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Everything posted by jc2
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Here are my suggestions: JC's Blaster Visual Effects mod https://deadlystream.com/files/file/1271-jcs-blaster-visual-effects-for-k1/ Trandoshans rescaled by DP https://deadlystream.com/files/file/947-trandoshans-rescaled-for-k1/ Lightside Genoharadan https://deadlystream.com/files/file/1031-genoharadan-light-side/ Lehon Mandalorian Expansion https://deadlystream.com/files/file/1415-lehon-mandalorian-expansion/ Ebmar's Rakghoul Fiend https://deadlystream.com/files/file/1445-k1-rakghoul-fiend/ Tach Volume Adjustment https://deadlystream.com/files/file/1467-k1-tachs-grunt-readjustments/ N-DreW25's Masters restoration https://deadlystream.com/files/file/1376-light-side-ending-masters/
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Now this, I can get behind!
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View File JRL Merger by Stoffe Author: Stoffe (Original lucasforums post) I've put together a small utility that saves some time while combining the global.jrl files of different mods that use this file but don't come with a mod installer. It will currently take two global.jrl (Quest Journal) files and merge together any changes to existing Category fields in them, along with any new Category fields that have been added in either file. It will not handle any fields having been deleted from the standard global.jrl file, but I can't see any reason why anyone would want to do that. It will also check the resulting merged file and warn you if multiple Categories have the same tag (which could happen if both mods use similar tags for new journal entries). You can get it here if you want it. Be warned that this is a test/beta version for now, it worked fine with a number of different modded global.jrl files I tested it with, but there may still be problems I haven't been able to spot yet. If you run into any problems using it please let me know so I can attempt to fix them. It will need an unaltered copy of global.jrl in addition to the two modded files that should be merged, to be used to compare against. This file can be extracted from the dialogs.bif file with KotorTool. Submitter jc2 Submitted 02/24/2020 Category Modding Tools
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The custom .tga (or photo file) isn't included within the folder linked. Therefore, despite the UTC correctly linked to the correct portraits.2da row, there is no photo for the game to input, thus it resorts to the default portrait of T3-M4. Edit: nvm there is... Mmm i'm going to see what's going on here. Edit2: You need an appearancenumber. Inside portraits.2da there is a column labeled appearancenumber that needs to correspond with the appearance.2da row number of that UTC. Which should be 185. Let me test that real quick. Edit3: Now she's a white square instead of t3m4 portrait, so progress, but not quite there yet. Edit4: May be that 9 characters is too short, jolee has an additional "p" testing additional letter. Edit5: Good news, those were the 2 issues holding you back, bad news is that you need another file and the current portrait photo is too dark. Notice that in the below screenshots there is no party DS/LS appearance. Instead of re-editing that post, I'll just make another. Okay so I fixed the issue of that White Box. I'll start again from the top, because my edits are a little hard to follow. First, edit portraits.2d to include appearance number of Selven (your files have her listed as appearance.2da number 185). Second, your custom photo must have a total of 10 characters/letters. Yours only had 9, which doesn't work (idk why). Therefore, I have used po_pselven, see po_pjolee row #38 for example of proof and what lead me to try this. Third, you need to add another portrait photo, one for lightside, one for darkside. Look at photo below, see how that larger image of the character has shifted from a WHITE Blank space to the same custom photo portrait you had. Kotor 1 has it as a static image (you can change this to animated, but this is beyond my scope of modding, see realrece's tutorial). You'll have to add 2 files and label them exactly as they were but add 3 and 3e, one of them is darkside the other is lightside if i recall correctly. So I added po_pselven3.tga and po_pselven3e.tga (by copying the original file and renaming it) and got the result shown below. As a general rule of thumb try to find a mod that has installed a custom portrait and recruitable NPC then reverse engineer it, you'll want to setup a tslpatcher for this mod, which is fairly easy, otherwise having a portraits.2da can cause incompatibilities.
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Redhawke's mods, as listed on jumpstationz, have been completely backed up on deadlystream with several of them undergoing tslpatcher renovations.
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"Intended Audience: Adults" "Recommended Viewer Age over 18" "PG-13 Advisory" "Parental Guidance recommended for minors"
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Very much a mistake on my part, there are files that can be read as .nss I was under the false impression that this was such a file. I may have gotten this game confused with TSL, though now I'm questioning if I misunderstood something instead of miss-attributed. Nevertheless, thanks for posting this comment otherwise, it could have been broken for a great deal longer. To clarify for future readers, k_sup_grenade.ncs is the correct file to put in the override, the .nss version of it will have no effect. This has now been fixed in the readme and on the mod's description page above.
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Well done, looks very true to the fan concept art & still looks very much like Juhani!
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Did some housekeeping on Improved Grenades mod, no substantial changes, just removed unusable files and updated readme so that's its slightly easier to read, more accurate, and hopefully better overall.
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The bastila romance mod doesn't touch the Carth dialogue file, meaning it does not affect what Carth says or does within that file. That mod simply allows you to romance Bastila as well. So unless you did not unzip/copy & paste into the override (installing it correctly) then you should have nothing to worry about. However, I would check BOS:SR for the following file "k_hbas_dialog.dlg" since romancing bastila mod requires that file to its modified version of that file. Just to clarify that's Bastila's party member dialogue file, which holds most of your conversations that are only between you and Bastila. If BOS:SR has that file, then these mods are conflicting and you cannot have both. Also, if you have any other "companion mods" that affect Bastila you should check for that file within them too, reskins won't have them, but if you have something else that modifies Bastila double check that.
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Alright, all of Redhawke's Kotor 1 mods have been backed up. I think about 4 of them I had to re-tweak or from scratch put a tslpatcher into the mod. If anyone knows of any long standing issue with any of redhawke's mods, please let me know so I can update that. (Besides the longstanding misspelling of Ord Mantell as "Ord Mandell").
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My next day off is on Tuesday and I can try to look at the DLG files then. I've been trying to get at least one mod from the archive uploaded a day so there is always something new up there - and also so I won't get swamped when I have more time to upload.
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The DLG files didn't take nearly as long as I thought they would. I've sent them to you via PM.
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So what's the point of backing up all these old mods? Did someone here get an archive of mods recently?
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Does anyone know how to edit the TSLPATCHER so that it dynamically affects global.jrl? I can make other GFF files using the 2DAMEMORY## alongside the RowIndex for them to work for appearance.2da etc, but I can't seem to make global.jrl's correctly install upon previously edited global.jrl's. Anybody know how to do this?
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- global.jrl
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Version 1.0.0
417 downloads
Author: Stoffe (Original lucasforums post) I've put together a small utility that saves some time while combining the global.jrl files of different mods that use this file but don't come with a mod installer. It will currently take two global.jrl (Quest Journal) files and merge together any changes to existing Category fields in them, along with any new Category fields that have been added in either file. It will not handle any fields having been deleted from the standard global.jrl file, but I can't see any reason why anyone would want to do that. It will also check the resulting merged file and warn you if multiple Categories have the same tag (which could happen if both mods use similar tags for new journal entries). You can get it here if you want it. Be warned that this is a test/beta version for now, it worked fine with a number of different modded global.jrl files I tested it with, but there may still be problems I haven't been able to spot yet. If you run into any problems using it please let me know so I can attempt to fix them. It will need an unaltered copy of global.jrl in addition to the two modded files that should be merged, to be used to compare against. This file can be extracted from the dialogs.bif file with KotorTool. -
Yeah, I'll tackle Redhawke's mods. If that logo checks out, I think it's a great idea and will use it.
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- chainz.2da
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I just double checked the files, all three 2da files are the UNMODIFIED original files within this tslpatchdata. Therefore, the cause of your issue is not stemming from the tslpatchdata folder, nor the installer's handling of the 2da files. It is possible that other mods are conflicting with this, or you may have not installed another mod correctly that did a similar thing (modified the same files). I'd suggest trying to get some help with a forum post, /r kotor post, or /r kotor discord channel, to find out what went wrong.
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Congratulations on the mod release! Those selkath look quite funny in that animation, but I had never thought of the Selkath as lacking the "Angry talk" animation, good catch.
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Thanks for giving us the heads up!
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Hey @TheRealBatuRem do you still need some help with this? Have you read the readme? Best way to reach me is through a private message, but now that I've seen this, I would be more than willing to help. Uninstalling it is a bit difficult. But this mod is built to be very compatible with other mods, especially Handmaiden mods, so which mod or mods are you concerned with incompatibilities? But to uninstall, you can do the following: copy and paste files from the "Backup" folder within the "Train The Handmaiden by JC2" folder into the OVERRIDE folder, which should reset any files affected by the tslpatcher, then you can remove all scripts listed within the tslpatchdata manually from the override (ifyou have no other mods by me, you can search by "jc2_" because I have all my scripts labeled at the start like that, then remove "jc2_handmaid.dlg" from override, the audio files can be left without causing any harm, globalcat.2da can be left alone because that doesn't matter without the scripts, remove "262bcdg.dlg" from override, the .lip file can be left without harm or removed. Really the only 4 important files are the two dlg files and the two .2da's (globalcat & appearance), both of those 2da files should be in the backup folder exactly as they were BEFORE you installed this mod, meaning any mods installed prior to this mod will be remembered and will not require re-installing. Please PM me a reply instead of putting it here, because I may not see it, and I prefer that method of contact. Thanks!
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Ran into some cut kreia content on youtube.
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This was probably cut early in the game when the developers decided to make Kreia a neccessary party for the Exile's team to go to Onderon during the Civil War quest.
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"history will list you among the contenders, but how will history remember you?" To think I almost missed this post entirely, wow. She definitely has an enticing voice for harbinger.
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Pseudo Guide to Installing Mods on Android. By jc2. Part 1: What I Can Teach You. Texture mods are your bread and butter. Let's go through 3 popular texture mods from deadlystream and install them. Dark Hope's HD Twi'lek Female < https://deadlystream.com/files/file/982-hd-twilek-female/> This type of mod is a Retexture mod, because it retextures vanilla assets. Retextures are simple, unzip (find a program that can unzip) and go into your kotor folder create an "override" folder.Now copy and paste all of the UNZIPPED files from this mod into the override directly. It's installed. *Note: navigate to Android/data/com.aspyr.swkotor/files/ and create a folder there labeled "override" While there you can also create a folder labeled "Movies" if you have any mod that uses movies. Let's try another texture mod, but this time it adds new modded content with new textures. JC2 Robe Mod. This is not popular for good reason, but it is useful for teaching. (Promise me you will delete this!) This type of mod adds textures and adds new items (jedi robes), but it does not have any 2da files, like appearance.2da. This type is Added Textures & Items No 2da. Unzip files, copy and paste files from each subfolder that you want into the override folder. As simple as that. Now delete them... you promised. Robe mods are usually a good type of mod to have on Android because they do not require 2das, especially appearance.2da to function (each mod is unique though, please check each mod's files before installing). Any audio related mods may work if you play the audio files within the override, instead of placing them in the streamvoice or streamwaves folders. TSLPATCHER MODS: Let's try to install a TSLPATCHER Added Textures & Items Mod. JCarter426 or JC *the OG* created a JC's Fashion Line I: Cloaked Jedi Robes For K1 1.2 https://deadlystream.com/files/file/1378-jcs-fashion-line-i-cloaked-jedi-robes-for-k1/ This requires a TSLPATCHER to PATCH the 2das, but this mod doesn't have 2das, thankfully. Brief summary of how a tslpatcher works. Tslpatcher starts with the vanilla 2da files within its tslpatchdata, and the modded content is patched unto it through the tslpatcher, allowing it to patch other 2da files within the override folder, however, on Android you cannot run a tslpatcher, thus you cannot install this mod. Not all hope is lost, you can install this mod on PC (see this video on how to do this), then take those post-patched files and copy &paste them into your override folder. *Important note, you can find a full dialogue.tlk file on deadlystream in this mod. CAUTION: This is extraordinarily risky as many things can go wrong, too many to list. Please proceed with caution, and the less mods you install this way the better. Let's say you want JC's Fashion LIne and you want to install JC's Jedi Tailor for K1 Run the tslpatcher of one, then before copy & pasting it over override, install the other mod into that folder before moving the combined collection of files into their respective folders. Because! JC's Jedi Tailor has a modules folder as well as an override folder, both will go in swkotor/Files as 2 different folders. Do not merge these folders. Now let's go back to JC's Fashion Line, that mod doesn't have 2da files, the tslpatcher there is simply for speed and simplicity. You could *WARNING* actually just take the files directly out and paste them into your override folder, this is very rare and should only be done with mods that have no dialogue.tlk, 2da files, or module editing. If noob, do not try this at home, even this mod could be updated and no longer function. What that means, is JC2's Fashion Line could be installed without a PC, but JC's Jedi Tailor requires a PC due to the modules editing. *Note* If you have a PC, you can install multiple mods into one override folder using the tslpatcher, which should patch the 2da files allowing a smooth and compatible installation. Never overwrite a 2da file unless you are completly removing that mod from your override, left over files can cause issues. We can add textures, retexture, add items, add robes, but can we add merchants & dialogue related mods? Yes, JC's Jedi Tailor adds a merchant & dialogue. What about lightsaber mods? Lightsaber mods that add new lightsabers, new hilts, and new crystals are TSLPATCHER 2da mods. Most of these mods will require a TSLPATCHER, but we can install on PC like before, some don't though, and if they don't that's the one you'll want if you have Android only. (often times these are older mods, found on https://www.gamefront.com/games/knights-of-the-old-republic) Here's an example of normal 2da Tslpatcher lightsaber mod https://www.gamefront.com/games/knights-of-the-old-republic/file/long-saber-crystal-pack Here's an example of a non-tslpatcher lightsaber mod by SithSpecter https://www.nexusmods.com/kotor/mods/1222 Finally, if you want to install something HUGE that will radically effect your endgame of kotor *shameless plug* you should check out Lehon Mandalorian Expansion This is a massive mod that is going to be one of the worst to install on Android, because of its use of multiple 2da files and its reliance on custom audio. It requires a tslpatcher to install, requiring a PC. Recently updated Shanilia. will now have a Android version that has already been patched by the tslpatcher allowing the User to copy and paste folders directly, without needing a PC. Types of files generally okay to install: .nss & .ncs (scripts), .dlg (dialogue files), most uti's (uti's are items) {unless they come with a 2da, then double check}, utm's (merchants), Questionable files (proceed with caution): utc's (NPCs) {if they have appearance.2da alongside them}, any 2da file, globalcat.2da, appearance.2da, etc, Mods to double check: If they alter any vanilla module, if they add any additional module, multiple robe mods (incompatibilities), high definition texture mods (will slow down or crash Android). Mods to avoid: Music mods (they won't work) & Brotherhood of Shadow (You may break your playthrough). K1R relies heavily on tslpatcher and patches a mass variety of files. Part 2: What I Cannot Teach You. How to Get BrotherHood Of Shadow to Work on Any Device Known to Man. Here's a youtube video on it, I hope it works for you. Get TSLPATCHER to work directly on Android. Opening 2da files & GFF files on Android. Enabling Cheats on Android. Give you a good reason why the custom Sounds/Audio doesn't work & how to fix it. How to make K1R work on Android. Part 3: Good advice Always read Readme's. Always look at reviews, sometimes mod's will be incompatible and people will mention it. Always doublecheck and open install logs when using tslpatcher mods, especially if you are on Android. Unless you are confident do not install 2 mods that both alter the same module (map area). Go to the forums & /r kotor (they have a discord) for questions and help & read this guide on android modding It's better to have less mods without crashes, then risking crashes for a more mods. Never overwrite a 2da file, unless you are fully destroying all mods assosiciated with that 2da file ( for example if you installed multiple mods into the override folder, put it in the Android, and then later installed more mods and tried to put them in the Android which results in the option of overwriting the 2da file already in the Android. This would be bad, if you did not then purge all the files that were connected to those 2da files.) I hope this helped in some way. -jc2