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Everything posted by darthbdaman
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I would rather he didn't, that mod isn't a fix
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Yuthura and Uthar have unique textures for their uniforms, so I think that those should probably be kept (although they are applied inconsistently and change when they move between zones). I really like most of the other changes though.
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The mission not wearing clothes thing happens because it uses a separate utc record for mission, if she isn't already in your party. You could just slap some clothes on that file and be done with it, but getting her to actually match the Mission in the party is going to be rather difficult. I tried decompiling the scripts related to the scene, but dencs failed on most of them, and I couldn't get any farther than that.
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I'm pretty sure PMHH01 Fixed includes a fix for the cheek that head model clipping fix doesn't have. I tested them a while ago, and I found PMHH01 Fixed to be slightly better, and think that was the reason. I'm not sure though
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This from my mod list that haven't been mentioned: Merchant Inventory Fix by JCarter426 Sandpeople Disguise Drop Fix by Kexikus
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Things in my mod list that haven't been suggested already: Head Model Clipping Fix by redrob41 Merchant Inventory Fix by JCarter426 Peragus Galaxy Map Change by Kainzorus Prime PMHH01 Fixed by Squall Lionhart Prologue Sensor Droids Fix by danil-ch Textures Improvement Project by danil-ch
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A future pilot has my permission to use any mods I have made or will make for any of his projects.
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I think it's a pretty spot in analogy. KotOR is a big collection of Star Wars tropes assembled into video game format. The Revan twist is a great example of this. It is so good because it wouldn't be nearly as effective in a movie. It really benefits from the way video games, specifically RPGs, are setup, and actually ends up saying something about how hollow your normal Bioware RPG protagonist is. The Vader reveal wouldn't work in the same way in a game as it does on film. KotOR is the video game version of Star Wars. KotOR 2 does exactly what TLJ does, and totally overwrites everything that happened in the first one. Your choices? Really didn't matter. Revan just came back and overwrote your players memory, and is their own character now. Their might be a couple of differences, but the end result is the same. The major difference is that KotOR 2 actually reinvents what happened in the previous installment in a more interesting way. I actually care about what KotOR 2 has to say. It isn't trying to be edgy and deceptive for shock value and cheap political points. It actually has something new and unique to say, that isn't a super disneyfied moral. It casts KotOR in a new light, but that just makes it more interesting. TLJ on the other hand makes TFA way less interesting, and doesn't add anything new to it. It honestly just makes it worse, when you know that the questions that are brought up don't have interesting answers.
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- 3 comments
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- Fixes
- Mandalorian
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(and 4 more)
Tagged with:
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File Name: Mandalorian Armor Fixes File Submitter: darthbdaman File Submitted: 09 Nov 2017 File Category: Mods K1R Compatible: Yes This is a mirror. The main file can be found on Nexusmods. Updates will be found, and feedback should be directed, there. Summary This mod modifies the Mandalorian Armors found in KotOR, and fixes a few of the issues present. Most of these items were cut from the game, and this mod makes no attempt to restore them, however any mod that does will benefit from these fixes. There are 3 files in this mod, and each fixes a seperate issue. First, the icon for Mandalorian Armor (cut from the game), doesn't resemble the armor at all. It looks like a modified version of Cassus Fett's armor, but the armor doesn't look like Cassus Fett's. It is also a Class 9 style armor icon (i.e. 9 defense, 0 dex bonus), but the Mandalorian Armor is a Class 8 armor (i.e. 8 defense, 1 dex bonus). Class 8 armor icons lack the large shoulders of Class 9 icons. The icon for Mandalorian Battle Armor (found in various parts of the game) is fine, and resembles the armor, however it is in the style of Class 8 armor, and features very limited shoulders. I have moved this icon to the Class 8 Mandalorian Armor, and made a new icon for the Class 9 Mandalorian Battle Armor. This new icon is a merged and color matched version of the old Mandalorian Battle Armor icon, and the yellow Mandalorian Heavy Armor icon. Lastly, the Mandalorian Assault Armor (found on the unknown world) now uses its intended appearance (which it also uses in KotOR 2). Normally in the game it is a disguise item, which makes the player into a standard blue Mandalorian. This doesn't make any sense considering it is supposed to be reserved for elite troopers. Features Mandalorian Assault Armor now uses its intended appearance, as seen in KotOR 2 Mandalorian Armor now uses the icon of Mandalorian Battle Armor, as it shared the design of the Class 8 armor icon Mandalorian Battle Armor has a new icon, composited from the Mandalorian Heavy Armor icon, and the old Mandalorian Battle Armor icon Requirements & Compatibility Put the 3 files in the Override This should be compatible with everything Recommended Mods Armor Accurate Mandalorians makes all the NPC Mandalorians use textures similar to the armors obtainable by the player Mandalorian Assault Armor Restoration is not compatible (this mod implements a similar change to the Assault Armor) Other Links If you would like to know what else I am working on, you can follow me on my Twitter. If you want to see more of my mods, you can view all of them on my Nexus profile. If you would like to see more, you can subscribe to my YouTube channel, or follow me on Twitch, where I play a variety of games and showcase a variety of mods. If you want to discuss any of my work, or just want to hang out, you can join my Discord. If you want to directly contact me, my email address is darth@darthbdaman.com. Thank you for reading, enjoy! Click here to download this file
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- Fixes
- Mandalorian
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(and 4 more)
Tagged with:
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Version 1.0.0
428 downloads
This is a mirror. The main file can be found on Nexusmods. Updates will be found, and feedback should be directed, there. Summary This mod modifies the Mandalorian Armors found in KotOR, and fixes a few of the issues present. Most of these items were cut from the game, and this mod makes no attempt to restore them, however any mod that does will benefit from these fixes. There are 3 files in this mod, and each fixes a seperate issue. First, the icon for Mandalorian Armor (cut from the game), doesn't resemble the armor at all. It looks like a modified version of Cassus Fett's armor, but the armor doesn't look like Cassus Fett's. It is also a Class 9 style armor icon (i.e. 9 defense, 0 dex bonus), but the Mandalorian Armor is a Class 8 armor (i.e. 8 defense, 1 dex bonus). Class 8 armor icons lack the large shoulders of Class 9 icons. The icon for Mandalorian Battle Armor (found in various parts of the game) is fine, and resembles the armor, however it is in the style of Class 8 armor, and features very limited shoulders. I have moved this icon to the Class 8 Mandalorian Armor, and made a new icon for the Class 9 Mandalorian Battle Armor. This new icon is a merged and color matched version of the old Mandalorian Battle Armor icon, and the yellow Mandalorian Heavy Armor icon. Lastly, the Mandalorian Assault Armor (found on the unknown world) now uses its intended appearance (which it also uses in KotOR 2). Normally in the game it is a disguise item, which makes the player into a standard blue Mandalorian. This doesn't make any sense considering it is supposed to be reserved for elite troopers. Features Mandalorian Assault Armor now uses its intended appearance, as seen in KotOR 2 Mandalorian Armor now uses the icon of Mandalorian Battle Armor, as it shared the design of the Class 8 armor icon Mandalorian Battle Armor has a new icon, composited from the Mandalorian Heavy Armor icon, and the old Mandalorian Battle Armor icon Requirements & Compatibility Put the 3 files in the Override This should be compatible with everything Recommended Mods Armor Accurate Mandalorians makes all the NPC Mandalorians use textures similar to the armors obtainable by the player Mandalorian Assault Armor Restoration is not compatible (this mod implements a similar change to the Assault Armor) Other Links If you would like to know what else I am working on, you can follow me on my Twitter. If you want to see more of my mods, you can view all of them on my Nexus profile. If you would like to see more, you can subscribe to my YouTube channel, or follow me on Twitch, where I play a variety of games and showcase a variety of mods. If you want to discuss any of my work, or just want to hang out, you can join my Discord. If you want to directly contact me, my email address is darth@darthbdaman.com. Thank you for reading, enjoy!- 3 comments
- 1 review
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- Fixes
- Mandalorian
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(and 4 more)
Tagged with:
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Only the med bay patients had toxins administered. The rest of the miners were driven into the dormitories by the mining droids and the lockdowns, and then the dormitories were flooded. No where else was. I doubt HK had the resources to concentrate the gas leak into the whole facility, hence the dormitory trap. Atton's probably trained to resist poison too anyways though.
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I think the whisper fx idea is pretty good. Maybe make her subtitles be very basic concepts instead of full sentences. It would be difficult, but it could be interesting if she showed up immediately after the player gets up, and sort of spurs them on the go after her
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Download:Consular Sentinel Class Skill Swap
darthbdaman replied to darthbdaman's topic in Mod Releases
It's pretty easy to change yourself. Just look at the skills.2da -
Yes. Always get your files from the .rim file, and then install them into the Override or into a .mod file that your create yourself. You can probably find a tutorial here somewhere on how to make .mod files.
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I think it could go a bit to the right as well. I think the sides might be a bit dark. You can't see the metal at all (that might just be the video though). There shouldn't be total blackness on the menu
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The modules that you find in the erf section are all actually from mods you have installed btw. If you don't have any mods installed that add them, they wouldn't be there
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I don't think you understand. You should always pull the utc files from the rim files. Those are the files in the vanilla game. What you should never do is install files back into the rim files. The TSL Patcher will allow you to do that, but it is better to create a mod file out of the 2 rim files, and put your new files in there.
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Any Chance to Fix These "Plot Holes" in the next versions of TSLRCM?
darthbdaman replied to dg1995's topic in TSLRCM
Ya they aren't plot holes. Kreia not having a ship is closer to a plot hole than Bao-Dur disappearing. Still doesn't mean that not having information improves the story. It might, if there is a purpose, but it has nothing to do with people lacking patience. Where Bao-Dur went isn't a question that's supposed to add tension, or give you something to think about (at least not once the story's over). It's a page that fell out of the script. -
Any Chance to Fix These "Plot Holes" in the next versions of TSLRCM?
darthbdaman replied to dg1995's topic in TSLRCM
It's only interesting if there is a point to it. Their isn't any point to Bao-dur being missing, currently, because it wasn't finished and we are never going to find out the answer. -
Any Chance to Fix These "Plot Holes" in the next versions of TSLRCM?
darthbdaman replied to dg1995's topic in TSLRCM
I think kills is a massive exaggeration.