Effix

Modders
  • Content Count

    893
  • Joined

  • Last visited

  • Days Won

    59

Everything posted by Effix

  1. Version 1.0.0

    468 downloads

    ******************************************** Knights of the Old Republic - The Sith Lords ******************************************** TITLE: Effixian's Mandalore Reskins AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ************* INSTALLATION ************* Unzip, copy the contents of one of the folders to your override folder. ************ DESCRIPTION ************ Two simple reskins of Mandalore, you can pick one of the two. They're of course inspired by Boba and Jango Fett. These are simple reskins that shouldn't cause any conflicts with other mods, unless they do the same. ***** BUGS ***** None. ************* UNINSTALLING ************* Remove from the Override folder: P_MandB.tga PO_PMandalore.tga ********* THANKS TO ********* Fred Tetra for KotOR Tool ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  2. Effix

    Baby Yoda

    I'm not good enough with manipulating the 3D models, could someone try to edit the n_yoda model to make it look like a baby Yoda? Scale certain parts, scale the animation hooks along with it. I think I could take care of the texture. We could then simply have it follow Mandalore, like Bao-Dur's remote (Like how the Cati Mod by Princess Artemis does with the Gizka), that would be very funny and cute.
  3. Version 3.0.0

    2,785 downloads

    ******************************************** Knights of the Old Republic - The Sith Lords ******************************************** TITLE: Effixian's Female Underwear Alternatives 2019 AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ************* INSTALLATION ************* 1. Unzip, copy the files in the Models folder to your override folder. 2. Pick one of the options, copy the files from the matching folder to your override folder. ************ DESCRIPTION ************ My second alternative female underwear mod. I thought I'd make another since the first one is among my most popular mods and I already had most of this done years ago. This mod replaces the underwear body model with that of the Twi'lek/Luxa model, for the female player characters, The Handmaiden, Mira and Visas. This time there's 5 texture variations to pick from: - Black: My own mix of the Twin Suns, Twi'lek and Luxa textures. - White and Black: Again my own mix, but now in white for the player character and the Handmaiden. Visas gets the black version and the Handmaiden can get a black version if she goes Dark Side (player characters don't have a separate dark side texture, so those stay white). - Luxa: Luxa's outfit, with the correct human skin tones. - Twin Suns A: The outfit of one of the Twin Suns assassins. - Twin Suns B: The outfit of the other Twin Suns sisters. ******* MIXING ******* If you like can mix things up, for example give Visas the Luxa version, The Handmaiden the white version from White & Black, the player chars the Twin Suns B version. If want to do this then you need to know which texture is what: P_HandmaiA01.tga = Handmaiden light/neutral P_HandmaidBAD01.tga = Handmaiden dark P_VisasBA01.tga = Visas light/neutral P_VisasBC01.tga = Visas dark pfbama01.tga = Asian/Hispanic player characters pfbamb01.tga = Black player characters pfbamc01.tga = Caucasian player characters & Mira pfbamd01.tga = Dark side, for all skin tones Mira uses the same texture as the Caucasian player characters, so as long you don't play as a Caucasian character you could also give her a unique version by making pfbamc01.tga different than the texture your player character uses. ***** BUGS ***** None. ************* UNINSTALLING ************* Remove from the Override folder: p_handmaidenba.mdl p_handmaidenba.mdx pfbam.mdl pfbam.mdx P_HandmaiA01.tga P_HandmaidBAD01.tga P_VisasBA01.tga P_VisasBC01.tga pfbama01.tga pfbamb01.tga pfbamc01.tga pfbamd01.tga ******************* DISTRIBUTION NOTES ******************* You may not: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mods if simply you ask me. ********* THANKS TO ********* Fred Tetra for KotOR Tool ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. --------------------------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
  4. lol, I vaguely remember reading about GIMP doing things like that, I've only used Photoshop. Try flipping the image vertically so that the eye is in the top left corner, save as tga and test again.
  5. Version 1.0.0

    780 downloads

    ************************ Knights of the Old Republic ************************ TITLE: Effixian's PFHC06 from K2 to K1 AUTHOR: Effix CONTACT: PM me on the forums or find me on Steam ************* INSTALLATION ************* Run the file "TSLPatcher - Install Effixian's PFHC06 from K2 to K1.exe". ************ DESCRIPTION ************ This mod adds a playable character PFHC06 from KotOR 2. As requested by srdos. ***** BUGS ***** None known. ************* UNINSTALLING ************* 1. Remove the following files from your Override folder: pfhc06.mdl pfhc06.mdx PFHC06.tga PFHC06.txi PFHC06d.tga PFHC06d.txi PFHC06d1.tga PFHC06d1.txi PFHC06d2.tga PFHC06d2.txi PFHC06d3.tga PFHC06d3.txi PO_PFHC06.tga PO_PFHC06d.tga PO_PFHC06d1.tga PO_PFHC06d2.tga PO_PFHC06d3.tga 2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise: If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder: appearance.2da heads.2da portraits.2da Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated files would still be in the Override folder. ******************* DISTRIBUTION NOTES ******************* You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mods if you simply ask me. ******** Thanks to ******** - Stoffe and Fred Tetra for the needed tools and tutorials - bead-v's MDLEdit - JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  6. Sure, give this a try. This one uses the TSL Patcher to add things instead of replacing a player character. Effixians_PFHC06_from_K2_to_K1.zip
  7. I'm with Samuel L. Jackson on this one, though I like to use 2 single blades in the KotOR games. I like the colour to be a bit more towards purple than the violet kind that the games have. I'm not too fussy about the hilt, I like the old Graflex Anakin/Luke ones, Qui-Gon's, Obi-Wan's, Vader's. Some more exotic ones from SWTOR are cool too, white with golden curls and things on it.
  8. I've updated the female red Twi'lek in my Twi'lek PC Pack, I was never really satisfied with it. There's now a better balance in the highlights and shadows and the body matches the face a little better. Her portraits are updated to match the new look.

    screenshot_AssassinC.jpg.077a6645113400b

  9. This seems more of an issue with the character set, UTF-8 bytes are being interpreted as Windows-1252 (or ISO 8859-1). For example your á is displayed as á, you can see this in: https://www.i18nqa.com/debug/utf8-debug.html I don't know a fix, but that seems to be the problem. By the way, with the Steam version you can just switch to Spanish. Edit: Also check out: And TalkEd, with which you can set a language:
  10. I recently did manage to compile with KotOR Tool. I'm not sure what changed, maybe a different version of Microsoft Visual C++ Redistributable, since I tried different programs at the time and different programs may potentially use that.
  11. I get shown icon ii_Mask_001.tpc when I try these. I'm a bit out of ideas, maybe someone else can contribute.
  12. I think that wasn't related to the icon, that should work with the texture variation number. It's just the texture that does not, that only uses the texture that's within the model file, which is something that most or all other items do not do. Feel free to send me your files for a closer look.
  13. Hm.. masks work a bit different than other items but that sounds good. I'm out of ideas for now.
  14. I'm guessing you're using a mod (next to this mod) to add a Nihilus disguise. The icon in your screenshot looks like it might be part of that. The icon is not the one from the mod by Ӄhrizby, which shows the mask, so maybe some of the files from both mods are clashing. By the way you can get a free program like XNView to quickly view the .tga files. With it you can browse through the images in your override folder to maybe find some clues. The original item file "nihilusmask.uti" from Ӄhrizby's mod has Jedi Master Robe as the base item, this makes the icon file start with "ia_MstrRobe_", it has a texture variation of 16, which makes the full filename "ia_MstrRobe_016.tga".
  15. Not in this form, there's some differences: K1 has 2 extra darkside transition states for the face textures and the portraits and there might be some differences in the structure of the 2da files.
  16. I changed versions with MDLEdit for you, try with the files below. All the other files should work in K2, I did a test and it looks good. By the way you include an icon for the crystal but the saber is not upgradeable, etc. I think you can leave that file out. w_dblsbr_043.zip
  17. 😈Forum Statistics

    6,666
    Total Topics

     

    1. DarthParametric

      DarthParametric

      The number of 10 beasts?

  18. Great! Happy I could assist.
  19. Actually, I think it might be easier than I thought: Get the above mod by redrob41, unzip, rename pmhh01.mdx to p_discipleh.mdx, copy that to the override folder (replace my version), done.
  20. Yes, it uses the head PMHH01 (player model head hispanic 01), which has that issue. There's a mod that fixes the standard player head, but I haven't asked if I can reuse that for this. Edit: Sent him a message, but he hasn't been here in over a year. It's something you could combine yourself, but it can be a bit tricky if you're not familiar with modding.
  21. (Oh, there's more info here, I also replied on Steam) p_attonbb is for the body. The head needs P_AttnH1, P_AttnH1D1 and P_AttnH1D2. But.. in kotor 2 the "D2" is max dark side, in K1 just "D" is max dark side. In K1 the order is: no D, D1, D2, D3, D. So in K1 there's 2 more states. In an image editor you can make textures for those in between states by doing a 50% opacity mix of a layer above another layer.
  22. Weapons on them aren't visible but when they fight they do move their arms, a bit like karate chops. You can try it with KSE, appearances Child_Female/Child_Male.
  23. Ah, I see now, subtle. Edit: I think you got the screenshot from a link on the SWTOR forums? Could be someone's own handiwork.
  24. https://www.gamefront.com/files/jedi-robe-skin/download
  25. How is that not the one from your screenshot? Edit: uhh, it appears the download button doesn't always go to the same page, weird. Try it again? You should end up with meeshmans_jedi_robe.zip https://www.gamefront.com/files/jedi-robe-skin/download