todevuch

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Everything posted by todevuch

  1. To be honest, you, along with JCarter426 and DarthParametric, inspired me to make these fixes. They are small and cannot relate to modeling work, which is more time consuming. But, it is these minor flaws that spoil the atmosphere of the game. In case I learn how to model, I would like to improve the modification by adding a headdress to the admiral, like his predecessor, since giving a part in the army and navy to those who are not covered with hats (although they are in the room) goes against everyone military rules.
  2. View File Todevuch's Sith Officer Fix K 1 ****************************** KNIGHTS OF THE OLD REPUBLIC ****************************** Todevuch's Sith Officer Fix K 1 1.3 ****************************** Author: Todevuch (todevuch) ****************************** Description: This modification is a partial fix for certain Sith NPCs: 1) Twilek at Tarisian base. Now she is wearing the uniform of a sith officer! After all, we did not see in Manaan that the employee in charge of the security of the base wore different clothes than the uniform of the Sith. Therefore, the nature of such work also implies the wearing of uniforms in accordance with the military regulations and local instructions of the Sith base. Earlier, apparently due to the fact that I was constantly playing the bright side, I lost sight of the fact that this twilek remains defenseless, apart from the reinforcements in the next room. So I included a short vibroblade in her inventory so she could defend herself! She will take out the weapon when she meets in a duel with the main character and (or) his party members, so as not to spoil the aesthetics associated with constant wearing. I didn’t fix a bug related to the attack of twilek on she colleagues, if, using third-party cheat commands, the player ignored the meeting with her and went first to the room where the Sith soldiers are. Indeed, in the normal game mode, the first conversation (cut-scene) that will take place at Revan at the base will be with her, thus the bug will not interfere with the gameplay in any way; 2) Elite stormtroopers and a Sith grenadier in the Hangar, before flying to the Manaan Sith base (one of three alternative ways to get there). I was somewhat confused when I saw the names and heard the voices of these NPCs, which raised doubts about the advisability of looking like regular Sith officers. The in-game files confirmed this doubt: they clearly show that we have Sith soldiers in front of us, deserving the appropriate appearance!; 3) A Sith Captain at the Manaan Base. In this case, the captain had the wrong voice for Sith soldiers, which has been fixed; 4) As a dessert - the true vestments of Admiral Varco! Based on the description of this character in the official sources on the history of the Star Wars universe, "Varko was a Human male who served as an admiral Dark Lord of the Sith Darth Malak during the final year Jedi Civil War. He assumed Saul Karath's position as Malak's second-in-command when Karath was slain Galactic Republic Carth Onasi and two Jedi, Bastila Shan and Revan, aboard the «Leviathan», flagship". The fact that he was an admiral is undeniable, because in his dialogue with Darth Malak, there was a discussion of organization a Sith fleet, which is in the competence of an admiral, and not an officer! At least in our case. This modification only covers the part of the Sith officers that have not been fixed in the framework of other modifications (or those that, unfortunately, I missed). For example, @JCarter426 in JC's Korriban - Back in Black for K1 has already fixed a number of shortcomings. Instruction: Just launch TSLPatcher and point to the correct path to your game. Compatibility with other modifications: The mod is compatible, in fact, with all modifications, including K1R and [KotOR] NPC Overhaul Mod, except for those that contain the files involved in the modification. Credits: LucasArts Entertainment: Original files. Distribution restrictions: The modification is subject to free distribution on other sites, if the publication contains an indication of me as the author. The description of such a modification must contain an essential (undistorted) description (full or partial copying of the current description is allowed), as well as a section of special thanks, where the persons mentioned by me must be indicated. Special Thanks: 1. @Darth_Sapiens for the KOTOR TOOL; 2. @TK102 for the K-GFF GFF Editor; 3. @Fair Strides for the TSL Patcher and KotOR SaveGame Editor; 4. @bead-v for the MDLedit; 5. @ndix UR for the tga2tpc; Recommended modifications for installation: JC's Korriban - Back in Black for K1 v2.3 Author: @JCarter426; Male Sith Archaeologist Restoration. Author: @N-DReW25; Diversified Jedi Captives on the Star Forge. Author: @DarthParametric. Video clips: №1: №1 (alternative): №2: №3: №4: Submitter todevuch Submitted 01/16/2021 Category Mods K1R Compatible Yes
  3. Version 1.3

    963 downloads

    ****************************** KNIGHTS OF THE OLD REPUBLIC ****************************** Todevuch's Sith Officer Fix K 1 1.3 ****************************** Author: Todevuch (todevuch) ****************************** Description: This modification is a partial fix for certain Sith NPCs: 1) Twilek at Tarisian base. Now she is wearing the uniform of a sith officer! After all, we did not see in Manaan that the employee in charge of the security of the base wore different clothes than the uniform of the Sith. Therefore, the nature of such work also implies the wearing of uniforms in accordance with the military regulations and local instructions of the Sith base. Earlier, apparently due to the fact that I was constantly playing the bright side, I lost sight of the fact that this twilek remains defenseless, apart from the reinforcements in the next room. So I included a short vibroblade in her inventory so she could defend herself! She will take out the weapon when she meets in a duel with the main character and (or) his party members, so as not to spoil the aesthetics associated with constant wearing. I didn’t fix a bug related to the attack of twilek on she colleagues, if, using third-party cheat commands, the player ignored the meeting with her and went first to the room where the Sith soldiers are. Indeed, in the normal game mode, the first conversation (cut-scene) that will take place at Revan at the base will be with her, thus the bug will not interfere with the gameplay in any way; 2) Elite stormtroopers and a Sith grenadier in the Hangar, before flying to the Manaan Sith base (one of three alternative ways to get there). I was somewhat confused when I saw the names and heard the voices of these NPCs, which raised doubts about the advisability of looking like regular Sith officers. The in-game files confirmed this doubt: they clearly show that we have Sith soldiers in front of us, deserving the appropriate appearance!; 3) A Sith Captain at the Manaan Base. In this case, the captain had the wrong voice for Sith soldiers, which has been fixed; 4) As a dessert - the true vestments of Admiral Varco! Based on the description of this character in the official sources on the history of the Star Wars universe, "Varko was a Human male who served as an admiral Dark Lord of the Sith Darth Malak during the final year Jedi Civil War. He assumed Saul Karath's position as Malak's second-in-command when Karath was slain Galactic Republic Carth Onasi and two Jedi, Bastila Shan and Revan, aboard the «Leviathan», flagship". The fact that he was an admiral is undeniable, because in his dialogue with Darth Malak, there was a discussion of organization a Sith fleet, which is in the competence of an admiral, and not an officer! At least in our case. This modification only covers the part of the Sith officers that have not been fixed in the framework of other modifications (or those that, unfortunately, I missed). For example, @JCarter426 in JC's Korriban - Back in Black for K1 has already fixed a number of shortcomings. Instruction: Just launch TSLPatcher and point to the correct path to your game. Compatibility with other modifications: The mod is compatible, in fact, with all modifications, including K1R and [KotOR] NPC Overhaul Mod, except for those that contain the files involved in the modification. Credits: LucasArts Entertainment: Original files. Distribution restrictions: The modification is subject to free distribution on other sites, if the publication contains an indication of me as the author. The description of such a modification must contain an essential (undistorted) description (full or partial copying of the current description is allowed), as well as a section of special thanks, where the persons mentioned by me must be indicated. Special Thanks: 1. @Darth_Sapiens for the KOTOR TOOL; 2. @TK102 for the K-GFF GFF Editor; 3. @Fair Strides for the TSL Patcher and KotOR SaveGame Editor; 4. @bead-v for the MDLedit; 5. @ndix UR for the tga2tpc; Recommended modifications for installation: JC's Korriban - Back in Black for K1 v2.3 Author: @JCarter426; Male Sith Archaeologist Restoration. Author: @N-DReW25; Diversified Jedi Captives on the Star Forge. Author: @DarthParametric. Video clips: №1: №1 (alternative): №2: №3: №4:
  4. One of my favorite heads! Better than her, in my opinion, can only be Dopak (a mercenary on Dantooine), and if he has a full beard, it will look very, very cool in K1!
  5. Oh, exactly! I'm sorry. I just now remember that the original Mandalorian armor was in the tomb of the best lightsaber duelist among the Sith and where there was a mad sadist and former head of the academy! And also in the homeland of Rakata. your side was the right decision to leave the armor in the original places. Plus, that in the first half of the game, in order to avoid imbalance, it is better not to endow the NPC with armor that gives advantages (although at this time heavy armor is available on Dantooine, which is worn by mercenaries in 2 parts and the armor of Kasus Fett).
  6. Can you please tell me where to find the blue version of the armor? Judging by the screenshots, it should have been on Dantooine, and perhaps one of the Mandalorians with a double-edged vibrating sword, but neither he nor the other Mandalorians, including their leader, have one. What could be causing this?
  7. Good day! Please tell me how to achieve partial compatibility of this modification and KotOR 1 Restoration 1.2? Is deleting six files sufficient for this: danm14ac, danm14ae, korr_m39aa, tat_m18aa? I understand that in this regard, containers, cobblestones and other objects containing items will disappear, but apparently this is the only solution, because the crystals will already be available from the merchant at the station near Yavin 4.
  8. Thank you! Your recommendation worked, now I can continue the game The hand really cuts through the cloak, but it doesn't matter Someone might want to play through the game right away with your Jedi robes mods, so I've attached the patch archives according to your mods until you find your own time to update the mods. Thanks again! Female hand temporary fix for JC's Fashion Line I - Cloaked Jedi Robes for K1 v1.4.rar Female hand temporary fix for JC's Fashion Line I - Cloaked Hybrid Robes for K1 1.0.rar Female hand temporary fix for JC's Fashion Line I - Cloaked Party Robes for K1 1.1.rar
  9. Thank you again! The problem of this topic is completely solved thanks to you! At least I ran my Revan all over the ship and found no similar problems! Please, when you have time, publish this fix to the "Ebon Hawk Camera Replacement" mod as your modification, although it is not as large-scale in terms of quantity or quality, but its value is unconditional. Surely people will encounter this problem more than once and will skip this topic.
  10. Thank you! The inconveniences around the cockpit and Revan's room are gone! The only downside was the location that connects the common room and the hallway leading to the hyperdrive. The first two screenshots show the walkthrough with the fix file included. These two screenshots show the absence and presence of a problem in the different position of the main character.
  11. Recently I ran into an interesting issue that was not noticeable until the installation of the "Ebon Hawk Camera Replacement" modification, which changes the camera view to Ebon Hawk. The essence of the problem boils down to the fact that at a certain position of Revan inside the ship, textures disappear in some of its parts. It really does not interfere with the game, but the aesthetics, alas, are spoiled. Perhaps this problem was originally in the original game itself, since we could not see these flaws due to the close-up. When using "Ebon Hawk Camera Replacement", this problem is visible, most likely, it is not a consequence of the installation of this modification. I saw several flaws: 1) the texture separating the cockpit and the adjacent corridor; 2) the texture connecting the main hall and the corridor from the hyperdrive side; 3) the texture connecting the left room (Revan's room) and the corridor. Is there any way to fix this? Screenshots:
  12. I tested the compatibility of this modification (with the built-in "Revan's Flowing Cape and Belt Fix" mod (I tried it first without it, but it does not work correctly, therefore, as you correctly indicated in the description, it is necessary)) with the modification C's Fashion Line I: Cloaked Hybrid Robes for K1 and they turned out to be compatible! Most likely, there is compatibility in the cases of using JC's Fashion Line I: Cloaked Jedi Robes for K1 and JC's Fashion Line I: Cloaked Party Robes for K1. It is noteworthy that the animation of Revan's cloak looks like in the original game, however, this will make him unique! The animation of the other clothes and armor looks to fit the new supermodel.
  13. Good day! Is your mod compatible with Jc'S Fashion Line I: Cloaked Jedi Robes for K1 and the other two similar Jedi robes mods? I would love to use it, but I'm afraid that these mods are not compatible.
  14. Good day! I noticed an inconspicuous, at first glance, problem associated with the sharp animation (malfunctioning of the skeleton of the Jedi robes, possibly) of the right hand in female characters when using modifications of JC's Fashion Line I: Cloaked Hybrid Robes for K1, JC's Fashion Line I: Cloaked Party Robes for K1 and Jc'S Fashion Line I: Cloaked Jedi Robes for K1 (the latter, perhaps, because I'm not using it in this case): P.S. One could ignore this, but, unfortunately, it is striking (but the modification is beyond praise, of course, I will use it in spite of this shortcoming). Although, perhaps, everything I said is just my personal quibbles and there is no problem.
  15. Good day! Please update the modification - JC's Slave Bastila for K1 v1.9: TSLPatcher skips the robe icon - ia_cloths_255. When self-loading, everything works, but nevertheless, your modification will be even better if this is fixed. Thank you!
    I really like the ideas of the author of the modification. His creations make up my favorite category of mods - logical add-ons that are inspired by NPC dialogues in the game. Thank you!
  16. I'm honored to do it! Thank you from the bottom of my heart! Your compatibility patch really works! Ignore the fact that there are many clones in the images - this is my oversight, most likely caused by the incorrect installation sequence of your modification and the JC's Jedi Tailor for K1 v1.4 mod
  17. If you have such an opportunity, please make a patch for compatibility of this modification with the mod JC's Fashion Line I - Cloaked Hybrid Robes for K1. I myself have made several attempts to create such a patch for personal use, but have failed. I tried changing the name of the linked tpc file to DPTWMaster, and also tried changing dp_danjedimtw, but apparently the binding to the outfit of the Jedi Master does not leave any alternatives, it will have to be attached to other clothes in this case. The only option is to change the Jedi Master Twilek model itself, but here my options are extremely limited.Thank you in advance!
    Up front, the modification deserves excellent ratings (I really like the idea), but it needs significant work, while it is not recommended to use it in the game. I identified the following as a problem: 1) Problems with shadows in the underwear of the Jedi Knights (applies to all three options (I don’t know about options for women, perhaps also)); 2) Problems with scaling - the height and size (physique) of the main character are reduced, in contrast to the original robes of the Jedi, both available in the game and inaccessible; 3) Problems with the Jedi boots - the texture is broken and the line is visible (striking); 4) The problem with the collar of the robe of the Jedi Knights (no convex elements, as in the original (look at old Nemo); 5) The lower element of the robe of the Jedi Knights has a different physics than in the original (for Nemo and some other knights it walks from side to side, like a pendulum); 6) possible other problems that I did not see.
  18. todevuch

    Manaan Merc Overhaul

    Good job! You have implemented an idea that, unfortunately, I did not have time to publish in a timely manner. I intended to borrow (with the permission of the author of the modification) the heads of the echani race, wearing them in light Echani armor. The Mandalorian was supposed to be wearing the appropriate helmet-less armor worn by Canderos in kotor 2. for this, the zabrak wanted to portate the altered head and body of Bao-Dur, and put a mask on it (for the original voice is muffled in the helmet).
    A great modification! The colors fit perfectly into the game environment without disturbing its atmosphere. I would always like to see Revan even more individualized along with the rest of the Jedi party members.
    Great work! Your modification is a work of art. I believe your next furor will be a similar modification for the Jedi Knights that Revan encounters in the courtyard of the Jedi Enclave and at the Star Forge (extremely beautiful robes).
  19. The response is received, everything works, thank you ebmar
  20. Hello everyone Tell me please here with what thing. I decided to save the model in ascii (mdl.ascii), but there is no such option in the program - only saving in the gmax format. How to save in ascii, so that later it was possible to convert this format to mdl and mdx or what program to use to convert gmax to ascii? Thank you in advance