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Everything posted by darthbdaman
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This is my idea for killing Bao-Dur when you go to the HK Factory: After Atton says his line about Bao-Dur being missing, the screen fades to black and the shuttle movie starts. After the movie we see the shuttle on the docking platform close to the Military Base. Bao-Dur and HK-47 walk down the ramp. Once they turn towards the Military Base, they both stop. They turn around and there is a large group of HK-50s advancing, Light Side or Non-force user: Bao-Dur does nothing, He turns around and says "Make my sacrifice matter." He turns back around and starts attacking the HK-50s. HK-47 runs toward the base, the screen fades to black and HK-47 warps to the entrance of the HK Factory. Dark Side: Bao-Dur uses fury *and force jumps at the HK-50s (If he has a lightsaber). HK-47 runs toward the base, the screen fades to black and HK-47 warps to the entrance of the HK Factory. Yes I know this not restored content, but this would work well as an add on to TSLRCM.
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Go to this thread http://www.lucasforums.com/showthread.php?t=194296 It Works fine on my windows 7 86 Read the first few posts before you start installation or else you may forget something OT: m4-78 FTW
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I personally think that rather then having Revan be in his sith robes, if you could find all of the K1 heads in the game files that you would choose his head like the exiles
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Along with occupations like smuggler, could you add on their character classes
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So this will not replace the influence system. I personally think it should because in TSL your character was a natural leader, if you are going to be a random jedi, having high levels of trust would allow you to influence them effectively replacing the influence system
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Revenge of Revan: GUI Interface color change....in progress
darthbdaman replied to Logan23's topic in Revenge of Revan
How much of the GUI may prove unchangeable? I believe some of it was sadly hardcoded -
Goatee must be evil
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I already made one: The Grey Jedi
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OMG!
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is there a way to fix it that you could think of (or include in 1.8
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I know that it is the spells.2da from the ultimate sound mod doing this. Is there anyway to fix this minus deleting that file? Is there a .2da string in there that is causing this?
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After I have finished exporting my model, which exports properly, I try to use MDLOPS to convert it into mdl mdx format. The problem is when I try to do this, this shows up after a few lines in the box: Loading original binary model: D:\blablablabla Tk::error: can't open mdx file
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What is the "doable" method of meshing models?
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The Lightsaber creations system/Progressive system
darthbdaman replied to Logan23's topic in Revenge of Revan
It's cool being able to make sabers out of parts put I don't like the concept of leveling crystals. I was ok with it for 1 crystal in TSL but having a whole system like this I don't like it and FYI the hilt changes for styles no the crystal -
I am making a mod which makes things more consistent between KOTOR an TSl, and since doing the reverse is porting I have to use the old robes, I also liked that they were more unique than just copies of the movie robes
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I am making a mod which makes the KOTOR 1 jedi robes useable in TSL. The medium male jedi robe model does not exist in TSL and Gmax always fails for me. I need someone to re-size the small or large KOTOR robe model in the TSL files (lack of animations and porting) to be the same size as the medium model.
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1. Peargus (Obviously) 2. Telos (Obviously) 3. Coruscant (For some very unbalanced loot) 4. Dantooine (Crystal Cave and Killing Vrook) 5. Korriban (At this point you are strong enough to enter the secret tomb) 6. Nar Shadda (At this point you should have enough influence with Atton to make him a Jedi) 7. Dxun/Onderon (Always do this last, don't know why) 8. Dxun/Onderon (Obviously) Endgame