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Everything posted by darthbdaman
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wouldn't he lose his saber
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With your Hi poly in cans mod, you used the n_darthnihilu001.utc and put it in the override. This causes the visas introduction scene to crash, which means you have to delete the 853nih (or whatever) files from your modules folder. In the next release could you equip his lightsaber by script or integrating it into the .mod file?
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I would beta test... just so I could leak the beta like those TSLRP testers of course . But ya I suck a beta testing, mainly cause I don't give feedback I just play .
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Did you ever figure out what the script was for editing the feats? I want to change the finesse feats so that rather than just using whichever modifier is higher, they add up the totals of strength and dexterity to determine the modifier. Is this possible?
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Malachor VI: An Ending Mod
darthbdaman replied to VarsityPuppet's topic in General Kotor/TSL Modding
I like the idea with G0T0 scrambling the HK-51s, maybe they attack HK to make the fight even -
Thanks, that was really helpful. I do not know how to integrate but - unlike you - I am not a master modder.
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What?! But I got rid of it Do you know what the issue is anyway and could you at least make an effort to fix it?
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"These blast-points... Only Imperial Stormtroopers are so precise." Obi-Wan Kenobi, Episode IV, A New Hope
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Yes it actually is a TSLRCM issue, it causing the game to crash, because of the TSLRCM and another mod. I personally removed the 853 file so my game would not crash
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Malachor VI: An Ending Mod
darthbdaman replied to VarsityPuppet's topic in General Kotor/TSL Modding
VP - No it does not mean you carving the ending, it means the player carving their fate throughout the game "You reap what you sow" And you yourself said that people don't like replaying the malachor surface, that fixes the replaying part. Bead v - Have T3 speak the lines and on another note what does T3 do in this mod? What exactly would we have to lose if Mira was... disposed of As I have not triggered the influence cutscenes on malachor, I do not know if this already happens, however I do not think that the influence cut scenes should happen if the player is dark sided because that would make the attacking party member light sided, which would not make sense. And yes, having things be automated is much more cinematic, as their is no point in being a party member unless: They have to free you (T3 peragus), they have their own mission which the PC cannot do and cannot be done with cutscenes (HK Factory), they have a choice to make (Handmaiden/Sisters) or They are going to live or die (Atton/Sion). My big problem with having the HK/G0T0 scene player controlled is that your screenshot shows five of the best assassin droids in the galaxy... against a math droid -
Malachor VI: An Ending Mod
darthbdaman replied to VarsityPuppet's topic in General Kotor/TSL Modding
Why don't you have the Remote's message play while you are on the Ebon Hawk after the crash? And instead of playing as Remote, whenever you enter a new area, you could see a cutscene of Remote activating the different ships. Also, I think that the Mira/Hanharr fight should be like the Atton/Sion fight. Mira wins, she survives, she loses, she dies. Yes I know we would not get the plan of attack scene, but currently if you are dark sided you don't get it anyway, so... just my idea. While I don't care for killing off my party members randomly (though I did ) I do think that their being real consequences for losing would make the fight much more meaningful. I like it for this fight because it should be a difficult battle (not like the HK/G0T0 fight) Hanharr is not going to be killed in a second, cough"G0T0"cough. -
Not sure if TSLRCM is causing this, but all over peragus my character will suddenly freeze and will not be able to move him and will have to reload a save game or switch party members until I enter a new area, which sometimes results in a crash
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Revenge of Revan: GUI Interface color change....in progress
darthbdaman replied to Logan23's topic in Revenge of Revan
Is there any of it that you cannot change? -
Malachor VI: An Ending Mod
darthbdaman replied to VarsityPuppet's topic in General Kotor/TSL Modding
I was comparing it to TSLRCM -
"Correction: One could rust listening to your speeches, fat one. Perhaps it is the large unwieldly vocabulator within your moon-sized frame that prevents you from taking me into account. And while I find this small droid annoying in the extreme, I find my urge to shoot you takes a higher priority." - HK-47, Stardate: Unknown, Location: Unknown
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Revenge of Revan: GUI Interface color change....in progress
darthbdaman replied to Logan23's topic in Revenge of Revan
In your newer screenshot's I noticed that some of your main menu shots had green interface part's, is that permanent or temporary -
Personally I think it should be an option, and not be forced on you like the Visas one. The main reason however is because the Visas one causes a whole bunch of glitches with the n_darthnihilus file which someone really needs to fix.
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Malachor VI: An Ending Mod
darthbdaman replied to VarsityPuppet's topic in General Kotor/TSL Modding
The problem with making the scene player controlled is that it was not a fight in the first place, HK destroys G0T0 in a second. Making a minute long fight would wreck the pacing, or be to short to have any reason for being there. I also hope you explain how Mira get's into the valley, and how your party magically get's to Trayus before you I also saw that you have The Exile and the Remote meeting, what will happen with that? I personally liked the old Remote scene (though it would be better if we actually see Bao-Dur die before Malachor) because it gave some closure to Bao-Dur's story by sending the Remote out alone to sacrifice himself (yes Remote is a person). However I think it would be cool if the Remote scene would play in sections, with the first part being getting to the first ship, second being second etc., starting when you enter the academy. Every time you enter a new area you play the next part of the Remote sequence, until you get the final scene when you enter the Trayus Core. Just my thoughts. -
Malachor VI: An Ending Mod
darthbdaman replied to VarsityPuppet's topic in General Kotor/TSL Modding
It should honestly just be a cutscene. In the original scene, HK-47 kills G0T0 with 3 shots, or G0T0 takes control of HK-47. Those were effectively the only ending's no matter how showed up. I want the integrity of the scene preserved, I don't want it to become a minute long fight, I want a cutscene pre-determined by my actions in the HK-Factory. I don't want to change my decision at the last second, and have HK-47 and 2 HK-50s lose to G0T0, simply because I decided I wanted to do something different. TSL is alll about not being able to change your path, the whole point of the game is that there is no big plot twist. -
Someone just needs to get a list (or compiled mod ) of Bug Fixes (Party XP Bug Fix), Restored Content mods (Restored Bounty Hunter), Discrepancy Fixes (Admirality), HD/HR Textures (Honestly you want an example) and Model/Texture Fixes (Kreia Green Fix/Svosh's Collar Fix (Probably with texture packs) that work with TSLRCM. I would also count things like VP's High Poly Tin Cans (Restoration Mod with Bronze Fix) and Armor Fix Metastasis (Discrepency for Most of it)
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Hey we should all go upload are files at KFiles and see if they are uploaded within the next year
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Malachor VI: An Ending Mod
darthbdaman replied to VarsityPuppet's topic in General Kotor/TSL Modding
I personally hate controlling party members, mainly because I find them way to under-powered. The only good player-controlled scenes are the Prologue, Atton/Sion fight, T3 on Nar Shadda and the HK Factory, I also really hate choosing dialogue for your party members, some of the stuff you can say to your sister's as handmaiden on Telos with TSLRCM where simply out of place. I hope you do not do to much of that, especially controlling party members to kill other party members. I personally think that the only time you should control party members is when there is no other solution, like the Atton/Sion fight, where it does not conflict with Atton's personality as you do not choose his dialogue, and you are fighting for something with an ambiguous ending which cannot be with an influence check. I also hope to god that you do not make the HK/G0T0 confrontation (not fight) player controlled. That would wreck the whole scene. It should simply be: You bring HK-51s: You destroy G0T0, and then, after the final Kreia fight, you send Remote an order to destroy the planet/save the planet. You don't bring the HK-51s: G0T0 takes control of HK-47, and then, after the final Kreia fight, you try to send Remote an order but it is just static and the planet survives. -
It might be highly improbable to sync the music in the video and the game, but it is not impossible, you just have to throw it through the infinite improbability machine