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Everything posted by DarthParametric
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The goal is to stick closely to developer intent. Clearly the original intent was that he be human.
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Well then I assume you don't use K1CP, since the Xor change was already added in a previous version. We have no intention of changing that going forwards. Anyone that doesn't like it is free to make a reversion patch.
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Ah, good catch. There are four Smuggler texture variants. 01 (pictured) and 02 are Caucasian, 03 and 04 and Black. He has a Combat Suit equipped, which is texture variant 01, hence why he looks like that. We could swap out the equipped armour slot item, but we don't want to alter his stats. The Combat Suit is a flat defense bonus of 4, which is why it used for low level mooks. We'd want to keep it at that.
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No, the comma is all important here. It's not "lesser non-human species", it's "lesser, non-human species" - i.e. all non-human species are lesser.
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So if anyone is looking for mod ideas, here are some for K1 you could consider:
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Tsk, tsk, a dirty Override drop I see.
Presumably @KnifeMaster will be interested in this one.
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Let's just hope that our changes to resolve issue #247 don't make it incompatible with K1CP...
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"You Jedi act all prim and proper, but inside you must feel the same way I do about the lesser, non-human species. The Sith at least let their feelings show on the outside." Doesn't make sense that a non-human would be calling himself a lesser species.
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It already does so as of an earlier version. Having him be anything besides human doesn't fit the dialogue. And all of KOTOR was de-canonised after the Disney buyout, so what Wookipedia or whatever says is irrelevant.
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Normal Map for K1/2 help? Last Resort...
DarthParametric replied to JackInTheBox's topic in General Kotor/TSL Modding
You could try forcing mip 0 via the TXI semantic. Try one or both of: mipmap 0 downsamplemax 0 -
Normal Map for K1/2 help? Last Resort...
DarthParametric replied to JackInTheBox's topic in General Kotor/TSL Modding
Odyssey's normal map implementation is frankly not worth bothering with. You will never get the sort of results you'd see even in contemporary engines of the era, much less modern ones. Yes. It's a known issue, but the problem was never resolved before ndix UR, the tool's author, vanished off the face of the earth. As the engine will not accept normal maps in any other format, there's little you can do about it. What is it exactly you are trying to do? Depending on what it is, you might be able to get the same (or better) results using actual geometry. -
Yeah. Basically an animation scaling issue, so I just cleared out any anims on the face bones, since you can't see that sort of detail anyway from that far away.
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Fixed Hologram Models and Admiralty Redux for TSLRCM
DarthParametric commented on DarthParametric's file in Mods
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Fixed Hologram Models and Admiralty Redux for TSLRCM
DarthParametric commented on DarthParametric's file in Mods
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Fixed Hologram Models and Admiralty Redux for TSLRCM
DarthParametric commented on DarthParametric's file in Mods
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People can use @Snigaroo's mod builds for that sort of thing.
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KOTOR1 Order of Planets
DarthParametric replied to Sith Holocron's topic in Knights of the Old Republic General
Only TSL has hard-coded credits. K1's credits are done in-engine. -
Yes, we have previously discussed the Hulas issue. @ebmar was quite keen to pursue it, but we eventually rejected it in a 2-1 vote. The soundset issue was fixed and is part of v1.8. If you think the Senni Vek case warrants inclusion, and you are offering up your config for it, then you are certainly welcome to raise an issue for it on the repo.
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That's because probably at least 75% of issues ultimately boil down to a scripting problem or using a scripting resolution. We'll consider it. We have made other similar changes in the past based on differences in a UTC. Added as issue #284. K1CP is not a restoration mod. It's focus is on fixing bugs and other issues. Unlike TSL, K1 doesn't really need any restoration. Its cut content were almost all due to design decisions, not lack of time or money as was the problem in Obsidian's case. We prefer not to go against developer intent unless there is a good reason.
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Normal Map for K1/2 help? Last Resort...
DarthParametric replied to JackInTheBox's topic in General Kotor/TSL Modding
The meshes in a given model need the tangentspace flag, but the textures also need the appropriate TXI data. The diffuse needs: bumpmaptexture abcdef (replace with NM filename) and the normal map needs: isbumpmap 1 Normal maps can only be a RGBA/DXT5 TPC. -
eXtensive Dialog Overhaul -beta- for KotOR 1.03
DarthParametric replied to Gimmick5000's topic in Work In Progress
I'm in the process of doing a new K1CP beta test and have documented some additional subtitle issues along the way. I'm not sure whether or not you already have these, but I figured I'd post them just in case. Taris Upper City South Apartments: Janitor's opening line. VO is "I just cleaned those floors" but subtitle is "I just cleaned these floors". Janitor's line about how to get to the Cantina. VO says "It'll take you out to the upper streets" but the subtitle is "It'll take you out to the Upper City streets". Janitor's line on DLG exit. VO says "The building doesn't clean itself, you know" but the subtitle is "This building doesn't clean itself, you know". Taris Lower City Cantina: Spelling mistake in Canderous' line "...I haven't heard about anyone breaking into the military base yet". Subtitle has it spelled "miliarty". Taris Lower City Apartments B: When confronting Selven, her line "No, I'm the one with the blaster pointed at you" ends with "What are you doing here?" but the subtitles say "Now - what are you doing here?". Additionally, when taking bounties in the Taris Lower City Cantina, if you ask Zax for more info about the individual bounties, he tells you he has has already put all the information about each of them in your datapad. But that is clearly not the case. Instead you just get a brief one or two line summary. There's nothing about the whole back story of Selven, for example. I'm not sure if you want to consider fleshing those out with extracts from Zax's lines. Edit: Some additions. Global: Canderous' personal quest line "The exhilaration, the euphoria" when talking about the Basilisk. Says "self-guided projectiles" but the subtitles say "self-guided projectile". Canderous' personal quest line "His strategies and tactics defeated the best of us. Even Mandalore himself was taken aback by the ferocity of his attacks, the tenacity of his defences and the subtleties of his plans." but the subtitles are "Revan's strategies and tactics defeated the best of us. Even Mandalore himself was taken aback by the ferocity, the tenacity and the subtlety of Revan's plans." StrRef 2301. This one is clearly intentional because of a VO snafu. They only recorded the line for a male Revan, so they fudged the subtitles to make it unisex. Taris Davik's Estate: At the end of the initial tour, Canderous says "...we can get the rest of your group off this planet" but the subtitles say "...we can get the rest of your group and get off this planet" If you lie to the Tarisian noble, he says "I'll buzz you" but subtitles say "I'll buzz for you" Tatooine Cantina: Bastila's line in the Helena conversation "I know. Thank you. I'm glad we talked, too" the subtitles say "I know, Mother. Thank you. I'm glad we talked, too" -
Mod Thief on Steam Workshop
DarthParametric replied to Sith Holocron's topic in Knights of the Old Republic General
Unless it's a company hitting them with copyright infringement, I doubt Valve will bother doing anything. -
Mod Thief on Steam Workshop
DarthParametric replied to Sith Holocron's topic in Knights of the Old Republic General
They will typically do a takedown within a few days of a report. -
Mod Thief on Steam Workshop
DarthParametric replied to Sith Holocron's topic in Knights of the Old Republic General
It has been reported by multiple people as I understand it. Unsurprisingly, Valve is not interested in doing anything about it. -
I couldn't say. But looking at k_sup_grenade should be instructive for how grenades work.
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Traps should just use a Reflex save. If successful you take only 50% damage.
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Player Animations during conversation.
DarthParametric replied to N-DReW25's topic in General Kotor/TSL Modding
I was more interested in where DLGEditor is pulling the numbers/names from.