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Everything posted by DarthParametric
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Yeah. Basically an animation scaling issue, so I just cleared out any anims on the face bones, since you can't see that sort of detail anyway from that far away.
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Fixed Hologram Models and Admiralty Redux for TSLRCM
DarthParametric commented on DarthParametric's file in Mods
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Fixed Hologram Models and Admiralty Redux for TSLRCM
DarthParametric commented on DarthParametric's file in Mods
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Fixed Hologram Models and Admiralty Redux for TSLRCM
DarthParametric commented on DarthParametric's file in Mods
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People can use @Snigaroo's mod builds for that sort of thing.
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KOTOR1 Order of Planets
DarthParametric replied to Sith Holocron's topic in Knights of the Old Republic General
Only TSL has hard-coded credits. K1's credits are done in-engine. -
Yes, we have previously discussed the Hulas issue. @ebmar was quite keen to pursue it, but we eventually rejected it in a 2-1 vote. The soundset issue was fixed and is part of v1.8. If you think the Senni Vek case warrants inclusion, and you are offering up your config for it, then you are certainly welcome to raise an issue for it on the repo.
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That's because probably at least 75% of issues ultimately boil down to a scripting problem or using a scripting resolution. We'll consider it. We have made other similar changes in the past based on differences in a UTC. Added as issue #284. K1CP is not a restoration mod. It's focus is on fixing bugs and other issues. Unlike TSL, K1 doesn't really need any restoration. Its cut content were almost all due to design decisions, not lack of time or money as was the problem in Obsidian's case. We prefer not to go against developer intent unless there is a good reason.
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Normal Map for K1/2 help? Last Resort...
DarthParametric replied to JackInTheBox's topic in General Kotor/TSL Modding
The meshes in a given model need the tangentspace flag, but the textures also need the appropriate TXI data. The diffuse needs: bumpmaptexture abcdef (replace with NM filename) and the normal map needs: isbumpmap 1 Normal maps can only be a RGBA/DXT5 TPC. -
eXtensive Dialog Overhaul -beta- for KotOR 1.03
DarthParametric replied to Gimmick5000's topic in Work In Progress
I'm in the process of doing a new K1CP beta test and have documented some additional subtitle issues along the way. I'm not sure whether or not you already have these, but I figured I'd post them just in case. Taris Upper City South Apartments: Janitor's opening line. VO is "I just cleaned those floors" but subtitle is "I just cleaned these floors". Janitor's line about how to get to the Cantina. VO says "It'll take you out to the upper streets" but the subtitle is "It'll take you out to the Upper City streets". Janitor's line on DLG exit. VO says "The building doesn't clean itself, you know" but the subtitle is "This building doesn't clean itself, you know". Taris Lower City Cantina: Spelling mistake in Canderous' line "...I haven't heard about anyone breaking into the military base yet". Subtitle has it spelled "miliarty". Taris Lower City Apartments B: When confronting Selven, her line "No, I'm the one with the blaster pointed at you" ends with "What are you doing here?" but the subtitles say "Now - what are you doing here?". Additionally, when taking bounties in the Taris Lower City Cantina, if you ask Zax for more info about the individual bounties, he tells you he has has already put all the information about each of them in your datapad. But that is clearly not the case. Instead you just get a brief one or two line summary. There's nothing about the whole back story of Selven, for example. I'm not sure if you want to consider fleshing those out with extracts from Zax's lines. Edit: Some additions. Global: Canderous' personal quest line "The exhilaration, the euphoria" when talking about the Basilisk. Says "self-guided projectiles" but the subtitles say "self-guided projectile". Canderous' personal quest line "His strategies and tactics defeated the best of us. Even Mandalore himself was taken aback by the ferocity of his attacks, the tenacity of his defences and the subtleties of his plans." but the subtitles are "Revan's strategies and tactics defeated the best of us. Even Mandalore himself was taken aback by the ferocity, the tenacity and the subtlety of Revan's plans." StrRef 2301. This one is clearly intentional because of a VO snafu. They only recorded the line for a male Revan, so they fudged the subtitles to make it unisex. Taris Davik's Estate: At the end of the initial tour, Canderous says "...we can get the rest of your group off this planet" but the subtitles say "...we can get the rest of your group and get off this planet" If you lie to the Tarisian noble, he says "I'll buzz you" but subtitles say "I'll buzz for you" Tatooine Cantina: Bastila's line in the Helena conversation "I know. Thank you. I'm glad we talked, too" the subtitles say "I know, Mother. Thank you. I'm glad we talked, too" -
Mod Thief on Steam Workshop
DarthParametric replied to Sith Holocron's topic in Knights of the Old Republic General
Unless it's a company hitting them with copyright infringement, I doubt Valve will bother doing anything. -
Mod Thief on Steam Workshop
DarthParametric replied to Sith Holocron's topic in Knights of the Old Republic General
They will typically do a takedown within a few days of a report. -
Mod Thief on Steam Workshop
DarthParametric replied to Sith Holocron's topic in Knights of the Old Republic General
It has been reported by multiple people as I understand it. Unsurprisingly, Valve is not interested in doing anything about it. -
I couldn't say. But looking at k_sup_grenade should be instructive for how grenades work.
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Traps should just use a Reflex save. If successful you take only 50% damage.
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Player Animations during conversation.
DarthParametric replied to N-DReW25's topic in General Kotor/TSL Modding
I was more interested in where DLGEditor is pulling the numbers/names from. -
That's a smoothing issue. Try the updated version in the Github link to see if that fixes it.
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[K1] DK ROBES MOD FREE LOOK CAM GLITCH
DarthParametric replied to Huskfox's topic in General Kotor/TSL Modding
It would appear these are retextures of the N_JediCounM/F models, and as such they lack the FreeLookHook (since they were never intended to be used by players). Based on a hex comparison, the included models are just straight duplicates of the vanilla models that have been renamed, not custom/edited models. As such, the OdysseyBase names weren't changed, which at the very least likely generates an error log in the game's directory, and may possibly cause issues in some circumstances. The solution is to decompile the models and add the hook nodes (and rename the OdysseyBases at the same time). Since these are just vanilla models, there are no issues with editing/rehosting someone else's content. Try these. I have transplanted the FreeLookHooks (and also the MedalHooks) from the regular PxBIM models. [K1]_Fix_For_DK_Robe_Replacement_FreeLookHook.7z -
[K1] DK ROBES MOD FREE LOOK CAM GLITCH
DarthParametric replied to Huskfox's topic in General Kotor/TSL Modding
All body models have a FreeLookHook which is where the 1st person camera attaches to. The body model in that mod either put it in the wrong spot, or possibly it lacks one altogether so the camera just attaches to the HeadHook. Either way, the model would need editing. It's up to the author to fix, or you'll have to do it yourself. -
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I wouldn't say bugged, given that it was an intentional decision by Oldflash, but yes it is a little undersized when you compare it to the vanilla hilt mesh. But he sized it based on diameter in order to prevent it clipping through the hands. The clipping of the blade planes is due to the positioning, as the hilt is also a little high and the emitter is a little small even for the scale of the rest of the hilt.
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You're thinking of KOTOR Tool. MDLOps is a completely standalone model compiler/decompiler.
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Install K1R+K1CP (that use TSLPatcher) on Linux
DarthParametric replied to gnutix's topic in General Kotor/TSL Modding
You can use the existing TSLPatcher exe from 1.7 (nothing has changed on that front), but the public 1.8 repo currently doesn't include any binaries - no compiled scripts, models, textures, modules, etc. Because we don't currently have blanket permissions from the various contributors to host outside Deadly Stream, the public repo only has the config, readmes, and script source. That may change in the future, but for now public access to the full release will only be via Deadly Stream as and when it is updated. Have a look at the comments for the KOTOR Font Tool. That's as good as you are going to get.