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Everything posted by darthbdaman
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Personally I had Nihilus not move back and just turn around as I find it emphasizes the get out of my sight feel when Nihilus doesn't even bother to walk away.
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Version 4.0.0
19,295 downloads
Revises the opening of the game, so that the player may begin as a Jedi Apprentice, in a seamless, lore-friendly manner. Removes all fourth wall breaking tutorial messages from the game. Description Upon starting the game, instead of Trask waking the player, you will be presented with new dialogue options to potentially select a Jedi Class. You may choose to remain as your base class, and become a Jedi on Dantooine as normal, if you wish. If you choose to become a Jedi, you will immediately level up, and be able to acquire your new feats and powers. Starting equipment has been adjusted, and will be generated after this level up, allowing your new feats and skills to be accounted for. Jedi characters are given a crystal in their footlocker, and can build a Lightsaber at the workbench. They choose its style and color there. You then proceed through the Endar Spire sequence as normal, albeit without Trask. Out of character tutorial messages have all been removed. Jedi characters will have a new Lightsaber duel, and recieve additional items. Early dialogues with party members and NPC's have been adjusted to accurately reflect whether the player is a Jedi or not. Additional Force Persuade checks have been added to many of the characters found throughout Taris. A new path to purchase T3-M4 before completing the Swoop Race, through a Force Persuade check, has been added. This is available to non-Jedi through Persuade as well. Upon arriving on Dantooine, the opening dialogue with the council is altered slightly. The inital training sections, from the Jedi Code to Lightsaber construction is removed, and the player is immediately tasked to Cleanse the Tainted Grove. After this point the game proceeds as normal, without major alterations. If the player chooses not to become a Jedi at the start of the game, then very little changes, besides the removal of Trask and tutorial messages. On Dantooine, a non-Jedi player will be able to construct a Double-bladed or Short Lightsaber, and choose the color of their lightsaber freely. They will also be given an Apprentice robe after constructing a Lightsaber. Install/Uninstall Run the installer.exe file. If you are on Linux or Mac, appropriate HoloPatcher installers can be found on DeadlyStream. If updating from a version from before v4.0.0, you must reinstall your game to properly uninstall the mod. You cannot install this mod on top of an old version. You must start a new game after updating to this version. The mod has been substantially reworked. There is a version setup for a manual installation. This version cannot be used with most other mods. It is not recommended. You cannot use this with the Community Patch. Your game will break See the docs folder for more information. Compatibility Most mods should be compatible, unless they make major edits to the Endar Spire, Taris NPC dialogue, or Dantooine Jedi Training. Fully compatible with KotOR 1 Community Patch. Install Jedi from the Start after. Fully compatible with Unofficial K1CP Tweak Pack. Do not install the "tar02_janice021.dlg" or "tar09_recept091.dlg" files from Persuade Fixes. They will remove my Force Persuade checks, and Jedi from the Start includes equivalent changes. Fully compatible with Restored Content for K1CP. Install Jedi from the Start after. Fully compatible with Taris Dueling Arena Adjustment. Fully compatible with JC's Jedi Tailor. Fully compatible with Carth's Republic Uniform and Flight Suit. SWToR Style Training Sabers will overwrite my changes to the Dantooine Lightsaber Training, but should not cause any issues. Not compatible with KotOR 1 Restoration. This mod is increasingly outdated. Use Restored Content for K1CP instead. Not compatible with Tutorial Remover. This mod includes its functionality. Not compatible with Trask Ulgo Without Tutorials. Not compatible with Recruit T3-M4 Early. This mod includes equivalent functionality. Not compatible with JC's Robe Adjustment. This mod includes most of its functionality. Recommended Mods KotOR 1 Community Patch is strongly recommended. JC's Jedi Tailor is highly recommended. Thanks to JC for letting me include most of his Robe Adjustment mod. JC's Extra Saber Colors is highly recommended. You will be able to choose additional lightsaber color options when you create a character with this mod installed. Consular Sentinel Class Skill Swap (or KotOR 1 Community Patch which includes it) is recommended if you want the Sentinel class to be somewhat meaningful. Trask Ulgo Without Tutorials is recommended if you want a vanilla friendly tutorial remover instead. Special Thanks/Acknowledgements Talchia and Achilles for the original Padawan mods that inspired this one. KOTOR Tool – Fred Tetra DeNCS – JdNoa & Dashus DLGEditor – tk102 K-GFF – tk102 TSL Patcher – stoffe KotOR Scripting Tool - Blue Holocron Toolset and HoloPatcher – Cortisol & th3w1zard1 Credits DarthParametric - Scripts from KOTOR 1 Community Patch JCarter426 - JC's Robe Adjustment Mirrors Nexus ModPub Other Links Nexus ModPub Deadlystream YouTube Twitch Discord Twitter darth@darthbdaman.com Jedi from the Start by darthbdaman is licensed under CC BY-SA 4.0 -
I guess you are right. The poll doesn't lie though...
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What I meant was that once they cut the HK Factory the HK-47 convo's still remained the same. And I do not actually know how they cut the HK Factory. With the time constraints I assumed it was rather haphazardly done. Am I wrong?
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The HK Factory? That had whole conversations which weren't cut.
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Why doesn't it seem accidental? They have left stuff like this in the game before that was pretty obviously supposed to be cut.
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Yes they changed the rest of the quest, but it still seems accidental that they left the head in the game.
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One of the generic bearded heads would fit best.
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Personally it just seems like an oversight by Obsidian, like leaving the HK Factory dialogue with HK-47 in the game after cutting the HK Factory. After they cut the Dustil content, it was one of the little things they forgot to change, so it does not make sense to me to leave the Dustil head on Nebelish.
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It is just a small little thing that always found odd. Dustil had a unique head; most unique heads don't get reused
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No I mean will the next beta version of M4-78 be compatible with 1.8. If I were to test M4-78 I would like to know whether I would be using the 1.7 or 1.8.
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One of the many things cut from TSL was Carth's son - Dustil Onasi. He was originally found in the secret tomb on Korriban where you would have had to fight him. When Obsidian cut this content, they did not change Dustil's unique face, so the new jedi they created, Nebelish, and Dustil look exactly the same. I personally think Dustil's face should remain unique. So do you think that TSLRCM should make Nebelish's face generic?
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Good to know. Will the next beta be compatible with 1.8 if 1.8 is released before the beta?
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Seconded. This would really complete the mod. I would also look through Lorso's lines and see what she says. I believe she does not specifically refer to a part, but it is still worth a look.
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I was in the beta and got to lvl 20 with a Sentinel. I did not end up buying the game because I absolutely hated the lack of auto-attack. It is integral if your combat system does not mirror DDO's, to have auto attack. The combat ends up feeling like a cheap version of WOW's that was trying to emulate DDO but failed on all accounts.
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Which version do you prefer? Version 1 Version 2 Version 3, which is Version 2 with improvements like these; {General} Tobin should not have a gun. It is massive and gets in the way. {General} The camera angles make it obvious that he is not touching his throat {00:08 - 00:10} The camera should focus on Tobin before he starts saying "Lord I... bring..." (It is very weird and it seems like Nihilus is going to start talking otherwise ) {00:16 - 00:25} Tobin should stop choking before Nihilus walks forward and then Tobin should drop to his hands and knees instead of being raised in the air {00:40 - 00:46} Nihilus should not walk forward, he should simply turn around. Tobin should get up and walk away after Nihilus turns around. Post if you have other ideas for changes.
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I created a poll for which Tobin scene you like better. Here
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Do you still need testers? I have finally got TSL working on my Windows 7 and would be willing to participate.
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I like the second version of the Tobin scene better, but it needs a few improvements. {General} Tobin should not have a gun. It is massive and gets in the way. {General} The camera angles make it obvious that he is not touching his throat {00:08 - 00:10} The camera should focus on Tobin before he starts saying "Lord I... bring..." (It is very weird and it seems like Nihilus is going to start talking otherwise ) {00:16 - 00:25} Tobin should stop choking before Nihilus walks forward and then Tobin should drop to his hands and knees instead of being raised in the air {00:40 - 00:46} Nihilus should not walk forward, he should simply turn around. Tobin should get up and walk away after Nihilus turns around.
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A slight bit of vanity
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Didn't realize
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That's cryptic lol