ElvenLace

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Everything posted by ElvenLace

  1. Right, sorry I meant TPCs. I've been modding my game a lot lately, and just got the 2 mixed up. Thank you for the original texture download.
  2. Could you please make an alternate version of the tank glass to make it more in line with the original glass? I ask, because the reflections don't work too well and a super streaky. That, or help me to replace those textures, because I tried removing the tank tga and txi from my override in favor of using the tank textures that come with the Taris Complete Overhaul mod by shiningred and the soldiers disappeared.
  3. Ah, alright. Thank you very much.
  4. Could you please make the Revan Revisioned robe textures compatible? It's the same issue as Zimm's texture where it's transparent but, the txi for Zimm's doesn't work with the textures from Revan's Robes Revisioned. This is the mod I'm referring to:
  5. Could you please give a bit of a hint to the undisclosed item? At the very least, perhaps, what planet it might be on? or is it more obvious than I'm thinking it is?
  6. Can somebody please upload some screenshots of this mod's alternative skins?
  7. I believe that there may be an issue with the 768 version, at least the one installed from NexusMods. It is in my belief, that they are not properly upscaled, at least with the RADvideo tools. I have come to this conclusion because the game keeps crashing whenever it tries to play one of the cutscenes from this mod. Further testing has somewhat proven this, by me rescaling the movies, myself and leading me to my game working when I replace the rescaled ones with the ones downloaded from the mod.
  8. Okay, so I feel like I might be doing something wrong here but, the new textures aren't showing up on JC's extra color hilts, and I've renamed the files quite a few times. What should I rename the files to, and is it possible I'm missing something? Yes, this time I am using the option that has VP's updated hilts.
  9. oh, I see. I feel dumb, now. Sorry about that. 😐
  10. Alright, well after a bit of testing, I found that JC doesn't use the high-poly tin cans mod. When I went to change the models, it turned into a blue beam, this was tested with a viridian shortsaber. Also, for some reason, the textures still didn't append on to the model after I replaced JC's model with the shortsaber model found in VP's Tin Cans.
  11. So, how exactly would one go about changing the textures for the hilts in JC's extra saber colors? Is it as simple as putting the files currently in your mod's folder in the override, or will there be renaming involved?
  12. Does thus mod only need JCarter's supermodels from the cloaked robes mod, or does it need more from it? I'm asking because I'm curious if it's safe for me to use the cloaked hybrid robes as this mod's base.
  13. Does thus mod only need JCarter's supermodels from the cloaked robes mod, or does it need more from it? I'm asking because I'm curious if it's safe for me to use the cloaked hybrid robes as this mod's base.
  14. I am curious about why you alter Uthar's dialogue when this simply adds a workbench to the korriban room?
  15. Okay, it appears that I have ran into an erroneous error, and believe to be the only one posting about it. So, the error in question is when installing the base version of the mod, not the plus, and I do not know how to fix it. It is saying it's missing a file and just completely skips over everything else because this file isn't in the download. I have downloaded it twice, but I'm affrade to install it again to see if the outcome is the same due to not knowing how to revert the changes already made up until the error. The actual error, and the file missing, reads as follows: Error: Cannot open file "D:\[2] Kotor Mods\8. Weapons & Armor, Uncut\(Kotor) W&A Uncut\tslpatchdata\g_brakatan06.utc". The system cannot find the file specified (EXT-0) I am also including my error report as an attachment to this file for help in reverting the matter. I'm not sure if I'm the only one experiencing it, but if I'm not, then this is a rather grave error. installlog.rtf
  16. When you add the idea of mixing and matching, I feel like you should give a basic rundown of which files replace what. I would really like to play with the mod armor having the 1.0 colors because I do like them but, I like being lore friendly so it would make sense that they would change some armors and not all. Could you point me in the right direction, please?
    This is such an awesome patch that the top modding community minds put together. It's the Update we deserve and should have gotten from Bioware. I think this should be bundled with the GoG version, like how the community patch for VtM:B is bundled with VtM:B itself
  17. Oh my god, that is awesome! Thank you very much for this, it is really helpful of you, and really awesome to see!
  18. Ah, I understand. Thank you for letting me know. Uh, I don't really have the knowhow to figure out the texturing stuff you mentioned. I might look into it later, and try to figure it out.
  19. Okay, thank you. I might just simply use the cloaked regular robes, as opposed to the hybrid robes for now.
  20. I was actually just checking out that mod, thank you though. I'm not sure if it works with the hybrid robes, though, and I much prefer those over the regular cloaked robes.
  21. Is this compatible with the cloaked hybrid robes? If not, is it possible you could make a retexture for the hybrid robes, making it similar to the lore friendly mod?
  22. Could somebody please help to make a compatibility patch for JC's Cloaked Jedi Robes or Hybrid Robes with the Lore friendly Qel-Droma Robes mod?
  23. Ah, okay. Thank you for letting me know. I'm still holding out hope, though, we'll see.