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Everything posted by RLG
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Thank you!
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Thank you!
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Thank you How do I fix the registry?
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I feel like such a massive noob, but I keep getting the following error when trying to compile a script: "Lookup path root set to: \ Error: couldn't initialize the NwnStdLoader" I tried running it as an administrator, but the error keeps coming up
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I was wondering where the .dlg files are extracted from in Kotor 1.
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View File KOTOR Armbands This mod consists of several armbands I made for KOTOR. I tried to make them reasonably powered, but to each his own. Submitter RLG Submitted 01/31/2023 Category Mods K1R Compatible Yes
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I imagine Eastern European accented English. Mostly because they are a tough bunch (if you've ever met a Slavic woman, you know what I mean), and I personally find a female E- Euro accent very.... seductive and flowing. But as I am an American (and thereby don't even speak proper English ), what do I know?
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To be honest, the first thing I thought of would be for K1: The Ruins of Dantooine. I was looking in the dialog.tlk file and saw a few strings that indicated you could go back as survey the aftermath ( it was an identifier for Cratis Yurkal's corpse indicating the Sith had thrown him off a cliff).
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- changes
- deadlystream
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If I may ask, what makes this mod incompatible with K1R? Edit: I would highly recommend getting into contact with LordDeathRay to see if you could incorporate some of his KOTOR Improvement mod into your patch (https://www.nexusmods.com/kotor/mods/562). It seems to cover a few of the bugs that you mention: (namely Shaardan with a sword, Czerka employees on Korriban).
- 260 comments
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- patch
- compilation
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Marauder has a Fix Pack that includes both those mods and some other minor fixes: https://deadlystream.com/files/file/942-marauder-fix-pack/
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- multi-tool
- beta
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