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Everything posted by th3w1zard1
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@TrappedDean the relevant logs from your post (not fully complete) [2024-09-14 20:40:26] [Error] Name: Movie-Style Rakatan Holograms Instruction #1: 'Extract' Issue: Missing Required Archives: [<<modDirectory>>\[K1]_Movie-Style_Rakatan_Holograms_v*.7z] [2024-09-14 20:40:26] [Error] Name: Dark-Side Ending Cutscene Enhancement Instruction #1: 'Extract' Issue: Missing Required Archives: [<<modDirectory>>\[K1]_Dark_Side_Ending_Cutscene_Enhancement_v*.7z] [2024-09-14 20:40:26] [Error] Name: Elder Droid Unique VO Instruction #1: 'Extract' Issue: Missing Required Archives: [<<modDirectory>>\[K1]_Legends_-_Elder_Droids_Unique_VO_v*.7z] [2024-09-14 20:40:26] [Error] Name: Ajunta Pall's Swords Revamped Instruction #1: 'Extract' Issue: Missing Required Archives: [<<modDirectory>>\Ajunta*s Swords.7z] [2024-09-14 20:40:26] [Error] Name: Ajunta Pall's Blade Instruction #1: 'Extract' Issue: Missing Required Archives: [<<modDirectory>>\[K1]_Legends_Ajunta_Pall's_Blade_v*.7z] [2024-09-14 20:40:26] [Error] Name: JC's Mandalorian Armor Instruction #1: 'Extract' Issue: Missing Required Archives: [<<modDirectory>>\JC's Mandalorian Armor for K1 v*.zip] [2024-09-14 20:40:26] [Error] Name: Weapon Base Stats Rebalance Instruction #1: 'Extract' Issue: Missing Required Archives: [<<modDirectory>>\Weapon Base Stats Re-balance K1.rar] [2024-09-14 20:40:26] [Error] Name: Gaffi Stick Improvement Instruction #1: 'Extract' Issue: Missing Required Archives: [<<modDirectory>>\Gaffi Stick Improvement.zip] [2024-09-14 20:40:26] [Error] Name: Quarterstaff Replacement Pack Instruction #1: 'Extract' Issue: Missing Required Archives: [<<modDirectory>>\QSRPK1.7z] [2024-09-14 20:40:26] [Error] Name: Dantooine Training Lightsabers Instruction #1: 'Extract' Issue: Missing Required Archives: [<<modDirectory>>\DantTrainingLS*.zip] [2024-09-14 20:40:26] [Error] Name: Logical Datapads Instruction #1: 'Extract' Issue: Missing Required Archives: [<<modDirectory>>\Logical Datapads.7z] [2024-09-14 20:40:26] [Error] Name: Realistic Visual Effects Instruction #1: 'Extract' Issue: Missing Required Archives: [<<modDirectory>>\visual_effects_k1.7z] [2024-09-14 20:40:26] [Error] Name: NPC Alignment Fix Instruction #1: 'Extract' Issue: Missing Required Archives: [<<modDirectory>>\NPC_Alignment_Fix*.rar] [2024-09-14 20:40:26] [Error] Name: Carth Onasi and Male PC Romance Instruction #1: 'Extract' Issue: Missing Required Archives: [<<modDirectory>>\Carth Onasi and Male PC Romance.7z] [2024-09-14 20:40:26] [Error] Name: JC's Romance Enhancement: Pan-Galactic Flirting for K1 Instruction #1: 'Extract' Issue: Missing Required Archives: [<<modDirectory>>\JC's Romance Enhancement - Pan-Galactic Flirting for K1 v*.zip] [2024-09-14 20:40:26] [Error] Name: JC's Romance Enhancement: Biromantic Bastila for K1 Instruction #1: 'Extract' Issue: Missing Required Archives: [<<modDirectory>>\JC's Romance Enhancement - Biromantic Bastila v*.zip] [2024-09-14 20:40:26] [Error] Name: Ultimate Character Overhaul Patches Instruction #1: 'Extract' Issue: Missing Required Archives: [<<modDirectory>>\JC's Minor Fixes - Compatibility Patch*.rar] [2024-09-14 20:40:26] [Error] Name: Ultimate Character Overhaul Patches Instruction #3: 'Extract' Issue: Missing Required Archives: [<<modDirectory>>\KOTOR 1 Community Patch - Compatibility Patch*.rar] [2024-09-14 20:40:26] [Error] Name: Ultimate Character Overhaul Patches Instruction #5: 'Extract' Issue: Missing Required Archives: [<<modDirectory>>\Republic Soldier's New Shade - Compatibility Patch*.rar] [2024-09-14 20:40:26] [Error] Name: Ultimate Character Overhaul Patches Instruction #7: 'Extract' Issue: Missing Required Archives: [<<modDirectory>>\Miscellaneous Compatibility Patches*.rar] [2024-09-14 20:40:26] [Error] Name: Ultimate Character Overhaul Patches Instruction #11: 'Extract' Issue: Missing Required Archives: [<<modDirectory>>\Better Twi'lek Male Heads - Compatibility Patch*.rar] [2024-09-14 20:40:26] [Error] Name: Ultimate Character Overhaul Patches Instruction #13: 'Extract' Issue: Missing Required Archives: [<<modDirectory>>\JC's Mandalorian Armor - Compatibility Patch*.rar] [2024-09-14 20:40:26] [Error] Some components failed to validate. Check the output/console window for details. If you are seeing this as an end user you most likely need to whitelist KOTORModSync and HoloPatcher in your antivirus, or download the missing mods. you are simply missing some archives. ensure you downloaded everything and you set the Mod Directory correctly. It seems a lot of your missing archives are compatibility-patch-related. Those are usually part of Ultimate Character Overhaul. Check that download page again and ensure you have the compatibility patches you need downloaded. If you aren't sure, just literally download anything and everything you see on these mod pages and let ModSync figure it out. Broadly, when you are using ModSync, you should start by unchecking everything. Check one thing at a time only after verifying manually that you have the archive downloaded with the correct name. You can do a few at a time and press 'validate' so it'll be obvious which mods are having the issue. Generally, it is not recommended to blindly install everything, while modsync makes it easier it is still important to determine if you actually want the functionality a certain mod is offering... in many cases you may not need/want it. ModSync fully supports picking and choosing the mods you want to install within the list, providing full modularity.
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That messagebox should be impossible. There are pre-validators that run before an installation even starts to prevent issues such as that. Given that instruction #2 is attempting to move <<modDirectory>>/tslrcm_*/* straight into the game folder, my best guess is you have a folder named 'tslrcm_something' that's empty in your mod directory. If your log files say 'newSourcePath' or something in the exception that would confirm. So the solution would be to cleanup any folders in your `mod directory` and ensure you have permission. Try running the built-in permission fixer tool. Alternatively, try running modsync as root, or as admin on windows (or vice versa if the error occurred with escalated privileges). If that doesn't work you're looking at several bypass solutions: The easiest would be to first install with the EXE, then run the install exactly as you did, and press the X in the upper right when the error pops up. Doing so should abort the install while still in the installation loop, which IIRC should then consider tslrcm an installed component. If by some chance you don't get the same error again (which again should be impossible: the installer is made to reproduce the same results every time), there are no functional game changes or stipulations caused by unzipping over prior tslrcm installs, since the EXE installer is just a glorified unzipper itself. The other slightly more involved workaround would be modify the instructions. 1. Click TSLRCM on the lefthand side of the app. 2. Click 'raw edit' tab. 3. Delete everything that is below the following: [[thisMod]] Guid = "d2bf7bbb-4757-4418-96bf-a9772a36a262" Name = "The Sith Lords Restored Content Mod 2022" Author = "zbyl2, DarthStoney, Hassat Hunter & VarsityPuppet" Category = "Essential" Description = "The whole reason why you would mod KOTOR 2, the legendary mod that includes bugfixes, restored content, and altered scenes to return the game to what it was meant to be. This mod isn't just essential--it's mandatory." Directions = "Executable. Recall that M4-78 is incompatible with this build; do not use it alongside TSLRCM! Remember also that the Workshop version of this or any other mod is NOT to be used!" IsSelected = true Language = ["All"] ModLink = ["https://deadlystream.com/files/file/578-tsl-restored-content-mod/", "https://drive.google.com/drive/folders/156EqzmEESrxksm1f0cPl2tMUf-AOUt8Y?usp=sharing"] [[thisMod.Instructions]] Action = "Extract" Overwrite = true Source = ["<<modDirectory>>/tslrcm_*.zip"] instruction #2 is the move action. So it, and everything under it will be deleted, leaving you with a singular 'extract'. Why is it this convoluted/necessary and why is it not easy to skip a mod? The whole point of the app is to guarantee that any user using the same options as another user are guaranteed to aggregate the exact same installation. ModSync uses identifiers to determine what's installed, to determine what all can and can't be installed, and it also affects the install order. If you were to deselect tslrcm, all the mods that rely on it would no longer be triggered. If you pin some error logs here I can hopefully fix the bug for you and the next unfortunate soul. I am unable to reproduce the issue on my machine so it very well could be platform-specific.
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It's failing to pre-validate that the file in the archive being installed indeed exists in the archive. My guess is the archive you downloaded is corrupted/incorrect. Try running again with 'verbose' mode enabled, see if the logs have any more useful information. this is now fixed I was given permission to reupload as a .zip. You need to use the ZIP version of TSLRCM, The EXE version is NOT compatible. You can find a link in the app itself, click on 'tslrcm' at the left side and the link is at the top of the Summary tab.
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Bug in v3.1.0: selecting `Merge _S.RIM/_DLG.ERF files in the main tool window` is not working and causes those aforementioned resources to be inaccessible in the tool window Unfortunately this is the default setting, which means everyone is affected. Please ensure this is unchecked until i can get a fix out. Thanks
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no one's forcing you to use modsync. You realize there's hundreds of mods, and 6 different tomls. Have put weeks of time into doing these myself. I am not a perfect person. Your post is extremely unhelpful, at least post the exact issues you are finding if there indeed are any. Why in the world would you overwrite the ultimate character overhaul, with all the NPC mods that clearly specify to install the clothes only version? This does not follow the community mod build instructions. And renders all the patch files that are required useless lol. Yeah this straight up isn't happening, no idea what you're on about. The very last instruction in the full build is to install the patches. If installing the build manually is easier for you to comprehend what's happening, you should continue to do so. I created ModSync because I wanted an alternative.
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Oops, you're 100% correct. I had the wrong scoundrel mod in there compared to neocities. Has been fixed on the main page.
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- 18 comments
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Posting in case someone comes along with the same question... The reason they break cutscenes has been solved. It was not the game's fault, rather the tools modders have been using to pack .MOD's in the past. Creating the `702KOR.mod` with Holocron Toolset for instance makes the whole thing completely playable without issue. Presumably the same with 401DXN.
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- tslrcm 1.8.6
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Creating tools is my specialty. Let me know if you're finding some task in this project incredibly tedious, that a specialized tool could address. Would love to help out.
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Thanks, was about 99% sure that was the case after checking `changes.ini` but wanted to triple check. Cheers! Thank you for making this!
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If using your K2 force powers in K1, do I install this before or after, or does it not matter? Couldn't find any information on the readme's about it.
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EDIT: All of this is fixed. I won't have time to update the instructions and do tests but you can download the previous version it's looking for, just press this button on the DS page. v1.3.1 is what you want. Looks like @Ashton Scorpius updated their mod to use my latest update of HoloPatcher. From what I can tell no content changes were made. As for the dm_qrts yeah it looks like I accidentally used the archive from the full build. Both should be the same thing, since you aren't interacting with the archive outside of KOTORModSync there shouldn't be any spoilers but otherwise just try not to read the main DS page when downloading it. Sorry I couldn't provide a direct fix at the moment but I hope this at least gets your install going if you did want those two mods.
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@Guysabosssome mods have both a patch and the mod itself. Make sure you have everything it's telling you you need, the archive file names were up to date last I checked. Stuff like TSL Twilek heads also have compatibility patches for the UCO with similar names that you also need. if all of that sounds too daunting, just unselect the ones that are erroring. You should ideally only be selecting the ones you want anyway, it's unlikely you'll want every single mod in that list.
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There is an alien that drops off the Gizka on your ship when you arrive on Tatooine. Despite how annoying this is, the game doesn't give you an option to kill him. A simple dialog option that starts combat, and some extra dialog nodes from him to express disbelief/apologetic tone would be all this idea needs
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@JoeNotCharles Look at the summary tab for that mod, should always have the links... There's a Patch required. EDIT: Ugh, nevermind, seems I did forget to put it in there. I'll update the toml's but in the meantime the link needed is https://mega.nz/#!gcxRTYTJ!ILbLFRyGEr4lGZYDOLN_Qg17fCm-TJw4Y1RDuy4WiWI Thanks for reporting this.
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Are you running any other mods?
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[WIP] KotOR JS - A Game Engine For K1 & K2 Written In JavaScript
th3w1zard1 replied to Blue's topic in Work In Progress
No. Look at the project website and repo to see its latest updates. -
I want to extend a heartfelt shoutout to @Cortisol, the mastermind behind this incredible Toolset, and commend your decision to make the entire project open source. My contributions to the toolset have consisted of expanding functionality, fixing bugs, providing documentation, refactoring for stability/consistency, and thorough testing across different platforms. My recent endeavor to create a **SAVEditor** illuminated the vast amount of work involved in such a project. It was an eye-opening experience where I had to construct entire save/load functionalities from scratch, develop a robust data structure, and design a user-friendly editor interface. Despite leveraging the framework of existing editors, the task is still daunting and has underscored the monumental effort required to complete. The sheer complexity and effort required to develop even a single editor are colossal, yet this toolset boasts a comprehensive suite of PyQt-based editors, each demonstrating remarkable functionality. This toolset seemingly took several years of work and was provided to the public for free. A wild thing to see pop up out of nowhere, for a twenty-year-old game. A massive thank you to @Cortisol for your invaluable contribution and for making this groundbreaking work accessible to all. Your dedication and talent have not only advanced the KOTOR modding scene but also inspired a community of developers, including myself, to push the boundaries of what's possible.
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No, look at the recent commits to the repo.. Commits · seedhartha/reone (github.com)
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After spending 5 minutes on this issue (so take this with a grain of salt) I've determined there is no .MOD issue (at least with 702KOR). The issue you guys were experiencing is a bug in KOTOR Tool or ERFEdit or whatever tool you used to create the .mod. Using Holocron Toolset to create the .mod worked fine. I've tested the whole module with one of @Leilukin's light side saves, start->finish, no sequence breaks. Probably the same problem in 401DXN