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Everything posted by superSzym
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I'm using Photoshop, I can try what I can do, I once used GIMP and I know Photoshop has got far better Brightness/Contrast function.
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This is *present continous form of the verb starting with F, when used as an adverb a synonym to "very"* awesome.
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I think those are rather her ridiculous facial expressions rather than the new texture. However, Quanon, I prefer the version you presented to us on Tatooine, Manaan and the Ebon Hawk. It looks far more natural with her facial expressions and actually is the one version that doesn't look old. I would love this as a base for further tweaking of the skin tones (for me, it looks far better than the one you showed us on Taris, red lipstick goes better with her face, only the eyeshadow is too bluish, but don't take it from the Taris one, because it's far too small in range, if you're working in Photoshop, you can just add more magenta and reduce cyans through selective color), but if you prefer the one from Taris for further work, please, release the one from Tatooine as an addition. Clothing looks beautiful. For Bastila's slave outfit, I'd recommend something in the shape of the one included in RedRob's underwear pack.
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Finally Bastila looks nice and not forty (although I think it would fit with the lore more in certain places if she was forty, because Revan is something like fifteen years older than her). On some of the screenshots, her skin tone looks stagnantly, but I think it's just the light on Manaan, because on Tatooine her skin looks nice. The only thing I'd work on is hair model. This ridiculous something on the top of her hair should be a bit flatter and less spiky. I also think it should merge with rest of the hair at some point instead of sticking out. I still think the ponytails are too narrow, spiky and sunken on the interior side while bulging to the exterior. I would highly appreciate fixing this lack of three-dimensional imagination, which is quite common amongst vanilla models.
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Actually, for Mission these would be only nine body models. But I don't know nothing about floating, I always thought the head is just placed on the top of the body. DarthParametric will know it and probably he'd also know how to fix potential floating.
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It would be quite interesting.
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I edited the post a moment ago, it's Darth Stoney's one, available from Nexus Mods. Maybe M4-78EP will ever have Vash alive, but I think it fits well into the story that she dies . Not every Jedi can survive. But Kaah's death is weird, but his voice actor is still active here, so maybe his story will be somehow extended in next version of M4-78EP.
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That isn't this mod. Vash dies on Korriban in this mod, it isn't changed in this mod. You mistook it with DarthStoney's one. Some of the voiceovers in M4-78EP are bad, but Kaah and other main characters usually sound well, the ones that speak one sentence usually turn out to be worse.
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Actually, she looks really nice, but I think the wrinkles still make her looking like she's forty. That's because the wrinkles on her face are too vertical, there's too much contrast of light between her chicks and the part of face inside the wrinkles, thus making her look plump and they end on the height of her lips' joint, making her look awfully old. I think the wrinkles should start being visible a bit lower under the nose and end above the mouth in a little bigger distance. Also, the difference of light between her chicks and what's between them should be less significant, because now with those place of head for mouth lighter than the end of the chicks, that's what between the chicks looks like it stands out. Ah, yes, I think eyes should be a bit bigger and now she always looks down. This makes her even older.
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I like it too.
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Questions about the future of Kotor/TSL Modding
superSzym replied to Hobbes's topic in General Kotor/TSL Modding
Completely new characters and animations are possible and quite common these days. Creating new modules would never be easy. When you create a new module, you have to make its model, specify which texture should come where, place additional things not included in the main model, place doors and characters - it takes time and needs a bit of effort. As Sith Holocron once said, mod release dates are for those who don't care about quality. Actually, TSL has proven this statement true even for things much bigger than mods. The need of finishing the game for Christmas made it rushed and, this time quoting Zbyl2 and his speech about TSLRCM, it took five years to achieve what would take Obsidian additional two months. I do not know nothing about new minigames, probably because it wasn't the most beloved part of the game for most of the players, especially those impossibly difficult K1 turret games, at least for me. TSL minigames were fun for me. -
Need help on editing vitality points
superSzym replied to maltron66's topic in General Kotor/TSL Modding
SS? I'm not too fond of this shortcut. It makes me feel like a Nazi. You're welcome, especially considering the fact I'm a bigger noob than that. The only .2das I ever messed with are appearance.2da and heads.2da. -
Need help on editing vitality points
superSzym replied to maltron66's topic in General Kotor/TSL Modding
I think it is connected to the class. -
And Canonical Mandalore is fully compatible with almost everything. You can also use Darth Sapiens' 2K Mandalore, it's compatible, although the mask would look awfully blurry in comparison to the rest of the armor. But I know the solution: if you're using BoS:SR for K1, copy MandoMaskTex2 TGA and TXI to your TSL Override folder. I know it works, I tested it all myself and the mask texture and model comes from old Silveredge9's Mandalore Alteration, which mask elements came from BoS:SR. And there's no issue of porting - every element of the mask is custom-made.
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Armored Robes replace only the padawan robes, so they are fully compatible with Movie Robes.
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Nice, but if you alter the model I would make the ponytail thicker.
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Kreia's Assorted Robes Collection's incompatibility with TSLRCM is a myth - I use it with TSLRCM and SLM and I'm well, apart from Atris to original Darth Traya which I edited manually to revert it back to usual Atris. I find Atris' outfit change pointless except for the case where she appears on Malachor, but only TSL Un-restored Content provides it. That's because Brianna the Handmaiden recognizes Atris, but doesn't realize her fall until her mistress' attack. However, Darth Delator made a good job with this small restoration. I like the idea behind Kreia's Visible Body Models, but I can't use it because of the PMBM alteration I use. Maybe if I ever give modeling a try, I'm going to make a one-handel model I need, because I like it more than Assorted Robes.
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- Darth Traya
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SLM has it already included, but I don't think there was a mod even at nexusmods.com which provided just this particular feature. And Kreia's Assorted Robe Collection is not compatible with this mod as it changes Darth Traya's models and textures for the Dark Shroud.
- 10 replies
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- Darth Traya
- Atris
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Listening to Voiceovers files in the Soundvoices file
superSzym replied to N-DReW25's topic in General Kotor/TSL Modding
I think Windows Media Player (not Groove). -
Quite nice, but without the parting and with a slightly thicker and more flowing down ponytail it would be perfect.
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Doesn't Bastila have blue eyes? Green don't serve her face well, and I think you should reduce her wrinkles, she's not forty. And, for my tastes, a bit darker hair would be highly appreciated.
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I think that this Atris bun Handmaiden head would be a very good ponytail version if you replace the Atris bun with a ponytail.
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He means that Vrook with red cloaked K1 tunic should be considered as porting, I think. But it isn't porting as the texture was probably created from scratch and the model is default PMBIM. I know it, I got this mod on Saturday thanks to djnugent.