EAF97

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Everything posted by EAF97

  1. Exactly, although there's a mod which enables you to select it. There will also be plenty of player heads from the game itself that'll appear but they dont repeat and are only used for very minor characters Anakin a.k.a. Kel Algwinn is feeling ambivalent about Korriban and the Sith because of all the sand there 😎
  2. Thanks! It was actually the PFHH02 player head from Kotor 2 which I ported in.
  3. Figured I'd give Brejik an upgrade
  4. EAF97

    Effixian's Kreia Reskin

    Why did I only just find this? It looks amazing! Well done!
  5. Greetings everyone, My name is EAF97 and I have an exciting new and upcoming mod for those who wish to enhance the appearance of Kotor I in particular. I have taken the liberty to remedy the dreaded "clone effect" for many of the interactive NPCs which players meet in the game and am replacing many of the heads of these NPCs with Playable character heads from the game itself, as well as with PC heads which I have ported in along with some more minor but unique NPC heads from Kotor II and finally some custom-designed heads (with permission from their designers) as well in order to create more variety in the appearance for NPCs. Those who you don't talk to will still retain their generic appearance, but most conversational NPCs will indeed have more distinct appearances. This is what I have created so far and I am looking forward to releasing this project hopefully within the month. A big shoutout to any modders who agreed to allow me to use their work in this endeavor, especially to Effix for the great deal of advice and for Dark Hope in allowing me to use some amazing custom skins and textures and for the others who will be credited for allowing me to use their custom heads and skins.
  6. Would someone be interested in porting the Sith academy robes and assassin robes from Kotor II to Kotor I to replace both the clothes for both the Sith Academy students and the dark Jedi? The idea would be that the Sith Master Robes/Armour (the one on the left) would be worn by Yuthura Ban and Uthar Wynn while the assassins' robes (the one on the right) would be worn by most if not all the Sith Students in the academy like Mekel, Lashowe, Shaardan, Kel Algwinn, Dustil, etc. In both cases the idea would be that the NPCs would wear these robes *without* the masks. If someone would either be interested in taking this request or in explaining to me would would be involved in porting these robes in so I could work on it, please let me know and I would appreciate any help or advice which could be given.
  7. DarthParametric, I hate to necro this thread, but I was wondering if you would be willing to give me permission to use your port of this PMHC06 head (specifically the model with the fixes) in an upcoming NPC overhaul mod that I am working on. You would be given credit for it but if not, I'll respect your wishes. Please let me know either way. Sincerely, EAF97
  8. If you know how to enable cheats, you can simply go in the console and add large amounts of points either way so your alignment basically stays that way. If it starts to swing back, then add more points. Just type in "Addlightside [number of points]" or "Adddarkside [number of points]"
  9. Would someone be interested in porting Lana Beniko's head from SWTOR to Kotor 1? If so, please let me know. I am simply looking for a tga, mdl, and mdx files which I can use.
  10. Also I saw you ported in the PMHC06 head from TSL as a request in one of the forums. I am currently working on a major NPC overhaul of Kotor 1 and was wondering if you'd be willing to allow me to use the files from this to replace the head of one of the NPCs in-game for the mod. If not, I'll understand. Please let me know either way.
  11. Gotcha thanks. I'm thinking of doing an NPC overhaul that ports appearances from both K2 and TOR for most of the NPCs for Kotor I in particular. That includes many of the creatures/animals which I also plan on porting from TOR, especially the rakghouls, kath hounds, terentateks, and tukatas
  12. Gotcha. What programs and methods do you usually use to port from TOR?
  13. I will be honest, I find the voices rather lacking for the Rakata and Selkath aliens in Kotor I. The Rakata have distinct voiceovers recorded for them but they simply sound like they're speaking Huttese or like Twileks. The Selkath voiceovers are even more aggravating to listen to and feel like they're conitnually blubbering through water whenever they talk. The voiceovers for both species are much more bearable in SWTOR but I am unsure as to how to get Mp3 files from that game to use to overwrite the vanilla VOs in Kotor I. Would someone be able to point me in the direction of where I should go for this?
  14. How difficult would it be to port this into Kotor 1 to use there? I was thinking of using it to replace a few of the NPCs there, specifically a couple of the Ithorians and one of the Czerka officers. Please let me know.
  15. That would be satisfactory in my opinion even if he couldn't visibly wear different armor. I'm currently putting together a mod that's intended as both an NPC overhaul and a bridge between K2 and K1. One component of this plan was to have the Mercenary leader Azkul from the Dantooine section of K2 ported in and have his appearance and name replace the Sith interrogator in the Academy. The other was to have Sion replace the Sith Duelist in the sparring room and/or also become a PC head and to then reskin him with Inyri Forge's "Sion Unwounded" reskin. I recall both those people were trained at the academy so it'd be an interesting addition if you'd be interested in helping port files for Sion to replace the Sith Duelist in that same room who is shown sparring when you enter. I am currently corresponding with Inyri Forge about permission to use his reskin but in either case I will do the work for that part myself
  16. Would someone be able to or interesting in porting Darth Sion's head/skin into K1 as a playable character? Please let me know.
  17. EAF97

    Republican Soldier HD

    Is there a version of this armor that can be worn by the PC?
  18. Would it be possible for someone to either create MP3 files for or let me know how to make MP3 files for themes which I could add/replace the music with for Kotor 1 in these particular areas of the Leviathan? Insert the theme of Anakin's March on the Jedi Temple from Revenge of the Sith, particularly the first couple of minutes or so of it, From the time the rest of the crew is freed until the point where the "Reveal" Movie/cutscene plays where different people are shown giving all the hints about Revan's identity Star Wars: Revenge Of The Sith: Jedi Temple Invasion March theme - YouTube Insert the first minute or so of Revan's SWTOR theme during the cutscene where Revan is shown taking off his or her mask and revealed to be the player all the way to after the cutscene/movie section where they escape and have it cut off after that Star Wars The Old Republic Revan's Theme - YouTube
  19. Suppose I decided to go the easier route and had that texture put in without the hat, would a custom texture for the head still be necessary?
  20. Would a separate value need to be changed in appearance.2da for the hologram? If so, what would and would I need to add an alpha channel to make sure it stays transparent?
  21. Would someone be interested in making a mod that gives Admiral Dodonna the PFHC02 head from the game? Whether or not she can still have her hat on is of no difference to me although it would ideally be cool to have options for both if the face and hair could be combined with Dodonna's hat. Just thought it'd be interesting to see Dodonna with this head since that particular one has a stern "military" look about it which is perfect for her position