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Everything posted by todevuch
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In fact, this image is just a photoshop I am trying to work on a model in kotormax, but so far no results
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In the file appearance.2da, there is no model for such a reservation, besides there is a restriction on the use of Bao-Dur armor like this. In principle, if there was a model of armor specifically for Bao-Dur as for light and medium armor, and it was spelled out in the 2da file as well as remove the limit with this reservation, it would be all nice and equipped.
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Maybe I wrote unclear, the essence of my query is different I would like that-someone who will devote time, modified these models by changing the iron hand in a simple hand to look like this:
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Hello everyone maybe someone will find time to change special armor models for Bao-Dur, to remove the iron arm and put an ordinary arm (like a right arm). Thanks in advance
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- 4 comments
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N_RepSold01 - for men N_RepSold_F01 - for women
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- 17 comments
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- 1
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- playable head
- handmaiden
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(and 4 more)
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View File Khoonda Militia Resistance Armor / Azkul Equanimity Armor - TSL Instruction: Move all the files from the archive to the override folder. Note: in future versions, the installation will be done through the installer. Description: This modification gives you a new look at the Khoonda Militia and equipment commanders of mercenaries. New types of Khoonda Militia armor and mercenaries are added, and the inventory of some NPCs is updated. * Version 1.2.0 * Added Echani. Now some commanders of mercenaries will be representatives of this race. The first meeting will take place at Telos, where Bao-Dur meets us, and the second meeting will be in the cave of crystals in the mercenary camp, where enemies are held captive by a Jedi master Vrook Lamar. Now these commanders correspond to their heavy armor Echani. I displayed everything in the screenshots. In the future, it is possible to add additional heads to different NPCs. I removed all restrictions, now the mod is free to use, more about this in the credits. * Version 1.1.0 * 1. Added installer; 2. Fixed Berun and Zherron files; 3. Added modified files for Zherron and Azkul; 4. Changed the armor commanders of mercenaries: 4.1. in the crystal cave on Dantooine; 4.2. in the recovery zone on Telos 4, armor can be removed from some mercenaries; 5. Added armor to one of the wanted TSF hired assassins. In his inventory is combat armor and 200 credits, as well as 200 credits in the inventory of his criminal counterpart. 6. Screenshots are updated in accordance with the changes. Features: 1. Khoonda Militia Armor: 1) Old armor, which will periodically appear on the NPC. She is equipped with: Saedhe, Suulru and Jorran, if the last two people, of course, join the militia; 2) New heavy armor, in which all Khoonda militia, including Dillan, will be equipped, the following type of armor is provided for officers; 3) Khoonda Militia Resistance Armor. The armor is worn by Berun, Zherron, and with Zherron it can be removed if the player chooses to join Azkul; 2. In addition, I added armor for Azkul. Now he is equipped in it and, accordingly, his indicators are increased. 3. I also added a thousand credits to his inventory. After all, he is the commander of mercenaries on the planet, and why, I wonder, he walks without money? It is not clear, now it is fixed. 4. In fact, you can get all three Khoonda Militia armor by being on either side of the force. They are sold at Adum at the lowest prices, as he himself says. The price is shown in the screenshots. 5. The properties of all the armor are shown in the screenshots. Armor is available for both male and female characters. 6. I replaced the equipment for Dopak, now he is wearing heavy armor, which is equipped with the commanders of mercenaries. The armor of the mercenary commander, who attacks Chodo Habat to make it look even more dangerous, has also been modified, I always liked this particular type of armor. 7. The mod is compatible with all mods; with a modification of 90SK's SUPER Content Mod - partially compatible. Credits: 90SK texture and icon of Khoonda Militia Heavy Armor; Silveredge9 texture and icon Azkul armor; redrob41: Echani heads. The modification can be implemented on other sites, but in this case you should indicate me as the author, as well as indicate the persons indicated in the credits and special thanks section. Depending on what element you borrow, ask permission, if not provided otherwise, from the creator of a particular material, if you use my materials, permission is not required, my material of this modification can be used when creating your modifications, however you should specify in the future me in the credits section or special thanks. Special Thanks 1. 90SK for providing materials for the modification, which served the creation of Khoonda Militia Resistance Armor; 2. TK102 for the K-GFF GFF Editor; 3. Fair Strides for the KotOR SaveGame Editor. Screenshots: A shop selling armor; old armor; Berun: Khoonda Militia Heavy Armor: Khoonda Militia Resistance Armor: Equanimity Armor: Zherron: Azkul: Mercenary Commanders: Hired assassins: Echani: Submitter todevuch Submitted 10/31/2018 Category Mods TSLRCM Compatible Yes
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Version 1.2.0
491 downloads
Instruction: Move all the files from the archive to the override folder. Note: in future versions, the installation will be done through the installer. Description: This modification gives you a new look at the Khoonda Militia and equipment commanders of mercenaries. New types of Khoonda Militia armor and mercenaries are added, and the inventory of some NPCs is updated. * Version 1.2.0 * Added Echani. Now some commanders of mercenaries will be representatives of this race. The first meeting will take place at Telos, where Bao-Dur meets us, and the second meeting will be in the cave of crystals in the mercenary camp, where enemies are held captive by a Jedi master Vrook Lamar. Now these commanders correspond to their heavy armor Echani. I displayed everything in the screenshots. In the future, it is possible to add additional heads to different NPCs. I removed all restrictions, now the mod is free to use, more about this in the credits. * Version 1.1.0 * 1. Added installer; 2. Fixed Berun and Zherron files; 3. Added modified files for Zherron and Azkul; 4. Changed the armor commanders of mercenaries: 4.1. in the crystal cave on Dantooine; 4.2. in the recovery zone on Telos 4, armor can be removed from some mercenaries; 5. Added armor to one of the wanted TSF hired assassins. In his inventory is combat armor and 200 credits, as well as 200 credits in the inventory of his criminal counterpart. 6. Screenshots are updated in accordance with the changes. Features: 1. Khoonda Militia Armor: 1) Old armor, which will periodically appear on the NPC. She is equipped with: Saedhe, Suulru and Jorran, if the last two people, of course, join the militia; 2) New heavy armor, in which all Khoonda militia, including Dillan, will be equipped, the following type of armor is provided for officers; 3) Khoonda Militia Resistance Armor. The armor is worn by Berun, Zherron, and with Zherron it can be removed if the player chooses to join Azkul; 2. In addition, I added armor for Azkul. Now he is equipped in it and, accordingly, his indicators are increased. 3. I also added a thousand credits to his inventory. After all, he is the commander of mercenaries on the planet, and why, I wonder, he walks without money? It is not clear, now it is fixed. 4. In fact, you can get all three Khoonda Militia armor by being on either side of the force. They are sold at Adum at the lowest prices, as he himself says. The price is shown in the screenshots. 5. The properties of all the armor are shown in the screenshots. Armor is available for both male and female characters. 6. I replaced the equipment for Dopak, now he is wearing heavy armor, which is equipped with the commanders of mercenaries. The armor of the mercenary commander, who attacks Chodo Habat to make it look even more dangerous, has also been modified, I always liked this particular type of armor. 7. The mod is compatible with all mods; with a modification of 90SK's SUPER Content Mod - partially compatible. Credits: 90SK texture and icon of Khoonda Militia Heavy Armor; Silveredge9 texture and icon Azkul armor; redrob41: Echani heads. The modification can be implemented on other sites, but in this case you should indicate me as the author, as well as indicate the persons indicated in the credits and special thanks section. Depending on what element you borrow, ask permission, if not provided otherwise, from the creator of a particular material, if you use my materials, permission is not required, my material of this modification can be used when creating your modifications, however you should specify in the future me in the credits section or special thanks. Special Thanks 1. 90SK for providing materials for the modification, which served the creation of Khoonda Militia Resistance Armor; 2. TK102 for the K-GFF GFF Editor; 3. Fair Strides for the KotOR SaveGame Editor. Screenshots: A shop selling armor; old armor; Berun: Khoonda Militia Heavy Armor: Khoonda Militia Resistance Armor: Equanimity Armor: Zherron: Azkul: Mercenary Commanders: Hired assassins: Echani:- 4 comments
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View File Wookiee Warblade and Freyyr / Chuundar fix for KOTOR Instruction: Move all the files from the archive to the override folder. Description: This modification adds the Freyyr sword to the game. It did not seem strange to you, why the owner of this sword walks without it, and the sword itself travels around the galaxy and you can find it in the nearest trash can? This mod solves this problem. I borrowed the original sword from TSL, slightly lower its parameters. Now this formidable weapon can be acquired in the only way - to kill its master. This sword is one of the most powerful weapons in the game. Just defeating Freyyr in the Dark Lands on Kashyyyk will be difficult, and even harder to kill him, but the victory is worth it, isn't it? The characteristics of the sword are given in the screenshots. The price of a sword, if you decide to sell, is 2000 credits. The sword can not be improved, because it is clear that such a power is already higher above just a scam. I corrected the moment. when Freyyr comes to the hall of Chuundar with some other sword, but not with his own. In the original, he has a standard Wookiee sword, which he replaced with a less powerful one. Now in all scenes, Freyyr will have his sword. Another part of the mod carries the changes to the original Wookiee sword, which is owned by many Wookiee, including Chuundar, from which we can get a renewed sword. In the original, we can only get it in the basket at Chosen Rakata, which at the end of the game and from such an acquisition does not get better, because it is almost the end of the game, now the sword will become much closer. Now the sword can be improved in the workshop! The sword has a medium strength, not quite a scam. In addition, as you understand, this sword is owned by other Wookiee, and this means that it will be much more difficult to resist in close combat, if you wake up their opponents, of course! Now the sword will cost not 20 credits, but 1000 monetary units. Only followers of the bright side can get it by killing the leader and ending the tyranny on Kashyyyk. I also added 1000 credits to the Wookiee’s inventory. What a leader. who sold his people to the invaders in slavery goes without money? That's right - a complete fool, our leader will be smarter. Credits: Do not use this modification in any form without my permission. Submitter todevuch Submitted 10/15/2018 Category Mods K1R Compatible Yes
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View File Restored equipment for T3-M4 / HK-47 from TSL – KOTOR Instruction: Move all the files from the archive to the override folder. Description: This modification adds parts of the T3-M4 and HK-47 TSL droids to KOTOR. Features: 1. Separate parts of T3-M4 are adapted to the first part of the game. For the shock limb of the droid T3-M4, the nature of the damage has been changed: now it stuns the enemy, and the stunning power is one of the strongest in the game. 2. The droid's rifle is changed: now you need a class droid ability to carry it; reduced damage done by the rifle, but it can be improved. Improvements are presented in the screenshots. 3. Parts for the T3-M4 can be found in the droid shop on Taris; parts for the HK-47 are in the droid shop on Tatooine. 4. New prices for items: in order to simplify their receipt, some prices are reduced. 5. Skills needed to get parts are reduced. 6. Parts of droids are very useful for both T3-M4 and HK-47. Now one of them can use regeneration, and the other can get a powerful weapon in their hands. 7. In addition, there are no restrictions on wearing parts by a certain droid, you can give them to the second droid. 8. The number of purchases is not limited, but, as you understand, it will be expensive. 9. Other features that you can find for yourself in the screenshots. Credits: Do not use this modification in any form without my permission. Thanks 1. Darth_Sapiens for Kotor Tool 2. TK102 for the K-GFF GFF Editor 3. Fair Strides for the KotOR SaveGame Editor 4. RevanFanMan for his idea, which gave impetus to the creation of a version for KOTOR Also similar modification: Screenshots: Droid rifle Submitter todevuch Submitted 10/20/2018 Category Mods K1R Compatible Yes
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Version 1.0.0
1,001 downloads
Instruction: Move all the files from the archive to the override folder. Description: This modification adds parts of the T3-M4 and HK-47 TSL droids to KOTOR. Features: 1. Separate parts of T3-M4 are adapted to the first part of the game. For the shock limb of the droid T3-M4, the nature of the damage has been changed: now it stuns the enemy, and the stunning power is one of the strongest in the game. 2. The droid's rifle is changed: now you need a class droid ability to carry it; reduced damage done by the rifle, but it can be improved. Improvements are presented in the screenshots. 3. Parts for the T3-M4 can be found in the droid shop on Taris; parts for the HK-47 are in the droid shop on Tatooine. 4. New prices for items: in order to simplify their receipt, some prices are reduced. 5. Skills needed to get parts are reduced. 6. Parts of droids are very useful for both T3-M4 and HK-47. Now one of them can use regeneration, and the other can get a powerful weapon in their hands. 7. In addition, there are no restrictions on wearing parts by a certain droid, you can give them to the second droid. 8. The number of purchases is not limited, but, as you understand, it will be expensive. 9. Other features that you can find for yourself in the screenshots. Credits: Do not use this modification in any form without my permission. Thanks 1. Darth_Sapiens for Kotor Tool 2. TK102 for the K-GFF GFF Editor 3. Fair Strides for the KotOR SaveGame Editor 4. RevanFanMan for his idea, which gave impetus to the creation of a version for KOTOR Also similar modification: Screenshots: Droid rifle -
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- 3 comments
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JC's Cloaked Jedi Robes & Supermodel Port for K1
todevuch reviewed JCarter426's file in Modder's Resources
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Yes, you are right, as the N-DReW25 rightly noted, these elements of the droids were originally in the game, they are in it, but they cannot be obtained in the usual ways. Yes, for t3-m4, its parts are all present, the first one is included in it initially, the second part we receive from HK-50, and the third part is given to us for the return of the droid from Codin. Here they are: I plan to return the GO-TO parts. I will think about where to put them.
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Done with the highest quality, I admire the fighting scenes, a few minutes ago, my Revan fought spider kinrat and I just looked at it and admired! The Jedi Enclave now looks as befits him to look with the Jedi in his robes! I thank you for your great work. I believe that you will have at least a huge success with the work on the robes of knights and Jedi masters from kotor TSL
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Version 1.0.0
630 downloads
Instruction: Move all the files from the archive to the override folder. Description: This modification adds the Freyyr sword to the game. It did not seem strange to you, why the owner of this sword walks without it, and the sword itself travels around the galaxy and you can find it in the nearest trash can? This mod solves this problem. I borrowed the original sword from TSL, slightly lower its parameters. Now this formidable weapon can be acquired in the only way - to kill its master. This sword is one of the most powerful weapons in the game. Just defeating Freyyr in the Dark Lands on Kashyyyk will be difficult, and even harder to kill him, but the victory is worth it, isn't it? The characteristics of the sword are given in the screenshots. The price of a sword, if you decide to sell, is 2000 credits. The sword can not be improved, because it is clear that such a power is already higher above just a scam. I corrected the moment. when Freyyr comes to the hall of Chuundar with some other sword, but not with his own. In the original, he has a standard Wookiee sword, which he replaced with a less powerful one. Now in all scenes, Freyyr will have his sword. Another part of the mod carries the changes to the original Wookiee sword, which is owned by many Wookiee, including Chuundar, from which we can get a renewed sword. In the original, we can only get it in the basket at Chosen Rakata, which at the end of the game and from such an acquisition does not get better, because it is almost the end of the game, now the sword will become much closer. Now the sword can be improved in the workshop! The sword has a medium strength, not quite a scam. In addition, as you understand, this sword is owned by other Wookiee, and this means that it will be much more difficult to resist in close combat, if you wake up their opponents, of course! Now the sword will cost not 20 credits, but 1000 monetary units. Only followers of the bright side can get it by killing the leader and ending the tyranny on Kashyyyk. I also added 1000 credits to the Wookiee’s inventory. What a leader. who sold his people to the invaders in slavery goes without money? That's right - a complete fool, our leader will be smarter. Credits: Do not use this modification in any form without my permission. -
View File Wookiee Warblade and Hanharr fix for TSL Instruction: Copy the g_w_warblade001.uti file and select the files: p_hanharr.utc p_hanharr001.utc p_hanharr002.utc from the proposed options in the override folder. Description: This modification returns the Wookieblade blade from the first part of the game. In the original, it is rather weak, and besides it cannot be modified. I corrected this by increasing the parameters of the blade and added the possibility of modifying it, after which the blade will become a terrible weapon. To get it is simple: for supporters of the light side, you must kill Hanharr and pick up his inventory. I also added the following to his inventory: 1. 3000 credits. Did it seem to you that this Wookiee is too poor for a bounty hunter? After all, killing enemies for free, even if you are such a crazy Wookie, who only needs to kill, looks very implausible. We remember that Hanharr works for Vogga Hatt, who generously pays for the work, and it’s unreasonable to refuse to take money before such a boss. Now Mira will have the motivation to eliminate this Wookiee. 2. War sword wookiee. 3. Sword of Freyyr. It is not clear how Wookiee got it. But the developers put this original sword for a reason, it makes sense. Now it can be found much faster. For those who pass Nar Shaddaa first this sword and the rest of the Hanharr inventory will be a good gift. If Bao-Dur is not yet a Jedi or a Sith or he does not have lightsaber, then this sword will be useful to him in battle. 4. Ryyk blade. It is not clear where these swords disappear after the murder of Wookiee, because if we take him as a friend we will have them in our inventory. Now it is fixed. 5.Bowcaster. What kind of Wookiee travels without this rifle? That's right, just crazy. And yet this is not the end. Now Wookiee will own his native weapon. 6.D-Package. It is strange why it is not available to us, because if we are on the dark side, then we get it. For supporters of the dark side, it’s enough to take Hanharr as companions. He will have the same inventory as if he were killed, not only mines and 3000 credits. I added two options for carrying a Hanharr weapon - 1. NOT EQUIPPED, is in inventory. Wookiee will be equipped in standard blades, and the Wookiee sword will be in his inventory. 2. Equipped with a Wookiee sword (blades in inventory). Hanharr will immediately carry the Wookie's sword, and the standard blades will lie in his inventory. The characteristics of a Wookiee sword are average compared to other weapons. Characteristic is in the screenshots. But if you upgrade it, you can turn this sword into a formidable weapon! Credits: Do not use this modification in any form without my permission. Submitter todevuch Submitted 10/15/2018 Category Mods TSLRCM Compatible Yes
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Version 1.0.0
332 downloads
Instruction: Copy the g_w_warblade001.uti file and select the files: p_hanharr.utc p_hanharr001.utc p_hanharr002.utc from the proposed options in the override folder. Description: This modification returns the Wookieblade blade from the first part of the game. In the original, it is rather weak, and besides it cannot be modified. I corrected this by increasing the parameters of the blade and added the possibility of modifying it, after which the blade will become a terrible weapon. To get it is simple: for supporters of the light side, you must kill Hanharr and pick up his inventory. I also added the following to his inventory: 1. 3000 credits. Did it seem to you that this Wookiee is too poor for a bounty hunter? After all, killing enemies for free, even if you are such a crazy Wookie, who only needs to kill, looks very implausible. We remember that Hanharr works for Vogga Hatt, who generously pays for the work, and it’s unreasonable to refuse to take money before such a boss. Now Mira will have the motivation to eliminate this Wookiee. 2. War sword wookiee. 3. Sword of Freyyr. It is not clear how Wookiee got it. But the developers put this original sword for a reason, it makes sense. Now it can be found much faster. For those who pass Nar Shaddaa first this sword and the rest of the Hanharr inventory will be a good gift. If Bao-Dur is not yet a Jedi or a Sith or he does not have lightsaber, then this sword will be useful to him in battle. 4. Ryyk blade. It is not clear where these swords disappear after the murder of Wookiee, because if we take him as a friend we will have them in our inventory. Now it is fixed. 5.Bowcaster. What kind of Wookiee travels without this rifle? That's right, just crazy. And yet this is not the end. Now Wookiee will own his native weapon. 6.D-Package. It is strange why it is not available to us, because if we are on the dark side, then we get it. For supporters of the dark side, it’s enough to take Hanharr as companions. He will have the same inventory as if he were killed, not only mines and 3000 credits. I added two options for carrying a Hanharr weapon - 1. NOT EQUIPPED, is in inventory. Wookiee will be equipped in standard blades, and the Wookiee sword will be in his inventory. 2. Equipped with a Wookiee sword (blades in inventory). Hanharr will immediately carry the Wookie's sword, and the standard blades will lie in his inventory. The characteristics of a Wookiee sword are average compared to other weapons. Characteristic is in the screenshots. But if you upgrade it, you can turn this sword into a formidable weapon! Credits: Do not use this modification in any form without my permission. -
This is one of the most beloved days in my life!) You gave me a holiday today! Thank you from the bottom of my heart. This day came! Incredible! There are many words in my language that reflect the same feeling in varying degrees, it’s a pity that in English these are just a few words But it seems to me that in English it’s clear that this mod is cool, very, very cool!