Good afternoon. I noticed such a flaw in the in-game model of Mandalore's armor without a helmet, which we could see in the carved scene with the T3-M4. In some places, as we can see on the screen, the armor shines through. The Mandalore model with a helmet lacks these drawbacks, since there are oxygen hoses stretching from the armor to the helmet, however, nevertheless the clearance in the left hand is a clear flaw in the developers, which is explained simply - on the hologram armor (front view) in Mandalore (at the time scenes with t3-m4), these shortcomings are not visible, and therefore why there is something to fix it.
However, this model can not be fully used with these shortcomings, it looks ugly behind (I use this model, (p_mandalorebd.mdl, p_mandalorebd.mdx), it replaces part of the heavy armor, but noticed a shortage recently), from here I had a question: advise please how remove these shortcomings, which programs to use? Much grateful.