darthbdaman

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Everything posted by darthbdaman

  1. I'm using the Android version, with just MTSLRCM. I'm having a game breaking issue I've never had on PC. When the ravager alignment cutscenes triggers, after it plays, I am stuck in the ravagers cutscene cell. The cutscene is being triggered in Entertainment Module 081 by the light side points from the sullistan/mercenaries encounter.
  2. It was ok. That stupid episode where he forgets his jetpack on the ground is absolute horse shit to advance the plot. Using a spear against lightsabers seems like a bad idea for your fingers. And Luke Skywalker looks more like Topher Grace than Mark Hamill (they could have just give him a beard or something. Would have looked way better). He also doesn't say or doing anything, it's the most generic cameo ever. He doesn't act or talk like Luke. I don't get why people got worked up over it. It's obviously better than the sequels though.
  3. Obviously, I agree with this and think everyone should ask permission as a courtesy. I still think it is healthy to point out that closed permissions should not be the default mindset of mod authors, and there isn't any good reason why it has become so.
  4. It's free content, there isn't any reason to release all your stuff without open permissions. The traditions of modding communities in this regard are farcical
  5. Yay This is great. I think bastilas dark robes are too blue (and juhanis to a lesser extent). Should be desaturated a little more I think
  6. There is an issue with the gender check for the "greetings, lady jedi how may i serve you" dialogue. The isfemale condition is in the fire field instead of the determines availability field, so it's always picking the female dialogue.
  7. I do agree with this, but its hard to say someone "goofed" when the version that was released later includes a new texture, specifically for this character. That is a hell of an accident. I think changing him because it doesn't make sense is reasonable, but sticking to developer intention is a really poor justification for this change.
  8. I would strongly disagree with that. Did they accidentally draw and implement a new face for him? You can absolutely say that changing him makes more sense (it definitely does), but the developers clearly intended for him to be a purple twi-lek at the end of development
  9. Ya I changed it back for myself before. I just think in general, reverting the faces shouldn't be the solution. If possible the dialogue or skin should be changed, though obviously thats much harder
  10. Ya I agree with N-Drew. I prefer the greater diversity even if it makes a little less sense. They went as far as making a unique head for Xor, and I really don't want to see that stuff all removed.
  11. I thought the title was joke when I first saw it. Then I watched the trailer and found out it is a joke
  12. If it's programmed properly according to the DnD rules, reduction would happen first, then resistance. So subtraction, then division.
  13. That lightsaber thing.... I've used blasters at the start so many times. Could have been using swords
  14. I would probably make the Norris unique and place it somewhere like the ossus keeper robes, then replace the norris robes in the loot tables with the baran do advisor robes
  15. I went looking through the tlk after seeing this and found some interesting other stuff. The Zeison Sha and Jal Shey Armors were originally described as heavy robes. I wonder if the original intention was for them to use the master robe model instead. The Jal Shey Advisor armor was originally the Jaly Shey Student Robe. Master Arca's robes are named in the middle of a bunch of entries about Dxun and Mandalore's Armor. What became Arca Jeth's robe was originally called the Sunrider Robe, which is distinct from Nomi's Robe, which was mentioned in the same spot. The Baran Do Novice robe oddly occupied both the {4} and {10} robe spot in the earliest entries (the description entry below {10} talks about advisors, so I assume that was a mistake). {10} was then replaced with (corrected to be) the Baran Do Advisor Robe, before much later being replaced with the Norris Robe. There's a reference to Jedi Armor and Dark Jedi Armor, with the description that Jedi would wear armor under robes, and that mobility would be sacrificed. This seems to be the early version of the Jedi Armors.
  16. I think WAYTOP is the bald republic soldier you can see in some of the really old screenshots on Dantooine
  17. in other obsidian-ish news, we just released TTW v3.2, for Fallout 3 and New Vegas https://taleoftwowastelands.com/download_ttw

    1. Malkior

      Malkior

      Wow. That is indeed excellent news! I've been following your mod and checking the TTW site almost daily.

       

      Of course, now I have to reinstall my game....... 😐 

       

      I kid. It's great to see your literal years of work come to fruition.

  18. This landing zone in old screen shots doesn't look familiar to me. Is it an older version of one of the planets?

    429357-kotor_006.jpg

    429355-kotor_004.jpg

    429356-kotor_005.jpg

    1. Show previous comments  2 more
    2. darthbdaman

      darthbdaman

      Yep I know about the demo stuff and this does seem to fit with dantooine architecture. The demo stuff didn't seem to invlove the ebon hawk from what I found though, most of it took place in the courtyard after the sith attack (there's scree shots of that), and then in the taris sith base I believe

    3. Mutilator57

      Mutilator57

      You can find pictures of the hangar, along with other E3 stuff here too: 

        

    4. ebmar

      ebmar

      Quote

      You can find pictures of the hangar, along with other E3 stuff here too:

      Even with 240p the awesomeness is still there- undetached.

    5. Show next comments  3 more
  19. Realistically, having players choices from previous games actually matter is impossible for practical reasons. I think KotOR 2 does a good job of referencing the choices without wasting resources accommodating all the different options. Having said that, if we are going to continue on as the exile, as I think they should have, you would have to implement some sort of time skip to give time for all your companions to disperse, and have the sith invasion occur without it feeling contrived that it happens exactly as K2 ends. You can have the exile ditch everyone and go off with T3, HK, and maybe Atton (he can't die without restored content, so he can be included). Mandalore has Mandalore stuff to do. Disciple/Handmaiden, Visas, Mira have Jedi/Sith training to do. You can then say the exile was screwing around looking for Revan for a few years (good excuse to lower the players level and alignment scores). I think that's a decent enough setup that lets old companions show up, but be easily replaceable, sort of like how mass effect worked. I think the sith invasion does need to occur at some point, for the story to have any stakes, but I'm not sure if it should be at the beginning or the end (for some K4 setup). The story really starts to just turn into mass effect/new Jedi order at this point so I'll stop.
  20. The twi'lek master that is watching the fight outside the ebon hawk has a custom I model set in the 2da file. This model is based of off the k1 robe model, so when the k2 texture is applied to it, it looks wrong as the texture isn't designed for that model. I can post a screenshot tommorow.
  21. I found that the male Caucasian hands were a little too dark, they don't seem to match most of the heads. I also found a small conflict with DarthParametrics diversified Jedi captives on the star forge mod. The mod adds an npc to dantooine which uses a modified old robe model to change the standing animation.