N-DReW25

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520 Jedi Grand Master

About N-DReW25

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    GenoHaradan Legacy Developer

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    https://www.youtube.com/channel/UCom7p_fuByYeU4W25Dq-G-w

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    Super Secret GenoHaradan Base

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  1. N-DReW25

    Help T3 Canderous Hologram Crash

    I could it be an incompatibility with "Movie Mandalorians"? That mod turns all the Mandalorian NPCs into Clone Wars era Mandalorians and it turns Mandalore into Jango Fett.
  2. N-DReW25

    TSLRCM 1.8.5 Handmaiden Jedi Training when?

    Can't quite remember how or when this happens exactly but at some point, Kreia brings up the Handmaiden and mentions she knew her mother, Arren Kae, who was a Jedi. It is this dialogue about Arren Kae which unlocks the dialogue to train the Handmaiden (As the dialogue is about Arren Kae, her mother, being a Jedi and it is this which convinces her to be trained).
  3. N-DReW25

    N-DReW's K1 Gameplay Improvement DEMO

    How far am I? I am now at a point where I am now disappointed at the fact that I am running out of planets, this is an educated guess but I'd say in less than at least 2 years Lehon would definitely be done though once I do finish the planets obviously updates after that would fix the mods bugs that may remain as well as implement anything else which isn't "too planet based" such as reskins and item placements for example. As for K2 Gameplay Improvement, I am considering it and it will be TSLRCM compatible though TSL has "problems" that K1 doesn't. First off, in order to be compatible with RCM I need to use the NPC Overhaul style patcher though from what I hear Kain found a way to have the patcher install the mod in one go instead of 50 like it used to. TSL has the "Attack of the Clone" issue K1 does but on a more severe level which means in order to have a variety of unique NPCs in one module GIT edits will be necessary, this isn't hard and probably won't break the game but it will be annoying none the less. TSL uses Random Merchant and Loot Drop scripts which randomizes the loot and as you can tell from the K1GI mod that isn't something I'd like to keep. I'd need to disable those scripts without disabling random medpacs and stims for example as of course, those would make sense to drop (An Onderon Soldier dropping Arca Jeth's Jedi Robe is an example as to why I hate random loot) Plus there are a bunch of little nit pics I have with TSL that I just have to get rid of in order to make it an "improvement" never before seen in modding, I can do it but like with K1GI it will take time. I obviously cannot just release Demos as I have with K1 for the past 3 or so years for the TSL release so I may have to restrict the "Demo" to screens in the Gallery section or a WIP thread.
  4. N-DReW25

    Extended Enclave (TSLRCM add-on)

    TSL was released unfinished meaning it lacked some content and was full of bugs. In the leftover files, modders have found the incomplete content and unused audio VO to make this mod and the big "The Sith Lords Restored Content Mod" which restores most of the content. You will, of course, find "custom/restored" content mods like this which restores content that lacked too much content, to begin with. Some VO lines have been spliced together in this mod to make a new custom line using the original VO actors, though this method is quite limited. I'd recommend TSLRCM 1.8.5 from this website or moddb as a mandatory mod and this mod on top of it as well as any other mods you want to install, as long as they are compatible with TSLRCM. If you use PartySwap the mod which allows you to recruit the Handmaiden and Disciple at once you require an additional patch also found on the site.
  5. N-DReW25

    Game breaking bar shaddaa glitch

    Have you completed every single thing you can possibly do on Nar Shaddaa? It won't trigger if you haven't done enough side quests.
  6. N-DReW25

    [WIP] High quality skyboxes

    Would textures worth 500MB, and the fact they are skyboxes, cause any severe lag during gameplay and/or increased loading times?
  7. N-DReW25

    N-DReW's K1 Gameplay Improvement DEMO

    I'd say there would be a handful of aliens serving in the Sith, though clearly not as many as humans though. Whilst the Empire was anti-alien some aliens did, in fact, work for the Empire, Thrawn is the biggest example of this. The Empire was inspired by Nazi Germany who used "Storm Troopers" as their paramilitary for the party, but more importantly, they did use foreign volunteers from both their occupied territories and overseas including a "Free Arabian Legion". So using both NG and the Empire in the context of Kotor Sith it would make very logical sense to use small amounts of alien Sith. That, and using aliens is easier when it comes down to the VO.
  8. N-DReW25

    Backstroke of the Old Republic

  9. N-DReW25

    TSL Restored Content Mod

    What other mods did you install along with TSLRCM? If you did install mods I'd suggest reinstalling TSL, install TSLRCM and not use the mods which are incompatible with TSLRCM because those mods are what are breaking your game.
  10. N-DReW25

    N-DReW's K1 Gameplay Improvement DEMO

    I imagine that DP's TOR Rodian handed models will essentially be a new body model which will require the Rodian hand texture be attached to the armour textures from the mod and have them mapped correctly to display the armour and the hands. Should I do try this I will need to wait until the mod is done because I might add more armours for Rodians as well as the fact Rodians in my mod wear more than just armour, for example, Rodians can be Sith Officers and in the future, there might be more.
  11. N-DReW25

    MOD:PartySwap

    I'm not going to say your idea is bad but rather... infeasible. What with TSLRCM being used by 99% of TSL Players you would need to make it compatible, not only the complex plot of TSL and the complexity of how TSL is set up, but you will also need to make it compatible with that mod. Considering you are removing Goto, a central character to the plot, you would likely break the existing plot as well as the compatibility of other mods for such a minor and insignificant character. Plus, why are you even asking that here? This mod simply adds Disciple and Handmaiden into the TSL game together and adds an item to "swap" them out as there aren't enough slots to accommodate the both of them.
  12. N-DReW25

    Shanilia

    Cloaked Jedi Robes belong to JCarter whilst this mod belongs to Jc2... two completely different people. And no, these robes in this mod use the vanilla K1 model... unless Jc2 ever decides to do a "cloaked patch" of sorts.
  13. The more you look at this mod download page the worse it gets

     

    1. Show previous comments  8 more
    2. Sith Holocron

      Sith Holocron

      To those wringing their hands at this model's existence and commenting in this Status Update: Congratulations.  You've successfully advertised it.

    3. Canderis

      Canderis

      I'm going to remove that link now.

    4. Mephiles550

      Mephiles550

      I don't see the problems, feels like a pretty good tribute to all those wonderful MS paint reskin mods we got back from around 2004-5. I almost feel nostalgic.

  14. N-DReW25

    MOD:[K1] Tach's Grunt Readjustments

    I guess in the end I guess you could say @ebmarwas the one who got fooled by the administrators.
  15. N-DReW25

    N-DReW's K1 Gameplay Improvement DEMO

    Yep, which obviously means more aliens that usually can't wear armour will be added to wear armour just like the Rodian.