Effix

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Everything posted by Effix

  1. I like Sith Holocron's idea, only supply the recipe & ingredients, it's what I was thinking when I read this (yet didn't comment). btw these ingredients were supplied before the launch of SWTOR, no youtube ripping needed, of course only for your own listening pleasure: http://www.swtor.com/info/news/news-article/20111201
  2. File Name: Effixian's Alternative Bastila Robes File Submitter: Effix File Submitted: 11 Jan 2017 File Category: Skins K1R Compatible: Yes *************************** Knights of the Old Republic *************************** TITLE: Effixian's Alternative Bastila Robes AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ************ DESCRIPTION ************ This mod simply retextures Bastila's default clothes. Inspired by SWTOR's Fallen Empire. It includes a black and a white version from which you can pick, both with golden details. ************* INSTALLATION ************* Unzip somewhere. Copy P_BastilaBB01.tga from either the White or the Black folder and paste it into your Override folder. ***** BUGS ***** None. ************* UNINSTALLING ************* Remove P_BastilaBB01.tga from the Override folder. ******************* DISTRIBUTION NOTES ******************* You may not: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mod if you simply ask me. ********* THANKS TO ********* Fred Tetra's Kotor Tool ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Click here to download this file
  3. Ooh, didn't know I would make a KotOR 1 mod again this soon... To be honest, I made this for KotOR 2 but I'm not sure how to implement it yet, so you KotOR 1 players get it first
  4. 1,205 downloads

    *************************** Knights of the Old Republic *************************** TITLE: Effixian's Alternative Bastila Robes AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ************ DESCRIPTION ************ This mod simply retextures Bastila's default clothes. Inspired by SWTOR's Fallen Empire. It includes a black and a white version from which you can pick, both with golden details. ************* INSTALLATION ************* Unzip somewhere. Copy P_BastilaBB01.tga from either the White or the Black folder and paste it into your Override folder. ***** BUGS ***** None. ************* UNINSTALLING ************* Remove P_BastilaBB01.tga from the Override folder. ******************* DISTRIBUTION NOTES ******************* You may not: Use the material from this mod in your own mod without giving me credit, implying it was your creation. You might: Use the material from this mod in your own mod if you simply ask me. ********* THANKS TO ********* Fred Tetra's Kotor Tool ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  5. This is a texture from Crixler's mod, for the replacement models he made. They won't work without that mod. I see he hasn't been here since last June and I read he was trying to bring it to TSL, but yeah.. the story ends there. I was just showing how you could tweak things with some basic image editing, for your own use, for KotOR 1.
  6. Interesting, I had never seen that mod. I did try to get a black core but failed, I think because of how the texture gets applied to the model. This updates the model, I assume to get past that problem. It appears to me that in TOR there's no color in the blade either, only in the outer glow. I took a look at the texture for the black one and it should be as simple as giving the white parts a color because there's transparency in the image. You can give this a try as a reskin for the black one: (convert to tga, I can't attach a tga, name it/replace w_lsabreblak01.tga) I multiplied the layer to make the glow more visible, might be too much though. http://i.imgur.com/5CMz2ZH.png I recently reinstalled KotOR, don't really want to mod it yet, but I'm interested in a screenshot of that in action.
  7. View File Effixian's Red Electromesh Robes ----------------------------------------------------------------------- Knights of the Old Republic - The Sith Lords ----------------------------------------------------------------------- TITLE: Effixian's Red Electromesh Robes AUTHOR: Effixian, concept by Skullmstr (Filefront forums), red variation idea by Akerro421 (Steam) CONTACT: PM me on the forums or find me on Steam. ------------------------- INSTALLATION ------------------------- Extract the zip and copy the files to your Override folder. ----------------------- DESCRIPTION ----------------------- This adds two robes and one mask to the game. This is a variation of my Electromesh Robes as requested by Akerro421 (on Steam), for a more dark sided look. This mod is not compatible with that original mod, you have to pick one. Not compatible with other mods that change the inventories of the same merchants. The 2 robes are based on robes so they allow Force Powers and cannot be worn by Bao-Dur. For the merchants to work, the area where the merchant is located should not have been loaded yet. For example on Telos it will work if you start at the hangar where you arrive, but the prison after that is too late and Samhan will have his original inventory. Use cheats if this approach is not an option (example: giveitem a_robe_79). ------------------------------------------------- Electromesh Robe (a_robe_79) Defense Bonus: 2 Damage Resistance: Resist 5/- vs. Energy Upgradable: yes, like all robes Cost: 900 Merchant: Samhan Dobo, Citadel Station and Adum Larp, Khoonda, Dantooine ------------------------------------------------- Electromesh Battle Robe (a_robe_78) Defense Bonus: 3 Damage Resistance: Resist 10/- vs. Energy Upgradable: yes, like Jal Shey / Seizon Sha Armors Cost: 2200 Merchant: Adum Larp, Khoonda, Dantooine ------------------------------------------------- Nagai Mask (a_helmet_79) Damage Resistance: Resist 5/- vs. Energy Saves: Will +1 Charisma: +1 Wisdom: +1 Restricted: Not useable by Wookies Cost: 1500 Merchant: Adum Larp, Khoonda, Dantooine ---------- BUGS ---------- None. ------------------------- UNINSTALLING ------------------------- Remove the following files from your Override folder: a_helmet_79.uti a_robe_78.uti a_robe_79.uti i_mask_079.mdl i_mask_079.mdx I_Sithmask9.tga I_Sithmask9.txi ia_JediRobe_078.tga ia_MstrRobe_079.tga ii_Mask_079.tga m_202_003.utm PFBI78.tga PFBN79.tga PMBI78.tga PMBN79.tga store_adum.utm ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod if you simply credit me. -------------------- THANKS TO -------------------- Fred Tetra for KotOR Tool Skullmstr and others at the Filefront forums for ideas and feedback, Akerro421 on Steam for the red version idea ---------------- Donations ---------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter Effix Submitted 01/04/2017 Category Mods TSLRCM Compatible  
  8. A logical request. However, the texture for that includes a part of her blue skin (shoulders, arms). If I make it an item then that would be really weird for characters that don't have a blue skin. It would still be ok for those that really only play with this character but not a very flexible solution. I hope you understand what I mean and I don't really see an approach to fix that.
  9. 901 downloads

    ----------------------------------------------------------------------- Knights of the Old Republic - The Sith Lords ----------------------------------------------------------------------- TITLE: Effixian's Red Electromesh Robes AUTHOR: Effixian, concept by Skullmstr (Filefront forums), red variation idea by Akerro421 (Steam) CONTACT: PM me on the forums or find me on Steam. ------------------------- INSTALLATION ------------------------- Extract the zip and copy the files to your Override folder. ----------------------- DESCRIPTION ----------------------- This adds two robes and one mask to the game. This is a variation of my Electromesh Robes as requested by Akerro421 (on Steam), for a more dark sided look. This mod is not compatible with that original mod, you have to pick one. Not compatible with other mods that change the inventories of the same merchants. The 2 robes are based on robes so they allow Force Powers and cannot be worn by Bao-Dur. For the merchants to work, the area where the merchant is located should not have been loaded yet. For example on Telos it will work if you start at the hangar where you arrive, but the prison after that is too late and Samhan will have his original inventory. Use cheats if this approach is not an option (example: giveitem a_robe_79). ------------------------------------------------- Electromesh Robe (a_robe_79) Defense Bonus: 2 Damage Resistance: Resist 5/- vs. Energy Upgradable: yes, like all robes Cost: 900 Merchant: Samhan Dobo, Citadel Station and Adum Larp, Khoonda, Dantooine ------------------------------------------------- Electromesh Battle Robe (a_robe_78) Defense Bonus: 3 Damage Resistance: Resist 10/- vs. Energy Upgradable: yes, like Jal Shey / Seizon Sha Armors Cost: 2200 Merchant: Adum Larp, Khoonda, Dantooine ------------------------------------------------- Nagai Mask (a_helmet_79) Damage Resistance: Resist 5/- vs. Energy Saves: Will +1 Charisma: +1 Wisdom: +1 Restricted: Not useable by Wookies Cost: 1500 Merchant: Adum Larp, Khoonda, Dantooine ---------- BUGS ---------- None. ------------------------- UNINSTALLING ------------------------- Remove the following files from your Override folder: a_helmet_79.uti a_robe_78.uti a_robe_79.uti i_mask_079.mdl i_mask_079.mdx I_Sithmask9.tga I_Sithmask9.txi ia_JediRobe_078.tga ia_MstrRobe_079.tga ii_Mask_079.tga m_202_003.utm PFBI78.tga PFBN79.tga PMBI78.tga PMBN79.tga store_adum.utm ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod if you simply credit me. -------------------- THANKS TO -------------------- Fred Tetra for KotOR Tool Skullmstr and others at the Filefront forums for ideas and feedback, Akerro421 on Steam for the red version idea ---------------- Donations ---------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  10. Prototype Warrior Breastplate View File This mod has been merged with another one and is now obsolete. Please use the mod below instead of this one: Mods: Please delete this entry, including the post in mod releases. Submitter Effix Submitted 01/04/2017 Category Mods TSLRCM Compatible No  
  11. The first time I saw him in the trailers I thought he had bad eyes and was using the Force to see, but that could just be me and my KotOR 2 experience assuming things, his eyes could still be normal for the world where he comes from or something like that. BTW, where were the many Bothans that died to bring us this information?
  12. Some weeks ago I made T3-M4 and HK-47 shiny, next to adding the CM_Baremetal entry I also had to add transparency to the textures. Some textures already have transparency in them but those didn't. I think I settled for only a little bit of transparency, something like 10%.
  13. I'll see if I can find someone to report here. I understand it's not ideal like this, but I was still curious if it would ring a bell with someone here.
  14. I'll do my best, but I'm afraid it doesn't add much, mainly because it's other people reporting the issue and I'm unable to recreate the issue myself, wish I could. I'm just curious if this is a known issue in any form or if anyone knows something that might be related. 1) During the game, when did the problem begin to occur? Watching the Peragus maintenance officer's logs 2) Did you install the latest version of the mod? Yes 3) What version of the game do you have? (Steam, GOG, 4CD, KotOR Collection?) What region is the game designed for if it's the 4 CD version? Steam 4) Did you update your game as required by your game's region? (4-CD version ONLY) - 5) Did you use the TSLPatcher, if provided? - 6) Were there any errors in the TSLPatcher installation? - 7) What other mods have you installed? Please give an accurate list and provide links to each of these mods - even if they are found on this site. (We don't actually know them all!.) Judging from the amount of reports I'm guessing it's just TSLRCM and my mod 8) Can you be more specific about the error? At what point did it happen? No, nothing more than at 1) 9) Have you tried re-downloading the mod? Unknown 10) Have you tried using a different save game? Unknown 11) Have you tried starting a new game? Unknown 12) What Operating System do you use? (List Virtual Machines as well if you are using them.) Unknown 13) What language is your game set for? Unknown
  15. I have another issue with my mod that quite a few people have been reporting on lately, once again I'm hoping it rings a bell with any of you. I'm unable to recreate the problem. People are crashing while watching the Peragus maintenance officer's logs (the guy with the goggles). - My mod does not contain a playable version of that npc. - I added backup heads to the latest version of my mod, hoping it would fix things but the problem is still there. Also someone said it happens even when using a vanilla head. - I did a thorough Google search, didn't find much but I did find a comment on the TSLRCM Steam version from 2015 of someone having the same issue, probably also because of using another mod. Could it be related or give a clue?
  16. We watched it last saturday. I thought it was very cool but I'm looking forward to rewatching it with the blu-ray because I felt the 3D wasn't adding much and was only bringing down the experience for me. I thought Tarkin was pretty convincing and cool, Vader was super bad ass, Leia.. I'll have to rewatch that bit (my girl thought it was pretty fake), for now it was mostly fun to see her. I was expecting a scene where they actually inserted the card into R2, but I can make up some things that bridge that part.
  17. I added a folder inside my steam mod's folder for the people that want to combine the mod with TSLRCM. It contains updated versions of appearance.2da, heads.2da and portraits.2da, updated meaning those 3 files from TSLRCM 1.8.5 with new lines added to it that make up the mod. I doubt this would have been the only issue he would have if he hadn't followed the instructions. The instructions on Steam: "I included a way to make things work with TSLRCM (English version only). 1. First back up appearance.2da, heads.2da and portraits.2da in the TSLRCM folder. Those files from the TSLRCM folder should be here: [your drive]:\[your Steamlibrary folder]\steamapps\workshop\content\208580\485537937\override 2. I included updates for TSLRCM in my mod for the above mentioned 3 files. They are located in this mod's folder, in a folder named tslrcm. Those files should be here: [your drive]:\[your Steamlibrary folder]\steamapps\workshop\content\208580\804581656\override\tslrcm Go to that location, copy the 3 files, and paste them into the override folder of the TSLRCM folder (see step 1 for the location). 3. Also back up the 3 files in this mod's folder by renaming them (deleting will also do), else they will conflict with the updated ones in the TSLRCM folder Location is [your drive]:\[your Steamlibrary folder]\steamapps\workshop\content\208580\804581656\override" Yes, both workshop versions. I do intend to make a Patcher version to upload here, but I'm hoping I can fix this issue before moving on to that. He said he was subscribed to TSLRCM on Steam and that should auto update, so I'm fairly sure he's using 1.8.5. He said this was the only issue he had. I'll double check the lines relating to the characters you listed. Thanks for the replies guys.
  18. I noticed that my smart TV looks quite a bit like the screen that played the cooking program, it doesn't have the blinking red lights but that's pretty visionary
  19. Haha, hard to believe this isn't taken down after almost a month. Warning: It's bad, I still liked watching it years ago, up to you if you want to watch, don't blame the messenger
  20. Sorry if this isn't the best place to post this, I didn't want to clutter up another post. I made a Steam mod (Effixian's New Player Heads Mod) that hopefully can end up here too one day, it adds a bunch of new player heads. It's a pretty straight forward mod but someone who tested it for me (metalfenix on Steam) ran into a crash, I'm hoping it rings a bell for you veterans. The mod comes with instructions on how to combine it with TSLRCM and I'm pretty sure he followed them correctly. The instructions are there so that the mod only adds things to TSLRCM but obviously something is still conflicting. His report: "Effix, I must report a bug. Before I begin, I must say that I only have this mod and TSLRCM installed and I followed your install instructions word by word, and the game is updated to the latest version. It happened in two different playthroughs, one light side and other dark side, with the same head (your Effix head). The bug happened on Dantooine, in the rebuilt enclave reunion, the game crashes when the reunion is about to start. On light side, after Kreia sits down, the screen goes black and stops, and in the dark side, when you’re about to initiate the conversation with Kreia, the game crashes and send me to desktop. I tested on another play through uninstalling your mod with only TSLRCM installed (using a default head) and the game proceeded fine on the enclave reunion, so it must be a problem with your mod and TSLCRM, maybe it's only that head (the male Effix head, which I used on those two tries). I'm not quite sure if it's a problem that can be solved because it might be a conflict on that point of the game with your mod and TSLCRM, and you surely don't have time to test this, but at least you might want to check it out someday. It's not game breaker, though. On my first play through (dark side), I ruined the save file by uninstalling your mod and even I tested by uninstalling the TSLRCM, but on the light side run, I managed to skip the enclave reunion by using the console command warp 262TEL which teleports you to the Telos academy after the Dantooine sequence (use it BEFORE entering the enclave) . It pains me to skip that conversation though, it's one of the most important of the game =( .It's worth mentioning that, after the enclave reunion, your mod has NO problems whatsoever until the end. So it's only on that point..." - The head he picked is a variation of an existing player head, uses an existing 3D head model but with new textures (@Hassat Hunter: so not one of those that need a backuphead) - As you can read above this isn't a random thing since he did a light & darkside run and he ruled out that it isn't my mod causing it since he tried with just TSLRCM - In the compatible mods post here I did see another mod that had problems with the restored jedi enclave, but there were no details, maybe the problem is related? I hope any of you may have a clue.
  21. Ooh, ok, thought it was purely a reskin. I didn't fully explore the attachments, sorry.