Effix

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Everything posted by Effix

  1. I use HxD, but I'm sure anything else will do. https://mh-nexus.de/en/
  2. I don't know about the order; I did not look at the approach that BoS: SR takes, but it's worth a try. If BoS: SR takes a more sophisticated approach, then you might be able to combine these 2 in that order.
  3. I've looked at the files for a bit, setting up Brotherhood of Shadow: Solomon’s Revenge is a bit too much work, but I think I have a theory: Brotherhood of Shadow: Solomon’s Revenge adds a bunch of entries to heads and/or appearance.2da to add new unique characters. Then the Mando mod adds rows, adding is good*, but it puts armors on characters that use the disguise property. Those disguise properties might not be so flexible, they might just point to a row number, a row that the first mod added. I'm not sure if the TSLPatcher can even take that into account, disguises are tricky in general. * The Mando mod does use the TSLPatcher but it does not use its memory capabilities. Add row to 2da file X -> store that row number in memory -> add row to 2da file Y, reference to row number stored in memory, etc. That's how you can keep things compatible (again, not sure you can take care of the disguise thing). Possible conclusion: mixing these 2 mods might be a bridge too far (in theory you could fix things manually, but that's a lot of work). I suggest taking the mando mod out, there should be backups of the 2da files in the mando mod's install folder. If you cleaned all that up then it might be in your recycle bin.
  4. Sorry you had to compromise. I think this is the same issue: I have seen the same thing myself at some point with another head, but I didn't see it in my last test with this Atton head.
  5. Try adding these files to your override, let me know if it makes a difference. Effixians_Atton_from_K2_to_K1-txi-fix.zip
  6. I did quite a bit of searching for that one a while back, found signs of that it existed once, but no downloads. I hope someone kept it.
  7. Did you reuse the same vfd? Steamcmd adds a line to the vfd after you publish a mod, "publishedfileid" "1234". Perhaps that line was in your vfd, Steamcmd couldn't find the mod because you manually deleted it -> can't update item with that number. You can reuse the file to publish a new mod, just remove the line with "publishedfileid".
  8. Aw, annoying. I don't need to use it, I guess because I started publishing mods before they added that. Anyway, good to hear that you figured it out.
  9. I also like green but not this green and yellow https://starwars.fandom.com/wiki/Corellian_Jedi?file=Green_jedi.png I always pretended the Matukai robes could be a precursor to the Corellian robes. There's no signs of anything green on the Matukai wiki, but yet they are in this game like they are. I've played SWTOR for years. Before that, from what I know, the Green Jedi had fairly common robes like the Mutakai robes, just dark green instead of brown. I do like this look: https://starwars.fandom.com/wiki/Corellian_Jedi?file=CorranHorn-NEGTC2.jpg But yeah, that's fairly close to the Matukai robes. As you may know, I also don't do new 3D models. Feel free to throw in any retexturing ideas.
  10. BTW you can contact Steam through the Help menu item -> Steam support, just ask them what's up.
  11. Ah ok, I forgot that you asking for my permission was for this mod, been a while. There's no moderation as far as I know, but it's been a while since I uploaded my first mod, maybe it's a one time thing. I haven't heard others asking about it on the guide page though. Visibility in the vdf gets ignored, I always leave it on "0", so that shouldn't be an issue. I don't really know why the "Public" option is not in your list, strange. A mod becomes visible in the overview of files you've posted right away, but it takes a bit (an hour or something, not too long) before it's visible in the "Most recent" tab. I don't have Steam Guard, had to look up what that is. Possibly related: https://steamcommunity.com/app/255710/discussions/0/611704730322374875/
  12. Your screenshot of Steamcmd looks good. However, I don't see your mod on Steam. On Steam you go to the workshop tab then next to your avatar you have "Your Files" -> "Files you've posted". The Steam website is just a mirror of the program, you can ignore it.
  13. Yes, exclude that line entirely. Steamcmd adds it (will add the line to your vfd file), like last mod number+1. You can reuse your vfd and the publishedfileid will tell Steam which mod to update.
  14. publishedfileid only gets added after your initial publishing, it's to identify a mod that you try to apply an update to. I've never included "changenote" (you can manage it in Steam), try leaving that out. I don't know about the contents of those folders but I don't see anything obviously incorrect. Edit: btw I'd love to help, feel free to zip your files and I'll take a look. PS: Yeah, Steam... just know its limitations. The TSL Patcher is obviously a superiour approach, which is not an option on Steam.
  15. Yes, you extract an item template and change some values and names so that it will become a new unique item. You won't destroy your game with experimenting with these files. I never tried it but I don't think using a K2 item file (.uti file) for K1 is a good plan, you might get away with it, don't know, it's mostly the 3D models that really need converting/porting. Just in case, keep the zip file(s) to know which files to remove from your override folder. Looking at file dates also helps to identify groups of files, or that combined with file names. Worst case: remove all the files you recently added and/or modified. If the stuff below is a bit too much then I understand, if not.. here we go: As said, swapping textures is easiest, but if you really want to add unique items then you start by extracting a robe template as your basis with KotOR Tool. Kotor I -> BIFs -> templates.bif -> Blueprint, Item -> g_a_jedirobe0X, g_a_kghtrobe0X, g_a_mstrrobe0X Avoid using g_a_mstrrobe06 & g_a_mstrrobe07 as your basis, they use another model (Revan Armor/Star Forge Robes). Extract to your override folder with a different name than the vanilla items, or do and rename after extraction. For example extract g_a_mstrrobe05 to g_a_mstrrobe99.uti. I like to use a more random number than the last vanilla one +1, because it's less likely that another mod uses it (you can also name it thisismyawesomerobe.uti or whatever). The 3D model for these are all the same and if you've got JC's mod then it will be different than vanilla but still all (apprentice, jedi, knight, master) the same. They do have different stats, but if you make your own new item you can review all that, change stats, the description etc. Some of the stats trickle through from the base item, item properties can add to those. With KotOR Tool you can tweak the .uti file before extracting or open it, make changes and save. After opening the uti file I would make the Template ResRef and Tag values (General tab) the same as the file name (minus the .uti extension), this will also be what you use in your giveitem cheat code (again, you can use thisismyawesomerobe, just keep them all the same). On to more important things, also in the general tab you have Texture variation, this will determine the filename of the texture and also the icon name. The icon name is a combination of the item's Base Item and the Texture variation value. The first part of the texture's filename comes from appearance.2da, but things are getting pretty lengthy already so I'll just tell you, it's PFBI (female) and FMBI (male), now you add the texture variation value in a 2 digit form. If you use texture variation 99 then your texture will have to be PFBI99.tga & PMBI99.tga, if you've used a master robe as a basis then the icon will be ia_mstrRobe_099.tga (3 digits here).
  16. You can get JC's robes to get the right model: Then simply replace one (or multiple if you like) of the .tga files. If you don't have a program to view tga files then there's free image viewers like XnView that can do that. Similarly you can mix in my Electromesh Battle Robe.
  17. See if you like these. OssusKeepersReskins.zip
  18. View File Effixian's Kreia Reskin ----------------------------------------------------------------------- Knights of the Old Republic - The Sith Lords ----------------------------------------------------------------------- TITLE: Effixian's Kreia Reskin AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ------------------------- INSTALLATION ------------------------- Extract the zip, move the files from the folder to your override folder. ----------------------- DESCRIPTION ----------------------- "The dark side of the Force is a pathway to many abilities some consider to be unnatural." This is a simple reskin mod that changes Kreia's default body & head textures and her portrait. This mod is not compatible with mods that also change Kreia's appearance. Tip: It might be interesting to try this with https://deadlystream.com/files/file/742-kreias-hood-down --------- BUGS --------- None ------------------------- UNINSTALLING ------------------------- Remove from your override folder: P_KreiaA.tga P_KreiaH.tga PO_PKreia.tga ------------------------------------ DISTRIBUTION NOTES ------------------------------------ You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mods if you simply ask me. -------------------- THANKS TO -------------------- Fred Tetra for KotOR Tool --------------------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. --------------------------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix Submitter Effix Submitted 04/03/2020 Category Skins TSLRCM Compatible Yes  
  19. View File Effixian's Zeison Sha / Jal Shey Reskin 2020 ----------------------------------------------------------------------- Knights of the Old Republic - The Sith Lords ----------------------------------------------------------------------- TITLE: Effixian's Zeison Sha / Jal Shey Reskin 2020 AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ------------------------- INSTALLATION ------------------------- Extract the zip, move the files from the folder to your override folder. ----------------------- DESCRIPTION ----------------------- Yes, I wasn't quite done with trying to give you another (better? I hope) version of the Zeison Sha and Jal Shey Armors. Like my 2010 version it has more neutral colours and again it's inspired by the Clone Wars era Obi-Wan. I felt the Malak armor needed to reflect its darkside requirement more, so that has red instead of neutral colours. Not compatible with my other Zeison Sha/Jal Shey mods and other mods that replace them. New feature this time: In the vanilla game the Jal Shey Neophyte Armor and the Jal Shey Advisor Armor use the same texture and icon. I've changed that in this mod. However it won't change a Jal Shey Advisor Armor item that you've already acquired in a save. That said, you don't need to start a new game if you want to use this mod, if you do already have the Jal Shey Advisor Armor then it will simply look the same as the Jal Shey Neophyte Armor. What is what (info on where to get them is from gamebanshee.com): - - Brown cloth, white pants, black boots - - Zeison Sha Warrior Armor (item: a_robe_16) • This item is either very common or randomly placed throughout the game. Files: PFBM01, PMBM01 & ia_ClassZS_001 - - Beige cloth, white pants, black boots - - Zeison Sha Initiate Armor (item: a_robe_06) • Dantooine (Enclave Courtyard) - Purchased from Daraala Files: PFBM02, PMBM02 & ia_ClassZS_002 - - Beige cloth, black pants, white boots - - Jal Shey Neophyte Armor (item: a_robe_07) • Onderon (Merchant Quarter) - Purchased from Gegorran • Nar Shaddaa (Refugee Landing Pad) - Purchased from Geeda after opening up trade routes Files: PFBM03, PMBM03 & ia_ClassZS_03 - - Brown cloth, beige pants, white boots - - Jal Shey Mentor Armor (item: a_robe_20) • This item cannot be obtained through any conventional means. Files: PFBM06, PMBM06 & ia_ClassZS_004 - - Brown cloth, black pants, white boots - - Jal Shey Advisor Armor (item: a_robe_11) • This item is either very common or randomly placed throughout the game. Files: PFBM07, PMBM07 & ia_ClassZS_07 - - Black cloth, black pants, black boots, red armor - - Darth Malak's Armor (item: a_robe_26) TSLRCM only, this item is not random loot in the vanilla game. Files: PFBM05, PMBM05 & ia_ClassZS_005 It is possible to rename filenames to swap textures. --------- BUGS --------- None ------------------------- UNINSTALLING ------------------------- Remove from your override folder: a_robe_11.uti ia_ClassZS_001.tga ia_ClassZS_002.tga ia_ClassZS_003.tga ia_ClassZS_005.tga ia_ClassZS_006.tga ia_ClassZS_007.tga PFBM01.tga PFBM02.tga PFBM03.tga PFBM05.tga PFBM06.tga PFBM07.tga PMBM01.tga PMBM02.tga PMBM03.tga PMBM05.tga PMBM06.tga PMBM07.tga ------------------------------------ DISTRIBUTION NOTES ------------------------------------ You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mods if you simply ask me. -------------------- THANKS TO -------------------- Fred Tetra for KotOR Tool --------------------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. --------------------------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix Submitter Effix Submitted 04/02/2020 Category Mods TSLRCM Compatible Yes  
  20. Version 1.0.0

    441 downloads

    ----------------------------------------------------------------------- Knights of the Old Republic - The Sith Lords ----------------------------------------------------------------------- TITLE: Effixian's Kreia Reskin AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ------------------------- INSTALLATION ------------------------- Extract the zip, move the files from the folder to your override folder. ----------------------- DESCRIPTION ----------------------- "The dark side of the Force is a pathway to many abilities some consider to be unnatural." This is a simple reskin mod that changes Kreia's default body & head textures and her portrait. This mod is not compatible with mods that also change Kreia's appearance. Tip: It might be interesting to try this with https://deadlystream.com/files/file/742-kreias-hood-down --------- BUGS --------- None ------------------------- UNINSTALLING ------------------------- Remove from your override folder: P_KreiaA.tga P_KreiaH.tga PO_PKreia.tga ------------------------------------ DISTRIBUTION NOTES ------------------------------------ You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mods if you simply ask me. -------------------- THANKS TO -------------------- Fred Tetra for KotOR Tool --------------------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. --------------------------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
  21. Effix

    Kreia's Hood Down

    I got it working with the Steam version + Steam's TSLRCM. If you've already tried to install it then go to the game's main override folder, something like: [drive]:\[steam folder]\SteamLibrary\steamapps\common\Knights of the Old Republic II\override If there's a file "kreia.dlg" there then delete it Next, before you install things you go into the folder "tslpatchdata" in this mod's files. Open changes.ini with a simple text editor like Windows Notepad. Change the line "LookupGameFolder=1" to "LookupGameFolder=0", save. That will enable you to point the patcher to a location. Now you run the TSLPatcher.exe, it will ask you where your game is located. To work with Steam's TSLRCM you need to point it to where that is located, it should be something like: [drive]:\[steam folder]\SteamLibrary\steamapps\workshop\content\208580\485537937
  22. Effix

    Kreia's Hood Down

    I got it working with the Steam version + Steam's TSLRCM. If you've already tried to install it then go to the game's main override folder, something like: [drive]:\[steam folder]\SteamLibrary\steamapps\common\Knights of the Old Republic II\override If there's a file "kreia.dlg" there then delete it Next, before you install things you go into the folder "tslpatchdata" in this mod's files. Open changes.ini with a simple text editor like Windows Notepad. Change the line "LookupGameFolder=1" to "LookupGameFolder=0", save. That will enable you to point the patcher to a location. Now you run the TSLPatcher.exe, it will ask you where your game is located. To work with Steam's TSLRCM you need to point it to where that is located, it should be something like: [drive]:\[steam folder]\SteamLibrary\steamapps\workshop\content\208580\485537937
  23. Version 1.0.0

    1,228 downloads

    ----------------------------------------------------------------------- Knights of the Old Republic - The Sith Lords ----------------------------------------------------------------------- TITLE: Effixian's Zeison Sha / Jal Shey Reskin 2020 AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ------------------------- INSTALLATION ------------------------- Extract the zip, move the files from the folder to your override folder. ----------------------- DESCRIPTION ----------------------- Yes, I wasn't quite done with trying to give you another (better? I hope) version of the Zeison Sha and Jal Shey Armors. Like my 2010 version it has more neutral colours and again it's inspired by the Clone Wars era Obi-Wan. I felt the Malak armor needed to reflect its darkside requirement more, so that has red instead of neutral colours. Not compatible with my other Zeison Sha/Jal Shey mods and other mods that replace them. New feature this time: In the vanilla game the Jal Shey Neophyte Armor and the Jal Shey Advisor Armor use the same texture and icon. I've changed that in this mod. However it won't change a Jal Shey Advisor Armor item that you've already acquired in a save. That said, you don't need to start a new game if you want to use this mod, if you do already have the Jal Shey Advisor Armor then it will simply look the same as the Jal Shey Neophyte Armor. What is what (info on where to get them is from gamebanshee.com): - - Brown cloth, white pants, black boots - - Zeison Sha Warrior Armor (item: a_robe_16) • This item is either very common or randomly placed throughout the game. Files: PFBM01, PMBM01 & ia_ClassZS_001 - - Beige cloth, white pants, black boots - - Zeison Sha Initiate Armor (item: a_robe_06) • Dantooine (Enclave Courtyard) - Purchased from Daraala Files: PFBM02, PMBM02 & ia_ClassZS_002 - - Beige cloth, black pants, white boots - - Jal Shey Neophyte Armor (item: a_robe_07) • Onderon (Merchant Quarter) - Purchased from Gegorran • Nar Shaddaa (Refugee Landing Pad) - Purchased from Geeda after opening up trade routes Files: PFBM03, PMBM03 & ia_ClassZS_03 - - Brown cloth, beige pants, white boots - - Jal Shey Mentor Armor (item: a_robe_20) • This item cannot be obtained through any conventional means. Files: PFBM06, PMBM06 & ia_ClassZS_004 - - Brown cloth, black pants, white boots - - Jal Shey Advisor Armor (item: a_robe_11) • This item is either very common or randomly placed throughout the game. Files: PFBM07, PMBM07 & ia_ClassZS_07 - - Black cloth, black pants, black boots, red armor - - Darth Malak's Armor (item: a_robe_26) TSLRCM only, this item is not random loot in the vanilla game. Files: PFBM05, PMBM05 & ia_ClassZS_005 It is possible to rename filenames to swap textures. --------- BUGS --------- None ------------------------- UNINSTALLING ------------------------- Remove from your override folder: a_robe_11.uti ia_ClassZS_001.tga ia_ClassZS_002.tga ia_ClassZS_003.tga ia_ClassZS_005.tga ia_ClassZS_006.tga ia_ClassZS_007.tga PFBM01.tga PFBM02.tga PFBM03.tga PFBM05.tga PFBM06.tga PFBM07.tga PMBM01.tga PMBM02.tga PMBM03.tga PMBM05.tga PMBM06.tga PMBM07.tga ------------------------------------ DISTRIBUTION NOTES ------------------------------------ You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mods if you simply ask me. -------------------- THANKS TO -------------------- Fred Tetra for KotOR Tool --------------------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. --------------------------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
  24. Looks like the same mod. However, 7zip says it's not a valid archive.