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Everything posted by superSzym
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Harbinger colors to Endar Spire colors: Interior reskin
superSzym replied to N-DReW25's topic in Mod Requests
http://deadlystream.com/forum/files/file/897-tsl-origins-harbinger-overhaul/ It's going to make the Harbringer red and HQ. However, it's incompatible with Steam Version of TSL. Also, it's worthy to note that if you ever used BoS:SR, it should be easier to accept that Hammerheads have got different colors inside - the Orion was blue and the Formidable was goldish yellow. I always consider mods part of canon unless they directly conflict with it, which is not the case in BoS:SR apart from little Revan's mask history inconsistency which I fixed by changing Shadow's dialog that the mask has been apparently lost in space, so she crafted a new one awaiting for Revan's return. I also created a new .uti for Revan's mask copy and changed so that you got it from the Shadow. However, I understand your desire to make the Harbringer red. Blue fit the Orion very well as it indicated that it's not just another ship of the Republic anymore and I cannot actually say why, but it feels to me like yellow looks very well on the Formidable. And the Harbringer should look like it was just a normal Republic cruiser before you met the Sith assassins. I use the aforementioned reskin myself. -
Oh, the co-creator of USM! Never played it as it's incompatible with TSLRCM and it changes colors of the Jedi Masters' lightsabers to ones I don't like, but I once downloaded it to look at its source files and I was amazed by how much amount of time and work it must have taken to complete. For sure all its co-creators are really talented modders, so if you plan to mod KotORs again, I'm looking forward.
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Darth Sapiens (and Deadman) present HD 2K Darth Sion
superSzym commented on Darth_Sapiens's file in Skins
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Swapping Clothing/Armor Textures?
superSzym replied to Eauxps I. Fourgott's topic in General Kotor/TSL Modding
I got a heart attack. Model (.mdl format) is the 3D shape of clothing/armor. It's got no color information applied, so it needs.a texture to be more than just a white colored shape. Texture is a .tga format image which has to follow how parts of textures have to be applied (which is included in the .mdx file). It has got colors and patterns applied in particular places of itself. If the creator of the texture followed the .mdx instructions correctly when placing those patterns, they will appear in the desired place on the model. -
Swapping Clothing/Armor Textures?
superSzym replied to Eauxps I. Fourgott's topic in General Kotor/TSL Modding
The game is hardcoded to recall only one model for one column in appearance.2da and to use the texture for this model with a number called by .uti file for an armor. Maybe it would be possible to create new columns in appearance.2da? -
Most of you probably remember the KotOR soundtrack. It was truly immersive, wasn't it? I remember almost every single piece of it - it's really remarkable and hard to forget. And what can we say about soundtrack for TSL? Dantooine Dantooine probably got some of the best themes in the first game. It's almost impossible to find a KotOR player who doesn't remember those three themes which appeared on this planet. Many of you probably found TSL Dantooine really disappointing. It was much smaller, completely didn't follow K1 geographic schematics and last but not least, its soundtrack. "Boring" and "unfitting" are the first words that come up to my mind. In first KotOR game we got three themes. Dantooine was a big planet, but it was perfectly enough, as they perfectly matched our visual experience. In TSL, there are only two themes. It would be perfectly enough again, as Dantooine is now smaller than K1, but how they sound is a disappointment, too. Main Dantooine theme is just one of the main themes repeated elsewhere in game at least five times, and Enclave Sublevel is just noise. The only truly remarkable Dantooine theme and probably the one in the whole game is the Rebuilt Enclave, but I didn't count it as it appears only once in game. By modifying Kexikus' music replacement method as TSL music system is quite different than the K1 one, I would personally and for personal use only put a K1 Dantooine plains theme on K2 Dantooine plains, give Crystal Caves an exclusive theme like in K1 using a K1 one and use a K1 Jedi Enclave theme as a Khoonda exclusive theme. I also think about Enclave Sublevel theme... Bastila's theme from K1 seems fitting, but "Tython, the Wellspring" seems fitting, too. Nar Shaddaa As opposed to Dantooine, Nar Shaddaa didn't appear in K1, so we didn't have so many expectations. Yet soundtrack writers still made us disapointed. Nar Shaddaa was the moon of fun, moon of smugglers, moon of contrast. Do we see it with the soundtrack TSL proposed? Not at all, completely and utterly. Again, one of the main themes repeated and a battle one for Jekk'Jekk'Tarr. While I couldn't think about Jekk'Jekk'Tarr, I think I know how would it be possible to show contrast between two worlds. "Nar Shaddaa, the Playground" from SWTOR shows a bit of wealth and could go to the Docks and the Landing Pad, while "Taris, the Plague" sounds like, hmm... a plague and could go well with the Refugee Sector, of course under a different name. And does this posh club called Entertainment Promenade sound like entertainment? What about "Do the Holos Show Up on the Bill"? Korriban Korriban really deserves a better main theme and I think the SWTOR one would go well. I'll leave an old one as a Ravager theme. "Into the Past" doesn't really sound mysterious, kinda just a battle theme. I don't know if I will replace it, but Uthar Wynn's trials from K1 will sound more mysterious. Onderon Onderon... huh. It's got maybe not the worst soundtrack from all the planets, but still boring. Completely no character. City of Iziz will probably become Senya, the Matriarch from KotET. Both Onderon Battle themes could be changed into Siege of Alderaan at the Sky Ramp and Valkorion, the Patriarch at the city. Royal Palace is actually good, but not in royal character. Its first half is a beautiful 9th November morning and in the second part you get an information that Tr... Santa's dead. Will definitely replace it for myself with Alderaan, the Throne. Malachor Malachor was totally boring. In addition to endless enemies, a boring, stamp music. I'll use Remnants, the Sith Empire to Trayus Academy and the Eternal Throne instead of the Final Battle. Maybe Thexan, the Lost Son for Malachor surface. It's quite calm, but really immersive and its title matches its character - quite painful and reminds of a lose - goes well with how the Exile remembers Malachor - a lose of so many beings, the wound in the Force and the ultimate loss of Revan. Yet Malachor soundtrack shouldn't be fulfilled with hate - the Exile treats it like an old friend and this is how this soundtrack feels. Dxun Dxun... I'm sorry, but I can't remind myself of at least a little sound from Dxun soundtrack. Probably "Occupation of Balmorra" would go well with the Mandalorian Camp. Telos Citadel Station would go well with Zakuul, the Eternal Empire theme. Vaylin, the Prodigy for the Restoration Zone. Czerka offices will probably get Czerka theme from K1 and the Ithorian Enclave, let's go with Voss theme from SWTOR or Ahto City theme from K1. Did you ever find TSL soundtrack too repetitive and so dark that themes lose any kind of character apartament from darkness? That's what I felt all the time when I was playing TSL. I'm going to try to make a soundtrack replacement tool, of course with multiple possibilities of creating a soundtrack (actually, to avoid porting, I'm limited to giving you a recipe and a tool, just like Kexikus did), I hope it would work. And you, if you've got more interesting suggestions how to improve the TSL soundtrack, write your ideas in the comments!
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Download:Different Music for Anchorhead and the Ebon Hawk
superSzym replied to Kexikus's topic in Mod Releases
Yes, maybe I went off-topic a bit. I speak too much. As you suggested, I'll move my ponders to a blog. I sincerely apologize for driving you nad. -
Download:Different Music for Anchorhead and the Ebon Hawk
superSzym replied to Kexikus's topic in Mod Releases
A great mod which gives us a choice. I'd actually change soundtrack for half of TSL, but as Sith Holocron suggested, I'm going to move it to blog not to spam. -
Download:Different Music for Anchorhead and the Ebon Hawk
superSzym replied to Kexikus's topic in Mod Releases
There aren't included because porting is not allowed. You have to download the desired MP3 on your own, rename it properly as mentioned in the readme and drop it to TSLPatcher directory. The point mentioning them was to suggest people the custom track they want, but they don't necessarily have to be those ones. -
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I have a cool mod idea but some might say it's not possible.
superSzym replied to thetruerevan75's topic in Mod Requests
This is a perfect situation of when you're playing KotOR instead of learning extinct languages and you cannot understand a neologism using a word "ludo" which means "game" in Latin and Esperanto. -
It's RedRob41 who made them.
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Please, don't delete your old Korriban modules. Release them as a modder's resource pack, because someone could find a purpose for them.
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TSLRCM Compatibility Patch for jinger's Admiralty Mod
superSzym replied to Darth Hayze's topic in Mod Releases
We don't even have to, as he's working on better Republic Admiral uniforms. This has to mean something. -
Then maybe leave Juhani untrained and thinking she killed her master. Actually, training won't make much sense anyway as before the Levisthan your kbowledge about Sith powers is very limited and after the Leviathan, if your last planet is Korriban, you've got an option to say that you know about the dark side more than Uthar, but you don't remember. So, being lore-friendly, you don't remember much about the dark side powers, so you cannot teacxh Juhani.
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I have a cool mod idea but some might say it's not possible.
superSzym replied to thetruerevan75's topic in Mod Requests
Apart from apparently being ludosexual, yes. -
I have a cool mod idea but some might say it's not possible.
superSzym replied to thetruerevan75's topic in Mod Requests
Toilets cannot exist without the further idea of a bathroom. This means that to wash herself, Bastila had to swim naked in the Manaan sea. I was watching this Giant Friendly Goldfish then. Damn. Kids, when you go swim in the Manaan sea, remember to look at after your sexy female Jedi friends. -
I think the reason behind that is that after Sion meditation cutscene your game keeps you into module instead of returning you. This couldn't be a TSLRCM bug, as it does some mysterious things with Harbringer cutscene.
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I think you could make Quatra appear in the spaceport section after Xor's death, give her a new head and new voiceovers. It would be really nice. Maybe some different options what to do with Quatra? I mean, it would be awesome if you could kill her yourself, leave her alive (if you're planning some redemption opportunities for Juhani, it'd be a good one) or make Juhani kill her and fulfill her path to the dark side. Have you tried using a script based on TSL ones for a Force power? I think there's a possibility it could work. If it won't, I think training her isn't necessary, as you can't train her in any way if you're on a light side. I really look forward to this mod, maybe you could give us another video or at least screenshots of some conversations that differ from their light side counterpart?
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How to extract the kotor 2 player heads?
superSzym replied to thetruerevan75's topic in General Kotor/TSL Modding
He can make new ones. -
I have a cool mod idea but some might say it's not possible.
superSzym replied to thetruerevan75's topic in Mod Requests
Bao-Dur's remote has to disappear, but I don't think Bao-Dur himself has to, G0-T0 removal is not necesary if you chose the dark side ending. If you're dark sided, either Disciple or Atton / Handmaiden or Visas has to disappear. Also, you can kill everyone. It would be truly complicated. -
I have a cool mod idea but some might say it's not possible.
superSzym replied to thetruerevan75's topic in Mod Requests
I'm not good at scripting and all my knowledge is purely theoretical, but I guess that yes. But it has to be this Ebon Hawk module that hasn't got Kreia.