-
Content Count
417 -
Joined
-
Last visited
-
Days Won
11
Content Type
Profiles
Forums
Blogs
Forum & Tracker Requests
Downloads
Gallery
Store
Calendar
Everything posted by superSzym
-
Frankly, I second the opinion that the previous icon style looked better.
- 178 replies
-
- 1
-
- tslrcm 1.8.6
- tsl
-
(and 4 more)
Tagged with:
-
Wow, this really gives Taris a new flavor. Looks tasty.
-
I personally don't like the pink-silver color choice. It feels kind of unsuitable and I believe Onderon should look more like in SWTOR and TCW, with that distinct beige-blue-gold scheme.
-
Wow, these buildings feel so Nar Shaddaa. Nonetheless, TSL still depicts it in a too clean way. Since making it as red as on SWTOR would be top invasive, is there at least a chance that background lights, banners and reddish fog will make it feel more like these?
-
This is absolutely amazing.
-
Well, @DunsCanard and @BlueDreamSage, have you used XnView? From my experience, it really helps with issues with animated textures.
-
This mod has a permament place in my Override!
-
Looks to me as if you are using the vanilla game robe model instead of the one from Movie Style Jedi Robes. Try copying all .mdl and .mdx files from Movie Style Jedi Robes to your Override in the game folder, making sure to overwrite the previous ones. Also, does Bao-Dur has his shiny arm visible when wearing Jedi robes? If he does, then I'm 90% sure he uses custom meshes for his body, making any movie style Jedi robe look weird.
-
Well, I am kind of an amateur myself but if you need help with something, I will try to take a look at it and do my best. And I think DarthParametric explained somewhere how to edit different instances of files with the same names differently using TSLPatcher.
-
I might be interested in such things since I might be having a try on updating and maybe expanding SLM.
-
Ah, alright then. I had no idea (or maybe I once had, but I had already forgotten that mod by the time I was adding the comment) that the mod ever was on the site, so I thought it was, like HotOR, another project that was replaced by a newer one. Too much assumptions, I guess.
-
Nah. Before the visual revolution on Deadly Stream, Kaidon Jorn stated in his status update that he allows everyone to use assets he produced as long as he is credited. EDIT: The status update is still available to be read on the site. @Sith Holocron, you even said "thanks" back then. It is also repeated on his mods' pages (at least the SWTOR sabers). What doubts me though is that he stated that his every work on Deadly Stream is to be used, but seeing as his mods on Deadly Stream are mostly just the most recent outcomes of projects he realized (besides HotOR maybe, which was reduced a lot while getting transformed to SLM), I think it is safe to assume that it applies to all of his work.
-
I remember that K1 Enhancement Pack, while editing Bandon's appearance on Endar Spire, caused him to duplicate and crash the game, so that's probably what you should be cautious about.
-
-
These modules from K1 are good job! I am very interested in how the expansions will stick to the storyline. TSL's main plot was very deep and much darker than K1, which could make it a better RPG, but it doesn't because the game seems kind of rushed. Nar Shaddaa is the only longer planet, Dantooine and Onderon could be great but everything is rushed in there (albeit Dxun by itself is OK) and Korriban is just a giant red rock of solitude and depression (M4-78 expanded the story in that point quite well, without the droid planet Korriban feels so rushed that it makes the story overall quite lacking). Having this in mind, I very much look forward to any additions of new quests and planets which could compensate what I missed from K1 - longer planets filled with content. Good luck with your work!
-
[WIP] KotOR JS - A Game Engine For K1 & K2 Written In JavaScript
superSzym replied to Blue's topic in Work In Progress
I came here to mention some things that always bothered me and which seem to be hardcoded. I really hope for a possibility to make extensive edits to the GUI, especially the party selection screen. For the Handmaiden and the Disciple to appear for both genders and not be PartySwapped. More appearance.2da columns for both games. If the engine will be the same for both games, it would be great to have saber forms etc. in K1. Also, the possibility of adding animations to saber forms. Is there a chance for them to be included in the new engine? -
News frm yesterday: Apeiron is no more. Lucasfilm forced closing the project. Won't give a link with the info because I read it in Polish. That's when our modders come in with the mods that aren't a total remake yet give it a new wonderful life.
-
You might make him a wounded Taung of some sort. It's sad we hardly ever see him unmasked.
- 17 replies
-
- 3
-
- mandalorian
- work in progress
-
(and 4 more)
Tagged with:
-
That's definitely an improvement 😍
-
The holo still needs a bit of improvement on the face (too shiny) but it looks lovely in comparison to how it looked before. It is more consistent with TSL and even with the glow Dodonna's face seems less demonic than her original holo likeness.
-
Alright, I have somehow ommitted that one. I have no idea how to do this then apart from making entries for every single head and using JC's mechanism for assigning a proper disguise.
-
So the idea with duplicating character model would probably be the best, though really painful to implement. But isn't there a possibility to put that duplicate "you" that will be a reminder for the script what head you have completely outside the map? Or is it somehow prevented from happening in the game?
-
[K1] - "The Revelation" Cutscene Remake 1.0.0
superSzym replied to DarthVarkor's topic in Mod Releases
If there were enough files to recreate the scene into a new BIK with retextures, why not make it in-game? It would resolve the problem with needing different videos for various retextures, make it easier to translate for various languages the game is provided in and remove the resolution change when moving from game to a BIK which almost always will be visible. -
Well, the breathing mask looks like a good replacement to I_Mask_006 (or at least some usages of it, for example Peragus), and Arcann seems like a good base for replacement of mask 010, though the recess on top of it should probably be removed as it looks completely ridiculous.
-
Wow, Dodonna looks freakin' cool! Isn't she taller than previously? She always made me laugh in vanilla because she seemed so small and whatever it is, just new proportions or new height, is definitely an improvement. What I am not convinced of, though, is the utilization of the same uniform for naval admirals as well as for officers of a low rank. Although rank distinguishment by the panel on the breast and other little details is quite neat, generic officers also appear as army commanders on the field of combat. The biggest problem are still the Republic Troopers, though. They look like they're wearing pyjamas in KotOR and so looks the vintage Republic Trooper armor in SWTOR. In SWTOR, though, Republic Troopers already look like they're wearing clone trooper armors. IMHO, this would be the best look for them: But it can't really be done by porting. There was once a project to make them look in such way on Deadly Stream, but it has gone dead.