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Everything posted by N-DReW25
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That's the model doing that, notice without the textures it causes an invisible head. That's why it needs to be converted to a K1 format so it doesn't cause problems. Well, you see, the problems it THAT KotOR 2 has a different "collection" of heads than KotOR 1. However, please DON'T use the KotOR 2 model! It would create a lot of problems for you.
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Kotor and Kotor 2 uses a different format, just moving TSL files into K1 will cause a crash. You'd need to convert the models though I wouldn't know how to do that. The head (In order to work with a male body) needs to be edited because a female head on a male body will cause it to move around retardedly cause it isn't designed for a male body model. Anakins textures are custom made thus no porting but you cannot use the excuse "They look original enough" to get away with porting. Porting is still porting and an excuse like that won't get you out of a ban if you are caught.
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- 3 comments
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Version 1.0
336 downloads
A Mod for Star Wars Knights of The Old Republic II The Sith Lords Author: N-DReW25 Release Date: 17.09.2017 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder Description: THIS MOD CONTAINS NO PORTING WHAT SO EVER! In TSL T3-M4 has an updated look to make him look more run down since the events of Kotor 1. While this isn't a bad design choice, however, some of you might just like the original K1 T3-M4 better than the one Obsidian made. Fortunately, the K1 skin for T3-M4 exists in the TSL game files meaning you can have your K1 T3-M4 without the fear of porting [Portraits not included] Known Bugs: this mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Is incompatible with anything that edits "P_t3m4_01.tga" Permissions: Do NOT claim credit for this mod Thanks: Bioware for such an amazing game, Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.- 3 comments
- 3 reviews
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Unless that head was custom made "porting" it wouldn't be allowed. I'm guessing someone could modify one of the existing head models (Preferably PMCH04) to make it look more like Anakin and retexture it. However, there is already a pretty good one on Nexusmods called "Almost Anakin" (Can an Admin please tell me whether or not it is acceptable in this case to link a Nexusmod?)
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I don't intend to make any actual Angry Aqualish VO. I just want the Aqualish to say something whenever Angry lines are supposed to play. But . . . I think that way is a more effective way of doing it.
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The K1 Dantooine skyboxes exist in TSL's files. I have already converted them into the main TSL Skyboxes here-http://deadlystream.com/forum/files/file/1046-k1-dantooine-textures-restoration-for-tsl/ (And if anyone thinks I'm lying I will happily tell you where you can find the Skyboxes if you ask me) so if you did use the K1 Skyboxes as a base or if you've made the Skybox from scratch without using any K1 resources you could just drop the K1 HD Skybox into TSL without a porting issue (unless you've used assets from other K1 material in your HD Dantooine Skybox).
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High Quality Blades (an actual Work in Progress...no, seriously)
N-DReW25 replied to Sithspecter's topic in Work In Progress
I believe you confused VarsityPuppet with a different user I also do not believe Dashus is forbidden to be mentioned. He might have worked on a really anticipated project then refused to release the source code when he realized he couldn't finish it when it was nearly finished but he actually didn't break any rules as far as I'm aware. -
Seeking equipment list for TSLCRM
N-DReW25 replied to Beezertheturnip's topic in Knights of the Old Republic General
I do not know for sure but I think the Vanilla Loot Scripts were bugged dropping Lightsaber Crystals randomly "per level" not randomly (For example the Rubat Crystal might have been for level 11-16 only), certain items dropped rarely only when you reach a certain level (I think Malak's robes dropped rarely only if you were level 50), Some items dropped too much or not at all and I think that's it. -
In TSL certain party members can talk to each other on the Ebon Hawk. Some of these scenes can be important to the plot, funny, beneficial to some party members and so on. In K1 we don't have this, the closest thing K1 has to that is whenever you're outside the Ebon Hawk and party members begin to randomly talk to each other halting the progress of the game in the process. My request is a mod that moves those conversations from outside the Ebon Hawk to onboard the Ebon Hawk, this will be good as it will not stop the player from doing something else on a planet and it will show some conversations that aren't really seen for example if you don't bring Jolee with you all the time you may not get to see his conversation with different party members. A mod like this will show those conversations we don't really get to see. And if someone does make this a mod perhaps make it more than just talking, for example with the Carth/Canderous war conversation Carth may be typing in the security room of the Ebon Hawk and Canderous walks in and begins the conversation "Hey Carth, you've served in the Mandalorian Wars" etc. These types of cutscenes make it look like the party is doing stuff on the Ebon Hawk and not just standing around.
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Are you aware you've resurrected a thread from 7 years ago right? I wouldn't be surprised if the developers, at the time, had no idea how restored content works.
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@VarsityPuppet From your point of view how much work was done on this project in percentage? (I'm guessing definitely over 50%)
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Alright, I've done the AlienVO entry but now I face a new problem. The Aqualish VO only have I think 2 commoner VO's and that's it, the dialogue is trying to use angry VO for example at times which results I nothing being played. I may have a resolution for this however, take the commoner VO and fill out the empty angry, sad etc collums in the alienvo.2da should do the trick.
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Thank you, I discovered the AlienVO entry in the dlg but I had no idea there was a 2da.
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So what type of requirements are these? If it matters I am trying to get the Batu Rem imposter to do it with a Vibrosword when he reaches 1HP then immediately after he does the seppuku he dies and grenn runs in and does his usual conversation (Painfully obvious what this is for).
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Or you can go into Kotor Tool and go BIFs/dialog.bif/Dialog and get them that way.
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Missing serna and bendak starkiller in upper city cantina
N-DReW25 replied to Vhalyr's topic in KotOR1 Restoration (K1R)
List ALL the mods you have installed, I smell an incompatibility here. -
Need help to modify game mechanics in Kotor2
N-DReW25 replied to GGT89's topic in General Kotor/TSL Modding
Couldn't creating new hides with the stats of each form and put it on an NPC work? -
Increasing The Size of K1's Menu Screens?
N-DReW25 replied to L0ki194's topic in General Kotor/TSL Modding
I don't think to modify the exe is allowed.