EAF97

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Everything posted by EAF97

  1. EAF97

    Azgath N'Dul's Tomb

    I tried using JRL merger as instructed on the installer to avoid getting a blank journal but instead it gave me an error when I tried to merge it with TSLRCM. I tried it with multiple mods to make sure. What exactly am I doing wrong?
  2. During the installation with TSLPatcher, it showed this line "Warning: A file named global.jrl already exists in the Override folder. Skipping file..." Since global.jrl needed to be modified for the quest journal to appear, does this mean the journal will show up blank? If so how do I fix this? I was directed to Stoffe's jrl merger but I'm not sure how exactly to use it since I just need this mod journal modified and it's asking me for two additional global.jrls instead of one. I am using TSLRCM + M478EP from the workshop, so would this be a separate jrl from the main TSL game when entering it into the merger?
  3. EAF97

    GenoHaradan Legacy

    Two things: 1) Is this mod completed or at least mostly complete (i.e. any significant bugs I should know about that are still there)? 2) Are there actually additional lines spoken or will I have to read the subtitles to find out what's going on?
  4. Would it be possible to have Kaah replace G0-T0 and/or for G0-T0 to just become an unusable npc aboard the Ebon Hawk? I seem to recall something similar was done for the Dustil recruitment mod where he was brought on but HK-47 stayed as an npc. I'm actually surprised there isn't already a recruitment mod for Kaah allowing us to take him on considering we have no other Twi'lek companions in the game. His tech genius + jedi combo would make an interesting addition to the group and for the end fight scene given that Bao-Dur is dead by then (perhaps add him to the part where you play as the remote and re-use/splice together dialogue of his from the M4-78 expac for his lines). On top of everything else, I feel like being able to recruit him would make M4-78 more worth it in the end.
  5. The textures for this didn't generate correctly when I copied the files into override. It looked mixed up and like it was a combo of several outfits patched together
  6. Noted. This site as well as GameFront and NexusMods are the main sites that I use. I will be sure to give you credit for the mod in my playthrough series for this game.
  7. I went ahead and did a clean install, avoided installing any mods from workshop besides TSLRCM + M478EP and it worked. Thanks!
  8. I'm using the workshop version, specifically Hessat Hunter's TSLRCM + M478EP version. I've reinstalled both it and this mod multiple times now but still keep getting the error. When I selected it and launched a new game, my character is basically invisible in-game and doesn't appear at all. What exactly can be done, and is this mod known to be incompatible with anything else? I did notice that you said other mods from the workshop would cause issues for it. Would the issues be fixed if I deleted or unsubscribed from these other workshop mods, or would I need to re-install the TSLRCM + M478EP?
  9. I keep getting this error in the game where it'll initially work, but then the save with my character that has this head will get corrupted for some reason. I tested it by attempting to create a new game with the same head and it appears headless in the character designer. The texture seems to "delete" itself for some reason. Could someone explain to me how to fix this?
  10. It would be both interesting and fun to potentially be able to recruit more people to one's crew in TSL using a system similar to the initial PartySwap mod which gives you an item allowing you to insert the handmaiden in as a replacement for any of your party members even if you're female, and so that you can recruit both her and the Disciple regardless of gender. Perhaps this can be done on a slightly larger scale, combining other possibilities and/or existing mods and allowing you to add more additional companions to a PartySwap-like system. Here were a few I had in mind and not coincidentally, they are all force-users which could make it more interesting: 1) Dustil Onasi: an already-popular mod exists which allows you to recruit Dustil Onasi on Telos, Carth's force-sensitive son from the previous KoToR game and have him replace HK-47, perhaps he could instead be added as an addition to the PartySwap system or an expansion of it. 2) Kaah Ohtok: Master Lonna Vash's padawan, a young Twi'lek whom you meet in the M4-78 expansion. He's a Jedi with tech expertise who struggles with temptations toward the dark side (which is why he attacks you initially). He dies in the expansion despite agreeing to join your party but perhaps a mod could be added to allow him to be recruited in a PartySwap-like way. 3) Kaevee: this is more of a long-shot, considering she was cut but then again so was Kaah. She's a former Padawan living on Dantooine in the Jedi ruins who is the actual thief that was stealing from Suulru and wants a Jedi Master to train her. Perhaps the Exile could agree to take her on 4) Atris: I've heard she was originally going to be recruited but Obsidian scrapped the idea. A user named Reztea introduced a mod where you can recruit her towards the end after you fight and defeat her and she takes Kreia's spot after Kreia leaves (spoiler, so sorry). Perhaps this could be worked into the PartySwap system as well even if she only joins towards the end. Please share your thoughts on this. I would love feedback and to see this
  11. I installed this mod and the head is missing in the character creation menu. She appears headless. How do I fix this?
  12. EAF97

    KotOR 1 Restoration

    Apparently the NPC on Manaan who I'm supposed to set up the Swoop Races with is now bugged and I'm receiving the "conversation node" error whenever I talk to him. Is there a fix for this?
  13. My issue here is that if I download a given mod or expansion, half the time it is in a 7zip folder. This means that the files have to be extracted to *somewhere* before I can click on the TSL installer or I just get an "error." I was asking if I initially just extract all these files to Override and then set it up by clicking on the installer there, or if the installer is supposed to go somewhere else such as the main swkotor folder. That was why I was confused
  14. do all the files go into override? Im confused. Do i need to copy the TSLPatcher launcher into my folder each time I install something, or does one work for all of them?