Sith Holocron

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Everything posted by Sith Holocron

  1. Sounds like there's a need for a new landing and takeoff video then. Has anyone approached you about making one yet?
  2. What planet will the hub be attached to?
  3. So it's a K1 version of the Scrapyard Games concept?
  4. I'm looking for recommendations of soundtracks that I should look into on Steam.  Any suggestions?

    BTW, if you're looking for suggestions on what you can watch, you could always check out the M4-78 Documentary Playlist.

  5. I've sent the TGAs of the portraits to @StellarExilebut here's what I came up without having screenshots to use (yet).
  6. This is the second time this week I've heard of issues involving mods by that person. Curious.
  7. I'm willing to do the portraits for @StellarExile if someone else can handle the skins.
  8. Just link the specific mod so I can be ready to go after I finish eating.
  9. I can ask Shem for permissions on Facebook later for you.
  10. @ajdrenter This mod might fix your issue. Do you agree, @JCarter426?
  11. If the runes on the maps have to be changed, does that means you'll be changing the Aurebesh in the Star Map's projections too?
  12. For those looking for a spoilery overview of this mod, check this out.
  13. Question: Does it make sense to leave reviews on mods when you can't use them (i.e. you don't have a non Xbox version of the game)?

    1. HK-47

      HK-47

      🤦‍♂️

    2. LoneWanderer

      LoneWanderer

      Reviews with ratings should be reserved for those who have seen the mod and tested it in-game, but (to some extent) there is nothing wrong with people expressing their thoughts, impressions, concerns about the mod based on screenshots and description on the mod page, I believe. However, perhaps, basing impressions on the screenshots of heavily-modded game is not the best way, if only the reviewer didn’t want to specifically express his impressions on the combination of several mods

  14. Reviews are for those that have seen my mods in action.
  15. Thanks @TamerBill! I probably could've got to this if I had more time but you helped picked up my slack!
  16. Thanks for the input, @Malkior and @Salk! @Salk, would you agree with @Malkior's assessment about the fps setting? Also how many frames would you recommend? Edit: For example, this is 104 frames.
  17. If you've used my Animated Cantina Sign for KotOR 1 (and actually liked it), this might be of interest to you. I was thinking of expanding the texture to feature more frames - to allow the color to blend with each other a bit better. That means more frames. The original texture had 4 frame. This new beta version has 43 frames. Wanna take it out for a spin? Well, here's my open beta of the darn thing. (See attached.) If you are willing to test it, please report on the following: The speed: Should it be faster or slower? If you are more knowledgeable about TXIs and can pinpoint your favorite speed, feel to state it when you reply. Any negative effects in the cantina. Is this large TGA causing issues when you visit the cantinas that the texture appears in? Note any slow down that you may see occur. If no ill effects occur, note that too. Enjoy . . . hopefully! PS: Please note that I have no advice on how this would work for mobile versions of Knights of the Old Republic. SH_AnimatedCantinaSign_Beta.7z
  18. I wouldn't even known how to put together the mod description with three different red-me files included in the package. If any Staff member has a suggestion on how to accomplish that, I can upload the requested mod. Staff members can reply here or through PM. Small addendum: I even have the picture ready for it (see below) as well. So as soon as the other staff can help me formulate a proper mod description, the thing can be uploaded. Major update: Uploaded. Good luck . . . you're gonna need it.