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Everything posted by N-DReW25
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Extracting influence events from game with TSLRCM
N-DReW25 replied to csaklegyen's topic in Mod Requests
It has already been done and it has positive reviews- http://deadlystream.com/forum/files/file/99-modified-influence-system/ -
That is a really good idea, though there'd have to be some sort of requirements for WIP Threads being nominated as I'm sure you'd know there have been many big promising mods with modders that don't even try to deliver. Ah, that makes sense. I thought "contender" meant the modder, not the actual mod, my mistake.
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Because you copied that from the Youtube comment section the white from Youtube appeared here making it unreadable. Try copying it into google then re-copy what you just copied and paste the re-copied text into your Deadlystream post. Admin: Changed that original post (and what you quoted) to its current form. JSYK I'm surprised anyone could even hear the assassin over that thunderstorm let alone figure out he's angry, I will admit there are a few animations that failed to play in that so chances are there already is animation for some lines but they didn't work, I will fix this at some point. Since the GenoHaradan are highly trained warriors unlike typical bounty hunters I may consider what you said about the normal assassins being given attack feats as well. Kotor 2 has a unique upgrade system that is different from K1's upgrade system. In K1 only a select few items could be upgraded, in TSL anything can be upgraded. As such GenoHaradan Poison Blades can be upgraded in TSL.
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True, if you can how much do you think I should cut and move dialogue from the assassin to later? The Zhug's story arc, while not fully 100% written, will likely conclude just after the yacht. There are a couple of Beta Screenshots of TSL from early 2004 of Ubese on the Harbinger with Quarterstaffs and the game files call the Ubese "Sith Assassins" In K1 Hulas states that GenoHaradan assassins followed Revan as he tracked down and killed the GenoHaradan leadership while in Stealth mode. In this instance, this ragtag GenoHaradan group followed the Exile under orders to kill him/her in a cargo transport which was shot down. I just remembered the Exile mentions the Zhug encounter to the Mandalorian Scout who is standing near the Onderon Soldier body. I'll have to change that as well.
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Yes, we do have many WIP threads but my WIP mods are actual functioning Demo mods people can download and play, that's why they got into the Moty. Many people do not upload Demo's of their mod thus it would only be my mods in that category, I would win because there is no competition. True, felt relevant at the time. That would be a very cool reward for the winners.
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Could be both, perhaps the Elite Assassins are the veterans of the GenoHaradan and they know the GenoHaradan secret language that only the high ranking members know. All I know about the cut VO is that it's just called "Generic Alien"
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Congratulations to all that won. As ndix UR pointed out, I would also like for a separate K1 and TSL for the same reasons. For next year though, don't have Upcoming/WIP mods as a category. Because chances are I will win that category every time as I'm the only one with Demos of upcoming mods and that isn't really fair on everyone else who has already completed their mods and don't win. Instead, have WIP mods appear in their appropriate category, for example, GenoHaradan Legacy and the K1 Gameplay Improvement mod should appear in the best added/restored content mod section. At least that way it's fair for everyone. Will there be a member of the year 2017 or will that just be skipped? I'd like to quote a post from Kexikus from the voting thread which I couldn't reply to before I don't mean any disrespect but shouldn't we be voting for mods based on what the mod has to offer/how much effort went into the mod not how well we know the modder who made it. Though I can completely understand why you wouldn't want to play Demo mods.
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Did anyone notice the restored Sith Energy Shield? And the restored Generic Alien Voiceover? That mod was made based on K1 cut content. The NPC file for that Rodian Hunter is something like "n_sennivek.utc" or something like that, that would be Bioware's intended fate for Senni, however, Geredi the Duro's Pazaak Player on Nar Shadda has a character file name called "g_sennivek.utc". So I went to check the dialog.tlk for any reference to Senni being on Nar Shadda and it appears at some point Senni was going to be Geredi at one point. My mod does not replace Geredi though. Senni would believe offering Revan the opportunity was a mistake but he would have no idea he was the one who invited him to Hulas to begin with since no one knew Revan without his/her mask and he would have been too low in the GenoHaradan to have Hulas tell him he's/she's Revan Without it, he'd just be a generic Twi'lek Perhaps, but until Dessicus content is complete I won't work on that dialogue.
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And here I thought the dialogue was bad and "unkotor". Glad to hear you like it. You know, neither Goto or Kreia inspired me to make that guy say that line, it was the Refugee by the landing bay on Nar Shaddaa who says a similar line about Sith and Jedi being the same. Fun fact: The Ubese Bounty Hunters were supposed to be the Sith Assassins but then they were moved to the Jekk Jekk Tarr to become GenoHaradan Disciples then they became the Ubese Bounty Hunters. In my mod, they will become the "Elite GenoHaradan Assassins". So each Elite GenoHaradan Assassin will usually have better equipment and all appear like Ubese in their armour while normal assassins will just be a mixed variety of weapons, armour and species. I have an idea for what I'm going to do in regards to the Ubese in Visquis' Jekk Jekk Tarr though I'm not ready to reveal that. I think a while back I heard the Exchange had little involvement on Nar Shadda and it was all GenoHaradan. When the GenoHaradan were cut it all got replaced with the Exchange, I bet Obsidian needed idea's for a bounty hunter for the new Exchange plot and they saw they had Duro skins and Duro's where underused in K1 especially in terms of combat so the Zhugs where quickly made up. I feel like the Zhugs weren't a bad idea but if they were expanded upon in a comic that would have worked. A fun fact about Nar Shadda: If Nar Shadda was less central to the plot it would have been cut completely instead of M4-78. Imagine how the Nar Shadda Enchantment Project mod would look.
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Here is another preview of what I am working on, this time another video: What do you guys think of this? And I know there are spelling errors and typos all over the place, these will hopefully be fixed by the time it makes it to the Demo. The reason I replace the Zhugs on Dxun is that they didn't ultimately mean anything to the plot, while you can mention their deaths to the Zhugs on Goto's yacht I also plan to remove them as well as their dialogues make little sense with the game. With Dezanti gone this mod makes Azanti the sole leader of the Zhugs and once he is dead after your party kills him the Zhugs become destabilized and collapse once Nar Shadda is finished. In this mod, the GenoHaradan were tracking the Exile and where shot down in the space battle. Another thing I am considering is removing Zez Kai Ell's cut scene on Nar Shadda where he stands over the Exile's unconscious body and says he's going to go rescue Mira. Reason for this removal is that he doesn't go to rescue her, you may argue he appears in the Jekk Jekk Tarr to knock Hanharr out then gets knocked out by Kreia but that made no sense, I'll remove that also so that Kreia knocks Hanharr out.
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Very great mod, this will be getting my vote for MOTY 2018. Can I request in the scene with Malak and Saul that a door be added to the exit of the bridge as currently it's just doorless leading to just black void.
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Brotherhood of Shadow on Xbox One?
N-DReW25 replied to Domino5555's topic in General Kotor/TSL Modding
isn't the graphics improved on it to nearly similar to PC graphics? I'd say modding is possible but extremely limited, from what I remember from old threads HD texture crash the game, mdx/mdl files crash the game etc. Mods like BOSSR simply would not work on it.- 10 replies
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- Brotherhood of Shadow
- Solomons Revenge
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(and 2 more)
Tagged with:
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K1 Taris Escape Sequence Adjustments
N-DReW25 replied to DarthParametric's topic in Work In Progress
There is a sitting animation in Kotor 1? If that animation exists why doesn't someone put actual NPC's in chairs instead of those placeables? It's called a Massage. -
I am attempting to create a new NPC into the game that you can play Pazaak with and I want to know what exactly I'd have to do to make this NPC work (such as the actual Pazaak script and the scripts for the dialogue conditionals for when you win/lose etc) Would someone be willing to show me what I am supposed to do?
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Reuse the sounds the Tach make and make the Porgs make the Tach noises every 5 seconds. Team Porg
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From the album: N-DReW's Memories
A preview of a new familiar NPC who gives you a sidequest in GenoHaradan Legacy. -
These Telos assassins will be a three-man squad though they won't behave like the K1 Sith Assassins or the HK-50 droids, these guys will give an idea of what's to come later on I guess. For everyone else feast your eyes on something I am working on:
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Is Tyvooka doing something to the site? Randomly when I try to get onto the site it simple directs me to a blank page that says Deadlystream was recently registered at a new domain or something like that.
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Personally, I think the HK-50 Droids are TSL's Sith Assassins from K1. For now, the Assassins I have in mind for the Telos Surace are a three-man attack similar (But not mirroring) the K1 Sith Assassins but with more dialogue than the Sith or the HK droids. For other planets, I do have idea's for GenoHaradan attacks in "shady" area's like caves but I find these unlikely at the moment. While this could be made a mod this seems more ideal for a stand-alone mod.
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- 24 comments
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What do you mean 1.0 version? It's currently 1.4 Demo. In terms of sidequests, there will be, as of right now, one planned optional sidequest and one that must be completed. The main sidequest will have new area's to explore, though they're more like area's to "re-explore". Should you find some sort of incompatibility with M4-78EP, Korriban Expansion, Dustil Restoration, Tomb of Azgath N'Dul, Curse of the Sith and the Jedi Temple mod with this mod please report it as I would have to make a patch to fix whatever you experienced (I'm not saying bugs are 100% guaranteed but be on alert) For everyone else: I am considering not restoring the Luxa's Bounty Hunters cut content: the reason for this is that it's restricted to Dark Siders and the only indication of GenoHaradan involvement with these guys is the fact there dialogue file in the Ithorian Module is called "geno.dlg". While I could just allow for Light Siders to get Luxa's sidequest that Dark Siders get that might just make Telos too long compared to Dark Siders, I bet Luxa's sidequests were added solely because Light Side Telos was longer than Dark Side Telos. Not to mention I still want NPC's to try to collect the Exchange Bounty as well as GenoHaradan assassins. For those who still want GenoHaradan Assassins on Telos, I am planning on adding some in the Restoration Zone who spawn regardless of Alignment. For those who follow this project, I ask you: What do you guys think about this?
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All the icons around 008 it are for Kashyyyk, and those bodies are the Kinrath bodies and Tach Gland not sentient bodies with bounties on them. Interestingly there are two cut items in the Upper Shadow Lands module one called "Hortuth Berries" which uses texture 006 which has a description which reads "Though unpalatable to most outsiders, hortuth berries are an adequate source of nourishment for a number of species native to Kashyyyk." The second item is called "Crystal Amulet" with no description, however, it's item code is "kas24_joleeamule.uti". You would be correct this icon isn't in use right now and is indeed an unused asset.