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Everything posted by superSzym
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It seems like it includes custom icons! For Mandalore, you didn't need to swap the armor. All you needed to do is to change the icon. For Atton and Mira, you could go with UTC edits of their original custom clothing to call the icons. I don't think that the word "garment" suits the Handmaiden's clothing, maybe something like "Handmaiden's Light Combat Suit"? Those I could change myself though, and I must definitely try this mod. PS: Everything Force Fashion II needs to do to be compatible with TSLRCM is little dialog merging.
- 11 replies
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- atton rand
- bao-dur
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(and 6 more)
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Or trick the whole mysterious plan by giving her a red lightsaber in the tomb. Red lightsaber suits Kreia more, not to mention her secret favorite weapon, the amphistaff.
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This Kreia bug is interesting considering the fact she earlier appears with blue lightsaber in the Korriban tomb. She confronted our party then with a blue lightsaber and she confronts our party with the lightsaber now. She spoke about the present in the tomb and it turned out to be the present a couple of weeks later. Really interesting. In the dark side scenario when our relations with the party are not the best, it also works when we choose the most educative scenario in the tomb. This bug is intended to teach us all that apathy is death.
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Watching how awesome this mod could be makes me sad that it's never going to be finished. Those kids annoyed me. No matter how healthy they are, they should be a little bit more silent. I must admit, I hate kids for how loud they are - before you judge me, think about it like an opoosite to a phaedophile. I hate kids since I was twelve. I just like silence or a good topic to discuss, and kids usually ask stupid questions and they do it very loudly. They shouldn't disturb BioWare Odyssey experts when they have a good discussion about a good project. I must admit, I'm a bit of hipocryte. When I was a kid, I was a bit interested and making games (and I still am), but I had problems with listening. My first game involved many shiny rotating cubes without any purpose and the player fell down from the map before he even started playing. If I were listening when I was younger, it could have been better. Maybe if I were listening when I was younger, I wouldn't have problems with 3D modelling. Maybe I could rotate a model properly... maybe I could make something more than a beautiful, white cube. Looks like I started complaining about noisy kids and my 3D modelling struggles and I forgot to comment about the material itself. This will be mostly a complaint. The material was too short. There was too much of sad Carth. Kreia arrival scene was really nice, but instead of only dead assassins, there should be one falling down like in TSLRCM, it would be a bit more immersive. But Kreia was completely badass. I think of a one more line she could say while choking Sion: "To have fallen so far and learned nothing—that is your failing". This could make the scene feel less like it was ripped from Kreia preaching Kavar scene in the Rebuilt Enclave. Sorry that there was too much complaining, with some of it as abstract as on Grumpy Cat memes, but I'm like a melt up of Atton, Jolee and Kreia, with 90% of Kreia. This means I'm old, grumpy, bitter, evil, that I'm manipulating and lying all the time, I'm a Yuuzhan Vong, I hate the whole universe, I make delicious cookies and I'm just as badass as in Kreia Arrival scene from Malachor VI. I would end my post as I started it, considering the whole medium part was just a bucket of worthless complaint garbage - I wish Malachor VI could have been finished and released. I'd love Malachor then, regardless of whether it's got five or six at the end. PS: Also, I found one thing in the next episode teaser that bothers me - why does Kreia have a blue lightsaber when she confronts our party?
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Well, what I'd like to mention are gameplay/storyline connected small mistakes and minor inconveniences rather than technical ones, but I'd recommend changing these in future updates, if you plan any. If you choose Vaklu's side on Onderon, Kavar is too easy and Talia is quite tough. While I know that it's not exactly a restoration, they should be a bit more balanced. Kavar is a Jedi, and a far more skilled warrior than a queen should be. Force Powers you teach your companions are completely useless. You never get to use Dominate Mind with a party member, as this is a persuasive power. I always wanted the Exile's old lightsaber to be cyan, as her next lightsaber is canonically cyan, on promotional images Atris wields a cyan lightsaber which is presumably her old lightsaber and I simply prefer cyan to usual blue, but you can only have your old lightsaber cyan by saying you don't remember. It quite spoils the roleplay, as you have to be a complete idiot not to remember your lightsaber's color after eight years and you're not really reliable then. In place of Atton, I would start doubting if the Exile was really a Jedi if she forgot her lightsaber's color. It would be nice to allow players to intentionally choose the Exile's old lightsaber color to be cyan.
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He mentioned that the colors are just placeholders.
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The idea behind this is, I guess, a request for a TSL one.
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I just read your WIP thread and I found it a shame that you never (finished?) released your efforts to make Nar Shaddaa look like in SWTOR. I really liked this idea and I've been wondering if there's a mod like that since I made my first step on the KotOR modding community.
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I think this spike near the chicks should be shortened and adhere to the face a little more, this helmet also lack a mysterious hołd rectangle with round ending under the goggles and helmet joint, there's also a dent on the helmet near the ears and the goggles should end where the joint is, not go higher, also the part covering the tip of the head should start directly above the goggles joint, without that narrow red part. Also, for my personal tastes, the goggles could be narrower in terms of height. Those are just details though, otherwise a good concept indeed.
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I played with M4-78EP, NPC Overhaul and the Extended Enclave, so I guess I was simply lucky in terms of mods, which I cannot say about the game itself now. EDIT: I remember removing something from the Rebuilt Enclave's tslpatchdata changes.ini for NPC Overhaul, from what I remember UTCs for Vrook, Vrook2 and Vrook3, as IIRC they were called with proper names in lub 650DAN.mod. UTCs with proper names were also present in NPC Overhaul, so I simply assumed that TSLRCM or the Extended Enclave changed those names and to Kainzorus added them for users which don't use TSLRCM. I'm not sure whether UTCs can cause the door in a different module to stay closed, but most incomfortable of TSL's bugs are pretty random, which is probably also the case in disappearing influence notifications.
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What is your favorite Star Wars Ship from all eras?
superSzym replied to CrashBandiTeam's topic in General Discussion
I like Hammerheads. I think none of us would need an image. -
What I find the most interesting in that mod build you linked is that its author is obviously lying with the point about incompatibility with M4-78, as I use almost every of these mods, except from lightsaber hilt mods by Oldflash, HK skins and (yet) improved AI and I never encountered any incomfortable bugs and especially any game-breaking. What's also interesting is that the guy forgot to mention that High Level Force Powers are needed for Improved AI. Considering the bug, this doesn't necessarily have to be Aspyr update's fault. Most of game engine bugs in KotOR and TSL are pretty random, for example to play both KotORs (Retail 4CD Version) on my computer with Windows 7 I didn't need to do completely anything (even use Aspyr's update or do any special things from an installation guide for Windows 7) apart from installation in Windows XP compatibility mode, but when I moved it to another room and changed disks, after installing KotOR 2 (didn't try KotOR 1 yet) completely didn't work and crashes when I get to choose whether I want to play the prologue or not. When I loaded a save from the cockpit of the Ebon Hawk landed on Dantooine, I can speak with Atton, but the game crashes when I try to go to the Security Cameras room or the Main Room. I can choose a different planet on the galaxy map, but the game crashes when leaving Dantooine movies should appear. The only thing I changed is that I installed it on a C:\ SSD disk instead of E:\ HDD one. So I assume your bug is probably connected to a little game engine error rather than a mod.
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Hmmm... what I'd personally like for it to be split into some separate smaller mods: one for dialogues, as I heard they add much more immersion to Peragus one for default clothing always on the Ebon Hawk for party members, which I wouldn't be really interested at, as it makes armor feel like an unnecessary game mechanic which matters nothing when we're in safe, warm Ebon Hawk. Also, some mods like Force Fashion II add special robes for party members and it would be a shame for me not to see them on such an important place like the Ebon Hawk. Also, it's a shame that personalized, specially designed clothing for party members has to be swapped for six types of armors so quickly, but I'd rather go with a solution which Force Fashion II suggested - give party members default clothing with personalized stats and icon when they join your party, so you could make them use it at least until they become Jedi. one for restricted mode on the Ebon Hawk, including headgear only (TSLRCM uses weapons in some cutscenes, but headgear is quite a good idea if it's reequipping properly and works for full party except Visas, which is very important for Visas Unmasked mod users).one for "tired state" of Kreia resetting only after travelling to a different planet or re-entering the Ebon Hawk (for some more skilled modders, it would be pretty funny if she was laying like she's dead in a bed on her quarters and when we try to speak to her, she could get up like on Peragus, say that she's tired and return to bed. one for Bao-Dur using his "Shield Breaker" animation when he's breaking a Force Field - a little neat mod that I'd definitely use. I found some other modifications and bug fixes in this mod, but they're mostly included in TSLRCM. Also, there's a body armor slot lock for Visas there, but although I understand that Visas looks awfully in these heavy armors, but Jedi robes look like default clothing on her and they give far better stats than default clothing, I don't know the reason to make Visas weaker or to stick default clothing to her. Visas Unmasked merged with Force Fashion II gives Visas a stronger default clothing, but also not only guves us a possibility to change this clothing, makes Jedi robes visible on Visas and not appearing as default clothing and gives us a possibility to remove Visas' veil from her, transforming it into disguise headgear.
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On the fifth screenshot, I feel the lights are too bright, but except from that, it looks quite nice.
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Kreia with single-handed fighting animations should have been made into a mod. Seeing Kreia without an invisible hand was incredible, man!
- 5 replies
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- DarthYcey
- KOTOR Trilogy
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I'm really looking forward to this mod! Would love to see some screenshots!
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Download:Brotherhood of Shadow: Solomon's Revenge
superSzym replied to Fair Strides's topic in Mod Releases
It has been finished a long time ago, and the only patches cover fixes. -
SLM has to be installed as soon as possible, as it overwrites full game modules. You should install it in order: TSLRCM - SLM - M4-78EP - SLM - M4-78EP Compatibility Patch, as author claims. I installed it in order TSLRCM - M4-78EP - SLM with a Compatibility Patch and it worked, too. Then you should install any other mods, including the Extended Enclave and Extended Ending. Yet, I should rather expect that it would be just that SLM reverts some changes from other mods (excluding TSLRCM and M4-78EP, their changes are included in SLM modules) rather than these fairly random issues. Yet all I can recommend you is to install SLM just after TSLRCM and M4-78EP.
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Scoundrel Clothes with Scout Legs For TSL
superSzym replied to DarthParametric's topic in Mod Releases
K1 cloth models are present in TSL, too. Just unused. -
I haven't said I'm completely rejecting his project. What Cache71 did is using Quanon's work under his permission and fixing some bugs and making it subtly less monotonous than vanilla schemes. I have said that I would be probably waiting for this subtle fix, as it covers mostly the eyes, if Cache71 is planning to do so. Everything apart from the eyes and the forehead looks really nice, and as Quanon mentioned, forehead hasn't been touched yet. So I mean I'm looking forward to both Quanon's reskin and a fix that will make eyes look better.
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You wrote it just before I wanted to edit the post since it sounded like Quanon is not good at any texturing, which is of course not true, just the eyes are not the best, but looking at lips and chicks, the skin looks very natural, which is, besides the eyes, what I liked the most in Cache's recent works. Good job, Quanon! More of natural skin! I love it!
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Some visible skin texture? Great! Sorry to say that, but Cache71 will probably have some plans for a bit of alteration after she's finished with what she'skinning now and I'll probably wait for it, since, sorry to say that again, you're not the best at texturimg eyes.
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For 363 days since the last one.
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No. And VarsityPuppet didn't even show up next episode of Malachor VI post-mortem, which I was really interested at.