Effix

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Everything posted by Effix

  1. No, like DP explained there's much restrictions when it comes to adding new models. Unfortunately there's no recognizing, the game expects/calls something and you can intercept that with a change/replacement. I label my mods as mods and not reskins when they add a new item with its own texture, even when they make use of a vanilla 3D model. When a mod only includes texture replacements I label them as (re)skins. Adjusting stats is easy when you do include a new item file, adding an item to a merchant is an extra thing to blend in with the game (only cheatcodes for using a mod is not that cool to me).
  2. True, my Electromesh Robes mod adds 2 new item files with new textures but they use the vanilla knight and master models. Replace those and things won't line up. I have used the slot for the Revan/Star Forge model (modelj in appearance.2da -> PMBJM/PFBJM) to introduce models that are not yet used by player outfits and still leave existing gear intact, but it's not without issues. For one, in vanilla all the female entries (texj) point to the male texture, you would have to change that to make that slot more useable. After adjusting that you could overwrite the Revan/Star Forge model with either the knight or master model (there's no "fix" for more than 1), edit one of the Electromesh item files so that they use the Revan armor base item, adjust texture and icon filenames. A lot of work for one mod and there will still be some issues that I don't understand myself yet. If you're looking for a modding challenge then give it a try. I think you're doing good on understanding how things work for someone that calls himself someone with little experience. Edit: wrote this before your post above.
  3. http://darthnihilus.ucoz.ua/load/igry/sw_kotor_i/general_modding_2da_converter_merger_tool/64-1-0-253
  4. I have a few mods that replace the Revan/Star Forge model, to be able to add a model that is not yet used by any player outfits. Two people on Steam reported something similar, this was the 1st: Kommandant Viy: "For some reason, if you get mandalore to recruit more mandalorians while wearing one of bastila's robes, after the duel is finished it will be transformed into plain jedi robes, and bastila's robe will be gone forever." I'm curious if anyone has a clue about what might be causing that. I myself never knew that that recruiting mission was in the game, maybe I never got enough influence with Mandalore.
  5. Ah ok. I hope someone else has a suggestion, it's been too long ago for me since I played or browsed the files.
  6. Hm.. In my personal collection I have player heads of Vash and Terena Adare. They're clones of NPCs, but is that something of interest? There's also the common old ladies, but I don't think they look very heroic. p.s. I've played with my own version of Kreia, got a bit bored with her looks. The head is like Terena Adare, with Kreia's eyes and with a reskinned Atris robes to resamble Jocastu Nu's. Not sure when I can turn that into a mod.
  7. I found the problem, somehow the period/decimal got removed from columns "walkdist" and "driveanimwalk" in my appearance.2da. Only for entries with 3 decimals though, fixed it but it's still a mystery how that happened. My best guess is from using Convert2da and/or OpenOffice Calc.
  8. See the attachment. Studying this may also help: http://deadlystream.com/forum/files/file/1030-jolees-hut-mod-modders-resource/ Module Tutorial.pdf
  9. Alright, thanks for the resources and all the info (:
  10. I thought so too, just droids and the rest. Do you think it's something that can't be changed by modding things? Hard coded? Today someone on Steam asked about Bao-Dur being able to wear anything and I remembered you making this, sparked my interest, also because I know there's a long history of people wanting just that. It's a great resource but I'm not sure how to tackle that restriction, without it we could just convert Bao-Dur's full body model appearance into a body+head one. I'm pretty sure we have to forget about his electro arm unless someone manages to separate that from the head (not something I'm skilled at).
  11. What causes the robes to get the item property "Cannot equip: Bao-Dur"? Is it purely "User Limitation: Human"?
  12. Just a suggestion. He has a lot more songs and I think they're all ok to use if you credit him. Good luck
  13. Happy with some new decorations: http://i.imgur.com/lVRNo2j.jpg

  14. Ok, cool, I thought GetIsObjectValid was to test if it was an existing object. That's even shorter than I thought was needed. I'll try that, many thanks! Edit: Worked, thanks again. Here's a cool puppet (like Bao-Dur's remote) script by Hangout Hermit: http://z6.invisionfree.com/Mandalorian16965/ar/t61.htm It never led to a mod but I played around with similar scripts that were included in Cati by Princess Artemis, I gave T3 a protocol droid that followed him
  15. I have an item a_robe_47 and I'm trying to trigger my script to add it to the inventory. I tried with OnOpen and OnClosed on a corpse and a container, no luck. I can add the item with the cheats so that part should be fine. void main() { object oItem = GetItemPossessedBy (GetPartyLeader(),"a_robe_47"); if (GetIsObjectValid(oItem)) { int nStackSize = GetItemStackSize(oItem); if (nStackSize < 1) CreateItemOnObject("a_robe_47", GetFirstPC()); } } It includes a check if the object is already owned, but it also doesn't work without that, what am I doing wrong?
  16. Effix

    Effixian's Yoda Disguise

    That's cool, but that's a K1 model, as far as I know they won't work in K2 without converting. Feel free to use my reskin in K1, even though that's been done before as a Vandar reskin.
  17. Welcome! I just play whatever music I like, but ok, I'll do the one song challenge:
  18. View File Effixian's Yoda Disguise ******************************************** Knights of the Old Republic - The Sith Lords ******************************************** TITLE: Effixian's Yoda Disguise AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ************* INSTALLATION ************* Put the contents of the zip file into your Override folder. ************ DESCRIPTION ************ This is a silly little mod that adds a disguise that makes you look like Yoda. You can acquire it from the corpse in the morgue on Paragus or use cheatcode giveitem a_robe_47. There will likely be some missing animations for certain actions. Not compatible with other mods that add items through that same corpse. The stats are the same as Master Robes. P.S. That's actually a short lightsaber in the screenshot. Have fun ****************** KNOWN ISSUE ****************** STOTOCALATO on Steam reported that removing the disguise did not give the normal appearance back. DarthParametric informed me that using a disguise while you're wearing another disguise will cause problems with getting your normal appearance back. The spacesuit you find on Peragus is another disguise, so remove the Yoda disguise before using that. Hopefully that approach will prevent issues. ************* UNINSTALLING ************* Remove from the Override folder: a_robe_47.uti g_tresgencorp004.utp give_robe_47.ncs give_robe_47.nss ia_MstrRobe_047.tga N_Yoda01.tga ********* THANKS TO ********* Kexikus for scripting help DarthParametric for teaching me about disguise issues Fred Tetra for KotOR Tool ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Submitter Effix Submitted 05/27/2017 Category Mods TSLRCM Compatible  
  19. Effix

    Effixian's Yoda Disguise

    Technical details: this adds a disguise that uses Master Vandar's model, which is one of the many leftovers from K1. It also adds a reskin of the texture (also in K2's files) to make him look like Yoda.
  20. (Not sure if this is mod related) I ran into a problem, sometimes in dialogues characters glide without animation, instead of walking. I'm using the Steam version, someone else there who's using my mods reported the same issue so I uninstalled all of my own Steam mods (kept TSLRCM) but the problem remains. I used KSE to change my appearance to a vanilla one, also no difference. I did use an existing save to test things, I know that's not the best. I started noticing this issue around 3/4 into the game, but that could be related to my modding activities at that time. My Steam mods do not contain 2da changes, mostly reskins, updated merchants, model swapping and new uniquely named items. Does this ring a bell with anyone? I tried google for something similar but without success.
  21. File Name: Effixian's Chiss Disciple File Submitter: Effix File Submitted: 27 May 2017 File Category: Skins TSLRCM Compatible: Yes ******************************************** Knights of the Old Republic - The Sith Lords ******************************************** TITLE: Effixian's Chiss Disciple AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ************* INSTALLATION ************* Put the contents of the zip file into your Override folder. ************ DESCRIPTION ************ A reskin of The Disciple that makes him look like a Chiss. It also changes his default clothing to an almost white version. There's no visible dark side transition. This is a simple reskin that shouldn't cause any conflicts with other mods. ************* UNINSTALLING ************* Remove from the Override folder: P_DiscipleB.tga P_DiscipleH.tga P_DiscipleHD1.tga P_DiscipleHD2.tga PO_PDisciple.tga PO_PDiscipled1.tga PO_PDiscipled2.tga ********* THANKS TO ********* Fred Tetra for KotOR Tool ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. Click here to download this file
  22. View File Effixian's Player Head Reskins ******************************************** Knights of the Old Republic - The Sith Lords ******************************************** TITLE: Effixian's Player Head Reskins AUTHOR: Effix(ian) CONTACT: PM me on the forums or find me on Steam ************* INSTALLATION ************* Unzip, pick the files from the different folders that you would like to add and place them into your override folder. ************ DESCRIPTION ************ These are simple reskins that replace existing heads. The zip file contains folders so that you can pick which head you want to install. The download also contains screenshots to easily see which folder contains which files. Since this mod only replaces textures and portraits it shouldn't cause conflicts with other mods. PFHB01 Compared to the original this head has slightly darker skin and she has makeup that's inspired by an option in SWTOR, her eyes are made gray. There's no zombie dark side corruption, fully dark side has yellow eyes and halfway is a bit of a mix between those extremes. PFHC05 A reskin of the PFHC05 head that I did in 2010 (never published), adjusted a bit inspired by a request from ASinisterGecko & Warregory on Steam. Compared to the original PFHC05 there's no zombie dark side corruption, light side is blue eyes, added blue makeup and brown hair, halfway to dark the makeup goes green with slightly darker hair and at full dark side you get the Sith yellow eyes, red makeup and black hair. I also changed the lips. PFHC05 - Redhead (Not compatible with the above head) A reskin of the PFHC05 head and a continuation of the above head mod. Unlike the other 2 redheads this one does have zombie dark side corruption. Requested by Hobo King Niklz. PFHC06 & PMHC07 - Echani Echani themed reskins. Compared to the originals there's no zombie dark side corruption, light side has blue eyes, fully dark side has yellow eyes and halfway is a bit of a mix between those extremes. I also made the female's lips less red. Requested by @@SHALLS210@@ on Steam. I made the female reskin in 2010, but didn't publish it at the time. PFHC07 & PMHC07 - Redheads The male gets a beard, as requested by gigaGinger on Steam. Apart from the hair colour I've changed the female's lips. I've given both characters green eyes. There's no darkside zombie look, only the yellow eyes. PFHH01, PFHH02, PFHC07, PMHC03, PMHC06 - Chiss For the Chiss fans. Reskins of 2 male and 3 female heads to make them look like Chiss. Because of Steam mod limitations (Made these for the Steam Workshop) there's no custom underwear or dancer's outfit to match the blue skin. PMHB10 The changes to this head are inspired by KotOR's Jolee Bindo and a mix of the original texture with KotOR's Gadon Thek (whose texture was left in the KotOR 2 files). There's no zombie dark side corruption, fully dark side has yellow eyes and halfway is a bit of a mix between those extremes. PMHC01 A bearded reskin of the PMHC01 head that I made in 2010, to look like me as close as possible (you see it in a lot of my screenshots). Compared to the original PMHC01, apart from the beard, it removes the scar, there's no zombie dark side corruption, instead you get Sith tattoos at fully dark side plus the yellow eyes. I think I also tweaked the color of the hair a bit, even though there's not many on the top. The Sith tattoos have an asymmetrical detail made possible by the fact that this model had a scar on only one side. PMHC04 A more aged reskin of the PMHC04 head that I did in 2010 (not published). Compared to the original it looks older, there's no zombie dark side corruption, the eyes start with blue, then green and yellow at fully darkside. PMHH01 - "Son of Vaklu" A reskin of the PMHH01 head, inspired by a post by Dereshi on Steam, who was looking for a character with white skin and black hair and then Vaklu turned out to be an example of that and I mixed his beard into it. Compared to the original PMHH01 there's no zombie dark side corruption, light side has brown eyes, fully dark has the yellow eyes, halfway is a mix of the two. This reskin makes the original hispanic head more caucassian so you could notice a slight difference between the head and things like arms when wearing underwear. Recommended mod to fix clipping issues: TSL Head Model Fixes by redrob41 http://deadlystream.com/forum/files/file/489-tsl-head-model-fixes/ ************* UNINSTALLING ************* Remove from the Override folder: For PFHB01: PFHB01.tga, PFHB01d1.tga, PFHB01d2.tga, po_PFHB01.tga, po_PFHB01d1.tga, po_PFHB01d2.tga For PFHC05: PFHC05.tga, PFHC05D1.tga, PFHC05D2.tga, po_PFHC05.tga, po_PFHC05d1.tga, po_PFHC05d2.tga For PFHC06: PFHC06.tga, PFHC06D1.tga, PFHC06D2.tga, po_PFHC06.tga, po_PFHC06d1.tga, po_PFHC06d2.tga For PFHC07: PFHC07.tga, PFHC07D1.tga, PFHC07D2.tga, po_PFHC07.tga, po_PFHC07d1.tga, po_PFHC07d2.tga For PFHH01: PFHH01.tga, PFHH01D1.tga, PFHH01D2.tga, po_PFHH01.tga, po_PFHH01d1.tga, po_PFHH01d2.tga For PFHH02: PFHH02.tga, PFHH02D1.tga, PFHH02D2.tga, po_PFHH02.tga, po_PFHH02d1.tga, po_PFHH02d2.tga For PMHB10: PMHB10.tga, PMHB10d1.tga, PMHB10d2.tga, po_PMHB10.tga, po_PMHB10d1.tga, po_PMHB10d2.tga For PMHC01: PMHC01A.tga, PMHC01AD1.tga, PMHC01AD2.tga, po_PMHC01.tga, po_PMHC01d1.tga, po_PMHC01d2.tga For PMHC03: PMHC03A.tga, PMHC03AD1.tga, PMHC03AD2.tga, po_PMHC03.tga, po_PMHC03d1.tga, po_PMHC03d2.tga For PMHC04: PMHC04A.tga, PMHC04AD1.tga, PMHC04AD2.tga, po_PMHC04.tga, po_PMHC04d1.tga, po_PMHC04d2.tga For PMHC06: PMHC06.tga, PMHC06d1.tga, PMHC06d2.tga, po_PMHC06.tga, po_PMHC06d1.tga, po_PMHC06d2.tga For PMHC07: PMHC07.tga, PMHC07D1.tga, PMHC07D2.tga, po_PMHC07.tga, po_PMHC07d1.tga, po_PMHC07d2.tga For PMHH01: PMHH01.tga, PMHH01d1.tga, PMHH01d2.tga, po_PMHH01.tga, po_PMHH01d1.tga, po_PMHH01d2.tga ********* THANKS TO ********* Fred Tetra for KotOR Tool ------------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. --------------------------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix Submitter Effix Submitted 05/27/2017 Category Skins TSLRCM Compatible Yes  
  23. Woot! Submitted 5 mods, did some work on Steam that I hadn't added here yet..

    1. Sith Holocron

      Sith Holocron

      PM me the links to the mods you'd like to delete

    2. Effix

      Effix

      Ok, thanks

    3. Sith Holocron
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