N-DReW25

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Everything posted by N-DReW25

  1. True, a final TSLRP would of at least had a patch to fix that the difficulty of this fight, though it is still a difficult fight none the less. The closest thing in my mod to the content shown in part 1 will a lot better when it comes to dialogue, I hope. The vanilla/TSLRCM plotline will still be the same with the GenoHaradan taking place just after the end (After Goto/Before Zez). I hope with the added content from TSLRCM and GenoHaradan Legacy Nar Shadda won't become a drag. Though I will admit I am modifying an already existing Vanilla sidequest into a GenoHaradan one, that's the only time actual sidequest to take place before Goto's Yacht at this time. Effixan's Male Head Reskin with the cool Tatoo's, Varsity Puppet's Layne Stanley head will still be used for another NPC in the mod. Dessicus will also wear a new armor reskinned off the Felanar Armor and will feature a new yet familiar mask item.
  2. Yep, and here it is https://www.youtube.com/watch?v=w-4gcxqSGR4&lc=z23ajfj4awr4hliqs04t1aokgqzmhc4piwpsntyonfqkrk0h00410 Keep in mind these videos do not have actual commentary from me. In this video is the actual Dessicus boss fight which in my opinion is just bad in general for obvious reasons. This fight is extremely hard, Dessicus has Disruptor Pistols which shields can't block, not to mention he uses Master Rapid, Power and Sniper shots which combined with the pistols high damage usually means death straight up. In this video, I am a level 50 with 800 vitality points and I am using an instakill staff to cut my way through this fight like there butter.
  3. Looks more like someone whose first language isn't English but still is forced to write dialogue in English. At least, that's how I feel about the GenoHaradan Disciple lines at least.
  4. Did you set your patcher to the game directory not the game directories override?
  5. Keep in mind this is only a part 1. More will be coming out soon.
  6. Welcome to my first blog. This blog will contain the video's I will be making of Gameplay from The Sith Lords Restoration Project or TSLRP. These videos will specifically be about the Content not seen in TSLRCM or is different in TSLRCM. For more information about TSLRP visit the following threads What TSLRP sought to restore- http://deadlystream.com/forum/topic/5584-what-tslrp-sought-to-restore/?hl=tslrp TSLRP Post Morterm- http://deadlystream.com/forum/topic/5596-tslrp-not-quite-a-post-mortem/?hl=tslrp The first videos will be a three-part series showing Gameplay of the GenoHaradan Boss Fight. Here is the first one: From what I understand the GenoHaradan used the cut rooms in the Nar Shadda dock modules as a meetup place to kill the Exile and was NOT their base. More information and videos to come.
  7. TSLRCM has been back for a while now, it now doesn't include credits until credits are made for them. May I ask how did you not notice?
  8. Hours right? Not three days right? When all this maintenance is finished what will be improved/fixed?
  9. Here is a preview of what the next update to the GenoHaradan Legacy will include. This means the Batu Rem side of this mod is over 90% complete. Onto other ideas here are two idea's I have floating on my mind, both of which happen on Telos. If you remember when you talk to Vossk on Nar Shadda if you talk about the Gand, Zhug Brothers etc the camera skips to another side of the map where NPC's would spawn in only to show a visual representation of the NPC your talking about such as the Zhugs for example. I want a similar feature on Telos when you talk to Grenn about Bountys when he specifically talks about Batu, The killers and Batono the camera teleports to a different section of Citadel to show the NPC's in the flesh like on Nar Shadda. Reason for this is because in the 202TEL module files there are utc files for the killers yet they don't actually appear in that module at all and the NPC's appear to be suitable for this type of feature. The second is modifying the Duro's attacker. In TSLRCM this Duros is presumably hired by Czerka to kill the exile when he/she receives the quest from Grenn to find the source of the black market hold out blaster which was used by Czerka-hired bounty hunters who attacked the exile in order to get the Ithorians protocol droid for Czerka. My idea is to change this so instead of that scenario the duro's instead works for the GenoHaradan and spawns either after you've completed the Batu Sidequest or after you ask questions to the Czerka Duros in the hangar bay and he "may" mention the GenoHaradan I'm not sure about that yet. Another idea for this specifically is the restoration of the second thug who was supposed to attack you...a Trandoshan. The only problem with this is I'd have to find someone to reskin the Trandoshan to appear similar to his Duros thug and have some hex edit the mask the Duros wears onto his face, not to mention I'd have to find a spawn for him and presumably make dialogue for him since he had none. Also, something I know people will like is I'm considering adding a new mask item that is found during the game which is pretty much the mask the duro's wears in TSLRCM. Please let me know of what you guys think, and if anyone can provide examples of the scripts I need to make these ideas a reality (Mainly question 1) to make any of these ideas a reality please post them.
  10. That might be a bug that wasn't properly fixed. I will get around to it sometime.
  11. Can you show footage of when you play as B4-D4 when you help the ithorians? I'm sure some of us would like to see this beauty walk.
  12. N-DReW25

    KOTORmax

    Would a tool like this be able to fix the data errors in the M4-78 modules that allow enemies to shoot you through the walls? (In the Environmental Zone specifically)
  13. Nice work, I really like what you did with the Sitting NPC placeables. Really makes the Cantina looked more lived in. I really do like the Quarren and Gran NPC's which only had one or two appearances in the whole game which is nice to see. I also like the restoration of the Chadra Fran but I recommend changing the Chadra Fran's NPC tag to "Club Patron" to "Chadra Fran Patron". While it may not be the best option but have you considered using the Lite NPC's for some of the NPC's so it fits in more with Kotor so it makes the mod feel more like something Bioware made and not an actual mod. The NPC Ailizcece is wearing Davik's Armor I do believe unless it's a new armor utilizing the same texture. Either way, I would recommend using perhaps the Verpine Fiber Mesh instead as it doesn't pull me out of the immersion that more than one Davik's Armor exists in the game or that there's another set of armor with the exact same texture as well. Other than those slight issues I think the Cantina is great as always. Can't wait to see how those Mandalorians have to say to my character. Just one last question do your custom module walls work? What I mean by this is in a vanilla module when you run into a wall the character will kinda keep running but slide to either the left or right. In some mods like BOSSR in the custom modules, you can run into the walls and get stuck.
  14. Do what I do, install it planet by planet. For example, install Peragus NPC's then play through Peragus which may take two or three days. Before Telos install the Telos NPC's and keep doing it like that until you complete the game and when you go for your second playthrough the mod will already be installed.
  15. It also needs the dialogue to state "he" in the text. To everyone who downloaded Sith Holocron's mp3 you must also download this dialogue. Installation for the dlg is your override. Installation for the mp3 is "StreamVoice/601/saedhe". Please report any possible bugs if you encounter any from this Saedhe fix via PM to either myself or Sith Holocron. saedhe.dlg
  16. Have you ever heard of Party Swap? It does just that but with a stim instead- http://deadlystream.com/forum/files/file/544-partyswap/
  17. I'd suggest if you make a new video I'd suggest make three versions: one with the hq movie patch resolution, one in 1080p, and one in the resolution without the patch so that way people can pick what they prefer/what best fits their system. (Though start with the hq movie patch resolution first) Can I also suggest do not do what tjsase did in his mod where the Ebon Hawk leaves where it goes upside down instead just have the camera turn without having the camera flip like all the other movies in the game with the Ebon Hawk taking off.
  18. Does this mod also modify the HK-47 Menu?
  19. Well, all you need to do is remove Atton and keep the Sith Death Squad and there's a mod that can fit the timeline.
  20. I had a similar idea for my K1 Gameplay Improvement Mod where the Sith Special Forces Atton was apart of hunt Revan down disguised as whatever best fitted the planet not just Sith Uniforms (Mostly Czerka Uniforms cause 3 out of 4 planets you go to are Czerka controlled) and I had an idea where giving them hides to make them very force resistant like Atton said he uses his mind to block out force users like a wall. Just need more time to make that a reality. Though perhaps a small Atton cameo in K1 with UnusualCharacters VO could work out though
  21. Thank you No, the Demo is always updated with whatever finished content I have for the mod. This might sound stupid at first glance but if I ever gave up with this mod like everyone else who's ever tried to restore the GenoHaradan I would of at least developed a functional TSLRCM compatible mod with some GenoHaradan features that can easily be played and/or used as a base for the next guy to give it a shot. But I assure you I really like this mod and I wouldn't want to give up on it.
  22. GenoHaradan Legacy Demo 1.3 is out with some new features.

  23. GenoHaradan Legacy Demo 1.3 is released. In this new update is a few modifications to the Jekk Jekk Tarr NPC's and Dialogues such as: * Restored Visquis lines * Restored Trandoshan Dialogue * Removal of the TSLRCM restored line for the Twi'lek Domo. Why? Because it makes no sense with the Jekk Jekk Tarr as a whole. The line "Ah, but enough of my warnings - please, enjoy some juma juice, or massit kess pods before any violence erupts." states you can purchase drinks at the Jekk Jekk Tarr yet the Devaronian Bartender clearly states they don't serve drinks thus is removed. * Changed some of the locations of the NPC's. Because the Devaronian Bartender states that the room he's in has oxygen for Devaronians and Trandoshans, the room with the Twi'lek Domo is for Twi'leks, Weequay and Nikto (I've replaced the Nikto with Rodians as NPC's and in the dialogue as the Lunar Shadow Crew state they cannot enter the Jekk Jekk Tarr because there Nikto). So esentially all the Trandoshans have been moved into the red room, the Twi'leks with armor are now Devaronians with matching soundsets and dialogue, the green room is filled with Rodians, Weequays and the Domo and the other two rooms not including Visquis' lounge are full of Gand...and the sullustan and the Lunar Shadow Captain. (Sorry if this made no sense) And outside the Tarr I've added the Rutum scene modification seen above. Also, this new update has a TSLPatcher which I hope I set up correctly. Future features I am working on are Red Eclipse changes and a feature where before your invited to the Jekk Jekk Tarr your character must wear the space suit if they want to enter the Tarr meaning they must go in alone similar to the Manaan underwater section. Go check out the Demo- http://deadlystream.com/forum/files/file/1081-genoharadan-legacy-demo/
  24. Alright, so how would I go about changing the text of a vanilla sidequest journal update (The text that tells you what you're supposed to be doing etc)? If it matters the new text is already in the dialog.tlk so changing the actual text might not be necessary instead (if it would be easier) how would I switch the sidequest journal text with it's cut content counterpart hidden in the tlk (If you can guess what this is your probably right) About this specifically, if this is true then how did Malkior make his Blasters Reloaded Mod if this is the case. From what I can tell his mod edits the entries for all the descriptions of the ranged attack feats like rapid shot to say "Added by Weapon" instead of "Requirement: Level 8" for example.