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Everything posted by darthbdaman
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File Name: Consular Sentinel Class Skill Swap File Submitter: darthbdaman File Submitted: 30 Apr 2016 File Category: Mods K1R Compatible: Yes This is a mirror. The main file can be found on Nexusmods. Updates will be found, and feedback should be directed, there. Summary This mod swaps the class skills for the Jedi Sentinel and Jedi Consular, giving the Sentinel the Computer Use, Demolitions and Repair Class skills, and removing them from the Consular. It always bothered me that the Jedi Consular had 6 class skills, more than the Scoundrel or the Scout, while the Jedi Sentinel had 3, the same number as the Jedi Guardian. It was also highly inconsistent with the other design decisions made towards the Jedi classes, and inconsistent with KotOR 2. It always felt like a mistake. Every other progression decision is based around the idea that the Guardian is the melee class, the Consular is the Force class, and the Sentinel is the Skill class. Feat gain, Skill gain, and Power Gain are all based around this. Guardians get more feats, while Consulars and Sentinels get the same number. Consulars get more powers, while Guardians and Sentinels get the same number. Sentinels get more skills, while Consulars and Guardians get the same number. While I wouldn't classify this mod as a bugfix, it does fix an inconsistency within the game, that left the Sentinel as the least viable Jedi class, considering that skill progression is substantially less useful, especially in KotOR 1, than base attack, force saves, feat gain, and power gain, all of which it lags behind both other classes in. This makes the Sentinel somewhat more viable as a class, especially for skill focused runs, and makes the Jedi Consular slightly less effective, considering it already has a lot going for it, due to the increased number of force power and better saving throws. Features Swaps the Class Skills of the Jedi Consular and Sentinel Requirements & Compatibility To install, run the Installer.exe file. It will automatically install the mod for you Recommended Mods Jedi from the Start Other Links If you would like to know what else I am working on, you can follow me on my Twitter. If you want to see more of my mods, you can view all of them on my Nexus profile. If you would like to see more, you can subscribe to my YouTube channel, or follow me on Twitch, where I play a variety of games and showcase a variety of mods. If you want to discuss any of my work, or just want to hang out, you can join my Discord. If you want to directly contact me, my email address is darth@darthbdaman.com. Thank you for reading, enjoy! Click here to download this file
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Personally I don't like the changes to Juhani and Jolee's clothes. I don't think they belong in a restoration mod. It always made sense, especially for Juhani, to be wearing robes when she went with you. You could make the argument that Jolee should be wearing his hermit clothes on Kashyyyk, but even then, I still don't think changes like this belong in a restoration mod.
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Download:Brotherhood of Shadow: Solomon's Revenge
darthbdaman replied to Fair Strides's topic in Mod Releases
Nice to see this being updated. I would echo the earlier posts about replacing the seperate Revan mask and robes with a disguise version. I think this would be for the best, especially if using the fixed model. The seperate mask looks really odd most of the time, and the lack of any cape fixing mods makes it look really terrible. You would lose the female model if you used the disguise version, but considering that Revan has the standard model in all the pre rendered cutscenes, I don't think it is that big of a problem. I also had a weird issue when starting up the mod and going to the Orion for the first time. I had the opening credit sequence play, and my companions weren't removed from me. It was like the start script for the Endar Spire had been triggered. I had to go talk to Kelwix for him to start talking to me. It was really weird. This is probably just because I was using the included test save game, but I wanted to point it out just in case. I will see if it occurs on an actual save game and report back. -
Version 1.0.0
912 downloads
This is a mirror. The main file can be found on Nexusmods. Updates will be found, and feedback should be directed, there. Summary This mod swaps the class skills for the Jedi Sentinel and Jedi Consular, giving the Sentinel the Computer Use, Demolitions and Repair Class skills, and removing them from the Consular. It always bothered me that the Jedi Consular had 6 class skills, more than the Scoundrel or the Scout, while the Jedi Sentinel had 3, the same number as the Jedi Guardian. It was also highly inconsistent with the other design decisions made towards the Jedi classes, and inconsistent with KotOR 2. It always felt like a mistake. Every other progression decision is based around the idea that the Guardian is the melee class, the Consular is the Force class, and the Sentinel is the Skill class. Feat gain, Skill gain, and Power Gain are all based around this. Guardians get more feats, while Consulars and Sentinels get the same number. Consulars get more powers, while Guardians and Sentinels get the same number. Sentinels get more skills, while Consulars and Guardians get the same number. While I wouldn't classify this mod as a bugfix, it does fix an inconsistency within the game, that left the Sentinel as the least viable Jedi class, considering that skill progression is substantially less useful, especially in KotOR 1, than base attack, force saves, feat gain, and power gain, all of which it lags behind both other classes in. This makes the Sentinel somewhat more viable as a class, especially for skill focused runs, and makes the Jedi Consular slightly less effective, considering it already has a lot going for it, due to the increased number of force power and better saving throws. Features Swaps the Class Skills of the Jedi Consular and Sentinel Requirements & Compatibility To install, run the Installer.exe file. It will automatically install the mod for you Recommended Mods Jedi from the Start Other Links If you would like to know what else I am working on, you can follow me on my Twitter. If you want to see more of my mods, you can view all of them on my Nexus profile. If you would like to see more, you can subscribe to my YouTube channel, or follow me on Twitch, where I play a variety of games and showcase a variety of mods. If you want to discuss any of my work, or just want to hang out, you can join my Discord. If you want to directly contact me, my email address is darth@darthbdaman.com. Thank you for reading, enjoy! -
I think xander's is substantially better. There is a lot more detail on the texture, especially with with the rust and wear around the edges. The little tube things on the front weren't there before as well.
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Not sure if you got this one, but there is a scene where it cuts back to the handmaiden sisters talking about handmaiden in the docking bay overlook. You can see the Ebon Hawk in the first few lines in 16:9.
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I am having a really weird issue in which handmaiden doesn't get and equip her robe when asked. The dialogue plays as normal, but nothing is equipped, and nothing goes in her inventory. I have checked the dialogue file in my override, and the dlg file has the 2 scripts that control giving her the robe in the correct places, and neither of the scripts is present in my override directory. Mod List: Admiralty Mod Animated Ebon Hawk Monitors Animated Galaxy Map Armored Robes for Jal Shey Armors Bodies Stay Choose Mira or Hanharr Citadel Station Signage Cloaked KotOR Tunics for TSL Coruscant Scene No Overlay Create All Mira Rockets Ebon Hawk Texture Enhancement Extended Enclave Fit Handmaiden Fixed Proficiency/Focus Feat Icons Handmaiden for Females/Disciple for Males Head Model Clipping Fix High Quality Ravager Backdrop High Quality Stars and Nebulas Kinrath Egg Bash Crystal Drop Kreia Beta Appearance Kreia to Dxun Tomb/Atton to Onderon Loot & Immersion Upgrade M4-78EP Malachor Lightning Texture Movement Animation Fixes My Dantooine Statue New Holocron Texture Nihilus Zombie’s Death No Lightsaber Quest Old Republic HK Droids Peragus Artwork Replacement Peragus Large Monitor Adjustment Peragus Sith Troops to Sith Assassins Power Cost Correction Realistic Visual Effects Remove Force Powers Armor Restriction Side Opening Malachor Doors Smaller HUD TSLRCM
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I have been looking for something like this for a while now, but unfortunately I have been unsuccessful. I am looking for a model like this, http://deadlystream.com/forum/files/file/153-cloaked-kotor-tunics-for-tsl/, but with cloaked versions of the non-playable council style robes worn by the other Jedi in KotOR 1, and by the Jedi in the secret tomb in KotOR 2, instead of the standard K1 robes. I tried to do it myself, but my modeling skills are very poor, and I couldn't find any tutorials without broken images and links that made them unusable. If someone has anything like this, could do this, or could even link me to a working tutorial on how to do this, I would be very happy.
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http://www.nexusmods.com/dragonage/mods/4252? I have some other mods on my profile if you want to check those out as well
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Sort of. The neck is quite different. I'm looking for something that is vaguely compatibility with the original textures (with the cloak textures added of course, similar to the mod linked above)
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Yep, those ones
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I'm looking for a mod which adds the TSL cloaks to the non-playable council style robes from K1. http://deadlystream.com/forum/files/file/153-cloaked-kotor-tunics-for-tsl/ This mod does exactly what I want, but it only does it for the standard K1 robes, and not the council robes. If anyone knows of any mods that have a model like this, that would be awesome.
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KOTOR II Re-Release on STEAM!
darthbdaman replied to zbyl2's topic in Knights of the Old Republic General
I haven't had any trouble with the UI, and I'm only using TSLRCM -
KOTOR II Re-Release on STEAM!
darthbdaman replied to zbyl2's topic in Knights of the Old Republic General
Gonna have to get this on steam then FORCE SPEED EFFECTS TOGGLE!!!!!! -
Happy Birthday TSL and Happy Birthday me
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I think the difficulty definitely needs to be dropped. I cheated last time I played, I couldn't bear to slog through the factory again.
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"Darth Bane: Path of Destruction" Novel
darthbdaman replied to Sith Holocron's topic in Knights of the Old Republic General
I haven't read it in a while, but from what i remember they don't go into any real detail on Revan. They just mention his holocron from before he lost his memories in one of the books. None of the SWTOR stuff existed yet. Anyway the books really good, hope you enjoy it. -
I just stuck Jedi from the Start up there to start the subsite
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Many of you have probably been to the Nexus mods sites for games like Fallout and Skyrim. They have recently expanded to supporting all games. They have an extremely well put together mods hosting service, and have hosted many Fallout: New Vegas mods there. Mods for Kotor and Kotor 2 can now be posted their, thought everyone should know that.
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So are everyones pictures missing in the files section, or is it just me?
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Any news on getting a proper non-generic site skin?
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I used to get excited about these progress reports, then I joined the beta.
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No Kotor 2s vanilla ending still blows the EC out of the water, if only for the final conversation with Traya.