, no deaths, etc. and the entire map decimated despite the game code. After lengthy discussions Kyle agreed to be taken out of the game and an imitation Bryar added. It is a poor imitation, even in the most skilled player's hands. ------------------------------------------------------ In the DICE Battlefront 2, there is a hidden code (Ky-17) that allows one to be teleported to a hidden map location in the mission when the second Death Star blows up. There players can find a note that says "Kyle Katarn was here."
-
Yes to both.
-
Perhaps an older version of reshade is what I need. The newest one completely crashes my game. I had to reinstall K1 just to make it stop crashing.
-
Here's one my cousin keeps telling me: Vader let the Tantive IV go on purpose.
-
Blog #49 - I need a WAV file from MOTS
HK-47 commented on Sith Holocron's blog entry in Sith Holocron's Blog
Oh, and for those that don't know, https://www.massassi.net/ is the hub for JK game stuff. -
Blog #49 - I need a WAV file from MOTS
HK-47 commented on Sith Holocron's blog entry in Sith Holocron's Blog
I have the game and the tools. -
You mean when you change locations (like from Dantooine outside to the temple sublevel)?
-
K1R 1.2 Impressions and Bug-Reports [READ ME FIRST]
HK-47 replied to Fair Strides's topic in KotOR1 Restoration (K1R)
First time around I selected all options except the [Force Persuade] option, then ended using Kolto to knock her out. Second time I used all options including the [Force Persuade] option, then ended using Kolto to knock her out. Game crashes when I try to interact again regardless of route. Though I haven't tried the Dark Side option to kill her, or just leave. I have no save for that point. I'm already on the Star Forge about to get to Bastila. -
K1R 1.2 Impressions and Bug-Reports [READ ME FIRST]
HK-47 replied to Fair Strides's topic in KotOR1 Restoration (K1R)
lol I know. Dunno why I did it the way I did. I know better. -
K1R 1.2 Impressions and Bug-Reports [READ ME FIRST]
HK-47 replied to Fair Strides's topic in KotOR1 Restoration (K1R)
So I got to the injured Sith. After the conversation ended, I clicked on her to talk again, and it crashed to the desktop. -
A giant Rancor on the Unknown World
HK-47 replied to djh269's topic in Knights of the Old Republic General
lol. The Selkath is one that I can't figure out. Out of all your companions and the inability to have Revan on the front, they chose a random NPC from a non playable species? Wait a minuet.... No! Not cut party member! Revan was supposed to be Selkath!! Addendum: The PC case back cover has one image of an event that never happens. Bastila fighting a Dark Jedi in the open streets of Taris. -
From the album: bugs, glitches, and funnies!
-
Query: What would cause textures on an object (like a computer terminal) to look like they're moving on the object in an effort to be placed correctly, but can't and are stuck in a never ending attempt to be placed?
-
I would think it would have to be something in a MOD file, so maybe start by checking your modules folder.
-
It could just be a single .txi file that gives the console an animation. I'd try and figure out the texture name for the console and see if there is a .txi of the same name left somewhere.
-
I figured out the problem. XnView was not exporting to the correct Override. It was placing files in the VirtualStore Override instead of the game directory override that it was set to export to. I don't get that.
- Show next comments 15 more
-
-
I remember seeing that mod. But I never got to it before the filefront went down. It's the biggest thing about K1 that has bothered me. I would love it if it were done.
-
Note/nit pick: "...while for ranged it is very rare to have any upgrades..." is actually not accurate. All ranged weapons, excluding the ones in this mod, are fully upgradable (carbines arent' because of lore). It's one of the many reasons I like TSL more. But this is a welcome mod as at times I'd like to be able to upgrade them. Good work. Observation: (bigger more important note/nit pick) I think you got TSL and K1 mixed up when uploading, or didn't notice where you uploaded it to. It's a TSL mod under the K1 section. And it's set as compatible with K1R, which is clearly not TSL. Suggestion: Me thinks this needs to get cleared up quick. Opinion: I love the colors used in the description.
- 1 reply
-
- 1
-
I dunno why I posted this request in the reviews part, but I'm gonna put it here where it belongs. Could we get some screenshots of it without using reshade? Reshade crashes my KotOR.
-
-
It's nice, but Reshade is killing KotOR. It straight up crashes the game. The application error in Computer Management points to opengl32.dll and atioglxx.dll as the faulting modules.
- 8 replies
-
- swkotor ultimate
- swkotor
-
(and 2 more)
Tagged with:
-
I feel like this has been asked before, possibly by myself. But if not... Is it possible to adjust the "breathing" animation in Kotor 1&2? The rate at which everyone "breathes" has always bothered me. If anyone breathed at the rate the game has it, they'd hyperventilate.
-
It's an awesome deal. I'm short on cash though. Since I bought the last SW bundle, I feel like it would be a waste of money just to get Rebel Assault, Shadows, and both X-Wing games. The rest I already own on both Steam (EAW, Starfighter, Commando, TFU: Sith, & TFU2 exclusively on Steam) and disc. Oh, and I just got done reinstalling TSL after my Win10 transition broke it. Now I find out the new M4-78 will be out fairly soon.