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Everything posted by darthbdaman
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For the BaB mod, this is possibly related (though goes a lot further than you wanted); This is the changelog for a feat mod I'm working on. It's for both K1 and K2, but fulfills the same function. There are a lot of changes in there, but most of them are minor consistency tweaks between the games, restorations, or small fixes, similar to JC's Feat Fixes. There is also a ton of QoL edits and description changes to make the games more new player friendly (and also old player friendly because the game does a really bad job explaining itself). For K2, the major changes are restoring BaB and restoring the K1 style AC bonus feats. Instead of scaling forever, you just get the bonuses up to +6 at level 12. I've also stripped the bonuses from the Soldier and Jedi Prestige Classes (only Scoundrel, Droids, and Starting Jedi Classes get AC bonuses). This reduces player AC by 4-8 at level 30, without affecting the early game, but I'd like discussion on it. I've made the Superior Weapon Focus and TwF feats generic. Now that BaB is restored, the Weapon Master and Marauder don't need them to stand out. I've also tweaked the Saving Throws for most classes. Starting Jedi Classes are now in-between the Jedi and Sith prestige classes in terms of Saving Throws. I kept the Sith having slightly worse saves as I like it thematically, while making sure the Jedi Prestige classes get better saves than their base classes
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Yes it requires it. I don't find the melee weapon model changes that drastic, they match the aesthetic quite well, maybe give it a try (but make sure to install HQ Blasters after
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Personally I really like Weapon Model Overhaul Texture Rework for the melee weapons (while letting HQ Blasters overwrite it), why doesn't it work?
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(Kotor) Jedi Robes question
darthbdaman replied to The Slick Obi's topic in General Kotor/TSL Modding
Not really no. They probably all use the same model slot, and there are a very limited number of those. You have to choose 1, or do some very complicated modding (as in mod making not installing) to get around it -
To me that seems like a series of stills would fulfill the same function, according to the dev note, and would better fit the quality of the rest of the game. The custcene was a little jarring and never really fit into the game right imo
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It would be very nice if it replicated the K2 behavior. Vanilla is completely obnoxious
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- 41 comments
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- kotor 1
- lightsaber models replacement
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(and 2 more)
Tagged with:
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- 41 comments
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- kotor 1
- lightsaber models replacement
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(and 2 more)
Tagged with:
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Awesome. I think the models are actually identical to the Padawan models from Svosh Collar Fix found here. (I'm not 100% sure though, you would have to check) Appears that you are free to edit the models as long you give credit. Not sure how many people still use those, but the master robe models might be worth doing as well.
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Could we get a patch for the models in this mod?
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- 32 comments
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- tsl
- restoration
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(and 3 more)
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The version of TSLPatcher you have included with the bug fixes option is outdated, and this is causing an issue in the Taris Cantina Dueling scene. Basically some of the scripts have a "+" at the end of them, and the TSLPatcher is removing those from the script names, which will break the dueling quest (the Gerlon fight is unable to start). If you grab the TSLPatcher included with the community patch it will fix this issue.
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It's not really. Feats are hardcoded. Potentially some scripting could replicate feat features, but almost certainly not something like stealth run.
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Fyi Canderous also has dialogue for you having the codes before you talk to him. I don't think getting the codes early will break the game. You still need to rescue Bastila to trigger Canderous spawning.
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Just to add on, I tried reverting to a previous save and comtinuing, and the problem still occurs, I tried gaining light side points through a different encounter in the same module and it still occurs, I tried gaining light side points in a different module and it still occurs. I was able to bypass by removing the script from the override. I have now gotten to the telos academy, where all of the sisters (except the handmaiden) are invisible. They are only invisible while in the academy (I can see them in the cutscene outside). I tried reloading an earlier save and coming back and they are still invisible.
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Save from right before the encounter attached KotOR Save-20210102T171742Z-001.zip
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I'm using the Android version, with just MTSLRCM. I'm having a game breaking issue I've never had on PC. When the ravager alignment cutscenes triggers, after it plays, I am stuck in the ravagers cutscene cell. The cutscene is being triggered in Entertainment Module 081 by the light side points from the sullistan/mercenaries encounter.
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It was ok. That stupid episode where he forgets his jetpack on the ground is absolute horse shit to advance the plot. Using a spear against lightsabers seems like a bad idea for your fingers. And Luke Skywalker looks more like Topher Grace than Mark Hamill (they could have just give him a beard or something. Would have looked way better). He also doesn't say or doing anything, it's the most generic cameo ever. He doesn't act or talk like Luke. I don't get why people got worked up over it. It's obviously better than the sequels though.
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Obviously, I agree with this and think everyone should ask permission as a courtesy. I still think it is healthy to point out that closed permissions should not be the default mindset of mod authors, and there isn't any good reason why it has become so.
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It's free content, there isn't any reason to release all your stuff without open permissions. The traditions of modding communities in this regard are farcical
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Dope
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MOD:JC's Fashion Line I: Cloaked Hybrid Robes for K1
darthbdaman replied to JCarter426's topic in Mod Releases
Hell ya! -
MOD:JC's Fashion Line I: Cloaked Party Robes for K1
darthbdaman replied to JCarter426's topic in Mod Releases
Yay This is great. I think bastilas dark robes are too blue (and juhanis to a lesser extent). Should be desaturated a little more I think -
There is an issue with the gender check for the "greetings, lady jedi how may i serve you" dialogue. The isfemale condition is in the fire field instead of the determines availability field, so it's always picking the female dialogue.