EAF97

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Everything posted by EAF97

  1. How does that work? Would I simply go to the interrogation and THEN talk to the Sith in the cantina to get invited to the party?
  2. For the record, this mod seems to be incompatible with the Dantooine Patch for DarthParametric's 'Diversified Jedi Captives on the Star Forge' mod. Once one is installed, the other disappears. This happened both when I installed DP's mod after installing this one, and also when I installed this mod after DP's mod. The danm13 module ends up only having one or the other depending on what was installed last. Please let me know how this can be fixed, as I really liked this mod and wanted it in my playthrough.
  3. This is more of a minor request, but would someone be able to write a "fix" for the Sith party and/or encounter on Taris which would put two sets of sith armour in the footlocker and/or to be dropped so that both the player and Carth can have one? I know the work-around when using K1R and other restoration patches, which is to just dismiss Carth from the Party (I also know how to easily just enter a cheat into the console to get the armor), but in my view it would make things more immersive either way to give Carth a set of Sith Armour as well.
  4. So I'm curious regarding the so-called "restoration" patches for Kotor I. There seems to be a rivalry between the Kotor 1 (K1R) Restoration mod and the so-called "Kotor Community Patch." Which of these is generally preferable to most players and what differences, if any, exist between the two?

    Feel free to comment and share your thoughts on this, as I am seeking to decide which of these patches to make my mods more compatible with.

    1. djh269

      djh269

      here's some more information on the placeable limit, something to keep in mind :)

       

    2. LoneWanderer

      LoneWanderer

      @EAF97 I don't know much about K1CP, but I think Pazaak Tournament on Manaan, additional location in Shadowlands (don't remember whether it was restored in K1R), most of Juhani's cut lines, alternate route on Leviathan, several cut NPCs and any other major cut content pieces weren't touched by K1CP.

       

      @djh269 That's why I wrote "more or less compatible". I know about placeable number limitation and several graphical glitches because of K1R + BoS:SR, but I also know that the game can be successfully completed with them. Which is more than can be said about K1CP + BoS:SR.

    3. EAF97

      EAF97

      ...aaaand this is why we need a full port of K1 into the K2 engine that could remedy these problems 😅.

    4. Show next comments  12 more
  5. Finally got around to porting the Handmaidens into Kotor I and will include a small side-quest involving them. They will be standing outside where the Jedi Enclave sub-level and the archive storage would be

    swkotor 2021-10-09 17-01-34.png

    1. JasonRyder

      JasonRyder

      I thought Atris recruited them AFTER the events of KOTOR 1, not before. Can you explain why they're here? 

    2. EAF97

      EAF97

      @JasonRyder is there any source definitively proving this? It's definitely confirmed that Atris was already moving relics secretly from the Enclave prior to its destruction and that Brianna, the "Last of the Handmaidens," was one of the main Handmaidens who was helping her handle the relics. The Telos "Academy" was perhaps not fully set up by this point but Atris was already setting it up at this time. The Handmaidens' father Yusanis had already been killed by Revan at this point since the player themselves are Revan after all the notorious acts he committed so they would have already been orphans by now. So perhaps the place on Telos was not fully set up by this point, but a case could be made that the Handmaidens had perhaps already started working with her even if the formal setup seen in Kotor 2 wasn't arranged yet. Unless you can find definitive sources establishing when exactly she recruited them and that it was after the events of Kotor 1. If so, then I will reconsider.

  6. Can anyone confirm that the "Tatooine Job Office" mod by TimBob12 is still having problems? There were comments stating that Mission's Brother and Bastila's Mother no longer spawn in their proper locations and that this in turn breaks both quest-lines for those companions. TimBob12 doesn't seem to have been active on here for several years and no "fix" seems to have been reported on there aside from a fix for the Brotherhood of Shadow Expansion. Would someone be interested in fixing this mod and/or advising me on how I could possibly fix it and the errors/incompatibilities caused by it? I was looking forward to trying it but I would rather not break the game.
  7. EAF97

    Tatooine Job Office

    Have the bugs with Mission's brother and Bastila's mother been solved yet? I really wanted to download this mod but I haven't heard of any fixes for the described problems.
  8. New look for Juhani. Shoutout to @Stormie97 for the head and @90SK for the robe.
  9. Finished porting in Terena Adare (the Dantooine administrator from Kotor II) to the Jedi enclave in Kotor I. Players will be able to briefly chat with her about the kath hound problem and the player's mission to the grove to stop Juhani as well as the general state of the settlement. Star Wars_ Knights of the Old Republic 2021-10-08 02-14-23.mp4
  10. Finished porting in Terena Adare (the Dantooine administrator from Kotor II) to the Jedi enclave in Kotor I. Players will be able to briefly chat with her about the kath hound problem and the player's mission to the grove to stop Juhani as well as the general state of the settlement.

    1. EAF97

      EAF97

      @ebmar The 'Yoda Theme' from the original trilogy which I'm using for the Dantooine Academy and areas around it. It's just the part in this video from 2:02 onwards

      (1) Star Wars - Yoda Suite (Theme) - YouTube

    2. ebmar

      ebmar

      Thanks for the info! Oh, I see -- not too familiar with OT's piece particularly that one. I thought it was from another franchise, granted that tune at 0:32 should've gave it away, hahah. Nice one for Dantooine as well!

    3. EAF97

      EAF97

      @ebmar thanks! It's used in the background for parts of the Jedi storylines in SWTOR so it seemed like a good choice. For the rest of Dantooine (i.e. the Grove, estates) I'll be using this theme:

       

    4. Show next comments  12 more
  11. That feeling you get when you're racing to get your assignments done for tomorrow and realize you got the due-date wrong and they're due the week after 😅. On the bright side, looks like I've got more time on my hands to work on my upcoming mod.

    1. EAF97

      EAF97

      @djh269 I have the assignments in my schedule so I plan on getting those done soon as well.

    2. Stormie97

      Stormie97

      It's like waking up in the middle of the night, only to find out it's 4 am and you still got a couple hours of sleep ahead

      chef's kiss

    3. EAF97

      EAF97

      @Stormie97 yeah that just about sums it up.

    4. Show next comments  12 more
  12. @DarthParametric If I may, I am currently making an NPC overhaul mod and plan on recommending this mod for Handon as one of the mods for players to install alongside mine. Please let me know if you would be okay with me featuring this appearance of him in my screenshots and showcase for my mod that I will be posting at some point soon. If not, I will omit those shots and respect your wishes when featuring my mod.
  13. Couldn't be more true. I realized there are too many green twi'leks in-game (and ironically Master Bolook--who supervises the trial side-quest on Dantooine--is mentioned as "green" at one point but is actually orange. I thus made Bolook green with his new appearance here and for the padawan Garrum in the enclave, I'm making his skin orange. I will also change the other Twilek Deesra (the one who tells you about the terentateks) to either purple or some other color so they all look more distinct. Also--the 'slim neck' models for the twilek males are a *major* improvement. I get the impression the regular male twilek heads are basically just designed after Bib Fortuna (Jabba's assistant in the movies who has that blubbery neck) and just have color variation to differentiate them. Canonically and in most depictions, most Twilek males don't have blubbery necks.
  14. Changed the robes for the Twi'lek Jedi knight Tar'eelok and padawan Garrum who are seen training in the Dantooine Enclave. This is actually cut/restored content as most know, so I would advise that K1R be installed before this mod rather than after so that the robes aren't overwritten. Star Wars_ Knights of the Old Republic 2021-10-05 14-41-35.mp4
  15. Interesting. I never knew about this but of course I almost always go mostly light-sided in my playthroughs of the game. I wonder if the way it was programmed was supposed to be an indication that Korriban was supposed to be played toward the end.
  16. Deesra Luur Jada, the padawan of Master Dorak who is training to become the Dantooine librarian. I used Ashton Scorpius' Male Twilek Remodel for his head, gave him a robe designed by 90SK, and also edited his .utc file to display his full name
  17. Work has been a bit slower lately, but I finally decided on a design for the Jedi Knight Nemo who is seen outside the enclave. Credit for the head goes to Kainzorus Prime Star Wars_ Knights of the Old Republic 2021-10-03 15-37-26.mp4
  18. I am in fact using the Trayus Sith robes, which is what Uthar has here. He has the Dark Jedi Master robes, the teachers like Yuthura have robes that are a rank below his (I forget what they're called), and the students will mostly have assassin robes, minus the masks of course
  19. Would someone be interested in doing a more detailed/HD retexture of the giant shark known as the "Sea Beast" or "Progenitor" which the player encounters on Manaan in Kotor I at the Star Map? I always felt like it needed work and/or like its vanilla texture didn't quite do it justice. I was thinking specifically that the red and green colors could be more fleshed out and also that the fins, eyes, and possibly scales could be more detailed to give the creature a more "realistic" look. Please let me know if anyone is interested in taking on this request
  20. New design for Uthar, head of the Korriban Academy
  21. That was my thought as well. My main intention with this is to have more continuity between the Jedi seen in Kotor 1 and those seen in Kotor 2. These little convos are meant to be more of an "easter egg" referencing Kotor 2. I'm having other characters like Terena Adare and Zherron appear as well
  22. I was literally about to say the same thing, as I'm working on a music overhaul mod myself
  23. Yes there's a difference, although it's worth noting a few things: 1) The Jedi Temple on Coruscant was only established a few decades prior after their main temple on Ossus was destroyed in the Great Sith War. This new temple on Coruscant was the same temple at the time of the prequels but it took centuries to get to the point of where it was in the movies. 2) The Jedi weren't very popular at this time and Dantooine seemed to be more of a private place where the Jedi were able to go while Coruscant was more where they handled public relations b/c of their relationship with the Republic government 3) All the Jedi even on the high council knew about Dantooine and visited there at various times. They all seem to be reminiscing that it's "not what it once was" when the group of them gather at the end of Kotor 2. Not to mention at least one of them--Vrook Lamar--seemed to hold membership in both councils. 4) Bastila seems rather shaken when Dantooine's enclave is destroyed b/c she acts like there's no hope left. You'd think she'd rest more easy in terms of the long run if the main Jedi force was in fact on Coruscant 5) It's mentioned in Kotor 2 that Atris' primary target for saving relics was Dantooine. Later if you mention her survival to the jedi masters, one of them says, "it's good she survived since she has most of the Jedi knowledge." This hints that Dantooine was actually where the Jedis' main assets were but that Coruscant at the time was most likely their main "public" area they established to have a relationship with the Republic.
  24. The lines are spliced around and in different orders from their initial dialogue. I intentionally made it so that the dialog would sound like something each of these masters would say to an amnesiac padawan Revan. Here are the lines so far for all four of them Masters in the Enclave - YouTube