EAF97

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Everything posted by EAF97

  1. To anyone who has asked for help or had questions about either my mods or anything else, I apologize for being slow to respond. My family has been in the process of moving to a new apartment and I won't have much time to work on anything until we're settled in. In the meantime, I will try to respond when I can.

    1. Sith Holocron

      Sith Holocron

      Good luck with the move!

  2. Dark Hope's head textures replace the default textures of any K1 player head models that are used. The models and textures used were also renamed and given unique names so that they dont change the actual player heads in-game (you'd still need to download Dark Hope's actual mod in order to get those same textures for the player heads). The textures from Dark Hope were also converted to tpc format. This way I'm not simply "co-opting" Dark Hope's mods and players would still need to download them in order to use them for their original intended purpose.
  3. Beads? Not sure what this is referring to. The main textures by Dark Hope used here were the player heads from K1, Uthar and Yuthura's heads, and the outfits for prisoners and Sith uniforms (the default ones, which the archeologists and Sith torturer still wear; I converted them to tpc format)
  4. View File Academy Attire: K2 Sith Pack for K1 Korriban Academy Author: EAF97 Description: Most of the Sith students, teachers, and workers at the Sith academy on Korriban in K1 will now wear Dark Jedi robes according to rank and ported in from K2 that are worn by the Dark Jedi at Trayus Sith Academy on Malachor V in K2. Visually-speaking, this mod is meant to make the same appearance enhancement for Korriban Sith that JCarter426's "Cloaked Jedi Robes for K1" makes to Jedi robes with ported K2 models and could also be installed over JC's "Back in Black" which edits the NPCs' equipment (and which this mod itself doesn't do). -There will be two main options for installation: Version 1 installs both the clothing overhaul and gives unique heads to several of the NPCs who have direct conversations with the players such as Kel Algwinn and Dak Vesser, while Version 2 only overhauls the clothing. -Lashowe, Mekel, Shaardan, and other students will wear “low” robes -Yuthura and other teachers will wear “mid” robes -Masters (just Uthar) will wear “high” robes. -Students and teachers who are out working in the valley will wear darker variants of Dark Jedi Padawan and Master robes, respectively, with the ported player and companion robe models from K2 -Those who are dueling or practicing combat skills will wear “training” outfits (K1-style “tunics”) from Unused K1 Tunics for TSL -Captives will wear “prisoner” outfits -Workers (Tariga, Adrenas) will wear a darker variant of Onderon commoner clothing from Effixian's Zeison Sha/Jal Shey to Onderon Clothing -All of the “Lite” NPCs will be upgraded based on the new heads and gender given to them in K1CP but will have the new clothing. -A compatibility patch for K1CP will be available for both versions to give Tariga (the Huttese-speaking human NPC who gives directions to the Valley) a female appearance. -There will be an optional add-on to install the female variant of the Trayus-style Dark Jedi “Master” robes for Yuthura which I decided to include since nobody else wears it. -Sith guards, troopers, soldiers, and archaeologists will NOT be affected. I would **strongly** recommend installing K1CP **before** this mod in order to get a full overhaul of NPCs in the area but it isn’t necessary in order for the mod to work and the base installation will assume that K1CP isn’t installed -Equipment of NPCs will NOT be edited, this is purely a **visual** overhaul but is compatible with any mod that edits the NPCs’ equipment such as “Back in Black” by JCarter426 -Aside from any Sith students or teachers who are encountered in Dreshdae, the "Prospective" Sith students as well as Czerka employees and other civilians in the area will NOT be affected. I would recommend some of the other NPC overhaul mods listed below for enhancing those characters. For the most part, this mod mainly aims to change the Sith students, teachers, and staff at the Academy itself -Any Sith or Dark Jedi outside of Korriban will NOT be affected and there are multiple mods (listed below) which sufficiently enhance them and which I would recommend to be installed along with this mod. Installation: Just run the TSLPatcher the direct it to your game file. If you plan on using this mod alongside K1CP, I'd recommend installing K1CP **first** if you haven't already. Install either Version 1 (Clothes & Heads) OR Version 2 (Clothes Only) and then install either version of the Tariga patch for K1CP based on whichever version of the base installation was chosen (basically gives Tariga a female appearance in line with K1CP's changes that also adds the changes made to other NPCs in the main mod). To Uninstall: Remove the files from your Override folder and add the backup .2da file to it Credit: Special thanks to Effix, 90SK, Dark Hope, Laast, and ShiningRedHD for allowing me to use some of their models and textures, to N-DReW25 for advice given on the mod, and to JCarter426 whose work with porting Jedi robes from K2 inspired this mod Recommended Mods to accompany this one: "Kotor 1 Community Patch" by A Future Pilot: https://deadlystream.com/files/file/1258-kotor-1-community-patch/ The following mods by JCarter426: https://deadlystream.com/files/file/1378-jcs-fashion-line-i-cloaked-jedi-robes-for-k1/ https://deadlystream.com/files/file/2309-jcs-czerka-business-attire-for-k1/ "Dark Jedi Wear Robes (for JC's Cloaked Jedi Robes Mod)" by DarthParametric: https://deadlystream.com/files/file/1411-dark-jedi-wear-robes-for-jcs-cloaked-jedi-robes-mod/ The following mods by N-DReW25: https://deadlystream.com/files/file/2469-czerka-redux/ https://deadlystream.com/files/file/2310-k1-clothing-pack/ https://deadlystream.com/files/file/1109-sith-stalkers-k1/ The following mods by Dark Hope: https://deadlystream.com/files/file/2316-sithcom-dh/ https://deadlystream.com/files/file/2164-darth-bandon-hd/ https://deadlystream.com/files/file/2042-sith-soldier-hd/ https://deadlystream.com/files/file/2188-war-droid-mark-i-hd/ "K1 Better Male Twilek Heads" by Ashton Scorpius https://deadlystream.com/files/file/1430-k1-better-male-twilek-heads/ The following mods by Leiluken: https://deadlystream.com/files/file/2228-kotor-1-twilek-male-npc-diversity/ https://deadlystream.com/files/file/2179-kotor-1-twilek-female-npc-diversity/ Compatibility: If you're using any mods that change the appearance of NPCs in the Academy or on Korriban generally such as K1CP, I would recommend installing them BEFORE installing this mod. If you're using Leilukin's "Belaya's Unique Look" for example, install this mod AFTER it; it uses the same unique head for the character that Leilukin's mod uses and sources it from SpaceAlex's "K1 Enhancement Pack" modder's resource but also gives Belaya the same clothing overhaul as the others at the Academy if she appears. This mod should also be compatible with JCarter426's "Back in Black" mod (and I would even recommend using it alongside mine but it isn't necessary in order for my mod to work), but should be installed AFTER JC's mod so that the appearance overhaul in this mod won't be overwritten. Compatible with both K1CP **and** K1R but I would **strongly** encourage using it alongside K1CP. However, neither one is required in order for the mod to work COPYRIGHT I used the models from JCarter426's modder's resource "JC's Cloaked Jedi Robes & Supermodel Port": https://deadlystream.com/files/file/1379-jcs-cloaked-jedi-robes-supermodel-port-for-k1/ I have also utilized the following mods in my work with general permission (given in their "read me" files) from the authors to use their mods as long as they are given credit: "New Male Caucasian Bearded PC Head" by SHB: "You may use these skins etc. in your own mods without my expressed permission, as long as the original files stay intact, and proper credit is given." https://www.gamefront.com/games/knights-of-the-old-republic-ii/file/new-male-caucasian-bearded-pc-head "Character Overhaul -Redux-" by ShiningRedHD: "You are allowed to use the assets in this file without permission as long as you credit me" https://www.nexusmods.com/kotor2/mods/1060 Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter EAF97 Submitted 11/10/2024 Category Mods K1R Compatible Yes  
  5. Version 1.0.0

    22 downloads

    Author: EAF97 Description: Most of the Sith students, teachers, and workers at the Sith academy on Korriban in K1 will now wear Dark Jedi robes according to rank and ported in from K2 that are worn by the Dark Jedi at Trayus Sith Academy on Malachor V in K2. Visually-speaking, this mod is meant to make the same appearance enhancement for Korriban Sith that JCarter426's "Cloaked Jedi Robes for K1" makes to Jedi robes with ported K2 models and could also be installed over JC's "Back in Black" which edits the NPCs' equipment (and which this mod itself doesn't do). -There will be two main options for installation: Version 1 installs both the clothing overhaul and gives unique heads to several of the NPCs who have direct conversations with the players such as Kel Algwinn and Dak Vesser, while Version 2 only overhauls the clothing. -Lashowe, Mekel, Shaardan, and other students will wear “low” robes -Yuthura and other teachers will wear “mid” robes -Masters (just Uthar) will wear “high” robes. -Students and teachers who are out working in the valley will wear darker variants of Dark Jedi Padawan and Master robes, respectively, with the ported player and companion robe models from K2 -Those who are dueling or practicing combat skills will wear “training” outfits (K1-style “tunics”) from Unused K1 Tunics for TSL -Captives will wear “prisoner” outfits -Workers (Tariga, Adrenas) will wear a darker variant of Onderon commoner clothing from Effixian's Zeison Sha/Jal Shey to Onderon Clothing -All of the “Lite” NPCs will be upgraded based on the new heads and gender given to them in K1CP but will have the new clothing. -A compatibility patch for K1CP will be available for both versions to give Tariga (the Huttese-speaking human NPC who gives directions to the Valley) a female appearance. -There will be an optional add-on to install the female variant of the Trayus-style Dark Jedi “Master” robes for Yuthura which I decided to include since nobody else wears it. -Sith guards, troopers, soldiers, and archaeologists will NOT be affected. I would **strongly** recommend installing K1CP **before** this mod in order to get a full overhaul of NPCs in the area but it isn’t necessary in order for the mod to work and the base installation will assume that K1CP isn’t installed -Equipment of NPCs will NOT be edited, this is purely a **visual** overhaul but is compatible with any mod that edits the NPCs’ equipment such as “Back in Black” by JCarter426 -Aside from any Sith students or teachers who are encountered in Dreshdae, the "Prospective" Sith students as well as Czerka employees and other civilians in the area will NOT be affected. I would recommend some of the other NPC overhaul mods listed below for enhancing those characters. For the most part, this mod mainly aims to change the Sith students, teachers, and staff at the Academy itself -Any Sith or Dark Jedi outside of Korriban will NOT be affected and there are multiple mods (listed below) which sufficiently enhance them and which I would recommend to be installed along with this mod. Installation: Just run the TSLPatcher the direct it to your game file. If you plan on using this mod alongside K1CP, I'd recommend installing K1CP **first** if you haven't already. Install either Version 1 (Clothes & Heads) OR Version 2 (Clothes Only) and then install either version of the Tariga patch for K1CP based on whichever version of the base installation was chosen (basically gives Tariga a female appearance in line with K1CP's changes that also adds the changes made to other NPCs in the main mod). To Uninstall: Remove the files from your Override folder and add the backup .2da file to it Credit: Special thanks to Effix, 90SK, Dark Hope, Laast, and ShiningRedHD for allowing me to use some of their models and textures, to N-DReW25 for advice given on the mod, and to JCarter426 whose work with porting Jedi robes from K2 inspired this mod Recommended Mods to accompany this one: "Kotor 1 Community Patch" by A Future Pilot: https://deadlystream.com/files/file/1258-kotor-1-community-patch/ The following mods by JCarter426: https://deadlystream.com/files/file/1378-jcs-fashion-line-i-cloaked-jedi-robes-for-k1/ https://deadlystream.com/files/file/2309-jcs-czerka-business-attire-for-k1/ "Dark Jedi Wear Robes (for JC's Cloaked Jedi Robes Mod)" by DarthParametric: https://deadlystream.com/files/file/1411-dark-jedi-wear-robes-for-jcs-cloaked-jedi-robes-mod/ The following mods by N-DReW25: https://deadlystream.com/files/file/2469-czerka-redux/ https://deadlystream.com/files/file/2310-k1-clothing-pack/ https://deadlystream.com/files/file/1109-sith-stalkers-k1/ The following mods by Dark Hope: https://deadlystream.com/files/file/2316-sithcom-dh/ https://deadlystream.com/files/file/2164-darth-bandon-hd/ https://deadlystream.com/files/file/2042-sith-soldier-hd/ https://deadlystream.com/files/file/2188-war-droid-mark-i-hd/ "K1 Better Male Twilek Heads" by Ashton Scorpius https://deadlystream.com/files/file/1430-k1-better-male-twilek-heads/ The following mods by Leiluken: https://deadlystream.com/files/file/2228-kotor-1-twilek-male-npc-diversity/ https://deadlystream.com/files/file/2179-kotor-1-twilek-female-npc-diversity/ Compatibility: If you're using any mods that change the appearance of NPCs in the Academy or on Korriban generally such as K1CP, I would recommend installing them BEFORE installing this mod. If you're using Leilukin's "Belaya's Unique Look" for example, install this mod AFTER it; it uses the same unique head for the character that Leilukin's mod uses and sources it from SpaceAlex's "K1 Enhancement Pack" modder's resource but also gives Belaya the same clothing overhaul as the others at the Academy if she appears. This mod should also be compatible with JCarter426's "Back in Black" mod (and I would even recommend using it alongside mine but it isn't necessary in order for my mod to work), but should be installed AFTER JC's mod so that the appearance overhaul in this mod won't be overwritten. Compatible with both K1CP **and** K1R but I would **strongly** encourage using it alongside K1CP. However, neither one is required in order for the mod to work COPYRIGHT I used the models from JCarter426's modder's resource "JC's Cloaked Jedi Robes & Supermodel Port": https://deadlystream.com/files/file/1379-jcs-cloaked-jedi-robes-supermodel-port-for-k1/ I have also utilized the following mods in my work with general permission (given in their "read me" files) from the authors to use their mods as long as they are given credit: "New Male Caucasian Bearded PC Head" by SHB: "You may use these skins etc. in your own mods without my expressed permission, as long as the original files stay intact, and proper credit is given." https://www.gamefront.com/games/knights-of-the-old-republic-ii/file/new-male-caucasian-bearded-pc-head "Character Overhaul -Redux-" by ShiningRedHD: "You are allowed to use the assets in this file without permission as long as you credit me" https://www.nexusmods.com/kotor2/mods/1060 Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  6. That's the plan. I was originally going to release this as a single NPC Overhaul a few years ago but decided to break it up into multiple mods for the sake of time.
  7. Made some changes after doing some additional testing on the mod. Lashowe, Mekel, Shaardan, and Jorak Uln will now keep their original unique heads and will merely get upscaled textures. Some additional errors with texture-assignments for models were corrected so it should be ready soon.
  8. Having seen playthroughs of this mod, I have some ideas for how the voiceovers for some of the custom dialogs could be improved. I'm currently working on another mod which partly involves the use of AI voice generation and was wondering if it would be possible or allowed to make a mod which improves the audio quality and gives better voiceovers for the lines in it.
  9. There aren't many mods available which heavily enhance the head appearance for Lashowe, Mekel, Shaardan, or Jorak Uln's heads so these are just "stand-ins" for now. I'm also not giving unique heads to **all** of the NPCs, only to the ones with which there's a cutscene or more direct conversation like Dak Vesser or Kel Algwinn This was courtesy of Effix. I was having issues porting that head both through MDLEdit as well as through Kotor Blender. In most cases if I had issues porting a head, I simply switched it out for something else. It was a matter of trial and error. Correct, giving players more options has been the idea. My main goal has been to give ported K2-style Robes and appearances to the Sith on Korriban similar to how JC's "Fashion Line" mods did for the Jedis' robes, which was indirectly an inspiration for this. As a side-note, JC's Back in Black actually shouldn't be incompatible since it mainly edits the NPCs' equipment and mine is mainly aesthetic (correct me if I'm wrong). The unique heads were a separate idea that I decided to combine with this. As for the "ranked" robes, people here are actually dressed somewhat according to rank based on if they're students, teachers, or masters. Understood. Just edited it.
  10. Hoping it'll be ready soon 😎
  11. This will hopefully be the first of a few mods which I will be developing to enhance the atmosphere, visuals, and overall experience of Korriban. There are already some great mods out there which improve or upscale the appearance of commoners and others throughout the game but one section of the game and its characters always stood out to me as rather "unpolished": the Sith on Korriban. Out of all the planets, I always felt that Korriban was one of the most neglected in both K1 and K2 when it came to visuals in particular. There were even multiple mods which improved the appearance of Czerka employees, including those on Korriban, so it only felt appearance to do the same for the Sith students, teachers, and masters. This mod will port the robes from the Trayus Sith Academy on Malachor V on K2 and many of the Sith will be wearing them according to rank: students will wear "low" robes, teachers (including Yuthura) will wear "mid," and Master Uthar will wear the "high" or "Dark Jedi Master" robe as shown. All of the "Lite" Sith NPCs will also be upscaled and given the same heads as they are given in K1CP which I would highly encourage players to install before installing this mod but it won't be a requirement; similarly all of the Lite NPCs who are switched to "female" based on their file names in K1CP will be given the same treatment here but with the clothing overhaul as mentioned above. There will be two main options for installation: "Clothes Only" which will only change the NPCs' clothes but have them all keep their vanilla heads, and "Clothes & Heads" which will give unique heads (many of which will be ported player or minor character heads from K2) to all of the NPCs whom the player more directly interacts or converses with. Sith who will be out studying or excavating in the Valley will be wearing the "Dark Jedi Padawan" robes which use the player robe model from K2. Most of the textures used will be from a combination of mods by @Effix, @Dark Hope, and @90SKand I would like to thank them for their willingness to allow me to utilize their mods for this project. I should hopefully be able to finally get the project released within a weak or so.
  12. Understood. Part of the issue is that the original author of the mod doesn't seem to have been on in years and didn't leave clear copyright rules on what could be done with their work or if it could be "remade" or "redone."
  13. If you're still having issues with this, I will likely look at that mod again at some point. Depending on the author's terms, I may try to "remake" the mod or heavily overhaul and add things to it or at it to a larger "mod" build like I'm tentatively planning to do with things on Korriban.
  14. Not sure how relevant this would be to your request here but I am currently working on a mod which ports the closed off areas of Korriban into K1 for Revan to access. The rooms in the academy are ported in (thanks to @Thor110) and I will be adding Sith holocrons and possible info into the computers on Sith history, as well as a couple of side quests--one involving retrieving holocrons that were stolen by Jorak Uln after he was ousted (which means you'd have to kill him to get them) and one that involves hunting the hssiss lizards for a reward which appear on Korriban in K2 and which will be ported in. Ludo Kressh's tomb might be open as well (although it hasn't been ported yet) and I'm planning for Revan to probably run into a "vision" of Kreia/Arren Kae (who [SPOILER ALERT] is Revan's former master) that he'll end up fighting. There will also be a clothing overhaul and all the Sith students and teachers at the academy will be wearing robes ported in from K2 that the Sith at Trayus Academy on Malachor V wear. All the NPCs who the player has actual conversations with will also be given unique heads ported in from K2 and/or re-using existing player heads. There will also be at least three "cameos" from K2: Jana Lorso, the female Mirialan Czerka rep from Telos in K2, will replace the Czerka rep at the desk in their office (I've already used ElevenLabs to generate replacement VO lines what were converted from the original; the Twin Suns from Nar Shadaa will be there and are shown as having come as prospective students but they got "bored" and decided to pursue a life of crime instead and will be in Czerka's office. Also, the Sith trooper guard outside will be replaced with Azkul and have his head (I'll be using a modder's resource that has a non-helmeted Sith trooper suit for him).
    Looking forward to bringing more enhancement to the Academy. It always struck me as one of the most underdeveloped parts of the game.
  15. Fair enough on all points. It should be noted that my mod is more selective and thus wouldn't edit as many NPCs as yours would. Aside from the Czerka rep which I mentioned earlier, I don't plan to overhaul or change anything with the Czerka workers at all and will probably just recommend your "Czerka Redux" mod. The prospective students will also not be covered in the main part of the mod and there will merely be an optional "patch" to install on top of it, as well as the optional "cameo" of the Twin Suns that I plan on implementing. At its core, the main goal of my mod is to give ported K2 Sith robes to the Sith at the academy itself and some of the ones like Dak Vesser who are hanging around outside. Everything else beyond that will be an additional optional thing in the menu that players can choose to either use or not, depending on their tastes
  16. I am planning to release an NPC Overhaul mod sometime in the next few weeks but will do what I can to ensure compatibility with this. My mod will basically port the three main "ranks" of Sith robes from K2 in the Trayus/Malachor Academy: students will wear the "low" robes, teachers (including Yuthura) will wear "mid" robes, and Uthar will wear "high" robes. Sith workers in the Valley of the Dark Lords (NOT the guards or archaeologists) will be wearing the black Sith variant of Onderon commoner clothing from Effix's Zeison Sha/Jal Shey to Onderon Clothing mod which I've ported while Tariga & Adrenas (the two Huttese-speaking human workers who state that they "serve" the Sith but aren't Sith themselves) will be wearing commoner clothing but have unique heads. There will be separate options on the menu to make Tariga male or female (gender is swapped in K1CP) as well as an option to restore Hijata as a human wearing a Sith robe for those who've installed K1CP or to allow him to remain an alien by not installing that option if K1CP is installed. There will be a few "cameos" from K2 with models and textures ported in and some minor K2 characters replacing various NPCs: Azkul will replace the Sith torturer in the interrogation room and will be wearing Sith armor (thanks to Marius Fett's modder's resource and N-DReW25 providing it after it was taken down), the Twin Suns will replace two of the prospective students and the player can "Force Persuade" them to talk about themselves and reveal that they came initially as prospective students but were disillusioned with the disciplines of the Sith and the Academy's application process and changed their minds and are hanging around near Czerka's office considering doing "dirty work" for them as hired thugs/assassins. Jana Lorso from Telos in K2 will replace the Czerka Rep in their office and I used ElevenLabs to distort/change the voice for the Rep's lines to sound similar to Jana's. I thought it'd be interesting to add her in since on Telos it appears she's got a couple of Sith statues so perhaps she was stationed on Korriban before? Again, each of these changes will be **optional** and will be a separate section of the mod that can be installed **separately** after the main part that adds Sith robes to teachers and students at the academy itself.
  17. This looks amazing! Do you plan on making a cleaned-up module for the Sith Academy on Korriban that includes rooms like the library that aren't accessible in Kotor 1? If not, I would appreciate tips or advice on making it myself since I'm potentially planning to make it part of an overhaul/enhancement of Korriban in Kotor 1.
  18. EAF97

    Davik's Noble Vestments

    I'll try and see if I can make it compatible but I would recommend installing N-Drew's mod **first** and **then** installing mine. I believe that would do the trick with compatibility for now.
  19. EAF97

    Davik's Noble Vestments

    Since Dark Hope made an updated version of Davik's skin recently, I will likely make an updated version of this mod that accounts for the much higher quality head texture that Dark Hope gave him, and also gives the option to have Davik wearing his armor when you encounter him at the fight since there are two different files for that encounter and when you first meet him so the two mods can have more compatibility
  20. I will likely release an updated version of the mod and/or a "patch" with this fix. The best way to fix this issue would be to make a copy of both the body and helmet texture color that you'd want to put on the Mandalorian model that was added, make a copy of the model itself (they're all the exact same) and rename it to "N_Mandalorian04" while renaming the copy of the helmet texture to "Mand04_Helmet" and the copy of the body texture to "Mand04_Body." I'd need to use mdlEdit to do this because the textures aren't actually in the appearance.2da file but directly in the file of the model itself. Just to clarify, however: is this supposed to be the model for Mandalore the Ultimate from the flashback scene?
  21. Good to be back on here after a while. Been busy with work and school and the latter finally finished for me so I should potentially have more time on my hands to finish the projects I've been working on here.

    1. Effix

      Effix

      Welcome back brother

  22. Which software did you use for that?
  23. For now I've paid for a subscription to PlayHT but I may change to a different program that's similar since this one requires a subscription and doesn't seem to have an option to just buy it with a one-time payment. The VOs on there that I've tested are the best quality too https://play.ht/