N-DReW25

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Files posted by N-DReW25

  1. NPC Diversity Pack [Beta/K1]

    NPC Diversity Pack [K1]
    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    0.10.0 Beta Release Date: 02.01.2025

    Installation:
    Please install the K1 Community Patch FIRST before this mod!
    If you plan on using it, install the Unofficial K1CP Tweak Pack mod SECOND (This mod is optional and is NOT required for this mod to work)!
    Once you click on the HoloPatcher.exe, you'll be given a few install options.
    1) Main mod: Installs the main component of the mod, it edits over 600 NPCs with changes to their appearances, weapons, soundsets, and more!
    2) Player Head Commoners: This install will add new commoner NPC variants who use the player heads. This option will greatly diversify the Kotor galaxy as it'll greatly reduce the generic commoner head count and with so many new player head commoners it's unlikely you'd see two of the same NPC variant in the same playthrough. If a player head commoner uses the player's head, it will be swapped for another head (So if you're playing Mullet Man then the Mullet Man commoner who appears in-game will use a different head). You WILL have to install this option AFTER the main mod.
    IT IS ADVISED THAT YOU INSTALL PLAYER HEAD COMMONERS SECOND (AFTER THE MAIN MOD BUT BEFORE THE OTHER OPTIONS)
    3) Fat Commoners: This install will add generic commoner NPCs who use the fat commoner body model. In vanilla, only two fat commoner variants exist and they both use player heads, the female variant is cut whilst the male variant is only used once or twice. This install adds fat commoner variants which all use the generic NPC heads and places them randomly throughout the game ensuring that fat NPCs will be found in normal gameplay. This install uses DarthParametric's Fat Commoner Body Models Modder's Resource to improve the UVs of the models, allowing for compatibility with clothing variant textures and modded clothing variant textures like Dark Hope's NPC Clothing mods and my K1 Clothing Pack mod.
    4) Onderon Commoners: This install will add generic commoner NPCs who use the Onderon commoner body model. In K2, Onderonian commoner NPCs wear unique robe-like clothing which differentiates them from the default commoner NPCs. This install adds Onderonian commoner variants which all use the generic NPC heads and places them randomly throughout the game ensuring that Onderonian commoner NPCs will be found in normal gameplay. Though just because this install is called "Onderonian Commoner" it doesn't mean these NPCs are Onderonian, depending on the texture these new Onderonian commoner variants will replace rich noble and poor downtrodden NPCs alike. The Onderonian commoner textures used in this install come from Effixian's Zeison Sha/Jal Shey to Onderon Clothing mod.

    Description:
    As with many modders, I have a vision for a comprehensive NPC Overhaul. This mod is currently in a BETA stage, whilst I don't expect bugs, I do expect player criticism/feedback alongside reports of possible mod conflicts with certain mods... updates will be released to fix any possible bugs, add popular player suggestions, possible hotfixes for incompatible mods and new content as they become possible.
    What does this mod do?
    This mod is comprised of several smaller mods that have been merged into one big mod, resulting in an immersive NPC Overhaul which is compatible with the K1 Community Patch.
    This mod swaps the heads of hundreds of NPCs to prevent the 'clone' effect, it replaces the low poly Lite NPCs with actual NPC appearances, it diversifies the clothing, armor and weapons worn by NPCs without touching any of the NPC Loot drops, it modifies the .GIT files in some areas to remove duplicated NPCs, it swaps the soundsets of over 200 NPCs so that the enemies you fight have a truly random "death grunt" sound as they die and MORE! With this mod, over 600 NPCs will be affected (including NPCs which are commonly affected by other mods). 
    It is HIGHLY advised to install this mod (AFTER the K1CP mod) BEFORE you install any new appearance mods. For example, Galaxy of Faces is a mod which adds new appearances. Installing the NPC-DP BEFORE that mod will allow you to have GoF appearances alongside the NPC-DP's NPC Overhaul as intended.

    Known Bugs:
    This mod shouldn't have bugs, but if there are feel free to report it to me on Deadlystream.

    Incompatibilities:
    Please report any incompatibilities!
    Player head commoners are affected by player head reskins, if you install weird player head reskins (The Mullet Man to DC Universe Joker for example) then the player head commoner with Mullet Man's head will use that skin.

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
    Any assets that I've used that are not mine that come from mods like Modder's Resources and mods where the author has declared free use in their readmes can be used in your own mod.

    Thanks to:
    ebmar: For his attempt at fixing a problem with the TSLPatcher pre-0.4.1!
    Effix: For creating the Effixian's Zeison Sha/Jal Shey to Onderon Clothing mod!
    JCarter426/DarthParametric: For pointing out major flaws with the old TSLPatcher setups!
    DarthParametric: For creating the Fat Commoner Body Models - Modder's Resource mod!
    SpaceAlex: For fixing the old clothing bug in his K1 Enhancement Project for which his fix was carried over to this mod!
    Cortisol/th3w1zard1: For the HoloPatcher!
    Fred Tetra: For Kotor Tool!
    Bioware: For such an amazing game!
    Obsidian Entertainment: For creating the sequel!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,523 downloads

       (1 review)

    92 comments

    Updated

  2. GenoHaradan Legacy

    THE SITH LORDS RESTORED CONTENT MOD ADD-ON:
    GenoHaradan Legacy 1.0.1
     
     
    1. Description:
    ----------
    This mod adds the GenoHaradan from the first Star Wars Knights of the Old Republic to its sequel. The GenoHaradan is an ancient secretive guild of assassins who work in the shadows operating to keep the Republic intact, however, following the Jedi Civil War something has changed the GenoHaradan, they no longer seek to kill the enemies of the Republic, instead they have focused all their energies into eliminating the once glorious Jedi Order who have stood as the guardians of peace and justice in the Republic for thousands of years for unknown reasons.
     
    While this version is complete, it is far from final. Similar to M4-78, at some point, the GenoHaradan Legacy will be improved with an improved story as an “Enhancement Project” as M4-78 did.
     
    Expect possible updates and patches to come.
     
    This mod also includes optional fixes for a few bugs and other problems not fixed by the Restored Content mod here and there but there won’t be too many of them.
     
    2. Installation:
    ----------
    1. First, you will need to get the most up-to-date version of TSL Restored Content Mod (TSLRCM 1.8.5). It's available for download here: http://deadlystream.com/forum/files/file/578-tsl-restored-content-mod/
    Please note that GenoHaradan Legacy will NOT work AT ALL without TSLRCM.
    2. Follow TSLRCM's installation instructions.
    3. Once TSLRCM is successfully installed, run the GenoHaradan Legacy Double TSLPatcher.exe. A menu will pop asking you which installation you want to install. To install the GenoHaradan Legacy, click on the ‘MAIN’ option and click install. If you wish to install the optional fixes be sure to rerun the TSLPatcher.exe and install whichever fix you like (You may need to do this several times to install all fixes)
    4. While I try my best to make this mod as bug-free as possible, with the many options of KOTOR2 and my, at the moment, one man testing team it can happen that bugs, including critical ones, pass through. Please feel free to report any bugs and I will fix them.
    5. Install any compatible mods you desire now.
     
     
    3. FAQ / Known Issues
    ---------
     
    Q: When will GenoHaradan Legacy EP be released
    A: Not for a long time.
    "Release dates are for those that don't care about quality in mods"- Sith Holocron
     
    Q: Will your mod work on existing saves:
    A: A new game or a save before Citadel Station with the TSLRCM mod should work but I'm not too sure about Citadel Station saves and I'm sure Nar Shadda saves won't work.
     
     
    Q: Will your mod work on my Linux or Mac?:
    A: I see no reason why it shouldn't work on those OS. If you manage to either use or find an alternative to the TSLPatcher and manage to install the mod then it should work.
     
    Q: Will you upload the full mod to the Steam Workshop?
    A: For now, the answer is no because I'm not sure how the workshop works and if it can even support a mod like mine. In the far future, if this mod becomes popular enough, I might see if a TSLRCM+M4-78+GenoHaradan Legacy EP bundle would be possible

    Q: Will you update this mod again/Will you add...
    A: Most likely yes! This version will probably not be the last. If you find a bug please be sure to report it and leave feedback!
     
    Q: Will your mod work on my Xbox?:
    A: No
     
    Q: Can I play this mod in Vanilla:
    A: No! This mod requires TSLRCM to work
     
    Q: What makes your mod different from previous TSL GenoHaradan mods such as the unreleased The Sith Lords Restoration Project by Team Gizka and The GenoHaradan Beta by Exile007
    A: The Dessicus boss fight in Exile007’s mod was inspired by the TSLRP boss fight but improved upon to make it less confusing, in my mod, I further improve upon Exile007’s work and made his work compatible with The Sith Lords Restored Content Mod
     
    4. Credits:
    --------------------------------------------------
    » Project Leaders
    --------------------------------------------------
    - N-DReW25 - Project Leader, storyline/dialog writing, scripting & editing and more
     
    --------------------------------------------------
    » Storyline
    --------------------------------------------------
    - Exile007 (Original “The GenoHaradan” mod)
    - N-DReW25
     
    --------------------------------------------------
    » Modeling / Texturing
    --------------------------------------------------
    -Effix
    -VarsityPuppet
     
    --------------------------------------------------
    » Beta Testing
    --------------------------------------------------
    N/A
     
    --------------------------------------------------
    Voice Acting
    --------------------------------------------------
    N/A
     
    --------------------------------------------------
    Voice Splicing
    --------------------------------------------------
    -danil-ch
    -N-DReW25
     
    --------------------------------------------------
    5. Special Thanks
    --------------------------------------------------
    Dashus – Project Lead of The Sith Lords Resotration Project (TSLRP), the original restored content mod which intended to restore the GenoHaradan, despite the TSLRP never being finished, its leaked betas which contained GenoHaradan content helped me understand the GenoHaradan plot in TSL a bit more.
     
    Lord of Hunger- Project Lead of the “GenoHaradan Revisioning” mod, his mod was never shown to the public thus makes his mod more of an inspiration.
     
    Exile007- Project Lead for “The GenoHaradan”, his mod was released to the public as a Beta file which was not compatible with TSLRCM. His mod and his work served as a major inspiration to the GenoHaradan Legacy mod and was used as a base for the first versions of the mod.
     
    Zybl2, Stoney, Hassat Hunter and VarsityPuppet- The main four developers of The Sith Lords Restored Content Mod (TSLRCM), the successor to the previously mentioned TSLRP. Despite not restoring the GenoHaradan, their efforts paved the way to more restoration mods such as the GenoHaradan Legacy.
     
    Danil-ch- Working on and Contribution of the Batu Rem and Goto scenes as seen in the GenoHaradan Legacy
     
    VarsityPuppet- The original creator of the “Layne Stanley PC Head” which was used for the unique GenoHaradan Assassin
     
     
    Effix- The original creator of the head texture for Dessicus
     
    Obsidian Entertainment- Making development on the GenoHaradan in TSL and leaving some trace of their existing for we modders to follow
     
    Bioware- For implementing the GenoHaradan into K1
     
    Fred Tetra- Creator of Kotor Tool
     
    Stoffee- Creator of the TSLPatcher

    George Lucas- Creator of the beloved Star Wars Franchise
     
    6. Distribution Notes
    ----------
    This mod may not be modified or distributed without the explicit permission of the authors.
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    4,701 downloads

       (8 reviews)

    58 comments

    Updated

  3. Galaxy of Faces [K1]

    Galaxy of Faces [K1]
    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.2.0 Release Date: 27.09.2024

    Installation:
    Please install the K1 Community Patch FIRST before this mod!
    This mod replaces the appearances of important named NPCs throughout the game. As such, if you wish  to use mods like Onderon Fashion and Smuggler's Deluxe you'll have to install those mods BEFORE this mod.
    Simply click on the INSTALL.exe, select "Galaxy of Faces [Main]", click install then sit back and watch the TSLPatcher do its magic.
    The "Effix's Duelists", "Unique Rodians" & "Build a Bendak" are OPTIONAL. You don't have to install them if you don't want to.
    Effix's Duelists includes Effix's unique Gerlon, Ice & Marl heads. This installation is NOT a total copy of Effix's original Taris Arena Changes mod, that mod adds UTC files to the Override and patches those whilst Galaxy of Faces patches the UTCs in the .MOD files provided from the K1CP mod.
    If you are using the NPC Diversity Pack, install Effix's Duelists via Galaxy of Faces. If you want the Armors from Effix's Taris Arena Changes, install that mod instead.
    Unique Rodians gives various Rodian NPCs unique appearances. If you are using Stormie97's High Quality Alien: Rodians, do NOT install this option as a compatibiity patch for that mod hasn't been developed yet.
    Build a Bendak adds a unique appearance for Bendak Starkiller, however, the "N_Bendak.tga" texture is the vanilla Field Marshal texture. After installing this option, I encourage the player to replace this texture with a Mandalorian texture from a mod of your choosing, I personally recommend RedRob41's Bendak Starkiller Emblem Armour though do feel free to select a skin YOU want instead!
    Simply delete the "N_Bendak.tga" texture in your Override folder, rename your desired texture to either "N_Bendak.tga" or "N_Bendak.tgc" and place it in your Override.

    Description:
    From the good old days of late 70s/early 80s cinema, the expansive comics and novels of the 90s and 2000s, the rise of modern Star Wars video games and well into the Disney era, the Star Wars Galaxy has always been a "Galaxy of Faces". 
    And I'm not just referring to the faces of the main characters. I'm referring to background characters such as the aliens of Chalmun's Spaceport Cantina in Episode 4 (many of whom were merely random alien costumes who have since evolved into staples of Star Wars alienography with timeless classics like Rodians, Aqualish and Devaronians amongst them), or the the Bounty Hunters hired by Darth Vader to track down the Millennium Falcon in Episode 5 (despite only having 4 lines of dialogue and just over 6 minutes of screen time, Boba Fett has since become just as popular as the main characters mostly down to his unique bad ass appearance in his limited screen time) or the background Jedi characters sprinkled throughout the prequel trilogy (despite never saying a word in the movies, the Jedi Plo-Koon, Kit Fisto and Aayla Secura have since become fan favorites)!
    Why do I say this? I think it goes without saying that unique appearances are what makes or breaks a character, and BioWare's 2003 Star Wars: Knights of the Old Republic RPG has a few problems with this.
    As with many video games from this period of gaming, KoTOR has a problem with NPC appearances. In Kotor, the generic background NPCs are referred to as "Commoners" both in the game files and in-game sometimes, the game has 24 generic NPC appearances including 2 white heads, 2 black heads and 2 asian heads for both adult and old appearances which are split between male and female types with an additional male and female white and asian "Tatooine" commoner variant that exists for some reason, bringing the total of commoner appearances up to 24.
    Throughout KoTOR, many of these generic appearances aren't even used for background NPCs, those background NPCs receive the low-resolution Lite appearances leaving the actual generic heads for named NPCs. NPCs like Holdan, Jon, Junix Nard, Matton Daisel, Firith Me and Kel Algwinn are all well written characters that really bring these environments to life... but sometimes these NPCs are forgettable simply due to the fact that they use the same appearances, the NPCs I named were strategically chosen as they both use the exact same 1st white and asian male commoner heads. This "clone" problem is intensified once you install NPC Overhaul style mods that remove the Lite appearances and replace them with generic commoner appearances as now you'll be seeing the same 24 heads across over a hundred NPCs throughout the game.
    This mod aims to fix that by giving many of these named NPCs unique heads to differentiate them from the generic heads. This mod aims to one day cover almost EVERY single named NPC in the game where possible through a combination of NPC appearances made by me, modder's resources and mods with the modder's permission.
    But do keep in mind, not ALL the modded unique heads will be added. Instead, if you consult the "Recommended Mods.txt" file you shall find a list of other mods that I personally recommend that shall also add new unique heads for NPCs that aren't part of this mod.
    Thus far, most of the unique heads of the K1 Enhancement Pack modder's resource have been added.
    To read about what appearances have been added thus far, please consult the "List.txt" file for a complete list of new appearances.

    Known Bugs:
    If there are bugs feel free to report them to me on Deadlystream.

    Incompatibilities:
    Incompatible with any mods that modify the appearances of Nico Senvi, Nemo, Matton Dasol, Kono Nolan, Jon, Jagi, Eli Gand, Dorak Quinn, Dak Vesser, Hidden Bek Lookout, Ahlan Matale, Shen Matale, Nurik Sandral, Rahasia Sandral, Gerlon, Ice, Marl, Twitch, Mika Dorin, Gluupor, Adum Larp, Bendak Starkiller, Lena, Apartment Duros, Sith Base Duros,  Maana Demknot, Strandes Duros on Lehon, or The One.
    Incompatible with High Quality Aliens: Rodians, though a patch may be made in the future!
    Please report any incompatibilities!

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
    Thanks to:
    SpaceAlex: For releasing his K1 Enhancement Project as a modder's resource.
    SilverEgde9: For textures used from the Brotherhood of Shadow: Solomon's Revenge mod.
    Effix: For the upscaled reskins of the Onderon commoner textures & textures from his Taris Arena Changes mod.
    DarthParametric: For fixing the Fat Commoner clothing models.
    EmperorDevon: For giving me permission to use his Twin Sun reskin as a base for Lena's body texture.
    RebRob41: For giving me permission to use assets from the Revenge of Revan mod.
    Obsidian Entertainment: For the Flight Suit and Onderon commoner assets. 
    Bioware: For such an amazing game!
    Fred Tetra: For Kotor Tool!
    Stoffee: For TSLPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    779 downloads

       (0 reviews)

    30 comments

    Updated

  4. Restored Content for K1CP [DEMO]

    Restored Content for K1CP [DEMO]
    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    0.9.0 Demo Release Date: 19.02.2025

    Installation:
    Please install the K1 Community Patch FIRST before this mod! No exceptions!
    Once you click on the INSTALL.exe, you'll be given five options.
    Main Mod- This is the installation which installs the RC-K1CP mod.
    Lite NPCs Restored- This restores the Lite NPCs that were removed in the K1CP, install this option if you want these back in your game.
    Restored Gloveless Clothing- Left over textures and pre-release screenshots suggests that the commoner clothing didn't always have gloves that hid the NPCs hands, with this option installed all the generic NPCs will have exposed hands that correspond with the skin color of that NPCs race (White, Black and Asian). This option is fully compatible with the K1 Clothing Pack but is incompatible with Dark Hope's Commoner Clothing reskins.
    Restored Sith Officer Uniforms- Restores the unused Sith Officer uniform variants throughout the game, this option is incompatible with Heyorange's Sith Uniform Reformation.
    Restored Party Dialogue- As of right now, this option restores unused lines for Canderous' dialogue about Korriban. This option is cripplingly incompatible with mods that edit "k_hcan_dialog.dlg" so don't install this option if that file is already in your Override folder.
    Restored Unique Blaster- Restores unused textures for Carth's Blaster and the Baragwin Ion-X Weapon. These are an optional install as they are incompatible with the High Quality Blasters mod by Sithspecter.

    Description:
    The Kotor 1 Community Patch (K1CP) is the biggest bug fix mod for Kotor 1 and is arguably the number one go-to mod for Kotor 1, similar to TSLRCM for Kotor 2. The Kotor 1 Restoration (K1R) mod is NOT compatible with the K1CP and as such players have to pick between hundreds of bug fixes offered by the K1CP or the restored content of K1R, they couldn't pick both... until now!
    Restored Content for K1CP is a restoration mod for Kotor 1 which has been developed for use alongside the K1CP mod, with this mod installed you shall experience restored content alongside the bug fixes of the K1CP mod.
    This mod also does not follow the same "rules" as K1R, that means this mod might restore cut content that K1R didn't restore either because the original K1R Dev Team didn't want to restore it or because they didn't know about it.
    This mod is an INDEPENDENT project developed by a single modder (and any future contributors) with no connection to the original K1R mod, everything in this mod was developed from scratch as getting permission to use K1R assets is impossible due to the disappearance of the K1R team leader. This mod is a DEMO meaning it does not restore all the cut content that K1R restores, future updates shall add more content and fix any bugs present in the mod. 
    Whilst this mod is a Demo, it is not necessarily incomplete... what little restored content this mod has to offer is complete and will not standout as unfinished (in terms of the mod itself, your opinion on the cut content might be different).
    If you have feedback or any bugs to report for the next update, I urge you to report these to me so that the Restored Content for K1CP mod may be the best it can be!
     
    Restorations:
     
    Item Restoration:

    Known Bugs:
    This mod shouldn't have any bugs but if there are please report them to me on Deadlystream.

    Incompatibilities:
    To be added!

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.

    Thanks to:
    SithRevan (RIP): Beginning the restoration effort for K1!
    K1R Team: For developing the original K1R mod!
    Leilukin: For granting me permission to integrate her Juhani Dialogue Restoration mod into the RC-K1CP!
    SpaceAlex: For making the Bastila's Extra Dialog on Tatooine and allowing modders to use it freely!
    A Future Pilot: For kickstarting the K1 Community Patch mod, for making the Sith Soldier Texture Restoration mod and for allowing modders to use it freely!
    Sekan and Seamhainn: For including the source scripts in their Garrum and Tar'eelok Restoration mod which allowed me to recreate the restoration of those characters in this mod!
    DarthParametric and JCarter426: For maintaining the K1 Community Patch with ongoing updates!
    DarthParametric, th3w1zard1 and Salk: For valuable feedback!
    Sith Holocron: For the mod logo!
    ElevenLabs Website: For the custom AI VO service!
    Bioware: For such an amazing game!
    Fred Tetra: For Kotor Tool!
    Stoffee: For TSLPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    3,645 downloads

       (1 review)

    27 comments

    Updated

  5. Heart of Beskar

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.3.0 Release Date: 03.03.2024

    Installation:
    Please install the K1 Community Patch FIRST!
    Install Duros: Armed & Ready BEFORE Heart of Beskar (This mod is required for Heart of Beskar to work properly)!
    Simply click on the INSTALL.exe, click install then sit back and watch the TSLPatcher do its magic.

    Description:
    Heart of Beskar is a total NPC Overhaul for the Mandalorian faction in Kotor 1. This mod shall add new Mandalorian Soldier variants, add new items, and add new loot drops for Mandalorian NPCs found throughout the Kotor galaxy.

    New Mandalorian Variants:
    1) Mandalorian Recruit: The Mandalorian Recruit is a fresh convert to the Mandalorian belief system, embracing the Mandalorian culture as one embraces a new religion. As fresh recruits, they are the weakest form of Mandalorians you shall encounter. The Duros NPCs who help the Mandalorian faction on Dantooine are mostly made up of recruits and shall wear the new Mandalorian Combat Suit.
    2) Mandalorian Initiate: The Mandalorian Initiate is not a full fledged Mandalorian yet, though they're not a fresh recruit either. They replace a select few Duros NPCs on Dantooine and shall wear the new Mandalorian Heavy Suit.
    3) Mandalorian Soldier: The Mandalorian Soldier is the normal blue Mandalorian Soldiers from the vanilla game. They wear the Mandalorian Light Armor which replaces the vanilla Mandalorian Battle Armor.
    4) Mandalorian Scout: The Mandalorian Scout is a Mandalorian variant from the popular mod "Brotherhood of Shadow: Solomon's Revenge", the Scouts are included here as a homage to the old mod. They're found on Dantooine and wear the new Mandalorian Scout Armor.
    5) Mandalorian Marauders: The Mandalorian Marauder is a Mandalorian variant who only ever appeared in a Star Wars Miniatures toy series. These Mandalorians have been brought to life in the Kotor game and shall primarily use melee weapons against the player, they're mainly found on Kashyyyk and wear the new Mandalorian Marauder Armor.
    6) Mandalorian Heavy Trooper: The Mandalorian Heavy Trooper is an elite veteran class of Mandalorians, their armor is based on the Mandalorian Heavy Armor item found in the vanilla game. They're encountered on Dantooine and Lehon.
    7) Mandalorian Shock Trooper: The Mandalorian Shock Trooper is the in-game recreation of the Neo-Crusader Shock Trooper from the Kotor comics, their armor is based on the Mandalorian Assault Armor item found in the vanilla game. They're encountered on Kashyyyk and Lehon.
    8,) Mandalorian Rally Master: The Mandalorian Rally Master is the normal red Mandalorian from the vanilla game. Sherruk is considered a Rally Masters.
    9) Mandalorian Field Marshal: The Mandalorian Field Marshal is the normal yellow Mandalorian from the vanilla game. The Kashyyyk Mandalorian Commander and the Lehon Mandalorian Captain are Field Marshals, in addtion, the helmet items that they drop shall now be yellow instead of blue.

    The Heart of Beskar mod wouldn't be complete without actual Beskar... what is Beskar? Beskar is a metal that's mined on the planet Mandalore, armor forged from Beskar can withstand blunt force, lightsaber strikes, and repeated blaster fire... the viewers of Disney's The Mandalorian TV Series should be familiar with Beskar and its protective capabilities.
    The lowest tiers of Mandalorian Armors are forged with Beskar Alloy, this alloy is a mixture of Beskar and other metals thus reducing its protective capabilities. In-game, armors forged from Beskar Alloy will have a very low energy immunity bonus whereas stronger Mandalorian armors will have a higher energy immunity bonus... the highest energy immunity bonus in the Heart of Beskar mod is 90%.
    The new protective buffs from the Mandalorian armors shall also be applied to the Mandalorians themselves as every Mandalorian NPC will now wear the armor of their rank, so for example a Mandalorian Scout will wear Mandalorian Scout armor and shall recieve the buffs from that armor.
    A basic test run on the normal difficulty has been tested and I can confirm that a competent Kotor player should be able to defeat the Mandalorians even with the armor buffs, though you are welcome to report back to me if a specific Mandalorian is giving you trouble. 
    New Mandalorian Items: 
    Mandalorian Combat Suit (Inspired by the TSL item): Dropped by Kandon Ark, sold by Eli Gand
    Mandalorian Heavy Suit (Inspired by the TSL item): Sold by Igear, found in a Dantooine Mandalorian's backpack
    Echani Heavy Armor (Replaces the cut Mandalorian Armor): Sold by Greeta Holda
    Mandalorian Light Armor (Replaces Mandalorian Battle Armor): Found on a Mandalorian Corpse near the Grove
    Mandalorian Scout Armor: Found on a Mandalorian Corpse in the crystal cave, Found on a Corpse near the Sand People Camp
    Mandalorian Marauder Armor: Sold by the Dreshdae Czerka Store
    Mandalorian Heavy Armor (Restored item): Found in a container in the Sith Academy's torture room
    Mandalorian Assault Armor (Fixed item): Sold by Mika Dorin
    Mandalorian Marshal Armor: Sold by Mika Dorin
    Mandalorian Rally Armor: Sold by Mika Dorin
    Cassus Fett's Battle Armor: Sold by Mika Dorin
    Mandalorian Training Mask: Sold by Tyvark

    If you have any feedback, feel free to comment it down below: if you feel the mod is too overpowered or you have a suggestion for a change or a future feature I am more than happy to hear it!

    Known Bugs:
    This mod shouldn't have any bugs though if you find any please report them to me on Deadlystream.

    Incompatibilities:
    Incompatible with any mods that modify the same UTI and texture files included in this mod.
    Compatible with: JC's Darksaber for K1
    Incompatible with: JC's Mandalorian Armor for K1 1.2
    Please report any further incompatibilities!

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
    If you want to use assets made by 90SK or TK-664 you'll have to contact them for permission.
    The Female Mandalorian Model by Inyri Forge does not need permission to be reused and anything made by SilverEdge9 doesn't need permission to be used either.
    The Cassus Fett Battle Armor textire can be reused if you credit Effix as the original creator.

    Thanks to:
    90SK: Creator of the Mandalorian Mask, Mandalorian Heavy Trooper & Shock Trooper skins!
    SilverEdge9: Creator of the Mandalorian Scout & Armor skin!
    Inyri Forge: Creator of the Female Mandalorian Model!
    TK-664: Creator of the Mandalorian Combat Suit Texture!
    Effix: Creator of the new Cassus Fett Battle Armor Texture!
    Obsidian Entertainment: For developing the new Ulic Qel Droma Armor skin for K2, which was reused in this mod!
    Bioware: For such an amazing game
    Fred Tetra: For Kotor Tool
    Stoffee: For TSLPatcher
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    728 downloads

       (0 reviews)

    26 comments

    Updated

  6. Implant Feat Restoration

    A Mod for Star Wars Knights of The Old Republic II The Sith Lords
    Author: N-DReW25
    Release Date: 19.03.2017
    Release Date 1.1: 7.09.2017
     
    Installation:
    Double Click the TSLPatcher.exe and let it do its magic
     
    Uninstallation:
    Remove or Delete all the files with the "e_imp1_01.uti" all the way to "e_imp4_10.uti" (There are at least 30 of those so they aren't listed here)
     
    When the TSLPatcher installs the mod correctly it generates a backups folder within the Implant Feat Restoration folder that contains the TSLPatcher. Open the backups folder and copy the
    "baseitems.2da" and "feat.2da" to the override folder overriding the Implant Feat Restoration files
     
    If you have any problems be sure to contact me for support
     
    Description:
    Kotor 2 is known for a ton of cut content. The TSLRCM restores most of that content but there were some they left behind due to it being not restorable or not necessary. However if you have sharp eyes you might notice the Implant Feat
    is unavailable. This is likely intentional by Obsidian as the Implants in game require a certain level of constitution in order to use them. This is all well and good until you realize you will have to abandon other stats completely for constitution in
    order to get good implants. This mod changes it so that you now require a certain implant feat to wear certain implants. There are three tiers of implants so 3 to 5 level ups should be enough to get max implants whereas before you'd need at least 6 to 11 to
    get max implants
     
    Currently, only Hanhar and Mira have the feats. If you want your main character to have the feats you must give it to them on the level up screen (Since you cannot play as a scout you cannot get implants for free)
     
    Also, ALL implants will require this new feat instead of the constitution. This means there is a low chance of an NPC having no implant since it doesn't have the new feat and cannot use it's implant. This is mostly a good thing as
    it will make the enemy slightly easier
     
    Known Bugs:
    this mod shouldn't have bugs but if there is Just PM me on Deadlystream.
     
    Incompatibilities:
    The TSLPatcher will make it compatible with nearly any mod...but if you do find an incompatible mod please alert me so I can put it in the readme
    Incompatible with Sireyn's Kotor 2 Implant Rebalance
     
    Permissions:
    Do NOT claim credit for this mod and do not use it in your own mods without my permission
     
    Thanks:
    Bioware for such an amazing game, Stoffee for TSLPatcher, Fred Tetra for Kotor Tool, Fair Strides for helping me get the Feat to appear on the character creation screen and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    2,011 downloads

       (9 reviews)

    25 comments

    Updated

  7. Extended Enclave Tweaks

    A Mod for Star Wars Knights of The Old Republic 2
    Author: N-DReW25
    1.3.0 Release Date: 22.03.2025

    INSTALLATION:
    (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) 
    As this is an add-on for TSLRCM, TSLRCM 1.8.6 is REQUIRED. It will not work otherwise, so have that installed first.
    As this is a patch for Extended Enclave, Extended Enclave 2.5.2 is REQUIRED. It will not work otherwise. Install the Extended Enclave mod AFTER TSLRCM and BEFORE the Extended Enclave Tweaks.
    The Extended Enclave Tweaks used the M4-78 versions of the Enclave dialogues, if you aren't using M4-78EP none of the M4-78 restricted content should be activated (There exists some weird easter egg ending where, if you kill Vrook, Kavar and Zez-Kai Ell then you can save Vash only to kill her in the Enclave.)
    To install, extract the Extended Enclave Tweaks folder to anywhere you like, as long as it is not the SWKotOR2 folder. When you run the installer, it will present you with two options, the option "Main Installation" is REQUIRED as it installs the base mod and "CARTH FIX" is OPTIONAL, select "Main Installation" first and run it.
    "CARTH FIX" can be installed after "Main Installation", this option fixes an inconsistency with Carth's armor as seen in TSLRCM. DO NOT USE THIS OPTION if you use DarthParametric's "TOR Ports: KOTOR Comic Republic Uniforms Admiralty Patch"

    Description:
    This is a patch for the Extended Enclave mod which extends version the Rebuilt Enclave sequence with new restored dialogue, scenes and other missing content. 
    The following scenes have been modified:
    1. "Tobin's Corruption"
    Colonel Tobin has several head textures in the game files- his main head texture, his Dark Side transition for his end game appearance, and a partial Dark Side transition. This patch will restore the partial Dark Side transition for Tobin's cutscene during the Enclave section of the game.
    2. "Admiration"
    Scenes in the Jedi Enclave where the dialogue shows an animated fly-by camera have now been made unskippable for the duration of the camera, this was done to allow players to admire the scene for a brief moment rather than skipping it like you can in vanilla.
    3. "Disciple's Choice."
    The "Disciple's Choice" restored content has been moved from the Ebon Hawk to the Enclave. Once inside the Enclave, Kreia telepathically goads Disciple into telling the Republic what's happening but in doing so, he'd endanger the Exile.
    3. "Disciple's Distress Call"
    Knowing that Kreia is a Sith and that the Exile and Jedi were in danger, the Disciple contacts Atris, who in turn sends her Handmaidens to Dantooine. Atton will acknowledge this in the post-Enclave scene.
    4. "Alternate Lines."
    A handful of 'alternate lines' exist within the Enclave files, these have been restored.
    5. "Restructuring."
    Certain dialogue replied have been restructured so that you don't unknowingly skip past dialogue content by accident.

    Known Bugs:
    This mod shouldn't have bugs, but youu find any just report it to me on Deadlystream.

    Incompatibilities:
    Report any incompatibilities to me on Deadlystream.com

    Permissions:
    This mod may not be modified or distributed without the explicit permission of the authors.

    Thanks and Credits:
    danil-ch & Darth Hayze: Extended Enclave mod and associated files
    Zbyl2: Help with getting it ready for TSLRCM 1.8.6
    Leilukin: For her amazing Partywap compatibility patch
    Sith Holocron: The Awesome logo and screenshot edits
    Exile007: Sion related files
    LoneWanderer: Extensive Beta Testing and identifying solutions to 1.0.0 bugs
    Alex Star: Discovering the Sion Harbinger and Atris Academy Bypass bugs in version 1.0.0
    TSLRCM Team: TSLRCM 1.8.6 and associated files
    Bioware: For such an amazing game
    Obsidian: For such an amazing sequel and for keeping the cut content in the files
    Fred Tetra: For Kotor Tool 
    Everyone who downloads the mod!
    Extended Enclave Credits:
    danil-ch and Darth Hayze: Pretty much most stuff, this included lots of scripting, vo splicing, picking up slack when one of us dissapeared, etc...
    Thanks go the entire TSLRCM team; your work has been outstanding.
    Hassat Hunter; for help with getting it ready for TSLRCM 1.8.2
    Sith Holocron; for suggesting a mod collaboration and the cool logo
    zbyl2; for help with getting it ready for TSLRCM 1.8.3
    Exile007; for contribuitng his early work on the Sion scenes
    TESTERS: Loki147, Malkior
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    4,702 downloads

       (1 review)

    25 comments

    Updated

  8. K1 Loot Overhaul

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    0.1.3 Beta Release Date: 14.03.2024

    Installation:
    Please install the K1 Community Patch FIRST before this mod! No exceptions!
    Simply click on the INSTALL.exe, click install and sit back and watch the TSLPatcher do its magic.

    Description:
    The Kotor games wouldn't be the same without the diverse array of items you can collect along your journey across the galaxy. With many of these items, you can mix and match your favorite items for the best defense or offense... or can you? A major problem I see in the first Kotor game is the distinct lack of loot drops... or more specifically, the lack of any "useful" loot drops.
    A good example of this are the Hold Out Blasters, these blasters are small pistols that do 1-4 energy damage with a chance of stun. These unique blasters are weaker then normal blasters, but unlike normal blasters, Hold Out Blasters have that chance of stun. This *could* give the player a choice between more energy based danage VS a chance for stun, however, you can only obtain the Hold Out Blaster on Tatooine and Manaan via merchants... so by the time you even have a chance to get the weakest Hold Out Blaster it's already been outclassed by the stronger weapons you found earlier in the game.
    Speaking of Hold Out Blasters, the strongest Hold Out Blaster is dropped via a mandatory enemy on Tatooine... this makes every other Hold Out Blaster in the game redundant, why even bother using any Hold Out Blaster when you can get the strongest one for free whereas the weaker ones are sold from merchants.
    This same problem applies to the armor you can obtain as well. On Taris, you can obtain the Echani Fiber Armor relatively early in the game... this has one big problem though. Echani Fiber Armor is a Class 4 armor type, Class 4 armors are some of the lightest armors you can find in the game with the weakest armor that you first obtain being a standard Combat Suit with 4 defense bonus (hence why it's called a "class 4").
    So you start the game with the weak Combat Suit and you can then obtain the Echani Fiber Armor before any other armor piece, but once you upgrade this armor it turns from a 5 defense bonus to a 7 defense bonus. You can upgrade this armor to max capacity before finishing Taris, and after doing so the Echani Fiber Armor becomes one of *the* strongest Class 4 armors in the game.
    By obtaining this upgradeable armor so early, you no longer need to use the Zabrak Combat Suit, Echani Light Armor, Massassi Ceremonial Armor or the Cinnagar Weave Armor... and why would you? All those armors are weaker then the upgraded Echani Fiber Armor.
    And all that's just the tip of the ice burg!
    The K1 Loot Overhaul changes the loot of enemy drops, placeable objects, merchant inventories and even some quest rewards.
    This mod will make your next playthrough very interesting as you'll have the opportunity to use items you might never have considered previously, this mod will make your next playthrough a challenge as some items you've grown to use might no longer be available as it once was in the vanilla game, this mod will give you a genuine reason to save your credits and buy from merchants. Even if you don't use the new items you encounter, you can certainly sell them to buy better equipment.

    Known Bugs:
    This mod shouldn't have bugs, but if there are feel free to report it to me on Deadlystream.
    Do note that this mod is a Beta, some loot choice you might find to be odd might've been intended. As such, I'm open to player feedback to improve the mod going forward!

    Incompatibilities:
    Incompatible with the Enhanced Merchants mod.
    Please report any incompatibilities!

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.

    Thanks to:
    Bioware: For such an amazing game!
    Fred Tetra: For Kotor Tool!
    Stoffee: For TSLPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    967 downloads

       (0 reviews)

    24 comments

    Updated

  9. Kotor II Restored Content Plus

    A Mod for Star Wars Knights of The Old Republic II
    Author: N-DReW25
    1.0.0 Release Date: 18.05.2025

    Installation:
    Please install The Sith Lords Restored Content Mod 1.8.6 FIRST, no exceptions.
    It is highly advised to install the KOTOR 2 Community Patch before this mod, this is optional.
    This mod is divided into two parts, the HoloPatcher component and the Override Component.
    To install Override Component features, simply open their folders and copy their mod files to the Kotor 2 Override folder.
    To install HoloPatcher Component features, simply click on the HoloPatcher.exe, pick your desired restoration, click install, and sit back and watch the installer do its magic.
    WARNING: It is highly recommended that you do not install the game on your system's C drive, especially in Program Files. Windows can have permissions issues when trying to install the mod to a C drive destination. If you are using the Steam version of the game and have installed Steam in its default Program Files location, we advise creating a new Steam Library on a different drive and moving the game there via the game's Properties pop-up in Steam.
    Do note that this mod is highly decentralized, whilst this gives you the ability to pick and choose what you'd like it also means you'll have to install each feature individually if you want them all.

    Description:
    The Sith Lords Restored Content Mod (TSLRCM) is the mod that saved Kotor II after its disastrous December 2004 release that saw the game practically unfinished and riddled with annoying bugs. This mod is THE number one go-to mod for Kotor II, it's so popular that Aspyr "tried" to bring the mod to Nintendo Switch via a DLC and when that DLC was cancelled there was an uproar amongst Star Wars fans for having done this.
    Despite the claim that TSLRCM fixed the bugs and restored the cut content, that factually isn't true. There are many bugs that TSLRCM missed and there is cut content still being found in the game files to this very day, though just because these bugs and cut content exist doesn't mean they could/should be fixed/restored.
    Things like M4-78 and the GenoHaradan go beyond the scope of TSLRCM's goals and as such were restored as standalone mods rather than being part of TSLRCM, cut content like Lt. Yima's quest has hardly anything left to restore except for a typo riddled dialogue for Yima and journal entries, and bugs like the Mandalorians on the Ravager having Dark Jedi soundsets are so obscure and easily missable that it hardly justifies a TSLRCM update.
    As is stands, TSLRCM 1.8.6 is seen by many as being 'completed' - that it succeeded in doing what it set out to do.
    Enter stage the Kotor II Restored Content Plus mod, I mod I've thrown together to restore even MORE cut content to Kotor II (more bug fixes can be found in N-DReW's Bug Fix Collection for TSL).
     
    What's Restored in K2RC+:

    Known Bugs:
    This mod shouldn't have any bugs but if there are please report them to me on Deadlystream.
    The "Street Dancer Restoration" is supposed to have music play when you are within their vicinity, though as of right now the music is silent in-game.

    Incompatibilities:
    To be added!

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.

    Thanks to:
    Dashus: For kickstarting the Kotor restoration efforts with TSLRP!
    Zbyl2 and the TSLRCM Team: For creating TSLRCM in the first place!
    Bioware: For such an amazing game!
    Obsidian: For such an amazing sequel and for keeping the cut content in the files!
    Fred Tetra: For Kotor Tool!
    th3w1zard1: For maintaining the HoloPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,271 downloads

       (1 review)

    20 comments

    Updated

  10. Ladies of the Sith Army

    Ladies of the Sith Army
    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.3.0 Release Date: 11.12.2022

    Installation:
    Please install the K1 Community Patch FIRST before this mod!
    Simply click on the TSLPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic.
    Once the mod is installed, delete "PLC_SSldCrps.tpc" from the Override folder.

    Description:
    On Taris, you encounter a female off duty Sith by the name of Sarna who says the following:
    "I'm off duty right now, so I'm not in uniform. My name is Sarna - junior officer first class with the Sith occupation force."- Sarna
    A 'first class junior officer' makes it sound as if she is one of the many female Sith Officer NPCs you encounter throughout the game, however, the player has the option of stealing her Sith Armor which instead suggests she is a Female Sith Soldier... so where are the Female Sith Soldiers?
    This mod will add Female Sith Soldiers throughout the K1 story alongside their male comrades in arms, they can be found in the following locations:
    Endar Spire
    Taris Undercity 
    Taris Military Base
    Manaan Military Base
    Leviathan
    Star Forge
    These new NPCs are a rework of the default Sith Trooper model, giving them feminine curves and the female animations. This, combined with the new Female Sith Soldier soundset (an edit of the normal Sith Soldier soundset), 
    will present authentic Female Sith Soldiers. Only the appearances and soundsets of the modified Sith are changed, the difficulty and loot drops of the affected Sith Soldiers remain unchanged.

    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
    When the Female Sith Soldier dies, her arms sometimes appear to clip into the ground. This is an issue with the model and isn't something I can fix. 

    Incompatibilities:
    Please report any incompatibilities!
    Should be compatible with most Sith Trooper reskins!

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
    The Female Sith Soldier models, however, are free for everyone to use!

    Thanks to:
    Maris Fett: For the neat model!
    A Future Pilot: For making the Sith Soldier Texture Restoration mod which was merged with this mod!
    Bioware: For such an amazing game!
    Fred Tetra: For Kotor Tool!
    Stoffee: For TSLPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,962 downloads

       (1 review)

    16 comments

    Updated

  11. Sith Stalkers [K1]

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.3.0 Release Date: 25.02.2023

    Installation:
    Please install the K1 Community Patch FIRST before this mod!
    If you intend to play with DarthParametric's Dark Jedi Wear Robes then you'll have to install that mod BEFORE Sith Stalkers [K1].
    To install Sith Stalkers [K1], simply click on this mod's TSLPatcher.exe, click install, sit back and watch the TSLPatcher do its magic.

    Description:
    In 2012, on a modding forum not so far away, the modder "reapper" made a mod that added the Sith Stalker Armor from the 2008 video game "Star Wars: The Force Unleashed".
    Not long after this, a modder by the name of "DeadMan" ported reapper's mod to K1. In 2014, another modder named "Constar" made a mod called "proper Sith Assassins" that essentially converted the Sith Assassins in TSL into Sith Stalkers from TFU. In 2017, a modder called "N-DReW25" made a parody of Constar's "Proper Sith Assassins" by replacing the Dark Jedi NPCs with DeadMan's Sith Stalkers.
    Now, in 2022, 10 years after reapper's original Sith Stalker release and 5 years after the release of the K1 Proper Sith Assassin's mod, N-DReW25 has reorganized the Proper Sith Assassin's mod into the FIRST GALACTIC- *Cough*- into the Sith Stalkers [K1] mod.
    This mod will no longer replace ALL of the Dark Jedi NPCs as the old mod did, instead, you will now find Sith Stalkers alongside the Dark Jedi NPCs across the galaxy in places such as:
    * Tatooine
    * Kashyyyk
    * Manaan
    * Korriban
    * Lehon
    * The Leviathan
    * The Star Forge
    The only difference between the Sith Stalker NPCs and the usual Dark Jedi NPCs is that their names are now "Sith Stalker" and their soundsets have been switched to the Sith Soldier soundset. As of version 1.2.0, the Sith Stalkers are exactly the same as their vanilla counterparts in terms of difficulty. Perhaps in future updates I may choose to make the Sith Stalker NPCs a tad harder then the Dark Jedi NPCs.

    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.com

    Incompatibilities:
    Will be compatible with Dark Jedi mods if you install them BEFORE Sith Stalkers [K1].
    If your mod modifies the Dark Jedi NPCs modified in my mod, feel free to leave a comment and I will tell you if that mod is compatible or not.
    DarthParametric's Dark Jedi Wear Robes mod, for example, is compatible with my mod as I only replace a small handful of Dark Jedi with Sith Stalkers, thus meaning if you install DP's mod first and mine second then you'll see Dark Jedi in Robes alongside Sith Stalkers.
    Report any unknown incompatibilities to me on Deadlystream.com

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.

    Special Thanks to:
    Reapper: For rigging the Sith Stalker model for TSL.
    Shiftee: For making the original Sith Stalker model.
    Deadman: For porting the Sith Stalker to K1 and helping with the original TSL mod.
    UberBlack: For creating the texture.
    Bioware: For such an amazing game!
    Fred Tetra: For Kotor Tool
    Stoffee: For TSLPatcher!
    And everyone who downloads the mod.

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

    1,340 downloads

       (6 reviews)

    12 comments

    Updated

  12. Czerka Redux

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.0.1 Release Date: 25.05.2024

    Installation:
    Please install the K1 Community Patch FIRST before this mod! No exceptions!
    Once you click on the HoloPatcher.exe, you'll be given a few install options.
    1) Main mod: Installs the actual mod.
    2) NPC Diversity Patch: If you're using the NPC Diversity Pack mod, you WILL have to install this option AFTER the main mod.
    3) RC-K1CP Addon: RC-K1CP restored an Ithorian Miner to Anchorhead, this mod is OPTIONAL but if you want to use it you HAVE to have RC-K1CP installed BEFORE installing Czerka Redux.
    4) Business Attire Addon: This option expands the Rodians modified by JC's Czerka: Business Attire for K1, this mod is OPTIONAL but if you want to use it you HAVE to have JC's Czerka: Business Attire for K1 installed BEFORE installing Czerka Redux.
    5) Women of Czerka: Adds female Czerka Employees where possible. Completely optional but must be installed AFTER the main mod.

    Description:
    Czerka Redux is a union of various Czerka related textures into a single mod which aims to enhance the Czerka Corporation in Kotor 1.
    The Czerka Muscle Suit, Czerka Technician and Mining Suits from BOSSR have been added with the latter two being given to the Miner and Technician NPCs of Kotor. For any of my other mods which edits the Czerka Miners, those mods are compatible with Czerka Redux... meaning players who use Duros: Armed & Ready are able to use Czerka Redux and have the Duros Miners visibly wear BOSSR Czerka Mining Suits.
    The Czerka Combat Suit in RedRob41's Modder's Resource has also been added to the majority of Czerka's Security personnel. All the new Czerka items can be found and obtained in normal gameplay.
    The NPC textures from the K1 Enhancement Project have also been added, giving new meaning to the Czerka NPCs and their in-game profession. The green Czerka Officer texture from the Czerka Commander has been repurposed as a standard Czerka Officer profession skin whilst former Czerka Commanders now use armor. The male Czerka texture from JC's Fashion Line B: Commoner Clothing has been added for male Czerka NPCs and was used to convert new female Czerka clothing from K1EP into a new male variant exclusive to Czerka Redux.
    You'll also see new NPC variants from Czerka themed battle droids to Czerka Protocol Droids using B4-D4's texture.
    This mod also provides addons for other Czerka related mod, if you have JC's Czerka: Business Attire for K1 installed you can install the optional Business Attire Addon and get unique textures for JC's Rodians. If you use RC-K1CP, you can also install the RC-K1CP Addon to give the restored Ithorian Miner a new Business Attire inspired appearance.
    And of course, female Czerka NPCs can be added via the Women of Czerka option which uses DarthParametric's Female Czerka Officer's Uniform and has custom AI generated VO.

    Known Bugs:
    This mod shouldn't have any bugs but if there are please report them to me on Deadlystream.

    Incompatibilities:
    To be added!

    Permissions:
    Do NOT claim credit for this mod and do not use my assets from this mod without my permission.
    BOSSR assets are free to use as confirmed by SilverEdge9.
    RedRob41's Czerka Combat Suit textures are free to use as they are a modder's resource.
    K1 Enhancement Pack assets are free to use as they are a modder's resource.
    JC's Czerka: Business Attire for K1 is free to use as long as you credit JCarter426.
    DarthParametric's Female Czerka Officer's Uniform is free to use as it is a modder's resource.
    JC's Fashion Line B: Commoner Clothing cannot be used without permission from JCarter426.

    Thanks to:
    SilverEdge9: For BOSSR Czerka Assets!
    RedRob41: For the Combat Suit Modder's Resource!
    SpaceAlex: For the K1EP Czerka Assets!
    JCarter426: For granting me permission to use the male Czerka commoner texture from JC's Fashion Line B and for making Czerka Business Attire!
    DarthParametric: For making the Female Czerka Officer's Uniform modder's resource!
    ElevenLabs Website: For the custom AI VO service!
    Bioware: For such an amazing game!
    Fred Tetra: For Kotor Tool!
    th3w1zard1: For HoloPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    500 downloads

       (1 review)

    12 comments

    Updated

  13. Hidden Bek Control Room Restoration

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    Release Date: 26.08.2016
    Release Date 1.1: 10.10.2018
     
    Installation: 
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
     
    Uninstallation: 
    Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
     
    Description:
     In the Hidden Bek Base, their is a door labelled "Control Room" which cannot be unlocked, unlike the security doors that can be unlocked once you decide to finish a certain quest dark side. I found this annoying as the Control Room's interior is on the module loading screen, what this mod does is restore the Control Room and a small bit of Restored Content. This is less of 'cut content' and more of 'broken content' as I have reason to suspect this door was working on the Xbox version
     
     
    Known Bugs: 
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
     
    Incompatibilities:
     Would be incompatible with anything that edits "tar11_lockdoo001.utd"
     
    Permissions: 
    Do NOT claim credit for this mod
     
    Thanks:
     Bioware for such an amazing game
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
     
    Legal: 
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    34,038 downloads

       (7 reviews)

    11 comments

    Updated

  14. Duros: Armed & Ready!

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.0.0 Release Date: 17.06.2023

    Installation:
    Please install the K1 Community Patch FIRST before this mod!
    Simply click on this mod's INSTALL.exe, click install, sit back, and watch the TSLPatcher do its magic.

    Description:
    In the Kotor games, certain alien NPCs can wear the same robes and armor the player can (such as the Twi'leks and the Devaronians) whilst other aliens can't (such as Trandoshans and Rodians). The reason why this is is because of the way these aliens are setup, for example, the Twi'lek is made up of two models: the head and the body, whilst the Rodian is one single model containing both the head and the body.
    The Duros NPCs are one of the aliens that use 1 model for the entire NPC instead of two, this prevents the Duros from visibly wearing any armor that's equipped on the Duros NPC.
    Whilst most players won't really notice the single model alien NPCs who can't wear armor, what they might notice is how the Duros on Dantooine who are aligned with the Mandalorian faction there aren't wearing the iconic Mandalorian armor. One could argue that the Duros themselves aren't Mandalorians as they're only ever referred to as "allies" of the Mandalorians, but one longer has to argue, as this mod is here to change everything!
    In 2015, JCarter426 released his Head Modder's Resource for K2 on MediaFire which took many one model aliens and separated the heads from their bodies. This allowed one model NPCs like Rodians to wear Jedi Robes when previously they couldn't.
    This was not a mod; however, it was a resource for other modders to pick out assets they wanted to use in their own mods. In the past 8 years, the only thing that has come from the Modder's Resource was the Duros Jedi cameo in the Full Jedi Council mod by Kexikus and Duros Mandalorians in the Smash City Studios fan film "Star Wars KOTOR: Episode 1: A Familiar Path".
    The idea of Mandalorian Duros has been a dream ever since I first saw the "A Familiar Path" fan film, and today we get to live that dream!
    The Duros who accompany the Mandalorians on Dantooine and the Duros who work as Miners on Tatooine shall wear Mandalorian armor and Czerka uniform instead of the Duros outfit we all know and love.
    Originally, I wanted to have two totally different separate mods that edited the Mandalorian Duros and the Duros Miners on Tatooine separately... but to ensure the cleanest installation process I've decided to release this mod, "Duros: Armed and Ready!", before those two mods so that if players don't like those two secret mods then players can simply opt for this simplier mod instead!
    Those two secret mods shall require "Duros: Armed and Ready!" for the Duros aspect of those mods to work properly, but until those mods are released players do not have to worry about this.

    Known Bugs:
    This mod shouldn't have bugs, but if there are feel free to report it to me on Deadlystream.
    It is possible that Duros modified in this mod shall perform 'idle' animations that clip through the Duros head (such as when an NPC brushes their hair, the Duros who perform this animation will brush right through their face). This bug isn't fixable without brute work modding (possibly involving a new unique Duros heavy battle armor and Czerka body model with different animations), though it shouldn't really be noticable as the Mandalorian Duros will turn hostile and attack the player if you approach them... the bug is only noticable if you focus on the Duros Miners.
    When the Duros Miners on Tatooine speak, their lips will not move. This might either be an oversight on JCarter426's part back when he made the heads or a result of porting the head to K1, this might be fixed in a future update.

    Incompatibilities:
    Please report any incompatibilities!
    Will be incompatible with any mod that changes the Mandalorian Duros on Dantooine or the Duros Miners on Tatooine, though I don't know of any mods that do this.
    The Duros in this mod use the heavy battle armor and Czerka uniform body model, so any changes to these models will affect the Duros (Again, I don't know of any mods that do this).
    Duros reskins, Mandalorian Armor reskins and Czerka uniform reskins should be compatible with this mod, though how they look together is up to personal opinion!

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
    The Duros head models themselves are free for any modder to use!

    Thanks to:
    JCarter426: For creating the Duros heads in the first place, without you this mod wouldn't have been possible!
    Smash City Studios: For using the Duros heads in the "Star Wars KOTOR: Episode 1: A Familiar Path" fan film, their appearance greatly inspired this mod!
    Bioware: For such an amazing game!
    Fred Tetra: For Kotor Tool!
    Stoffee: For TSLPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

    793 downloads

       (1 review)

    11 comments

    Updated

  15. Female Republic Soldier Restoration

    Female Republic Soldier Restoration
    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.5.0 Release Date: 12.12.2024

    Installation:
    This mod requires the K1 Community Patch to work, install this mod first: https://deadlystream.com/files/file/1258-kotor-1-community-patch/
    Once you have that mod installed, simply click on this mod's INSTALL.exe, select which install you'd like, click install and sit back and watch the TSLPatcher do its magic.
     
     
    The "NPC Diversity Pack Install!" is for players who have ALREADY installed the NPC Diversity Pack mod found here: https://deadlystream.com/files/file/2246-npc-diversity-pack-betak1/
    If you don't plan on using the NPC Diversity Pack, feel free to use the "Vanilla Install!" option.
     

    Description:
    Obsidian Entertainment made full use of the Female Republic Soldier assets when developing K2 by using them on the Harbinger, the Sojourn and on Citadel Station as TSF Officers. Despite Bioware being the company who created them, they are mysteriously absent from K1 (unless you consider one or two 3 second long cameo appearances in the background of one of the end game cutscenes).
    This mod will restore Female Republic Soldiers across various locations where male Republic Soldiers can be found, they can be found in the following locations:
    * Several females are located on the Endar Spire.
    * Five are on Manaan. Two are on Manaan loading Kolto, one will guard Lorgal in his prison cell, and an Officer is now recruiting Mercenaries outside the Cantina.
    * Multiple new females can be seen in the background of Admiral Dodonna's ship at the end of the game.
    Update 1.3.0 adds brand new English VO for the female Republic Soldiers, whilst the VO was done using AI tech the VO is very (disturbingly) realistic. You can hear this amazing VO on Manaan!

    Recommended Mods:
    Republican Soldier Woman HD, gives these Female Republic Soldiers a HD reskin: https://deadlystream.com/files/file/1870-republican-soldier-woman-hd/

    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.

    Incompatibilities:
    Report any unknown incompatibilities to me on Deadlystream.com

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
     
    Special Thanks to:
    DarthParametric: For pointing out how version 1.0.0 of this mod was designed for K1CP 1.8 when the current version is 1.9!
    JCarter426: For sharing a superior TSLPatcher method!
    Bioware: For such an amazing game!
    Fred Tetra: For Kotor Tool!
    th3w1zard1: For the HoloPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    2,375 downloads

       (1 review)

    10 comments

    Updated

  16. Remove Force Alignment Restriction

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    Release Date: 9.7.2016
    1.1 Update Release Date: 1.8.2016
     
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
     
    Uninstall:
    Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
     
    Description:
    During your adventure you come across a few "Alignment Restricted" Items meaning depending on the item you must meet the Alignment given for example the Star Forge Robes require an Alignment of Light Side so if your Neutral or Dark Sided you CANNOT wear the Star Forge Robes and get it's good stats. So what this simple mod does is remove that restriction so you can wear the Circlet of Saresh while also wearing Darth Revan's Robes if you really wanted to.
     
    The following items have been effected:
    Circlet of Saresh
    Star Forge Robes
    Darth Revan's Robes
    Qel Droma Robes
    Marka Ragnos Gaunlets
    Tulak Hord's Mask
    Solari Crystal
     
    (If I missed any, please let me know)
     

    Known Bugs:
    None but if there is, just PM me on Deadlystream.
     
    Incompatibilities:
    Will be incompatible with things that edit...
     
    g_a_jedirobe06.uti
    g_a_mstrrobe06.uti
    g_a_mstrrobe07.uti
    g_i_mask22.uti
    kor38a_gaunlet.uti
    kor38b_mask.uti
    g_w_lghtsbr01.uti
    g_w_lghtsbr02.uti
    g_w_lghtsbr03.uti
    g_w_lghtsbr04.uti
    g_w_lghtsbr05.uti
    g_w_lghtsbr06.uti
    g1_w_lghtsbr01.uti
    g1_w_lghtsbr02.uti
    g_w_shortsbr01.uti
    g_w_shortsbr02.uti
    g_w_shortsbr03.uti
    g_w_shortsbr04.uti
    g_w_shortsbr05.uti
    g_w_shortsbr06.uti
    g1_w_shortsbr01.uti
    g1_w_shortsbr02.uti
    g_w_dblsbr001.uti
    g_w_dblsbr002.uti
    g_w_dblsbr003.uti
    g_w_dblsbr004.uti
    g_w_dblsbr005.uti
    g_w_dblsbr006.uti
    g1_w_dblsbr001.uti
    g1_w_dblsbr002.uti
     
    Permissions:
    You are NOT allowed to claim this work to be your own
     
    Thanks:
    Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod.
    Thanks to R2-X2 and djh269 for noticing that I forgot about the Solari Crystal and the Mask of Tulak Hord in the 1.0 release
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    3,974 downloads

       (4 reviews)

    9 comments

    Updated

  17. Female Dark Jedi Restoration

    Female Dark Jedi Restoration
    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    Release Date: 11.05.2017
    Release Date: 9.07.2017
     
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
     
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
     
    Description:
    Before the game's release, Bioware released a bunch of preview screenshots of the game. Two of those screenshots showed the dark Jedi trio encounter on Tatooine however something
    I noticed was instead of three male dark Jedi like in the vanilla game there were two male Dark Jedi and one female dark Jedi. Female Dark Jedi ARE definitely seen the game however they
    were seen after the Leviathan Mission so what this mod does is replace one of the three male Dark Jedi on Tatooine into the original female dark Jedi that was scrapped before the game's release.
     
    WARNING: This mod requires K1R to work
     
    Known Bugs:
    None known however in the Bioware photo the trio all had normal lightsabers instead of a double bladed lightsaber, dual wield short sabers and a lightsaber. It can be assumed the
    double bladed lightsaber and short lightsabers weren't ready at that point so the dark jedi in this mod still have their double bladed lightsaber, dual weild short sabers, and a lightsaber.
     
    Future:
    I may make it so a female dark jedi is in the trio on Kashyyyk and maybe place a few on the Manaan Sith Base
     
    Incompatibilities:
    None known
     
    Permissions:
    Do NOT claim credit for this mod and do not use assests from this mod without my permission
     
    Thanks:
    The entire K1R team for making K1R and restoring most of the cut content
    Bioware for such an amazing game and releasing the preview screenshots
    SithSpector for giving the people of Deadlystream a link to the Kotor website arhceive where I obtained the Preview Screenshots
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    2,243 downloads

       (4 reviews)

    9 comments

    Updated

  18. Unofficial K1CP Tweak Pack

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.6.1 Release Date: 12.05.2024

    Installation:
    This mod requires the Kotor 1 Community Patch to be installed FIRST before ANY other mod: https://deadlystream.com/files/file/1258-kotor-1-community-patch/
    Alongside the "Readme.txt" file will be the following folders:
    "Override Mods"
    "TSLPatcher Mods"
    * To install Override Mods, open the Override Mods folder and select which mod you'd like to install and simply copy the files within the mod folder into your swkotor "Override" folder.
    * To install TSLPatcher Mods, simply click on the TSLPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic (Do note: This mod, as of version 1.0.0, only has a single TSLPatcher mod). 

    Description:
    9 years ago, Pavijan357 released their Unofficial TSLRCM Tweak Pack. That mod changed numerous aspects of TSLRCM based on Pavijan's personal tastes including, but not limited to, the removal of Kaevee or the restoration of Saedhe's original generic head.
    This mod uses that concept and applies it to the K1 Community Patch where I change, revamp or remove certain features of the K1 Community Patch based on my own personal opinion on that particular feature.
    Features:

    Known Bugs:
    This mod shouldn't have bugs but if there is report it on Deadlystream.com

    Incompatibilities:
    Report further any incompatibilities to me on Deadlystream.com

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
    Do NOT claim credit for the K1 Community Patch or any of its integrated mods, please consult the K1CP developers for permission to utilize their assets in your own mod.

    Thanks:
    A Future Pilot: For kickstarting the K1 Community Patch mod!
    DarthParametric and JCarter426: For maintaining the K1 Community Patch with ongoing updates!
    DarthParametric again: For improving the mod logo on the main download page!
    Bioware: For such an amazing game!
    Stoffee: For TSLPatcher!
    Fred Tetra: For Kotor Tool!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,576 downloads

       (0 reviews)

    9 comments

    Updated

  19. Davik's Upgradable Armor Mod

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    Release Date: 05.7.2016
     
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder
     
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic override folder
     
    Description:
    Davik is the Crimelord of Taris and is a member of the Exchange. During your travels you get to steal his ship the Ebon Hawke and witness his death and
    collect the fancy armor he wore and a few other items. Though this armor is good armor near the end of the game it becomes kinda useless but this mod
    should fix that. If you were to try out the game cheats you will notice there are 3 cheat codes that give davik's armor.
     
    g_a_class6007
    g_a_class6008
    g_a_class6009
     
    The "g_a_class6007" is Davik's armor while the others arn't but there stats suggest Davik's armor was going to be upgradable at one point but it was likely cut
    due to it being to strong and it wasn't restored in K1R for probably the same reason or was overlooked since this is a minor thing.
     
    So this mod basically makes Davik's armor upgradable so it can be made more useful near the end game.
     
    Stats:
    Armor reinforcement: 2 Defence Bonus
    Mesh Underlay: Damage resistance: Cold 20%
    Damage resistance: Fire 20%
    Immunity: Mind Effecting
     
    Known Bugs:
    None that I know of but if their is Just PM me on Deadlystream.
     
    Incompatibilities:
    Will be incompatible with anything that changes g_a_class6007 or with anything that removes Davik's armor from Davik (Than this mod wouldn't have effect)
     
    Permissions:
    If you want to include this in your own mod please PM me on Deadlystream first(I will likely say yes)
     
    Thanks:
    Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    4,073 downloads

       (8 reviews)

    7 comments

    Updated

  20. Unused Head Restoration Pack

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.1.0 Release Date: 18.06.2023

    Installation:
    Please install the K1 Community Patch FIRST before this mod!
    Simply click on the TSLPatcher.exe and you'll be given 4 installation options. Each option will install 1 head (a single option may come with 2 heads depending on which one you pick) so pick which head you'd like, if you want all the heads you'll have to install the mod 4 times. 
    Click the option you'd like to be directed to that options installation menu, click install and sit back and watch the TSLPatcher do its magic.
    Repeat the process for any other heads you'd like to install!
     

    Description:
    Kotor 2 has a few popular heads which were cut from the final game, they include: Saedhe's unique head, Hussef's unique head and the "Jedi Master 4" head which was used for Kaevee.
    Whilst these heads were restored in TSLRCM, no such restoration of unused heads exists for K1... until now!
    This mod will present up to 5 restored faces which you will see across the Kotor galaxy, they include:

    1) "Sith Apprentice 1 Head": In-game, the armored Sith Apprentice's use the 2nd Sith Apprentice Head variant whilst the 1st head variant is neglected. 
    As only a texture exists for this head, I had to modify this head's texture to hide the mapping for the scar which is present for the 2nd Sith Apprentice Head
    but not this one. This new Sith Apprentice head is used by the Taris Sith Govenor, the Dark Jedi in the Manaan Hangar, the Dark Jedi Master trio in the Leviathan Command Deck
    and the Lehon Sith Master.

    2) "Dirty Commoner Head Variant Male": This head is a variant of the classic Batu-Rem generic head with a dirty, scratched up reskin. 
    This head will be used by the Infected Outcasts who you can cure in the Undercity.

    3) "Dirty Commoner Head Variant Female": This head is a variant of the generic head used by Sarna with a dirty, scratched up reskin to match the male variant.
    This skin is special as it was never included in either the PC or the XBOX versions of Kotor, so how did I get my hands on this texture?
    When Aspyr released Kotor for the Nintendo Switch, they accidentally replaced the generic blonde white female head with this dirty head variant instead, resulting in
    characters like Ice using this head texture instead of their usual blonde head. To restore this head for it's intended purpose (as a dirty head variant), I had the texture ripped
    from the Switch and ported to PC.
    From my observation, the Nintendo Switch version of Kotor uses an upscaled version of the XBOX textures upgrading their textures from 256x256 (the standard XBOX quality) 
    to 1024x1024 resolution (This is why the graphics on the Nintendo Switch look so strange).
    The skin included in this mod has been downsized to 256x256 to match the texture quality of the male head variant which WAS included in the PC game files.
    This head will be used by the Infected Outcasts who you can
    cure in the Undercity.

    4) "Asian Commoner Head Variant Male": This head is listed in the game files amongst the other generic commoner heads, it can be assumed this head was scrapped and it's model became the basis 
    of the PHMA01 player head. As of right now, this head will be used by Tanis Venn!
    Why Tanis? Well, his unique appearance isn't really that 'unique'. His vanilla appearance uses the generic Tatooine Asian male head with a smuggler's jacket, by giving Tanis this previously unused
    head it makes Tanis' appearance a proper 'unique' appearance.

    5) "Asian Commoner Head Variant Female": This head is listed in the game files amongst the other generic commoner heads, it can be assumed this head was scrapped and it's model became the basis 
    of the PHFA02 player head. As of right now, this head will be used by the Czerka Protocol Officer!
    Why the Czerka Protocol Officer? Well, her unique appearance isn't really that 'unique'. Her vanilla appearance uses the generic Tatooine Asian female head with the Czerka clothing texture
    locked in by default, by giving the Czerka Protocol Officer this previously unused head it makes her appearance a proper 'unique' appearance.
    Please refer to the screenshots on this mod's Deadlystream download page for a visual reference.
     
    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
    The Sith Apprentice head might have a minor graphical error on it's right cheek, with the original texture this minor graphical error appears much worse and my modifications to the texture
    was done to make this error less noticable. You can't really notice any graphical error unless you really keep your eyes peeled for it so you probably won't even notice it.

    Incompatibilities:
    Please report any incompatibilities!
    Will be incompatible with any mod which adds "N_SithAppren01_H.tga" or "N_SithAppren01_H.tpc".
    If you installed a mod which has "N_SithAppren01_H.tga", even if it's an AI Upscale, it will most likely restore the previously fixed graphical error on the Sith Apprentice's cheek.

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.

    Thanks to:
    SpaceAlex: For modifying the "N_SithAppren01_H" texture in his K1 Enhancement Pack mod, this mod was a basis for my own fixed texture!
    Jacqylfrost: For porting the infamous female dirty commoner head texture from the Nintendo Switch, without his work this component wouldn't have been possible!
    Bioware: For such an amazing game!
    Aspyr: For including the female dirty commoner head texture on the Nintendo Switch!
    Fred Tetra: For Kotor Tool!
    Stoffee: For TSLPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    621 downloads

       (0 reviews)

    7 comments

    Updated

  21. Unique Sith Governor

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.0.0 Release Date: 14.05.2023

    Installation:
    Simply click on the TSLPatcher.exe, click install and sit back and watch the TSLPatcher do its magic.

    Description:
    The Sith Governor is an NPC you encounter towards the end of Taris, in the vanilla game he uses the 'Dark Jedi Apprentice' appearance which is seen throughout the game as a generic enemy. The appearance of the Dark Jedi Apprentice NPCs is very similar to the appearance of Darth Bandon, an NPC you find later on in the game.
    Whilst the game doesn't explicitly say this, we can assume that the Sith Governor NPC is a non-Tarisian foreigner who was appointed to his position by his superior Dark Jedi. The Governor mentions he doesn't yet own a Lightsaber, suggesting he's only an Apprentice. Dialogue with various NPCs across Taris suggests that the Sith Governor is the absolute dictator of the Sith occupation on Taris as he most likely signs up any law the Tarisians have to abide by and has the absolute authority to do whatever action he wants to govern his planet.
    For an NPC with such authority on Taris, why would he look like every other Dark Jedi Apprentice you see in the game? And since the Dark Jed Apprentice looks like Darth Bandon, it lessens the 'impact' both NPCs have on the player. You see the Sith Governor... he isn't unique, he looks like Darth Bandon! You see Darth Bandon... he isn't anything special, he looks like that weak Sith Governor.
    This mod was requested by the user "Sniggles", the one who maintains the Kotor Mod Builds on Reddit, to fix that problem. With this mod installed, the Sith Governor shall wear a unique Sith Governor's uniform based on the vanilla Sith Officer uniform and shall have a unique head model capable of displaying the mask item he wears making his appearance totally unique from Darth Bandon.
    This mod was originally going to be included as part of a bigger Sith Officer uniform mod, though with the prospect of Sniggles adding it to the Kotor Mod Builds and the fact some players might prefer this small mod over a big Sith Officer mod, I have since decided to release this feature separately.

    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
    If the player and/or party is wearing a mask item, it is possible that the Sith Governor's mask item might be rendered invisible. This is a bug in the Game's engine and cannot be fixed.

    Incompatibilities:
    Please report any incompatibilities!
    If you have "Invisible Headgear" installed the Sith Governor's mask shall also be invisible.

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
    As per Heyorange's readme, assets from the Sith Uniform mod are free to use as long as Heyorange is properly credited.

    Thanks to:
    Heyorange: For creating the Sith Uniform Reformation mod, for which the Sith Governor's uniform is based on!
    Sniggles: For requesting the mod!
    Bioware: For such an amazing game!
    Obsidian: For giving Colonel Tobin a Dark Side transition, this skin was used as a basis for the Sith Governor's Dark Side transition!
    Fred Tetra: For Kotor Tool!
    Stoffee: For TSLPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,987 downloads

       (0 reviews)

    7 comments

    Updated

  22. K1 Clothing Pack

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.1.0 Release Date: 12.12.2023

    Installation:
    Please install the K1 Community Patch FIRST before this mod!
    If you plan on using it, install the Unofficial K1CP Tweak Pack mod SECOND!
    (The Tweak Pack is optional and is NOT required for this mod to work. Do NOT install "Fixed Male 01 Clothing" or "K1 Outcast Clothing Fix" from this mod as these fixes are included in THIS mod!)
    If you want to use it, install the Restored Content for K1CP mod BEFORE this mod.
    Make sure you install the NPC Diversity Pack mod BEFORE this mod in its entirety for best results!
    Once you're ready to install the mod, simply click on this mod's TSLPatcher.exe and you'll be faced two options. This mod comes in 2 parts, and since these parts are optional you'll be given two installation options.
    The "K2 to K1 Clothing Install" shall install the ported K2 clothing component of the pack whilst the "K1EP Clothing Install" shall install the K1EP component of the mod, for more details on these installations please refer to the "Description" section of this readme.
     
    Click which install you'd like to install, click install, sit back and watch the TSLPatcher do its magic. Once the installer has finished, click the INSTALL.exe again and repeat this process.

    Description:
    In terms of commoner clothing, Obsidian added various new outfits for their NPCs in Kotor 2. The default 'potato sack' outfit was given a stylish facelift, the bloodied Outcast outfit was replaced with the Refugee outfits we see today and on Telos we saw the introduction of a new noble outfit.
    This mod will port those Kotor 2 clothing textures to Kotor 1... but with a twist!
    The Kotor 1 Community Patch does the same thing as Obsidian did, it replaced K1's 'potato sack' outfit "N_CommM01" with Kotor 2's default outfit and Gendar's bloodied Outcast outfit "N_CommM07" was replaced with an Refugee outfit. This mod won't do that, instead, K1's 'potato sack' and K2's default clothing shall be two different outfits NPCs can wear. The removal of the clothing replacement is most pronounced in the Outcast village where almost every NPC now wears a Refugee outfit instead of the K1 bloodied Outcast outfit... except for the Outcasts infected with the Rakghoul disease, their clothing shall still use the K1 bloodied Outcast outfit texture.
    This mod shall also add the K2 noble outfit, but even this outfit has a twist of its own! In K2, the male noble outfit was blue whilst the female noble outfit was purple... in this mod, you will find 2 noble outfits across the galaxy: a blue male and female noble outfit and a purple male and female outfit.
    In the latest 1.1 update, I've added the new clothing from the K1 Enhancement Pack modder's resource. This will come in the form of an alternative installation which will work great with the previous K2 to K1 Clothing component.
    In addition to the K1EP clothing, I've added compatibility for the latest update of the Restored Content for K1CP Demo, if you have that mod installed the new clothing added in this mod shall be gloveless as they are in that mod.
    If you aren't familiar with any of the above mentioned outfits, please check the screenshots on the mod page so you'll know whether or not this mod is for you.

    Known Bugs:
    This mod shouldn't have bugs, but if there feel free to report it to me on Deadlystream.

    Incompatibilities:
    Please report any incompatibilities!

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.

    Thanks to:
    Bioware: For such an amazing game!
    Obsidian: For such an amazing sequel and for making the K2 textures!
    SpaceAlex: For releasing the K1EP as a modder's resource!
    Fred Tetra: For Kotor Tool!
    Stoffee: For TSLPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    641 downloads

       (0 reviews)

    7 comments

    Updated

  23. Brejik's New Repulsor Arm

    Brejik's New Repulsor Arm
    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.0.0 Release Date: 24.06.2023

    Installation:
    Please install the K1 Community Patch before this mod!
    Once you're ready to install this mod simply click on this mod's INSTALL.exe, click install, sit back and watch the TSLPatcher do its magic.

    Description:
    One night, I was browsing through the game files of K2 to see what assets could be ported over to K1... then I found the files for Bao-Dur and an idea popped in my head: could I port Bao-Dur's Repulsor Arm for other NPCs?
    After careful consideration, I decided Brejik was one of the only NPCs in K1 that I could replace without causing a conflict with other mods. As a character, Brejik is always said to be a tough and formidable leader of the Black Vulkar Swoop Gang... though his reputation is always reflected through dialogue of other characters. Since Brejik only has a single encounter in the game, we can only use our imaginations as to how Brejik gained this reputation.
    But with this mod installed, Brejik will be given Bao-Dur's body model for the Military Suit armor. That means Brejik's entire body will now be physically buff, making his Military Suit larger and more muscular than his vanilla model. These muscular details might be easy to miss, though what's not easy to miss is the elephant in the room... the Repulsor Arm itself!
    This Repulsor Arm is entirely an aesthetic feature, Brejik will NOT power punch your player and knock out their energy shields... the arm simply acts as a symbolic testament to Brejik's character, between the year 3962 BBY (when Brejik last appeared in the Kotor comics) and 3956 BBY (when Kotor takes place) we can assume he lost his arm at some point during his career as a Swoop Gangster, similar to how Gadon Thek lost his eyes in the vanilla game.
    If you are someone who believes the Repulsor Arm is something only Bao-Dur has, you are welcome to not install this mod.

    Known Bugs:
    This mod shouldn't have bugs, but feel free to report any bugs you might find!

    Incompatibilities:
    Please report any incompatibilities!

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.

    Thanks to:
    Bioware: For such an amazing game!
    Obsidian Entertainment: For Bao-Dur's assets!
    Fred Tetra: For Kotor Tool!
    Stoffee: For TSLPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    483 downloads

       (0 reviews)

    7 comments

    Submitted

  24. Build a Calo

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.0.0 Release Date: 22.03.2024

    Pre-Installation:
    Please install the K1 Community Patch FIRST before this mod!
    If you plan on using any of JCarter426's Cloaked Jedi Robe mods, please ensure that his mods are installed before Build a Calo.
    This mod is divided into two versions, the "Normal Versions" which uses the vanilla Calo Nord model and the "JC's Cloaked Robe Compatible version" which uses JC's Calo Nord hotfix model. If you plan on using the Cloaked Robes, install that mod before Build a Calo and use the "JC's Cloaked Robe Compatible version" of this mod, if you don't plan on using those mods then please use the "normal version" instead.

    Installation:
    Simply click on the INSTALL.exe and you'll be given two install options.
    "Calo Nord Head & Body" will allow you to modify Calo Nord's head & body post-Taris.
    "Calo Nord Body Only" will only allow you to modify Calo Nord's body post-Taris. This means the head texture you use on Taris will also appear post-Taris.
    Calo Nord's post-Taris appearance will now use the skin "N_CaloNord02.tga" in the Override and "N_CaloNordH02.tga" if you used "Calo Nord Head & Body".
    Once you've selected your desired option, click install then sit back and watch the TSLPatcher do its magic.
    If you do nothing after installing this mod, Calo Nord will use SpaceAlex's brown outfit post-Taris from the K1EP.
    You can install the "N_CaloNord02.tga" texture from the Optional Black Outfit folder to make Calo Nord's post-Taris outfit use Watcher07's black outfit (the same one recommended on the Kotor Mod Build website).
    You can download other Calo Nord textures & rename them to make them work with Build a Calo. For example, if you download "Quanon's Calo Nord Skin" you can install the "GameLook" option first and this will replace Calo's appearance on Taris. If you open "QSLook" and rename the following files, placing these renamed files in the Override will instead replace Calo's appearance post-Taris:
    N_CaloNord01.tga  -------> N_CaloNord02.tga
    N_CaloNord01.txi  -------> N_CaloNord02.txi
    N_CaloNordH01.tga -------> N_CaloNordH02.tga
    N_CaloNordH01.txi -------> N_CaloNordH02.txi
    This feature is intended to be customizable, instead of using Quanon's "GameLook" for Taris and "QSLook" post-Taris you can have it be reversed, or you could have Emperor Turnip's HD Calo Nord textures. Just remember to have the Taris skins set to 01 with the post-Taris skins set to 02 as shown above.
    And remember, N_CaloNordH02.tga will ONLY work with the "Calo Nord Head & Body" installation option.

    Description:
    Calo Nord is a bounty hunter in Kotor who is iconic for his colorful attire. Throughout the years, mods have sprung up which alter Calo Nord's appearance by changing the overall color scheme of his outfit or by changing his entire style, in the early to late 2000s these modded skins used the default 512x512 resolution whilst newer mods made in the late 2010s & beyond use higher texture resolutions to add more detail to the skins.
    2024 is the year which saw the release of N-DReW25's take on the character with his "Build a Calo" mod. Breaking with the tradition of crafting a new skin to add to the collection of other Calo Nord skins which have come & gone, I've instead chosen to craft an elaborate little mod which uses other people's Calo Nord reskins in a way never before seen.
    The way "Build a Calo" works is that Calo Nord will appear on Taris with one set appearance, whilst after Taris he's wearing a different outfit. If you install this mod & boot up the game, Calo will wear his blue outfit on Taris whilst after Taris he'll wear a new brown outfit from the defunct K1 Enhancement Pack. If you choose to install the "Optional Black Outfit" AFTER installing Build a Calo, you'll have Calo use Watcher07's reskin (the same one from Snigaroo's Kotor Mod Build) after Taris.
    Now, if you look at the screenshots on the Build a Calo mod page, you'll see that it's possible to install "Quanon's Calo Nord Skin" found on Deadlystream with the "Gamelook" version appearing on Taris whilst the "QsLook" version appearing after Taris. Before Build a Calo, you'd have to pick either "Gamelook" or "QsLook"... it was one or the other, but with Build a Calo you can now have both.
    With this mod, you "Build" Calo Nord to your liking. Do you want to use both of Quanon's Calo Nord skins at once? Would you rather swap Quanon's Calo Nord skins so "QsLook" appears on Taris whilst "Gamelook" appears after Taris? Do you want to use Watcher07's black reskin on Taris whilst Calo uses the brown K1EP reskin after Taris?
    Will you install the "Calo Nord Head & Body" version of Build a Calo and use Quanon's skins to change both Calo's outfit & head? Or will you customise Calo Nord even further? Would you rather install "Calo Nord Body Only" version of Build a Calo & use Quanon's "Gamelook" version of Calo Nord's head on both Taris & after whilst his body uses Emperor Turnip's HD Calo Nord outfit texture on Taris and Quanon's "QsLook" texture after Taris?
    Or will new mods be published after Build a Calo? Maybe some new HD texutres for Calo Nord in the future may also be used alongside Build a Calo, maybe someone could make a "battle damaged" version of Calo Nord which can be used with this mod for his appearance after Taris.
    The possibilities are endless!

    Known Bugs:
    If there are bugs feel free to report them to me on Deadlystream.

    Incompatibilities:
    Incompatible with any mods that change Calo Nord's model & character files post-Taris.
    Please report any incompatibilities!

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
    You are more then welcome to talor your Calo Nord reskins to be used alongside Build a Calo if you wish.

    Thanks to:
    SpaceAlex: For releasing his K1 Enhancement Project as a modder's resource & for making the Calo Nord reskin included in said mod!
    Watcher07: For making the Calo Nord Recolor mod!
    Quanon: Whilst I did not use your skin in my mod, your Calo Nord reskins inspired me to make this mod in the first place!
    JCarter426: For creating the Cloaked Robes mod & the hotfix for Calo Nord to make his character model work with the new supermodels of that mod. His hotfix for Calo Nord was included in Build a Calo for the sake of compatibility between our mods!
    Bioware: For such an amazing game!
    Fred Tetra: For Kotor Tool!
    Stoffee: For TSLPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    126 downloads

       (0 reviews)

    7 comments

    Submitted

  25. Shem Robe Revival [Cloaked Edition]

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.0.0 Release Date: 01.04.2024

    Installation:
    This mod comes with reskins for JC's Fashion Line I: Cloaked Jedi Robes for K1 and the JC's Fashion Line I: Cloaked Hybrid Robes for K1, thus you need to install ONE of these two mods prior to this mod to get the intended reskins that this mod offers.
    These two mods are incompatible with one another, so you'll have to decide whether you want Cloaked Robes or Cloaked Hybrid Robes before installing this mod.
    If you installed the Cloaked Hybrid Robes for K1 mod, open the "Cloaked Hybrid" folder, copy all of the .TPC files from that folder and copy them into your Override (make sure you overwrite the files already in there).
    If you installed the Cloaked Jedi Robes for K1 mod, open the "Cloaked Normal" folder, copy all of the .TPC files from that folder and copy them into your Override (make sure you overwrite the files already in there).

    Description:
    Ladies and gentlemen, come with me now on a journey to the savage days of years gone by... to a time when porting was a bannable offense, to a time when people seriously used the medium and low texture settings for a performance boost when playing the Kotor games, to a time before M4-78 was restored, to a time when TSLRP was still in development, to a time when the high quality weapon and skybox mods we take for granted were simply inconceivable, to a time when the TSLPatcher was brand new, to a time when Kotor Tool and MDLOps were the pinnacle of modding tools, to a time when Windows Vista was the current Windows OS and the Xbox 360 was the current gen console, to a time when most mods didn't have a TSLPatcher and even if they did they were an incompatible hack job - this was the time of the early Kotor modding community.
    In 2025, most players use TSLRCM and K1CP, the big planet mod is M4-78EP, High Quality Weapon mods are a must, High Quality Skyboxes and Planet reskins are a must, every player and party member has an ultra HD reskin by Dark Hope, every Jedi Robe in K1 has a cloak ported from K2 by JCarter. But back in 2006, the mods that were available to the early players were far more limiting and lesser quality than the mods we have today. Two mods from this era was Shem L's Prequel Style Robes for both K1 and K2, you probably haven't used them before but you might recognize them from some of Shem L's old YouTube videos.
    Shem's Prequel Style Robes would've been a viable mod to use between 2006 and 2014 until Kainzorus Prime released his Prequel Robe Replacement mod which updated the robe model with something far superior. Kainzorus Prime's Prequel Robe Replacement would likewise have been viable from 2014 to 2018 when JCarter426 released his JC's Fashion Line I: Cloaked Jedi Robes for K1 which ported the cloaked Jedi Robes from K2, a feature the players had been craving for over a decade by that point.
    It should be no surprise to anyone that JC's Cloaked Jedi Robe mod is the number 1 robe mod for Kotor 1 whilst Kainzorus Prime's Prequel Robe Replacement is a minor competitor and Shem L's Prequel Style Robes is virtually forgotten.
    And this is where I come in.
    Back in 2022, I tried to change the above fact by releasing my K1 Movie-Style Jedi Master Robes. This mod ported DeadMan's Movie-Style Jedi Master Robes to K1 and gave you an option to replace the Star Forge 2DA slot with the Cloaked Movie-Style Robes so that you can use Kainzorus Prime's Prequel Robe Replacement alongside it, meaning you can have Cloaked Robes by DeadMan and Prequel Robes by Kainzorus Prime at the same time.
    This mod does something similar but for Shem L's old mod, this mod takes Shem L's Prequel Style Robes for both K1 and K2 and makes them compatible with JC's Cloaked Jedi Robes. Shem L's K2 Prequel Style Robes will replace JC's Cloaked Jedi Robes whilst Shem L's K1 Prequel Style Robes will replace JC's Hybrid Robes.

    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.

    Incompatibilities:
    Please report any incompatibilities!

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.

    Thanks:
    Obsidian: For such an amazing sequel!
    Bioware: For such an amazing game
    JCarter426: For making the original Cloaked Jedi Robe and Cloaked Hybrid Robe mods, without you this mod wouldn't be here today.
    Shem L: The original author behind the two Prequel Style Robe mods, without you this mod wouldn't be here today.
    heyorange: For the CollarFix.psd which he made freely avaliable in his collar fix for JC's Cloaked Jedi Robes
    Prime: The author who made the base robe texture of what would become Shem L's K1 Prequel Style Robes mod.
    Darth Moeller, Achilles, Oldflash, & Svösh: For assets used in Shem L's K2 Prequel Style Robes.
    And everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    44 downloads

       (0 reviews)

    7 comments

    Updated