Effix

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Everything posted by Effix

  1. It might be a .NET thing, I'm no expert on that. You can check if anything is wrong with your registry entries, my Steam guide might help with that: https://steamcommunity.com/sharedfiles/filedetails/?id=779622644
  2. I got this one pretty much done. It's a lot of work, not sure if I can find the motivation to do the rest. I've attached my PSD (zipped) in case someone is interested in continuing. DP_Sabine_Helm.zip
  3. I successfully compiled a script last May (with KotOR Tool), but now I get "Error: Couldn't initialize the NwnStdLoader". I tried nwnnsscomp in the command line and also the "KotOR Scripting Tool" that's in the Modding Tools section. I of course googled a bit, but no solutions there. I'm using the Steam version on Win 10 64 bit (and I was last May). Does anyone have a clue what the problem might be?
  4. Uhm, yeah.. I'm a bit lazy with that, for example my player head reskins that I made for Steam are also here. On Steam changing the 2da files isn't really a thing (truely adding a new head) because most use TSLRCM. I know how to add instead of replace with the patcher but I also like to think that the deadlystream users have a bit more skill with reading descriptions and uninstalling if wanted. I will take the time to set up the Patcher if it's the obvious choice.
  5. Sorry, there can be some time in between, but I intend to always add my mods here.
  6. View File Effixian's Bao-Dur Reskins ************************************** Knights of the Old Republic - The Sith Lords ************************************** TITLE: Effixian's Bao-Dur Reskins AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam. ************* INSTALLATION ************* Unzip, copy the files from one of the folders to your override folder. ************ DESCRIPTION ************ This mod includes reskins of: - Bao-Dur's head - The lightning in his mechanical arm (more red) - His mechanical arm when wearing armor (red details) - His default clothing (a lot of black) - His Remote (and with it also other Sensor Balls). The Remote gets a more Imperial look. There's 3 variations included that you can choose from, version A has different looks for light side, half way dark and fully dark side. Version B is for the Darth Maul fans who want the look inspired by him from the start. Version C is based on the Nightbrothers from Dathomir. This mod is not compatible with other mods that change Bao-Dur's appearance. TSLRCM: A few files that change Bao-Dur's default clothing to a darker version are also included in TSLRCM, so you will need to overwrite those files if you're using TSLRCM. If you like you can make backups of those files before replacing them (P_Bao_DurA.tga, p_bao_dura.txi, P_Bao_DurAD01.tga, p_bao_durad01.txi). ***** BUGS ***** None. ************* UNINSTALLING ************* Remove the following files from your Override folder: C_SenBall01D.tga fx_Baodur.tga P_Bao_DurA.tga p_bao_dura.txi P_Bao_DurAD01.tga p_bao_durad01.txi P_Bao_DurH.tga P_Bao_DurHD1.tga P_Bao_DurHD2.tga P_BaoDur_Arm.tga PO_PBaoDur.tga po_pBaoDurd1.tga po_pBaoDurd2.tga ******************* DISTRIBUTION NOTES ******************* You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mods if simply you ask me. ******** Thanks to ******** Fred Tetra for KotOR Tool ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. --------------------------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix Submitter Effix Submitted 03/10/2018 Category Skins TSLRCM Compatible Yes  
  7. Oh weird, Firefox was giving me some kind of cached version of the zip file, I didn't know that was even a thing. I have the correct files now.
  8. Thanks. Yeah, the Model Viewer mirrors things. I can live with it, most things are symmetrical anyway. Edit: I re-downloaded, but I don't see a change.
  9. Another image is included in the download, with a different layout for the helmet:
  10. I get this instead: The blasters are fine though. I don't understand what you mean with the rotating, I tried rotating the texture 180 but that didn't fix things. What am I doing wrong?
  11. I'll look into it/experiment with it, no promises. I've never started with only these wireframe like textures, for some parts it's hard to tell which parts of the model uses which parts of the texture.
  12. Version v3

    2,213 downloads

    ************************************** Knights of the Old Republic - The Sith Lords ************************************** TITLE: Effixian's Bao-Dur Reskins AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam. ************* INSTALLATION ************* Unzip, copy the files from one of the folders to your override folder. ************ DESCRIPTION ************ This mod includes reskins of: - Bao-Dur's head - The lightning in his mechanical arm (more red) - His mechanical arm when wearing armor (red details) - His default clothing (a lot of black) - His Remote (and with it also other Sensor Balls). The Remote gets a more Imperial look. There's 3 variations included that you can choose from, version A has different looks for light side, half way dark and fully dark side. Version B is for the Darth Maul fans who want the look inspired by him from the start. Version C is based on the Nightbrothers from Dathomir. This mod is not compatible with other mods that change Bao-Dur's appearance. TSLRCM: A few files that change Bao-Dur's default clothing to a darker version are also included in TSLRCM, so you will need to overwrite those files if you're using TSLRCM. If you like you can make backups of those files before replacing them (P_Bao_DurA.tga, p_bao_dura.txi, P_Bao_DurAD01.tga, p_bao_durad01.txi). ***** BUGS ***** None. ************* UNINSTALLING ************* Remove the following files from your Override folder: C_SenBall01D.tga fx_Baodur.tga P_Bao_DurA.tga p_bao_dura.txi P_Bao_DurAD01.tga p_bao_durad01.txi P_Bao_DurH.tga P_Bao_DurHD1.tga P_Bao_DurHD2.tga P_BaoDur_Arm.tga PO_PBaoDur.tga po_pBaoDurd1.tga po_pBaoDurd2.tga ******************* DISTRIBUTION NOTES ******************* You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mods if simply you ask me. ******** Thanks to ******** Fred Tetra for KotOR Tool ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. --------------------------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
  13. File Name: Effixian's Miner Uniforms File Submitter: Effix File Submitted: 10 Mar 2018 File Category: Skins TSLRCM Compatible: Yes ******************************************** Knights of the Old Republic - The Sith Lords ******************************************** TITLE: Effixian's Miner Uniforms AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ************* INSTALLATION ************* Unzip, copy the files from one of the folders to your override folder. ************ DESCRIPTION ************ Two simple reskins of the Miner Uniform. This mod should not conflict with any other mod, except mods that also change this armor. ************* UNINSTALLING ************* Remove from the Override folder: ia_class4_009.tga PFBC09.tga PMBC09.tga ********* THANKS TO ********* Fred Tetra for KotOR Tool ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Click here to download this file
  14. 565 downloads

    ******************************************** Knights of the Old Republic - The Sith Lords ******************************************** TITLE: Effixian's Miner Uniforms AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ************* INSTALLATION ************* Unzip, copy the files from one of the folders to your override folder. ************ DESCRIPTION ************ Two simple reskins of the Miner Uniform. This mod should not conflict with any other mod, except mods that also change this armor. ************* UNINSTALLING ************* Remove from the Override folder: ia_class4_009.tga PFBC09.tga PMBC09.tga ********* THANKS TO ********* Fred Tetra for KotOR Tool ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  15. I know this exists: https://reshade.me/ http://deadlystream.com/forum/topic/3002-reshade-for-kotor-tsl/ I haven't tried it myself.
  16. As far as I can tell most files that come with the Steam update are for the controller support. I do see a handmaiden.dlg that's also included in TSLRCM, I think in this case (being a dlg file) the one from TSLRCM gets precedence. It can cause glitchiness with textures if there's 2 files with the same filename in 2 locations. True, it only looks there. You can copy your files to there, do your KSE thing and remove them again. Cut and paste should be ok too but you can easily lose sight of what came from where if you move a lot to the main override.
  17. PFBN09 is the white Handmaiden's robe, you can use that as a reference. There's no male counterpart though. What I would do to turn a brown cape into a white one: Select the cape parts, copy to new layer, desaturate fully (or almost fully) and if needed tweak the white/black point levels (most of the time that turns out better than simply increasing the brightness). That's the theory, I don't know how that works in Gimp exactly.
  18. 1. Not sure, I think it needs some script changes. I think she uses a sword even when you have the only one you have equipped. 3. RIMs -> Modules -> 711KOR_s.rim -> npc_v_malak.utc Open that utc, press the inventory button. If you hover over the hand slot with the green outline then you see he has a g_w_lghtsbr02 there, that's a red saber. Now you can drag another saber from the list of items on the left to that hand slot to change things. Most lightsabers are only called "Lightsaber" there, so it's a matter of trying if you get the one you want. A blue saber is g_w_lghtsbr01, the one below the "Dark Jedi Lightsaber". An easy way to check those "codes" is to check in a list of cheatcodes like https://www.gamefaqs.com/pc/920601-star-wars-knights-of-the-old-republic-ii-the-sith-lords/cheats After changing the inventory you can save the utc to your override folder to test your changes. You might need a save from before you went to that area for the 1st time, not sure in this case. 2. You can change the row for her evil look in appearance.2da with data from the row that's her normal look. You can do something similar as above with her p_kreia_evil001.utc in module 907MAL_s.rim, but I doubt it will affect the floating sabers. Good luck
  19. The 5 mod limit is a myth. Conflicting mods is not.
  20. I think I found the problem and I updated the mod, please let me know if you still run into issues.
  21. I'm still using Winamp, renaming from wav to mp3 works fine when I play it with that, playing it with VLC gives me static too. Did you test how your android device deals with those "renamed to mp3 files"?
  22. With KotOR Tool you can find this dialogue under ERFs > 104PER_dlg.erf > 104kreia.dlg. You can extract it to your override and edit it with DLGEditor. Not sure what the consequences would be if you remove the dialogue branches or if maybe you need to edit things at a level higher; that which triggers this dialogue (likely the script a_104kreiadlg.ncs). I've experimented with dialogues and scripts mostly years ago so that's about all the info I can give. I'd say experiment with it.
  23. With KSE you pick an appearance, in appearances.2da that appearance refers to a head (from heads.2da), portraits.2da links to an appearance. Keep in mind how those 3 files connect. Your appearance and head are already there, you only need to edit portraits.2da and make sure your tga files match the row that you add to that file. Good luck.